// Copyright 2006-2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_ARM_MACRO_ASSEMBLER_ARM_H_ #define V8_ARM_MACRO_ASSEMBLER_ARM_H_ #include "assembler.h" namespace v8 { namespace internal { // Give alias names to registers const Register cp = { 8 }; // JavaScript context pointer enum InvokeJSFlags { CALL_JS, JUMP_JS }; // MacroAssembler implements a collection of frequently used macros. class MacroAssembler: public Assembler { public: MacroAssembler(void* buffer, int size); // --------------------------------------------------------------------------- // Low-level helpers for compiler // Jump, Call, and Ret pseudo instructions implementing inter-working private: void Jump(intptr_t target, RelocInfo::Mode rmode, Condition cond = al); void Call(intptr_t target, RelocInfo::Mode rmode, Condition cond = al); public: void Jump(Register target, Condition cond = al); void Jump(byte* target, RelocInfo::Mode rmode, Condition cond = al); void Jump(Handle code, RelocInfo::Mode rmode, Condition cond = al); void Call(Register target, Condition cond = al); void Call(byte* target, RelocInfo::Mode rmode, Condition cond = al); void Call(Handle code, RelocInfo::Mode rmode, Condition cond = al); void Ret(Condition cond = al); // Emit code to discard a non-negative number of pointer-sized elements // from the stack, clobbering only the sp register. void Drop(int count, Condition cond = al); void Call(Label* target); void Move(Register dst, Handle value); // Jumps to the label at the index given by the Smi in "index". void SmiJumpTable(Register index, Vector targets); // Load an object from the root table. void LoadRoot(Register destination, Heap::RootListIndex index, Condition cond = al); // Sets the remembered set bit for [address+offset], where address is the // address of the heap object 'object'. The address must be in the first 8K // of an allocated page. The 'scratch' register is used in the // implementation and all 3 registers are clobbered by the operation, as // well as the ip register. void RecordWrite(Register object, Register offset, Register scratch); // --------------------------------------------------------------------------- // Stack limit support void StackLimitCheck(Label* on_stack_limit_hit); // --------------------------------------------------------------------------- // Activation frames void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); } void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); } void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); } void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); } // Enter specific kind of exit frame; either normal or debug mode. // Expects the number of arguments in register r0 and // the builtin function to call in register r1. Exits with argc in // r4, argv in r6, and and the builtin function to call in r5. void EnterExitFrame(ExitFrame::Mode mode); // Leave the current exit frame. Expects the return value in r0. void LeaveExitFrame(ExitFrame::Mode mode); // Align the stack by optionally pushing a Smi zero. void AlignStack(int offset); void LoadContext(Register dst, int context_chain_length); // --------------------------------------------------------------------------- // JavaScript invokes // Invoke the JavaScript function code by either calling or jumping. void InvokeCode(Register code, const ParameterCount& expected, const ParameterCount& actual, InvokeFlag flag); void InvokeCode(Handle code, const ParameterCount& expected, const ParameterCount& actual, RelocInfo::Mode rmode, InvokeFlag flag); // Invoke the JavaScript function in the given register. Changes the // current context to the context in the function before invoking. void InvokeFunction(Register function, const ParameterCount& actual, InvokeFlag flag); #ifdef ENABLE_DEBUGGER_SUPPORT // --------------------------------------------------------------------------- // Debugger Support void SaveRegistersToMemory(RegList regs); void RestoreRegistersFromMemory(RegList regs); void CopyRegistersFromMemoryToStack(Register base, RegList regs); void CopyRegistersFromStackToMemory(Register base, Register scratch, RegList regs); #endif // --------------------------------------------------------------------------- // Exception handling // Push a new try handler and link into try handler chain. // The return address must be passed in register lr. // On exit, r0 contains TOS (code slot). void PushTryHandler(CodeLocation try_location, HandlerType type); // Unlink the stack handler on top of the stack from the try handler chain. // Must preserve the result register. void PopTryHandler(); // --------------------------------------------------------------------------- // Inline caching support // Generates code that verifies that the maps of objects in the // prototype chain of object hasn't changed since the code was // generated and branches to the miss label if any map has. If // necessary the function also generates code for security check // in case of global object holders. The scratch and holder // registers are always clobbered, but the object register is only // clobbered if it the same as the holder register. The function // returns a register containing the holder - either object_reg or // holder_reg. Register CheckMaps(JSObject* object, Register object_reg, JSObject* holder, Register holder_reg, Register scratch, Label* miss); // Generate code for checking access rights - used for security checks // on access to global objects across environments. The holder register // is left untouched, whereas both scratch registers are clobbered. void CheckAccessGlobalProxy(Register holder_reg, Register scratch, Label* miss); // --------------------------------------------------------------------------- // Allocation support // Allocate an object in new space. The object_size is specified in words (not // bytes). If the new space is exhausted control continues at the gc_required // label. The allocated object is returned in result. If the flag // tag_allocated_object is true the result is tagged as as a heap object. void AllocateInNewSpace(int object_size, Register result, Register scratch1, Register scratch2, Label* gc_required, AllocationFlags flags); void AllocateInNewSpace(Register object_size, Register result, Register scratch1, Register scratch2, Label* gc_required, AllocationFlags flags); // Undo allocation in new space. The object passed and objects allocated after // it will no longer be allocated. The caller must make sure that no pointers // are left to the object(s) no longer allocated as they would be invalid when // allocation is undone. void UndoAllocationInNewSpace(Register object, Register scratch); // --------------------------------------------------------------------------- // Support functions. // Try to get function prototype of a function and puts the value in // the result register. Checks that the function really is a // function and jumps to the miss label if the fast checks fail. The // function register will be untouched; the other registers may be // clobbered. void TryGetFunctionPrototype(Register function, Register result, Register scratch, Label* miss); // Compare object type for heap object. heap_object contains a non-Smi // whose object type should be compared with the given type. This both // sets the flags and leaves the object type in the type_reg register. // It leaves the map in the map register (unless the type_reg and map register // are the same register). It leaves the heap object in the heap_object // register unless the heap_object register is the same register as one of the // other registers. void CompareObjectType(Register heap_object, Register map, Register type_reg, InstanceType type); // Compare instance type in a map. map contains a valid map object whose // object type should be compared with the given type. This both // sets the flags and leaves the object type in the type_reg register. It // leaves the heap object in the heap_object register unless the heap_object // register is the same register as type_reg. void CompareInstanceType(Register map, Register type_reg, InstanceType type); inline void BranchOnSmi(Register value, Label* smi_label) { tst(value, Operand(kSmiTagMask)); b(eq, smi_label); } inline void BranchOnNotSmi(Register value, Label* not_smi_label) { tst(value, Operand(kSmiTagMask)); b(ne, not_smi_label); } // Generates code for reporting that an illegal operation has // occurred. void IllegalOperation(int num_arguments); // Uses VFP instructions to Convert a Smi to a double. void IntegerToDoubleConversionWithVFP3(Register inReg, Register outHighReg, Register outLowReg); // --------------------------------------------------------------------------- // Runtime calls // Call a code stub. void CallStub(CodeStub* stub, Condition cond = al); // Return from a code stub after popping its arguments. void StubReturn(int argc); // Call a runtime routine. // Eventually this should be used for all C calls. void CallRuntime(Runtime::Function* f, int num_arguments); // Convenience function: Same as above, but takes the fid instead. void CallRuntime(Runtime::FunctionId fid, int num_arguments); // Tail call of a runtime routine (jump). // Like JumpToRuntime, but also takes care of passing the number // of parameters. void TailCallRuntime(const ExternalReference& ext, int num_arguments, int result_size); // Jump to a runtime routine. void JumpToRuntime(const ExternalReference& builtin); // Invoke specified builtin JavaScript function. Adds an entry to // the unresolved list if the name does not resolve. void InvokeBuiltin(Builtins::JavaScript id, InvokeJSFlags flags); // Store the code object for the given builtin in the target register and // setup the function in r1. void GetBuiltinEntry(Register target, Builtins::JavaScript id); struct Unresolved { int pc; uint32_t flags; // see Bootstrapper::FixupFlags decoders/encoders. const char* name; }; List* unresolved() { return &unresolved_; } Handle CodeObject() { return code_object_; } // --------------------------------------------------------------------------- // StatsCounter support void SetCounter(StatsCounter* counter, int value, Register scratch1, Register scratch2); void IncrementCounter(StatsCounter* counter, int value, Register scratch1, Register scratch2); void DecrementCounter(StatsCounter* counter, int value, Register scratch1, Register scratch2); // --------------------------------------------------------------------------- // Debugging // Calls Abort(msg) if the condition cc is not satisfied. // Use --debug_code to enable. void Assert(Condition cc, const char* msg); // Like Assert(), but always enabled. void Check(Condition cc, const char* msg); // Print a message to stdout and abort execution. void Abort(const char* msg); // Verify restrictions about code generated in stubs. void set_generating_stub(bool value) { generating_stub_ = value; } bool generating_stub() { return generating_stub_; } void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; } bool allow_stub_calls() { return allow_stub_calls_; } private: List unresolved_; bool generating_stub_; bool allow_stub_calls_; Handle code_object_; // This handle will be patched with the code // object on installation. // Helper functions for generating invokes. void InvokePrologue(const ParameterCount& expected, const ParameterCount& actual, Handle code_constant, Register code_reg, Label* done, InvokeFlag flag); // Prepares for a call or jump to a builtin by doing two things: // 1. Emits code that fetches the builtin's function object from the context // at runtime, and puts it in the register rdi. // 2. Fetches the builtin's code object, and returns it in a handle, at // compile time, so that later code can emit instructions to jump or call // the builtin directly. If the code object has not yet been created, it // returns the builtin code object for IllegalFunction, and sets the // output parameter "resolved" to false. Code that uses the return value // should then add the address and the builtin name to the list of fixups // called unresolved_, which is fixed up by the bootstrapper. Handle ResolveBuiltin(Builtins::JavaScript id, bool* resolved); // Activation support. void EnterFrame(StackFrame::Type type); void LeaveFrame(StackFrame::Type type); }; #ifdef ENABLE_DEBUGGER_SUPPORT // The code patcher is used to patch (typically) small parts of code e.g. for // debugging and other types of instrumentation. When using the code patcher // the exact number of bytes specified must be emitted. It is not legal to emit // relocation information. If any of these constraints are violated it causes // an assertion to fail. class CodePatcher { public: CodePatcher(byte* address, int instructions); virtual ~CodePatcher(); // Macro assembler to emit code. MacroAssembler* masm() { return &masm_; } // Emit an instruction directly. void Emit(Instr x); // Emit an address directly. void Emit(Address addr); private: byte* address_; // The address of the code being patched. int instructions_; // Number of instructions of the expected patch size. int size_; // Number of bytes of the expected patch size. MacroAssembler masm_; // Macro assembler used to generate the code. }; #endif // ENABLE_DEBUGGER_SUPPORT // ----------------------------------------------------------------------------- // Static helper functions. // Generate a MemOperand for loading a field from an object. static inline MemOperand FieldMemOperand(Register object, int offset) { return MemOperand(object, offset - kHeapObjectTag); } #ifdef GENERATED_CODE_COVERAGE #define CODE_COVERAGE_STRINGIFY(x) #x #define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x) #define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__) #define ACCESS_MASM(masm) masm->stop(__FILE_LINE__); masm-> #else #define ACCESS_MASM(masm) masm-> #endif } } // namespace v8::internal #endif // V8_ARM_MACRO_ASSEMBLER_ARM_H_