// Copyright 2006-2008 Google Inc. All Rights Reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "frames-inl.h" #include "assembler-arm-inl.h" namespace v8 { namespace internal { StackFrame::Type StackFrame::ComputeType(State* state) { ASSERT(state->fp != NULL); if (state->pp == NULL) { if (Memory::Address_at(state->fp + EntryFrameConstants::kConstructMarkOffset) != 0) { return ENTRY_CONSTRUCT; } else { return ENTRY; } } else if (StandardFrame::IsArgumentsAdaptorFrame(state->fp)) { return ARGUMENTS_ADAPTOR; } else if ( Memory::Object_at(state->fp + StandardFrameConstants::kFunctionOffset)->IsSmi()) { return INTERNAL; } else { return JAVA_SCRIPT; } } StackFrame::Type ExitFrame::GetStateForFramePointer(Address fp, State* state) { if (fp == 0) return NONE; // Compute frame type and stack pointer. Address sp = fp + ExitFrameConstants::kSPDisplacement; Type type; if (Memory::Address_at(fp + ExitFrameConstants::kDebugMarkOffset) != 0) { type = EXIT_DEBUG; sp -= kNumJSCallerSaved * kPointerSize; } else { type = EXIT; } // Fill in the state. state->sp = sp; state->fp = fp; state->pp = fp + ExitFrameConstants::kPPDisplacement; state->pc_address = reinterpret_cast(sp - 1 * kPointerSize); return type; } void ExitFrame::Iterate(ObjectVisitor* v) const { // Traverse pointers in the callee-saved registers. const int offset = ExitFrameConstants::kSavedRegistersOffset; Object** base = &Memory::Object_at(fp() + offset); Object** limit = base + kNumJSCalleeSaved; v->VisitPointers(base, limit); } void ExitFrame::RestoreCalleeSavedRegisters(Object* buffer[]) const { // The callee-saved registers in an exit frame are pointed to by the // frame pointer. See the implementations of C entry runtime stubs. const int offset = ExitFrameConstants::kSavedRegistersOffset; memcpy(buffer, fp() + offset, kNumJSCalleeSaved * kPointerSize); } int JavaScriptFrame::GetProvidedParametersCount() const { const int offset = JavaScriptFrameConstants::kArgsLengthOffset; int result = Memory::int_at(fp() + offset); // We never remove extra parameters provided on the stack; we only // fill in undefined values for parameters not provided. ASSERT(0 <= result && result <= ComputeParametersCount()); return result; } Address JavaScriptFrame::GetCallerStackPointer() const { return state_.pp; } Address ArgumentsAdaptorFrame::GetCallerStackPointer() const { // Argument adaptor frames aren't used on ARM (yet). UNIMPLEMENTED(); return 0; } Address InternalFrame::GetCallerStackPointer() const { return state_.pp; } RegList JavaScriptFrame::FindCalleeSavedRegisters() const { const unsigned kRegListTag = 1; // pc values have bit 0 cleared (no thumb) const unsigned kRegListTagSize = 1; const unsigned kRegListTagMask = (1 << kRegListTagSize) - 1; // The prologue pc (or the cached register list) is available as a // slot in the fixed part of the stack frame. const int offset = +4 * kPointerSize; // Once the register list has been calculated for a frame, it is // cached in the prologue pc stack slot. Check the cache before // doing the more expensive instruction decoding. uint32_t cache = Memory::int_at(fp() + offset); if ((cache & kRegListTagMask) == kRegListTag) { return static_cast(cache >> kRegListTagSize); } // If we can't find the register list in the instruction stream, we // assume it's the empty list. [NOTE: Is this really a smart thing // to do? Don't all JavaScript frames have the instruction?] RegList result = 0; // Compute the address of the stm (store multiple) instruction. Address stm_address = AddressFrom
(cache - PcStoreOffset()); ASSERT((Memory::int32_at(stm_address) & 0xffffcc00) == 0xe92dcc00); // Fetch the instruction preceeding the stm - if it is also a stm // instruction we read the register list from there. uint32_t instruction = Memory::int32_at(stm_address - 4); if ((instruction & 0xfffffc00) == 0xe92d0000) { // The register list shouldn't be empty and must consist only of JS // callee-saved registers. result = instruction & 0xffff; ASSERT(result != 0 && (result & ~kJSCalleeSaved) == 0); } // Cache the result in the prologue pc stack slot before returning // it. This way future access to the register list is a bit faster. Memory::int_at(fp() + offset) = (result << kRegListTagSize) | kRegListTag; return result; } void JavaScriptFrame::RestoreCalleeSavedRegisters(Object* buffer[]) const { // The callee-saved registers in java script frames are in the fixed // part of the frame below the frame pointer. const int n = NumRegs(FindCalleeSavedRegisters()); const int offset = 5 * kPointerSize; memcpy(buffer, fp() + offset, n * kPointerSize); } Code* JavaScriptFrame::FindCode() const { const int offset = StandardFrameConstants::kCodeOffset; Object* code = Memory::Object_at(fp() + offset); if (code == NULL) { // The code object isn't set; find it and set it. code = Heap::FindCodeObject(pc()); ASSERT(!code->IsFailure()); Memory::Object_at(fp() + offset) = code; } ASSERT(code != NULL); return Code::cast(code); } } } // namespace v8::internal