// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #ifndef WIN32 #include // kill #include // getpid #endif // WIN32 // TODO(dcarney): remove #define V8_ALLOW_ACCESS_TO_RAW_HANDLE_CONSTRUCTOR #define V8_ALLOW_ACCESS_TO_PERSISTENT_IMPLICIT #define V8_ALLOW_ACCESS_TO_PERSISTENT_ARROW #include "v8.h" #include "api.h" #include "isolate.h" #include "compilation-cache.h" #include "execution.h" #include "objects.h" #include "snapshot.h" #include "platform.h" #include "utils.h" #include "cctest.h" #include "parser.h" #include "unicode-inl.h" static const bool kLogThreading = false; using ::v8::AccessorInfo; using ::v8::Arguments; using ::v8::Context; using ::v8::Extension; using ::v8::Function; using ::v8::FunctionTemplate; using ::v8::Handle; using ::v8::HandleScope; using ::v8::Local; using ::v8::Message; using ::v8::MessageCallback; using ::v8::Object; using ::v8::ObjectTemplate; using ::v8::Persistent; using ::v8::Script; using ::v8::StackTrace; using ::v8::String; using ::v8::TryCatch; using ::v8::Undefined; using ::v8::UniqueId; using ::v8::V8; using ::v8::Value; static void ExpectString(const char* code, const char* expected) { Local result = CompileRun(code); CHECK(result->IsString()); String::AsciiValue ascii(result); CHECK_EQ(expected, *ascii); } static void ExpectInt32(const char* code, int expected) { Local result = CompileRun(code); CHECK(result->IsInt32()); CHECK_EQ(expected, result->Int32Value()); } static void ExpectBoolean(const char* code, bool expected) { Local result = CompileRun(code); CHECK(result->IsBoolean()); CHECK_EQ(expected, result->BooleanValue()); } static void ExpectTrue(const char* code) { ExpectBoolean(code, true); } static void ExpectFalse(const char* code) { ExpectBoolean(code, false); } static void ExpectObject(const char* code, Local expected) { Local result = CompileRun(code); CHECK(result->Equals(expected)); } static void ExpectUndefined(const char* code) { Local result = CompileRun(code); CHECK(result->IsUndefined()); } static int signature_callback_count; static v8::Handle IncrementingSignatureCallback( const v8::Arguments& args) { ApiTestFuzzer::Fuzz(); signature_callback_count++; v8::Handle result = v8::Array::New(args.Length()); for (int i = 0; i < args.Length(); i++) result->Set(v8::Integer::New(i), args[i]); return result; } static v8::Handle SignatureCallback(const v8::Arguments& args) { ApiTestFuzzer::Fuzz(); v8::Handle result = v8::Array::New(args.Length()); for (int i = 0; i < args.Length(); i++) { result->Set(v8::Integer::New(i), args[i]); } return result; } THREADED_TEST(Handles) { v8::HandleScope scope(v8::Isolate::GetCurrent()); Local local_env; { LocalContext env; local_env = env.local(); } // Local context should still be live. CHECK(!local_env.IsEmpty()); local_env->Enter(); v8::Handle undef = v8::Undefined(); CHECK(!undef.IsEmpty()); CHECK(undef->IsUndefined()); const char* c_source = "1 + 2 + 3"; Local source = String::New(c_source); Local