// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_JSREGEXP_H_ #define V8_JSREGEXP_H_ namespace v8 { namespace internal { class RegExpMacroAssembler; class RegExpImpl { public: // Creates a regular expression literal in the old space. // This function calls the garbage collector if necessary. static Handle CreateRegExpLiteral(Handle constructor, Handle pattern, Handle flags, bool* has_pending_exception); // Returns a string representation of a regular expression. // Implements RegExp.prototype.toString, see ECMA-262 section 15.10.6.4. // This function calls the garbage collector if necessary. static Handle ToString(Handle value); // Parses the RegExp pattern and prepares the JSRegExp object with // generic data and choice of implementation - as well as what // the implementation wants to store in the data field. static Handle Compile(Handle re, Handle pattern, Handle flags); // Implements RegExp.prototype.exec(string) function. // See ECMA-262 section 15.10.6.2. // This function calls the garbage collector if necessary. static Handle Exec(Handle regexp, Handle subject, Handle index); // Call RegExp.prototyp.exec(string) in a loop. // Used by String.prototype.match and String.prototype.replace. // This function calls the garbage collector if necessary. static Handle ExecGlobal(Handle regexp, Handle subject); // Stores an uncompiled RegExp pattern in the JSRegExp object. // It will be compiled by JSCRE when first executed. static Handle JscrePrepare(Handle re, Handle pattern, JSRegExp::Flags flags); // Prepares a JSRegExp object with Irregexp-specific data. static Handle IrregexpPrepare(Handle re, Handle pattern, JSRegExp::Flags flags); // Compile the pattern using JSCRE and store the result in the // JSRegExp object. static Handle JscreCompile(Handle re); static Handle AtomCompile(Handle re, Handle pattern, JSRegExp::Flags flags, Handle match_pattern); static Handle AtomExec(Handle regexp, Handle subject, Handle index); static Handle AtomExecGlobal(Handle regexp, Handle subject); static Handle JscreCompile(Handle re, Handle pattern, JSRegExp::Flags flags); // Execute a compiled JSCRE pattern. static Handle JscreExec(Handle regexp, Handle subject, Handle index); // Execute an Irregexp bytecode pattern. static Handle IrregexpExec(Handle regexp, Handle subject, Handle index); static Handle JscreExecGlobal(Handle regexp, Handle subject); static Handle IrregexpExecGlobal(Handle regexp, Handle subject); static void NewSpaceCollectionPrologue(); static void OldSpaceCollectionPrologue(); // Converts a source string to a 16 bit flat string. The string // will be either sequential or it will be a SlicedString backed // by a flat string. static Handle StringToTwoByte(Handle pattern); static Handle CachedStringToTwoByte(Handle pattern); static const int kIrregexpImplementationIndex = 0; static const int kIrregexpNumberOfCapturesIndex = 1; static const int kIrregexpNumberOfRegistersIndex = 2; static const int kIrregexpCodeIndex = 3; static const int kIrregexpDataLength = 4; static const int kJscreNumberOfCapturesIndex = 0; static const int kJscreInternalIndex = 1; static const int kJscreDataLength = 2; private: static String* last_ascii_string_; static String* two_byte_cached_string_; static int JscreNumberOfCaptures(Handle re); static ByteArray* JscreInternal(Handle re); static int IrregexpNumberOfCaptures(Handle re); static int IrregexpNumberOfRegisters(Handle re); static Handle IrregexpByteCode(Handle re); static Handle IrregexpNativeCode(Handle re); // Call jsRegExpExecute once static Handle JscreExecOnce(Handle regexp, int num_captures, Handle subject, int previous_index, const uc16* utf8_subject, int* ovector, int ovector_length); static Handle IrregexpExecOnce(Handle regexp, int num_captures, Handle subject16, int previous_index, int* ovector, int ovector_length); // Set the subject cache. The previous string buffer is not deleted, so the // caller should ensure that it doesn't leak. static void SetSubjectCache(String* subject, char* utf8_subject, int uft8_length, int character_position, int utf8_position); // A one element cache of the last utf8_subject string and its length. The // subject JS String object is cached in the heap. We also cache a // translation between position and utf8 position. static char* utf8_subject_cache_; static int utf8_length_cache_; static int utf8_position_; static int character_position_; }; class CharacterRange { public: CharacterRange() : from_(0), to_(0) { } // For compatibility with the CHECK_OK macro CharacterRange(void* null) { ASSERT_EQ(NULL, null); } //NOLINT CharacterRange(uc16 from, uc16 to) : from_(from), to_(to) { } static void AddClassEscape(uc16 type, ZoneList* ranges); static Vector GetWordBounds(); static inline CharacterRange Singleton(uc16 value) { return CharacterRange(value, value); } static inline CharacterRange Range(uc16 from, uc16 to) { ASSERT(from <= to); return CharacterRange(from, to); } static inline CharacterRange Everything() { return CharacterRange(0, 0xFFFF); } bool Contains(uc16 i) { return from_ <= i && i <= to_; } uc16 from() const { return from_; } void set_from(uc16 value) { from_ = value; } uc16 to() const { return to_; } void set_to(uc16 value) { to_ = value; } bool is_valid() { return from_ <= to_; } bool IsEverything(uc16 max) { return from_ == 0 && to_ >= max; } bool IsSingleton() { return (from_ == to_); } void AddCaseEquivalents(ZoneList* ranges); static void Split(ZoneList* base, Vector overlay, ZoneList** included, ZoneList** excluded); static const int kRangeCanonicalizeMax = 0x346; static const int kStartMarker = (1 << 24); static const int kPayloadMask = (1 << 24) - 1; private: uc16 from_; uc16 to_; }; template static void DoForEach(Node* node, Callback* callback); // A zone splay tree. The config type parameter encapsulates the // different configurations of a concrete splay tree: // // typedef Key: the key type // typedef Value: the value type // static const kNoKey: the dummy key used when no key is set // static const kNoValue: the dummy value used to initialize nodes // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function // template class ZoneSplayTree : public ZoneObject { public: typedef typename Config::Key Key; typedef typename Config::Value Value; class Locator; ZoneSplayTree() : root_(NULL) { } // Inserts the given key in this tree with the given value. Returns // true if a node was inserted, otherwise false. If found the locator // is enabled and provides access to the mapping for the key. bool Insert(const Key& key, Locator* locator); // Looks up the key in this tree and returns true if it was found, // otherwise false. If the node is found the locator is enabled and // provides access to the mapping for the key. bool Find(const Key& key, Locator* locator); // Finds the mapping with the greatest key less than or equal to the // given key. bool FindGreatestLessThan(const Key& key, Locator* locator); // Find the mapping with the greatest key in this tree. bool FindGreatest(Locator* locator); // Finds the mapping with the least key greater than or equal to the // given key. bool FindLeastGreaterThan(const Key& key, Locator* locator); // Find the mapping with the least key in this tree. bool FindLeast(Locator* locator); // Remove the node with the given key from the tree. bool Remove(const Key& key); bool is_empty() { return root_ == NULL; } // Perform the splay operation for the given key. Moves the node with // the given key to the top of the tree. If no node has the given // key, the last node on the search path is moved to the top of the // tree. void Splay(const Key& key); class Node : public ZoneObject { public: Node(const Key& key, const Value& value) : key_(key), value_(value), left_(NULL), right_(NULL) { } Key key() { return key_; } Value value() { return value_; } Node* left() { return left_; } Node* right() { return right_; } private: friend class ZoneSplayTree; friend class Locator; Key key_; Value value_; Node* left_; Node* right_; }; // A locator provides access to a node in the tree without actually // exposing the node. class Locator { public: explicit Locator(Node* node) : node_(node) { } Locator() : node_(NULL) { } const Key& key() { return node_->key_; } Value& value() { return node_->value_; } void set_value(const Value& value) { node_->value_ = value; } inline void bind(Node* node) { node_ = node; } private: Node* node_; }; template void ForEach(Callback* c) { DoForEach::Node, Callback>(root_, c); } private: Node* root_; }; // A set of unsigned integers that behaves especially well on small // integers (< 32). May do zone-allocation. class OutSet: public ZoneObject { public: OutSet() : first_(0), remaining_(NULL), successors_(NULL) { } OutSet* Extend(unsigned value); bool Get(unsigned value); static const unsigned kFirstLimit = 32; private: // Destructively set a value in this set. In most cases you want // to use Extend instead to ensure that only one instance exists // that contains the same values. void Set(unsigned value); // The successors are a list of sets that contain the same values // as this set and the one more value that is not present in this // set. ZoneList* successors() { return successors_; } OutSet(uint32_t first, ZoneList* remaining) : first_(first), remaining_(remaining), successors_(NULL) { } uint32_t first_; ZoneList* remaining_; ZoneList* successors_; friend class Trace; }; // A mapping from integers, specified as ranges, to a set of integers. // Used for mapping character ranges to choices. class DispatchTable : public ZoneObject { public: class Entry { public: Entry() : from_(0), to_(0), out_set_(NULL) { } Entry(uc16 from, uc16 to, OutSet* out_set) : from_(from), to_(to), out_set_(out_set) { } uc16 from() { return from_; } uc16 to() { return to_; } void set_to(uc16 value) { to_ = value; } void AddValue(int value) { out_set_ = out_set_->Extend(value); } OutSet* out_set() { return out_set_; } private: uc16 from_; uc16 to_; OutSet* out_set_; }; class Config { public: typedef uc16 Key; typedef Entry Value; static const uc16 kNoKey; static const Entry kNoValue; static inline int Compare(uc16 a, uc16 b) { if (a == b) return 0; else if (a < b) return -1; else return 1; } }; void AddRange(CharacterRange range, int value); OutSet* Get(uc16 value); void Dump(); template void ForEach(Callback* callback) { return tree()->ForEach(callback); } private: // There can't be a static empty set since it allocates its // successors in a zone and caches them. OutSet* empty() { return &empty_; } OutSet empty_; ZoneSplayTree* tree() { return &tree_; } ZoneSplayTree tree_; }; #define FOR_EACH_NODE_TYPE(VISIT) \ VISIT(End) \ VISIT(Action) \ VISIT(Choice) \ VISIT(BackReference) \ VISIT(Assertion) \ VISIT(Text) #define FOR_EACH_REG_EXP_TREE_TYPE(VISIT) \ VISIT(Disjunction) \ VISIT(Alternative) \ VISIT(Assertion) \ VISIT(CharacterClass) \ VISIT(Atom) \ VISIT(Quantifier) \ VISIT(Capture) \ VISIT(Lookahead) \ VISIT(BackReference) \ VISIT(Empty) \ VISIT(Text) #define FORWARD_DECLARE(Name) class RegExp##Name; FOR_EACH_REG_EXP_TREE_TYPE(FORWARD_DECLARE) #undef FORWARD_DECLARE class TextElement { public: enum Type {UNINITIALIZED, ATOM, CHAR_CLASS}; TextElement() : type(UNINITIALIZED) { } explicit TextElement(Type t) : type(t), cp_offset(-1) { } static TextElement Atom(RegExpAtom* atom); static TextElement CharClass(RegExpCharacterClass* char_class); int length(); Type type; union { RegExpAtom* u_atom; RegExpCharacterClass* u_char_class; } data; int cp_offset; }; class Trace; struct NodeInfo { enum TriBool { UNKNOWN = -1, FALSE = 0, TRUE = 1 }; NodeInfo() : being_analyzed(false), been_analyzed(false), follows_word_interest(false), follows_newline_interest(false), follows_start_interest(false), at_end(false), visited(false) { } // Returns true if the interests and assumptions of this node // matches the given one. bool Matches(NodeInfo* that) { return (at_end == that->at_end) && (follows_word_interest == that->follows_word_interest) && (follows_newline_interest == that->follows_newline_interest) && (follows_start_interest == that->follows_start_interest); } // Updates the interests of this node given the interests of the // node preceding it. void AddFromPreceding(NodeInfo* that) { at_end |= that->at_end; follows_word_interest |= that->follows_word_interest; follows_newline_interest |= that->follows_newline_interest; follows_start_interest |= that->follows_start_interest; } bool HasLookbehind() { return follows_word_interest || follows_newline_interest || follows_start_interest; } // Sets the interests of this node to include the interests of the // following node. void AddFromFollowing(NodeInfo* that) { follows_word_interest |= that->follows_word_interest; follows_newline_interest |= that->follows_newline_interest; follows_start_interest |= that->follows_start_interest; } void ResetCompilationState() { being_analyzed = false; been_analyzed = false; } bool being_analyzed: 1; bool been_analyzed: 1; // These bits are set of this node has to know what the preceding // character was. bool follows_word_interest: 1; bool follows_newline_interest: 1; bool follows_start_interest: 1; bool at_end: 1; bool visited: 1; }; class SiblingList { public: SiblingList() : list_(NULL) { } int length() { return list_ == NULL ? 0 : list_->length(); } void Ensure(RegExpNode* parent) { if (list_ == NULL) { list_ = new ZoneList(2); list_->Add(parent); } } void Add(RegExpNode* node) { list_->Add(node); } RegExpNode* Get(int index) { return list_->at(index); } private: ZoneList* list_; }; // Details of a quick mask-compare check that can look ahead in the // input stream. class QuickCheckDetails { public: QuickCheckDetails() : characters_(0), mask_(0), value_(0) { } explicit QuickCheckDetails(int characters) : characters_(characters), mask_(0), value_(0) { } bool Rationalize(bool ascii); // Merge in the information from another branch of an alternation. void Merge(QuickCheckDetails* other, int from_index); // Advance the current position by some amount. void Advance(int by, bool ascii); void Clear(); struct Position { Position() : mask(0), value(0), determines_perfectly(false) { } uc16 mask; uc16 value; bool determines_perfectly; }; int characters() { return characters_; } void set_characters(int characters) { characters_ = characters; } Position* positions(int index) { ASSERT(index >= 0); ASSERT(index < characters_); return positions_ + index; } uint32_t mask() { return mask_; } uint32_t value() { return value_; } private: // How many characters do we have quick check information from. This is // the same for all branches of a choice node. int characters_; Position positions_[4]; // These values are the condensate of the above array after Rationalize(). uint32_t mask_; uint32_t value_; }; class RegExpNode: public ZoneObject { public: RegExpNode() : trace_count_(0) { } virtual ~RegExpNode(); virtual void Accept(NodeVisitor* visitor) = 0; // Generates a goto to this node or actually generates the code at this point. // Until the implementation is complete we will return true for success and // false for failure. virtual bool Emit(RegExpCompiler* compiler, Trace* trace) = 0; // How many characters must this node consume at a minimum in order to // succeed. virtual int EatsAtLeast(int recursion_depth) = 0; // Emits some quick code that checks whether the preloaded characters match. // Falls through on certain failure, jumps to the label on possible success. // If the node cannot make a quick check it does nothing and returns false. bool EmitQuickCheck(RegExpCompiler* compiler, Trace* trace, bool preload_has_checked_bounds, Label* on_possible_success, QuickCheckDetails* details_return, bool fall_through_on_failure); // For a given number of characters this returns a mask and a value. The // next n characters are anded with the mask and compared with the value. // A comparison failure indicates the node cannot match the next n characters. // A comparison success indicates the node may match. virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in) = 0; static const int kNodeIsTooComplexForGreedyLoops = -1; virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; } Label* label() { return &label_; } // If non-generic code is generated for a node (ie the node is not at the // start of the trace) then it cannot be reused. This variable sets a limit // on how often we allow that to happen before we insist on starting a new // trace and generating generic code for a node that can be reused by flushing // the deferred actions in the current trace and generating a goto. static const int kMaxCopiesCodeGenerated = 10; NodeInfo* info() { return &info_; } void AddSibling(RegExpNode* node) { siblings_.Add(node); } // Static version of EnsureSibling that expresses the fact that the // result has the same type as the input. template static C* EnsureSibling(C* node, NodeInfo* info, bool* cloned) { return static_cast(node->EnsureSibling(info, cloned)); } SiblingList* siblings() { return &siblings_; } void set_siblings(SiblingList* other) { siblings_ = *other; } protected: enum LimitResult { DONE, FAIL, CONTINUE }; LimitResult LimitVersions(RegExpCompiler* compiler, Trace* trace); // Returns a sibling of this node whose interests and assumptions // match the ones in the given node info. If no sibling exists NULL // is returned. RegExpNode* TryGetSibling(NodeInfo* info); // Returns a sibling of this node whose interests match the ones in // the given node info. The info must not contain any assertions. // If no node exists a new one will be created by cloning the current // node. The result will always be an instance of the same concrete // class as this node. RegExpNode* EnsureSibling(NodeInfo* info, bool* cloned); // Returns a clone of this node initialized using the copy constructor // of its concrete class. Note that the node may have to be pre- // processed before it is on a usable state. virtual RegExpNode* Clone() = 0; private: Label label_; NodeInfo info_; SiblingList siblings_; // This variable keeps track of how many times code has been generated for // this node (in different traces). We don't keep track of where the // generated code is located unless the code is generated at the start of // a trace, in which case it is generic and can be reused by flushing the // deferred operations in the current trace and generating a goto. int trace_count_; }; // A simple closed interval. class Interval { public: Interval() : from_(kNone), to_(kNone) { } Interval(int from, int to) : from_(from), to_(to) { } Interval Union(Interval that) { if (that.from_ == kNone) return *this; else if (from_ == kNone) return that; else return Interval(Min(from_, that.from_), Max(to_, that.to_)); } bool Contains(int value) { return (from_ <= value) && (value <= to_); } bool is_empty() { return from_ == kNone; } int from() { return from_; } int to() { return to_; } static Interval Empty() { return Interval(); } static const int kNone = -1; private: int from_; int to_; }; class SeqRegExpNode: public RegExpNode { public: explicit SeqRegExpNode(RegExpNode* on_success) : on_success_(on_success) { } RegExpNode* on_success() { return on_success_; } void set_on_success(RegExpNode* node) { on_success_ = node; } private: RegExpNode* on_success_; }; class ActionNode: public SeqRegExpNode { public: enum Type { SET_REGISTER, INCREMENT_REGISTER, STORE_POSITION, BEGIN_SUBMATCH, POSITIVE_SUBMATCH_SUCCESS, EMPTY_MATCH_CHECK, CLEAR_CAPTURES }; static ActionNode* SetRegister(int reg, int val, RegExpNode* on_success); static ActionNode* IncrementRegister(int reg, RegExpNode* on_success); static ActionNode* StorePosition(int reg, RegExpNode* on_success); static ActionNode* ClearCaptures(Interval range, RegExpNode* on_success); static ActionNode* BeginSubmatch(int stack_pointer_reg, int position_reg, RegExpNode* on_success); static ActionNode* PositiveSubmatchSuccess(int stack_pointer_reg, int restore_reg, RegExpNode* on_success); static ActionNode* EmptyMatchCheck(int start_register, int repetition_register, int repetition_limit, RegExpNode* on_success); virtual void Accept(NodeVisitor* visitor); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int filled_in) { return on_success()->GetQuickCheckDetails(details, compiler, filled_in); } Type type() { return type_; } // TODO(erikcorry): We should allow some action nodes in greedy loops. virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; } virtual ActionNode* Clone() { return new ActionNode(*this); } private: union { struct { int reg; int value; } u_store_register; struct { int reg; } u_increment_register; struct { int reg; } u_position_register; struct { int stack_pointer_register; int current_position_register; } u_submatch; struct { int start_register; int repetition_register; int repetition_limit; } u_empty_match_check; struct { int range_from; int range_to; } u_clear_captures; } data_; ActionNode(Type type, RegExpNode* on_success) : SeqRegExpNode(on_success), type_(type) { } Type type_; friend class DotPrinter; }; class TextNode: public SeqRegExpNode { public: TextNode(ZoneList* elms, RegExpNode* on_success) : SeqRegExpNode(on_success), elms_(elms) { } TextNode(RegExpCharacterClass* that, RegExpNode* on_success) : SeqRegExpNode(on_success), elms_(new ZoneList(1)) { elms_->Add(TextElement::CharClass(that)); } virtual void Accept(NodeVisitor* visitor); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in); ZoneList* elements() { return elms_; } void MakeCaseIndependent(); virtual int GreedyLoopTextLength(); virtual TextNode* Clone() { TextNode* result = new TextNode(*this); result->CalculateOffsets(); return result; } void CalculateOffsets(); private: enum TextEmitPassType { NON_ASCII_MATCH, CHARACTER_MATCH, CASE_CHARACTER_MATCH, CHARACTER_CLASS_MATCH }; void TextEmitPass(RegExpCompiler* compiler, TextEmitPassType pass, bool preloaded, Trace* trace, bool first_element_checked, int* checked_up_to); int Length(); ZoneList* elms_; }; class AssertionNode: public SeqRegExpNode { public: enum AssertionNodeType { AT_END, AT_START, AT_BOUNDARY, AT_NON_BOUNDARY, AFTER_NEWLINE }; static AssertionNode* AtEnd(RegExpNode* on_success) { return new AssertionNode(AT_END, on_success); } static AssertionNode* AtStart(RegExpNode* on_success) { return new AssertionNode(AT_START, on_success); } static AssertionNode* AtBoundary(RegExpNode* on_success) { return new AssertionNode(AT_BOUNDARY, on_success); } static AssertionNode* AtNonBoundary(RegExpNode* on_success) { return new AssertionNode(AT_NON_BOUNDARY, on_success); } static AssertionNode* AfterNewline(RegExpNode* on_success) { return new AssertionNode(AFTER_NEWLINE, on_success); } virtual void Accept(NodeVisitor* visitor); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int filled_in) { return on_success()->GetQuickCheckDetails(details, compiler, filled_in); } virtual AssertionNode* Clone() { return new AssertionNode(*this); } AssertionNodeType type() { return type_; } private: AssertionNode(AssertionNodeType t, RegExpNode* on_success) : SeqRegExpNode(on_success), type_(t) { } AssertionNodeType type_; }; class BackReferenceNode: public SeqRegExpNode { public: BackReferenceNode(int start_reg, int end_reg, RegExpNode* on_success) : SeqRegExpNode(on_success), start_reg_(start_reg), end_reg_(end_reg) { } virtual void Accept(NodeVisitor* visitor); int start_register() { return start_reg_; } int end_register() { return end_reg_; } virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in) { return; } virtual BackReferenceNode* Clone() { return new BackReferenceNode(*this); } private: int start_reg_; int end_reg_; }; class EndNode: public RegExpNode { public: enum Action { ACCEPT, BACKTRACK, NEGATIVE_SUBMATCH_SUCCESS }; explicit EndNode(Action action) : action_(action) { } virtual void Accept(NodeVisitor* visitor); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth) { return 0; } virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in) { // Returning 0 from EatsAtLeast should ensure we never get here. UNREACHABLE(); } virtual EndNode* Clone() { return new EndNode(*this); } private: Action action_; }; class NegativeSubmatchSuccess: public EndNode { public: NegativeSubmatchSuccess(int stack_pointer_reg, int position_reg) : EndNode(NEGATIVE_SUBMATCH_SUCCESS), stack_pointer_register_(stack_pointer_reg), current_position_register_(position_reg) { } virtual bool Emit(RegExpCompiler* compiler, Trace* trace); private: int stack_pointer_register_; int current_position_register_; }; class Guard: public ZoneObject { public: enum Relation { LT, GEQ }; Guard(int reg, Relation op, int value) : reg_(reg), op_(op), value_(value) { } int reg() { return reg_; } Relation op() { return op_; } int value() { return value_; } private: int reg_; Relation op_; int value_; }; class GuardedAlternative { public: explicit GuardedAlternative(RegExpNode* node) : node_(node), guards_(NULL) { } void AddGuard(Guard* guard); RegExpNode* node() { return node_; } void set_node(RegExpNode* node) { node_ = node; } ZoneList* guards() { return guards_; } private: RegExpNode* node_; ZoneList* guards_; }; class AlternativeGeneration; class ChoiceNode: public RegExpNode { public: explicit ChoiceNode(int expected_size) : alternatives_(new ZoneList(expected_size)), table_(NULL), being_calculated_(false) { } virtual void Accept(NodeVisitor* visitor); void AddAlternative(GuardedAlternative node) { alternatives()->Add(node); } ZoneList* alternatives() { return alternatives_; } DispatchTable* GetTable(bool ignore_case); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); int EatsAtLeastHelper(int recursion_depth, RegExpNode* ignore_this_node); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in); virtual ChoiceNode* Clone() { return new ChoiceNode(*this); } bool being_calculated() { return being_calculated_; } void set_being_calculated(bool b) { being_calculated_ = b; } virtual bool try_to_emit_quick_check_for_alternative(int i) { return true; } protected: int GreedyLoopTextLength(GuardedAlternative *alternative); ZoneList* alternatives_; private: friend class DispatchTableConstructor; friend class Analysis; void GenerateGuard(RegExpMacroAssembler* macro_assembler, Guard *guard, Trace* trace); int CalculatePreloadCharacters(RegExpCompiler* compiler); bool EmitOutOfLineContinuation(RegExpCompiler* compiler, Trace* trace, GuardedAlternative alternative, AlternativeGeneration* alt_gen, int preload_characters, bool next_expects_preload); DispatchTable* table_; bool being_calculated_; }; class NegativeLookaheadChoiceNode: public ChoiceNode { public: explicit NegativeLookaheadChoiceNode(GuardedAlternative this_must_fail, GuardedAlternative then_do_this) : ChoiceNode(2) { AddAlternative(this_must_fail); AddAlternative(then_do_this); } virtual int EatsAtLeast(int recursion_depth); virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in); // For a negative lookahead we don't emit the quick check for the // alternative that is expected to fail. This is because quick check code // starts by loading enough characters for the alternative that takes fewest // characters, but on a negative lookahead the negative branch did not take // part in that calculation (EatsAtLeast) so the assumptions don't hold. virtual bool try_to_emit_quick_check_for_alternative(int i) { return i != 0; } }; class LoopChoiceNode: public ChoiceNode { public: explicit LoopChoiceNode(bool body_can_be_zero_length) : ChoiceNode(2), loop_node_(NULL), continue_node_(NULL), body_can_be_zero_length_(body_can_be_zero_length) { } void AddLoopAlternative(GuardedAlternative alt); void AddContinueAlternative(GuardedAlternative alt); virtual bool Emit(RegExpCompiler* compiler, Trace* trace); virtual int EatsAtLeast(int recursion_depth); // Returns 0. virtual void GetQuickCheckDetails(QuickCheckDetails* details, RegExpCompiler* compiler, int characters_filled_in); virtual LoopChoiceNode* Clone() { return new LoopChoiceNode(*this); } RegExpNode* loop_node() { return loop_node_; } RegExpNode* continue_node() { return continue_node_; } bool body_can_be_zero_length() { return body_can_be_zero_length_; } virtual void Accept(NodeVisitor* visitor); private: // AddAlternative is made private for loop nodes because alternatives // should not be added freely, we need to keep track of which node // goes back to the node itself. void AddAlternative(GuardedAlternative node) { ChoiceNode::AddAlternative(node); } RegExpNode* loop_node_; RegExpNode* continue_node_; bool body_can_be_zero_length_; }; // There are many ways to generate code for a node. This class encapsulates // the current way we should be generating. In other words it encapsulates // the current state of the code generator. The effect of this is that we // generate code for paths that the matcher can take through the regular // expression. A given node in the regexp can be code-generated several times // as it can be part of several traces. For example for the regexp: // /foo(bar|ip)baz/ the code to match baz will be generated twice, once as part // of the foo-bar-baz trace and once as part of the foo-ip-baz trace. The code // to match foo is generated only once (the traces have a common prefix). The // code to store the capture is deferred and generated (twice) after the places // where baz has been matched. class Trace { public: class DeferredAction { public: DeferredAction(ActionNode::Type type, int reg) : type_(type), reg_(reg), next_(NULL) { } DeferredAction* next() { return next_; } bool Mentions(int reg); int reg() { return reg_; } ActionNode::Type type() { return type_; } private: ActionNode::Type type_; int reg_; DeferredAction* next_; friend class Trace; }; class DeferredCapture: public DeferredAction { public: DeferredCapture(int reg, Trace* trace) : DeferredAction(ActionNode::STORE_POSITION, reg), cp_offset_(trace->cp_offset()) { } int cp_offset() { return cp_offset_; } private: int cp_offset_; void set_cp_offset(int cp_offset) { cp_offset_ = cp_offset; } }; class DeferredSetRegister :public DeferredAction { public: DeferredSetRegister(int reg, int value) : DeferredAction(ActionNode::SET_REGISTER, reg), value_(value) { } int value() { return value_; } private: int value_; }; class DeferredClearCaptures : public DeferredAction { public: explicit DeferredClearCaptures(Interval range) : DeferredAction(ActionNode::CLEAR_CAPTURES, -1), range_(range) { } Interval range() { return range_; } private: Interval range_; }; class DeferredIncrementRegister: public DeferredAction { public: explicit DeferredIncrementRegister(int reg) : DeferredAction(ActionNode::INCREMENT_REGISTER, reg) { } }; Trace() : cp_offset_(0), actions_(NULL), backtrack_(NULL), stop_node_(NULL), loop_label_(NULL), characters_preloaded_(0), bound_checked_up_to_(0) { } // End the trace. This involves flushing the deferred actions in the trace // and pushing a backtrack location onto the backtrack stack. Once this is // done we can start a new trace or go to one that has already been // generated. bool Flush(RegExpCompiler* compiler, RegExpNode* successor); int cp_offset() { return cp_offset_; } DeferredAction* actions() { return actions_; } // A trivial trace is one that has no deferred actions or other state that // affects the assumptions used when generating code. There is no recorded // backtrack location in a trivial trace, so with a trivial trace we will // generate code that, on a failure to match, gets the backtrack location // from the backtrack stack rather than using a direct jump instruction. We // always start code generation with a trivial trace and non-trivial traces // are created as we emit code for nodes or add to the list of deferred // actions in the trace. The location of the code generated for a node using // a trivial trace is recorded in a label in the node so that gotos can be // generated to that code. bool is_trivial() { return backtrack_ == NULL && actions_ == NULL && cp_offset_ == 0 && characters_preloaded_ == 0 && bound_checked_up_to_ == 0 && quick_check_performed_.characters() == 0; } Label* backtrack() { return backtrack_; } Label* loop_label() { return loop_label_; } RegExpNode* stop_node() { return stop_node_; } int characters_preloaded() { return characters_preloaded_; } int bound_checked_up_to() { return bound_checked_up_to_; } QuickCheckDetails* quick_check_performed() { return &quick_check_performed_; } bool mentions_reg(int reg); // Returns true if a deferred position store exists to the specified // register and stores the offset in the out-parameter. Otherwise // returns false. bool GetStoredPosition(int reg, int* cp_offset); // These set methods and AdvanceCurrentPositionInTrace should be used only on // new traces - the intention is that traces are immutable after creation. void add_action(DeferredAction* new_action) { ASSERT(new_action->next_ == NULL); new_action->next_ = actions_; actions_ = new_action; } void set_backtrack(Label* backtrack) { backtrack_ = backtrack; } void set_stop_node(RegExpNode* node) { stop_node_ = node; } void set_loop_label(Label* label) { loop_label_ = label; } void set_characters_preloaded(int cpre) { characters_preloaded_ = cpre; } void set_bound_checked_up_to(int to) { bound_checked_up_to_ = to; } void set_quick_check_performed(QuickCheckDetails* d) { quick_check_performed_ = *d; } void InvalidateCurrentCharacter(); void AdvanceCurrentPositionInTrace(int by, bool ascii); private: int FindAffectedRegisters(OutSet* affected_registers); void PerformDeferredActions(RegExpMacroAssembler* macro, int max_register, OutSet& affected_registers); void RestoreAffectedRegisters(RegExpMacroAssembler* macro, int max_register, OutSet& affected_registers); void PushAffectedRegisters(RegExpMacroAssembler* macro, int max_register, OutSet& affected_registers); int cp_offset_; DeferredAction* actions_; Label* backtrack_; RegExpNode* stop_node_; Label* loop_label_; int characters_preloaded_; int bound_checked_up_to_; QuickCheckDetails quick_check_performed_; }; class NodeVisitor { public: virtual ~NodeVisitor() { } #define DECLARE_VISIT(Type) \ virtual void Visit##Type(Type##Node* that) = 0; FOR_EACH_NODE_TYPE(DECLARE_VISIT) #undef DECLARE_VISIT virtual void VisitLoopChoice(LoopChoiceNode* that) { VisitChoice(that); } }; // Node visitor used to add the start set of the alternatives to the // dispatch table of a choice node. class DispatchTableConstructor: public NodeVisitor { public: DispatchTableConstructor(DispatchTable* table, bool ignore_case) : table_(table), choice_index_(-1), ignore_case_(ignore_case) { } void BuildTable(ChoiceNode* node); void AddRange(CharacterRange range) { table()->AddRange(range, choice_index_); } void AddInverse(ZoneList* ranges); #define DECLARE_VISIT(Type) \ virtual void Visit##Type(Type##Node* that); FOR_EACH_NODE_TYPE(DECLARE_VISIT) #undef DECLARE_VISIT DispatchTable* table() { return table_; } void set_choice_index(int value) { choice_index_ = value; } protected: DispatchTable *table_; int choice_index_; bool ignore_case_; }; // Assertion propagation moves information about assertions such as // \b to the affected nodes. For instance, in /.\b./ information must // be propagated to the first '.' that whatever follows needs to know // if it matched a word or a non-word, and to the second '.' that it // has to check if it succeeds a word or non-word. In this case the // result will be something like: // // +-------+ +------------+ // | . | | . | // +-------+ ---> +------------+ // | word? | | check word | // +-------+ +------------+ class Analysis: public NodeVisitor { public: explicit Analysis(bool ignore_case) : ignore_case_(ignore_case) { } void EnsureAnalyzed(RegExpNode* node); #define DECLARE_VISIT(Type) \ virtual void Visit##Type(Type##Node* that); FOR_EACH_NODE_TYPE(DECLARE_VISIT) #undef DECLARE_VISIT virtual void VisitLoopChoice(LoopChoiceNode* that); private: bool ignore_case_; DISALLOW_IMPLICIT_CONSTRUCTORS(Analysis); }; struct RegExpCompileData { RegExpCompileData() : tree(NULL), node(NULL), simple(true), capture_count(0) { } RegExpTree* tree; RegExpNode* node; bool simple; Handle error; int capture_count; }; class RegExpEngine: public AllStatic { public: static Handle Compile(RegExpCompileData* input, bool ignore_case, bool multiline, Handle pattern, bool is_ascii); static void DotPrint(const char* label, RegExpNode* node, bool ignore_case); }; } } // namespace v8::internal #endif // V8_JSREGEXP_H_