// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Flags: --expose-debug-as debug // Get the Debug object exposed from the debug context global object. Debug = debug.Debug function Test(old_expression, new_expression) { // Generate several instances of function to test that we correctly fix // all functions in memory. var function_instance_number = 11; eval("var t1 =1;\n" + "ChooseAnimalArray = [];\n" + "for (var i = 0; i < function_instance_number; i++) {\n" + " ChooseAnimalArray.push(\n" + " function ChooseAnimal() {\n" + " return " + old_expression + ";\n" + " });\n" + "}\n" + "var t2 =1;\n"); for (var i = 0; i < ChooseAnimalArray.length; i++) { assertEquals("Cat", ChooseAnimalArray[i]()); } var script = Debug.findScript(ChooseAnimalArray[0]); var patch_pos = script.source.indexOf(old_expression); var new_animal_patch = new_expression; var change_log = new Array(); Debug.LiveEdit.TestApi.ApplySingleChunkPatch(script, patch_pos, old_expression.length, new_expression, change_log); for (var i = 0; i < ChooseAnimalArray.length; i++) { assertEquals("Capybara", ChooseAnimalArray[i]()); } } // Check that old literal boilerplate was reset. Test("['Cat'][0]", "['Capybara'][0]"); Test("['Cat'][0]", "{a:'Capybara'}.a"); // No literals -> 1 literal. Test("'Cat'", "['Capybara'][0]"); // No literals -> 2 literals. Test("'Cat'", "['Capy'][0] + {a:'bara'}.a"); // 1 literal -> no literals. Test("['Cat'][0]", "'Capybara'"); // 2 literals -> no literals. Test("['Ca'][0] + {a:'t'}.a", "'Capybara'"); // No literals -> regexp. Test("'Cat'", "(/.A.Y.A.A/i).exec('Capybara')[0]"); // Array literal -> regexp. Test("['Cat'][0]", "(/.A.Y.A.A/i).exec('Capybara')[0]"); // Regexp -> object literal. Test("(/.A./i).exec('Cat')[0]", "{c:'Capybara'}.c"); // No literals -> regexp. Test("'Cat'", "(/.A.Y.A.A/i).exec('Capybara')[0]"); // Regexp -> no literals. Test("(/.A./i).exec('Cat')[0]", "'Capybara'");