// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [ new Benchmark('Add', false, false, 0, WeakSetAdd, WeakSetSetupBase, WeakSetTearDown), new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup, WeakSetTearDown), new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup, WeakSetTearDown), ]); var SetBenchmark = new BenchmarkSuite('WeakSet-Constructor', [1000], [ new Benchmark('Constructor', false, false, 0, WeakSetConstructor, SetupObjectKeys, WeakSetTearDown), ]); var ws; function WeakSetSetupBase() { SetupObjectKeys(); ws = new WeakSet; } function WeakSetSetup() { WeakSetSetupBase(); WeakSetAdd(); } function WeakSetTearDown() { ws = null; } function WeakSetConstructor() { ws = new WeakSet(keys); } function WeakSetAdd() { for (var i = 0; i < N; i++) { ws.add(keys[i]); } } function WeakSetHas() { for (var i = 0; i < N; i++) { if (!ws.has(keys[i])) { throw new Error(); } } for (var i = N; i < 2 * N; i++) { if (ws.has(keys[i])) { throw new Error(); } } } function WeakSetDelete() { // This is run more than once per setup so we will end up deleting items // more than once. Therefore, we do not the return value of delete. for (var i = 0; i < N; i++) { ws.delete(keys[i]); } }