// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Simple framework for running the benchmark suites and // computing a score based on the timing measurements. // A benchmark has a name (string) and a function that will be run to // do the performance measurement. The optional setup and tearDown // arguments are functions that will be invoked before and after // running the benchmark, but the running time of these functions will // not be accounted for in the benchmark score. function Benchmark(name, run, setup, tearDown) { this.name = name; this.run = run; this.Setup = setup ? setup : function() { }; this.TearDown = tearDown ? tearDown : function() { }; } // Benchmark results hold the benchmark and the measured time used to // run the benchmark. The benchmark score is computed later once a // full benchmark suite has run to completion. function BenchmarkResult(benchmark, time) { this.benchmark = benchmark; this.time = time; } // Automatically convert results to numbers. Used by the geometric // mean computation. BenchmarkResult.prototype.valueOf = function() { return this.time; } // Suites of benchmarks consist of a name and the set of benchmarks in // addition to the reference timing that the final score will be based // on. This way, all scores are relative to a reference run and higher // scores implies better performance. function BenchmarkSuite(name, reference, benchmarks) { this.name = name; this.reference = reference; this.benchmarks = benchmarks; BenchmarkSuite.suites.push(this); } // Keep track of all declared benchmark suites. BenchmarkSuite.suites = []; // Scores are not comparable across versions. Bump the version if // you're making changes that will affect that scores, e.g. if you add // a new benchmark or change an existing one. BenchmarkSuite.version = '4'; // To make the benchmark results predictable, we replace Math.random // with a 100% deterministic alternative. Math.random = (function() { var seed = 49734321; return function() { // Robert Jenkins' 32 bit integer hash function. seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; return (seed & 0xfffffff) / 0x10000000; }; })(); // Runs all registered benchmark suites and optionally yields between // each individual benchmark to avoid running for too long in the // context of browsers. Once done, the final score is reported to the // runner. BenchmarkSuite.RunSuites = function(runner) { var continuation = null; var suites = BenchmarkSuite.suites; var length = suites.length; BenchmarkSuite.scores = []; var index = 0; function RunStep() { while (continuation || index < length) { if (continuation) { continuation = continuation(); } else { var suite = suites[index++]; if (runner.NotifyStart) runner.NotifyStart(suite.name); continuation = suite.RunStep(runner); } if (continuation && typeof window != 'undefined' && window.setTimeout) { window.setTimeout(RunStep, 25); return; } } if (runner.NotifyScore) { var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); var formatted = BenchmarkSuite.FormatScore(100 * score); runner.NotifyScore(formatted); } } RunStep(); } // Counts the total number of registered benchmarks. Useful for // showing progress as a percentage. BenchmarkSuite.CountBenchmarks = function() { var result = 0; var suites = BenchmarkSuite.suites; for (var i = 0; i < suites.length; i++) { result += suites[i].benchmarks.length; } return result; } // Computes the geometric mean of a set of numbers. BenchmarkSuite.GeometricMean = function(numbers) { var log = 0; for (var i = 0; i < numbers.length; i++) { log += Math.log(numbers[i]); } return Math.pow(Math.E, log / numbers.length); } // Converts a score value to a string with at least three significant // digits. BenchmarkSuite.FormatScore = function(value) { if (value > 100) { return value.toFixed(0); } else { return value.toPrecision(3); } } // Notifies the runner that we're done running a single benchmark in // the benchmark suite. This can be useful to report progress. BenchmarkSuite.prototype.NotifyStep = function(result) { this.results.push(result); if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name); } // Notifies the runner that we're done with running a suite and that // we have a result which can be reported to the user if needed. BenchmarkSuite.prototype.NotifyResult = function() { var mean = BenchmarkSuite.GeometricMean(this.results); var score = this.reference / mean; BenchmarkSuite.scores.push(score); if (this.runner.NotifyResult) { var formatted = BenchmarkSuite.FormatScore(100 * score); this.runner.NotifyResult(this.name, formatted); } } // Notifies the runner that running a benchmark resulted in an error. BenchmarkSuite.prototype.NotifyError = function(error) { if (this.runner.NotifyError) { this.runner.NotifyError(this.name, error); } if (this.runner.NotifyStep) { this.runner.NotifyStep(this.name); } } // Runs a single benchmark for at least a second and computes the // average time it takes to run a single iteration. BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark) { var elapsed = 0; var start = new Date(); for (var n = 0; elapsed < 1000; n++) { benchmark.run(); elapsed = new Date() - start; } var usec = (elapsed * 1000) / n; this.NotifyStep(new BenchmarkResult(benchmark, usec)); } // This function starts running a suite, but stops between each // individual benchmark in the suite and returns a continuation // function which can be invoked to run the next benchmark. Once the // last benchmark has been executed, null is returned. BenchmarkSuite.prototype.RunStep = function(runner) { this.results = []; this.runner = runner; var length = this.benchmarks.length; var index = 0; var suite = this; // Run the setup, the actual benchmark, and the tear down in three // separate steps to allow the framework to yield between any of the // steps. function RunNextSetup() { if (index < length) { try { suite.benchmarks[index].Setup(); } catch (e) { suite.NotifyError(e); return null; } return RunNextBenchmark; } suite.NotifyResult(); return null; } function RunNextBenchmark() { try { suite.RunSingleBenchmark(suite.benchmarks[index]); } catch (e) { suite.NotifyError(e); return null; } return RunNextTearDown; } function RunNextTearDown() { try { suite.benchmarks[index++].TearDown(); } catch (e) { suite.NotifyError(e); return null; } return RunNextSetup; } // Start out running the setup. return RunNextSetup(); }