// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "include/v8.h" #include "src/factory.h" #include "src/isolate-inl.h" #include "src/isolate.h" #include "src/objects-inl.h" #include "src/objects.h" #include "src/wasm/wasm-js.h" #include "src/wasm/wasm-module.h" #include "test/fuzzer/fuzzer-support.h" extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { v8_fuzzer::FuzzerSupport* support = v8_fuzzer::FuzzerSupport::Get(); v8::Isolate* isolate = support->GetIsolate(); v8::internal::Isolate* i_isolate = reinterpret_cast(isolate); // Clear any pending exceptions from a prior run. if (i_isolate->has_pending_exception()) { i_isolate->clear_pending_exception(); } v8::Isolate::Scope isolate_scope(isolate); v8::HandleScope handle_scope(isolate); v8::Context::Scope context_scope(support->GetContext()); v8::TryCatch try_catch(isolate); v8::internal::WasmJs::InstallWasmFunctionMap(i_isolate, i_isolate->native_context()); v8::internal::wasm::CompileAndRunWasmModule(i_isolate, data, data + size, true); return 0; }