// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include "v8.h" #include "hashmap.h" #include "cctest.h" using namespace v8::internal; static bool DefaultMatchFun(void* a, void* b) { return a == b; } typedef uint32_t (*IntKeyHash)(uint32_t key); class IntSet { public: explicit IntSet(IntKeyHash hash) : hash_(hash), map_(DefaultMatchFun) {} void Insert(int x) { CHECK_NE(0, x); // 0 corresponds to (void*)NULL - illegal key value HashMap::Entry* p = map_.Lookup(reinterpret_cast(x), hash_(x), true); CHECK(p != NULL); // insert is set! CHECK_EQ(reinterpret_cast(x), p->key); // we don't care about p->value } void Remove(int x) { CHECK_NE(0, x); // 0 corresponds to (void*)NULL - illegal key value map_.Remove(reinterpret_cast(x), hash_(x)); } bool Present(int x) { HashMap::Entry* p = map_.Lookup(reinterpret_cast(x), hash_(x), false); if (p != NULL) { CHECK_EQ(reinterpret_cast(x), p->key); } return p != NULL; } void Clear() { map_.Clear(); } uint32_t occupancy() const { uint32_t count = 0; for (HashMap::Entry* p = map_.Start(); p != NULL; p = map_.Next(p)) { count++; } CHECK_EQ(map_.occupancy(), static_cast(count)); return count; } private: IntKeyHash hash_; HashMap map_; }; static uint32_t Hash(uint32_t key) { return 23; } static uint32_t CollisionHash(uint32_t key) { return key & 0x3; } void TestSet(IntKeyHash hash, int size) { IntSet set(hash); CHECK_EQ(0, set.occupancy()); set.Insert(1); set.Insert(2); set.Insert(3); CHECK_EQ(3, set.occupancy()); set.Insert(2); set.Insert(3); CHECK_EQ(3, set.occupancy()); CHECK(set.Present(1)); CHECK(set.Present(2)); CHECK(set.Present(3)); CHECK(!set.Present(4)); CHECK_EQ(3, set.occupancy()); set.Remove(1); CHECK(!set.Present(1)); CHECK(set.Present(2)); CHECK(set.Present(3)); CHECK_EQ(2, set.occupancy()); set.Remove(3); CHECK(!set.Present(1)); CHECK(set.Present(2)); CHECK(!set.Present(3)); CHECK_EQ(1, set.occupancy()); set.Clear(); CHECK_EQ(0, set.occupancy()); // Insert a long series of values. const int start = 453; const int factor = 13; const int offset = 7; const uint32_t n = size; int x = start; for (uint32_t i = 0; i < n; i++) { CHECK_EQ(i, static_cast(set.occupancy())); set.Insert(x); x = x * factor + offset; } CHECK_EQ(n, static_cast(set.occupancy())); // Verify the same sequence of values. x = start; for (uint32_t i = 0; i < n; i++) { CHECK(set.Present(x)); x = x * factor + offset; } CHECK_EQ(n, static_cast(set.occupancy())); // Remove all these values. x = start; for (uint32_t i = 0; i < n; i++) { CHECK_EQ(n - i, static_cast(set.occupancy())); CHECK(set.Present(x)); set.Remove(x); CHECK(!set.Present(x)); x = x * factor + offset; // Verify the the expected values are still there. int y = start; for (uint32_t j = 0; j < n; j++) { if (j <= i) { CHECK(!set.Present(y)); } else { CHECK(set.Present(y)); } y = y * factor + offset; } } CHECK_EQ(0, set.occupancy()); } TEST(Set) { TestSet(Hash, 100); TestSet(CollisionHash, 50); }