// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // TODO(jochen): Remove this after the setting is turned on globally. #define V8_IMMINENT_DEPRECATION_WARNINGS #include #include #include "src/v8.h" #include "test/cctest/cctest.h" using namespace v8::internal; // Use a testing allocator that clears memory before deletion. class ZeroingAllocationPolicy { public: void* New(size_t size) { // Stash the size in the first word to use for Delete. size_t true_size = size + sizeof(size_t); size_t* result = reinterpret_cast(malloc(true_size)); if (result == NULL) return result; *result = true_size; return result + 1; } static void Delete(void* ptr) { size_t* true_ptr = reinterpret_cast(ptr) - 1; memset(true_ptr, 0, *true_ptr); free(true_ptr); } }; // Check that we can add (a reference to) an element of the list // itself. TEST(ListAdd) { // Add elements to the list to grow it to its capacity. List list(4); list.Add(1); list.Add(2); list.Add(3); list.Add(4); // Add an existing element, the backing store should have to grow. list.Add(list[0]); CHECK_EQ(1, list[4]); } // Test that we can add all elements from a list to another list. TEST(ListAddAll) { List list(4); list.Add(0); list.Add(1); list.Add(2); CHECK_EQ(3, list.length()); for (int i = 0; i < 3; i++) { CHECK_EQ(i, list[i]); } List other_list(4); // Add no elements to list since other_list is empty. list.AddAll(other_list); CHECK_EQ(3, list.length()); for (int i = 0; i < 3; i++) { CHECK_EQ(i, list[i]); } // Add three elements to other_list. other_list.Add(0); other_list.Add(1); other_list.Add(2); // Copy the three elements from other_list to list. list.AddAll(other_list); CHECK_EQ(6, list.length()); for (int i = 0; i < 6; i++) { CHECK_EQ(i % 3, list[i]); } } TEST(RemoveLast) { List list(4); CHECK_EQ(0, list.length()); list.Add(1); CHECK_EQ(1, list.length()); CHECK_EQ(1, list.last()); list.RemoveLast(); CHECK_EQ(0, list.length()); list.Add(2); list.Add(3); CHECK_EQ(2, list.length()); CHECK_EQ(3, list.last()); list.RemoveLast(); CHECK_EQ(1, list.length()); CHECK_EQ(2, list.last()); list.RemoveLast(); CHECK_EQ(0, list.length()); const int kElements = 100; for (int i = 0; i < kElements; i++) list.Add(i); for (int j = kElements - 1; j >= 0; j--) { CHECK_EQ(j + 1, list.length()); CHECK_EQ(j, list.last()); list.RemoveLast(); CHECK_EQ(j, list.length()); } } TEST(Allocate) { List list(4); list.Add(1); CHECK_EQ(1, list.length()); list.Allocate(100); CHECK_EQ(100, list.length()); CHECK_LE(100, list.capacity()); list[99] = 123; CHECK_EQ(123, list[99]); } TEST(Clear) { List list(4); CHECK_EQ(0, list.length()); for (int i = 0; i < 4; ++i) list.Add(i); CHECK_EQ(4, list.length()); list.Clear(); CHECK_EQ(0, list.length()); } TEST(DeleteEmpty) { { List* list = new List(0); delete list; } { List list(0); } }