// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "include/libplatform/libplatform.h" #include "include/v8.h" int main(int argc, char* argv[]) { // Initialize V8. v8::V8::InitializeICUDefaultLocation(argv[0]); v8::V8::InitializeExternalStartupData(argv[0]); v8::Platform* platform = v8::platform::CreateDefaultPlatform(); v8::V8::InitializePlatform(platform); v8::V8::Initialize(); // Create a new Isolate and make it the current one. v8::Isolate::CreateParams create_params; create_params.array_buffer_allocator = v8::ArrayBuffer::Allocator::NewDefaultAllocator(); v8::Isolate* isolate = v8::Isolate::New(create_params); { v8::Isolate::Scope isolate_scope(isolate); // Create a stack-allocated handle scope. v8::HandleScope handle_scope(isolate); // Create a new context. v8::Local context = v8::Context::New(isolate); // Enter the context for compiling and running the hello world script. v8::Context::Scope context_scope(context); // Create a string containing the JavaScript source code. v8::Local source = v8::String::NewFromUtf8(isolate, "'Hello' + ', World!'", v8::NewStringType::kNormal) .ToLocalChecked(); // Compile the source code. v8::Local script = v8::Script::Compile(context, source).ToLocalChecked(); // Run the script to get the result. v8::Local result = script->Run(context).ToLocalChecked(); // Convert the result to an UTF8 string and print it. v8::String::Utf8Value utf8(isolate, result); printf("%s\n", *utf8); } // Dispose the isolate and tear down V8. isolate->Dispose(); v8::V8::Dispose(); v8::V8::ShutdownPlatform(); delete platform; delete create_params.array_buffer_allocator; return 0; }