// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_V8THREADS_H_ #define V8_V8THREADS_H_ namespace v8 { namespace internal { class ThreadState { public: // Returns NULL after the last one. ThreadState* Next(); enum List {FREE_LIST, IN_USE_LIST}; void LinkInto(List list); void Unlink(); // Id of thread. void set_id(ThreadId id) { id_ = id; } ThreadId id() { return id_; } // Should the thread be terminated when it is restored? bool terminate_on_restore() { return terminate_on_restore_; } void set_terminate_on_restore(bool terminate_on_restore) { terminate_on_restore_ = terminate_on_restore; } // Get data area for archiving a thread. char* data() { return data_; } private: explicit ThreadState(ThreadManager* thread_manager); ~ThreadState(); void AllocateSpace(); ThreadId id_; bool terminate_on_restore_; char* data_; ThreadState* next_; ThreadState* previous_; ThreadManager* thread_manager_; friend class ThreadManager; }; // Defined in isolate.h. class ThreadLocalTop; class ThreadVisitor { public: // ThreadLocalTop may be only available during this call. virtual void VisitThread(Isolate* isolate, ThreadLocalTop* top) = 0; protected: virtual ~ThreadVisitor() {} }; class ThreadManager { public: void Lock(); void Unlock(); void ArchiveThread(); bool RestoreThread(); void FreeThreadResources(); bool IsArchived(); void Iterate(ObjectVisitor* v); void IterateArchivedThreads(ThreadVisitor* v); bool IsLockedByCurrentThread() { return mutex_owner_.Equals(ThreadId::Current()); } ThreadId CurrentId(); void TerminateExecution(ThreadId thread_id); // Iterate over in-use states. ThreadState* FirstThreadStateInUse(); ThreadState* GetFreeThreadState(); private: ThreadManager(); ~ThreadManager(); void DeleteThreadStateList(ThreadState* anchor); void EagerlyArchiveThread(); base::Mutex mutex_; ThreadId mutex_owner_; ThreadId lazily_archived_thread_; ThreadState* lazily_archived_thread_state_; // In the following two lists there is always at least one object on the list. // The first object is a flying anchor that is only there to simplify linking // and unlinking. // Head of linked list of free states. ThreadState* free_anchor_; // Head of linked list of states in use. ThreadState* in_use_anchor_; Isolate* isolate_; friend class Isolate; friend class ThreadState; }; } } // namespace v8::internal #endif // V8_V8THREADS_H_