// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "include/v8-unwinder-state.h" #include "include/v8.h" #include "src/api/api-inl.h" #include "src/builtins/builtins.h" #include "src/execution/isolate.h" #include "src/heap/spaces.h" #include "src/objects/code-inl.h" #include "test/cctest/cctest.h" namespace v8 { namespace internal { namespace test_unwinder_code_pages { namespace { #define CHECK_EQ_VALUE_REGISTER(uiuntptr_value, register_value) \ CHECK_EQ(reinterpret_cast(uiuntptr_value), register_value) #ifdef V8_TARGET_ARCH_X64 // How much the JSEntry frame occupies in the stack. constexpr int kJSEntryFrameSpace = 3; // Offset where the FP, PC and SP live from the beginning of the JSEntryFrame. constexpr int kFPOffset = 0; constexpr int kPCOffset = 1; constexpr int kSPOffset = 2; // Builds the stack from {stack} as x64 expects it. // TODO(solanes): Build the JSEntry stack in the way the builtin builds it. void BuildJSEntryStack(uintptr_t* stack) { stack[0] = reinterpret_cast(stack + 0); // saved FP. stack[1] = 100; // Return address into C++ code. stack[2] = reinterpret_cast(stack + 2); // saved SP. } // Dummy method since we don't save callee saved registers in x64. void CheckCalleeSavedRegisters(const RegisterState& register_state) {} #elif V8_TARGET_ARCH_ARM // How much the JSEntry frame occupies in the stack. constexpr int kJSEntryFrameSpace = 26; // Offset where the FP, PC and SP live from the beginning of the JSEntryFrame. constexpr int kFPOffset = 0; constexpr int kPCOffset = 1; constexpr int kSPOffset = 25; // Builds the stack from {stack} as it is explained in frame-constants-arm.h. void BuildJSEntryStack(uintptr_t* stack) { stack[0] = reinterpret_cast(stack); // saved FP. stack[1] = 100; // Return address into C++ code (i.e lr/pc) // Set d8 = 150, d9 = 151, ..., d15 = 157. for (int i = 0; i < 8; ++i) { // Double registers occupy two slots. Therefore, upper bits are zeroed. stack[2 + i * 2] = 0; stack[2 + i * 2 + 1] = 150 + i; } // Set r4 = 160, ..., r10 = 166. for (int i = 0; i < 7; ++i) { stack[18 + i] = 160 + i; } stack[25] = reinterpret_cast(stack + 25); // saved SP. } // Checks that the values in the calee saved registers are the same as the ones // we saved in BuildJSEntryStack. void CheckCalleeSavedRegisters(const RegisterState& register_state) { CHECK_EQ_VALUE_REGISTER(160, register_state.callee_saved->arm_r4); CHECK_EQ_VALUE_REGISTER(161, register_state.callee_saved->arm_r5); CHECK_EQ_VALUE_REGISTER(162, register_state.callee_saved->arm_r6); CHECK_EQ_VALUE_REGISTER(163, register_state.callee_saved->arm_r7); CHECK_EQ_VALUE_REGISTER(164, register_state.callee_saved->arm_r8); CHECK_EQ_VALUE_REGISTER(165, register_state.callee_saved->arm_r9); CHECK_EQ_VALUE_REGISTER(166, register_state.callee_saved->arm_r10); } #elif V8_TARGET_ARCH_ARM64 // How much the JSEntry frame occupies in the stack. constexpr int kJSEntryFrameSpace = 21; // Offset where the FP, PC and SP live from the beginning of the JSEntryFrame. constexpr int kFPOffset = 0; constexpr int kPCOffset = 1; constexpr int kSPOffset = 20; // Builds the stack from {stack} as it is explained in frame-constants-arm64.h. void BuildJSEntryStack(uintptr_t* stack) { stack[0] = reinterpret_cast(stack); // saved FP. stack[1] = 100; // Return address into C++ code (i.e lr/pc) // Set x19 = 150, ..., x28 = 159. for (int i = 0; i < 10; ++i) { stack[2 + i] = 150 + i; } // Set d8 = 160, ..., d15 = 167. for (int i = 0; i < 8; ++i) { stack[12 + i] = 160 + i; } stack[20] = reinterpret_cast(stack + 20); // saved SP. } // Dummy method since we don't save callee saved registers in arm64. void CheckCalleeSavedRegisters(const RegisterState& register_state) {} #else // Dummy constants for the rest of the archs which are not supported. constexpr int kJSEntryFrameSpace = 1; constexpr int kFPOffset = 0; constexpr int kPCOffset = 0; constexpr int kSPOffset = 0; // Dummy methods to be able to compile. void BuildJSEntryStack(uintptr_t* stack) { UNREACHABLE(); } void CheckCalleeSavedRegisters(const RegisterState& register_state) { UNREACHABLE(); } #endif // V8_TARGET_ARCH_X64 } // namespace static const void* fake_stack_base = nullptr; TEST(Unwind_BadState_Fail_CodePagesAPI) { JSEntryStubs entry_stubs; // Fields are intialized to nullptr. RegisterState register_state; size_t pages_length = 0; MemoryRange* code_pages = nullptr; bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, fake_stack_base); CHECK(!unwound); // The register state should not change when unwinding fails. CHECK_NULL(register_state.fp); CHECK_NULL(register_state.sp); CHECK_NULL(register_state.pc); } // Unwind a middle JS frame (i.e not the JSEntry one). TEST(Unwind_BuiltinPCInMiddle_Success_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); RegisterState register_state; // {stack} here mocks the stack, where the top of the stack (i.e the lowest // addresses) are represented by lower indices. uintptr_t stack[3]; void* stack_base = stack + arraysize(stack); // Index on the stack for the topmost fp (i.e the one right before the C++ // frame). const int topmost_fp_index = 0; stack[0] = reinterpret_cast(stack + 2); // saved FP. stack[1] = 202; // Return address into C++ code. stack[2] = reinterpret_cast(stack + 2); // saved SP. register_state.sp = stack; register_state.fp = stack; // Put the current PC inside of a valid builtin. Code builtin = i_isolate->builtins()->code(Builtin::kStringEqual); const uintptr_t offset = 40; CHECK_LT(offset, builtin.InstructionSize()); register_state.pc = reinterpret_cast(builtin.InstructionStart() + offset); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(unwound); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp); } // The unwinder should be able to unwind even if we haven't properly set up the // current frame, as long as there is another JS frame underneath us (i.e. as // long as the PC isn't in JSEntry). This test puts the PC at the start // of a JS builtin and creates a fake JSEntry frame before it on the stack. The // unwinder should be able to unwind to the C++ frame before the JSEntry frame. TEST(Unwind_BuiltinPCAtStart_Success_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; RegisterState register_state; const size_t code_length = 40; uintptr_t code[code_length] = {0}; // We use AddCodeRange so that |code| is inserted in order. i_isolate->AddCodeRange(reinterpret_cast
(code), code_length * sizeof(uintptr_t)); size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); uintptr_t stack[6]; void* stack_base = stack + arraysize(stack); stack[0] = 101; // Return address into JS code. It doesn't matter that this is not actually in // JSEntry, because we only check that for the top frame. stack[1] = reinterpret_cast(code + 10); // Index on the stack for the topmost fp (i.e the one right before the C++ // frame). const int topmost_fp_index = 2; stack[2] = reinterpret_cast(stack + 5); // saved FP. stack[3] = 303; // Return address into C++ code. stack[4] = reinterpret_cast(stack + 4); stack[5] = 505; register_state.sp = stack; register_state.fp = stack + 2; // FP to the JSEntry frame. // Put the current PC at the start of a valid builtin, so that we are setting // up the frame. Code builtin = i_isolate->builtins()->code(Builtin::kStringEqual); register_state.pc = reinterpret_cast(builtin.InstructionStart()); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(unwound); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp); } const char* foo_source = R"( function foo(a, b) { let x = a * b; let y = x ^ b; let z = y / a; return x + y - z; }; %PrepareFunctionForOptimization(foo); foo(1, 2); foo(1, 2); %OptimizeFunctionOnNextCall(foo); foo(1, 2); )"; bool PagesContainsAddress(size_t length, MemoryRange* pages, Address search_address) { byte* addr = reinterpret_cast(search_address); auto it = std::find_if(pages, pages + length, [addr](const MemoryRange& r) { const byte* page_start = reinterpret_cast(r.start); const byte* page_end = page_start + r.length_in_bytes; return addr >= page_start && addr < page_end; }); return it != pages + length; } // Check that we can unwind when the pc is within an optimized code object on // the V8 heap. TEST(Unwind_CodeObjectPCInMiddle_Success_CodePagesAPI) { FLAG_allow_natives_syntax = true; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); HandleScope scope(i_isolate); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; RegisterState register_state; uintptr_t stack[3]; void* stack_base = stack + arraysize(stack); // Index on the stack for the topmost fp (i.e the one right before the C++ // frame). const int topmost_fp_index = 0; stack[0] = reinterpret_cast(stack + 2); // saved FP. stack[1] = 202; // Return address into C++ code. stack[2] = reinterpret_cast(stack + 2); // saved SP. register_state.sp = stack; register_state.fp = stack; // Create an on-heap code object. Make sure we run the function so that it is // compiled and not just marked for lazy compilation. CompileRun(foo_source); v8::Local local_foo = v8::Local::Cast( env.local()->Global()->Get(env.local(), v8_str("foo")).ToLocalChecked()); Handle foo = Handle::cast(v8::Utils::OpenHandle(*local_foo)); // Put the current PC inside of the created code object. AbstractCode abstract_code = foo->abstract_code(i_isolate); // We don't produce optimized code when run with --no-opt. if (!abstract_code.IsCode() && FLAG_opt == false) return; CHECK(abstract_code.IsCode()); Code code = abstract_code.GetCode(); // We don't want the offset too early or it could be the `push rbp` // instruction (which is not at the start of generated code, because the lazy // deopt check happens before frame setup). const uintptr_t offset = code.InstructionSize() - 20; CHECK_LT(offset, code.InstructionSize()); Address pc = code.InstructionStart() + offset; register_state.pc = reinterpret_cast(pc); // Get code pages from the API now that the code obejct exists and check that // our code objects is on one of the pages. size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); CHECK(PagesContainsAddress(pages_length, code_pages, pc)); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(unwound); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc); CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp); } // If the PC is within JSEntry but we haven't set up the frame yet, then we // cannot unwind. TEST(Unwind_JSEntryBeforeFrame_Fail_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[1]; size_t pages_length = 1; RegisterState register_state; const size_t code_length = 40; uintptr_t code[code_length] = {0}; code_pages[0].start = code; code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t); // Pretend that it takes 5 instructions to set up the frame in JSEntry. entry_stubs.js_entry_stub.code.start = code + 10; entry_stubs.js_entry_stub.code.length_in_bytes = 10 * sizeof(uintptr_t); uintptr_t stack[10]; void* stack_base = stack + arraysize(stack); stack[0] = 101; stack[1] = 111; stack[2] = 121; stack[3] = 131; stack[4] = 141; stack[5] = 151; // Here's where the saved fp would be. We are not going to be // unwinding so we do not need to set it up correctly. stack[6] = 100; // Return address into C++ code. stack[7] = 303; // Here's where the saved SP would be. stack[8] = 404; stack[9] = 505; register_state.sp = &stack[5]; register_state.fp = &stack[9]; // Put the current PC inside of JSEntry, before the frame is set up. uintptr_t* jsentry_pc_value = code + 12; register_state.pc = jsentry_pc_value; bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(!unwound); // The register state should not change when unwinding fails. CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp); CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp); CHECK_EQ(jsentry_pc_value, register_state.pc); // Change the PC to a few instructions later, after the frame is set up. jsentry_pc_value = code + 16; register_state.pc = jsentry_pc_value; unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); // TODO(petermarshall): More precisely check position within JSEntry rather // than just assuming the frame is unreadable. CHECK(!unwound); // The register state should not change when unwinding fails. CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp); CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp); CHECK_EQ(jsentry_pc_value, register_state.pc); } // Creates a fake stack with two JS frames on top of a C++ frame and checks that // the unwinder correctly unwinds past the JS frames and returns the C++ frame's // details. TEST(Unwind_TwoJSFrames_Success_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[1]; size_t pages_length = 1; RegisterState register_state; // Use a fake code range so that we can initialize it to 0s. const size_t code_length = 40; uintptr_t code[code_length] = {0}; code_pages[0].start = code; code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t); // Our fake stack has three frames - one C++ frame and two JS frames (on top). // The stack grows from high addresses to low addresses. uintptr_t stack[5 + kJSEntryFrameSpace]; void* stack_base = stack + arraysize(stack); stack[0] = 101; stack[1] = 111; stack[2] = reinterpret_cast(stack + 5); // saved FP. // The fake return address is in the JS code range. const void* jsentry_pc = code + 10; stack[3] = reinterpret_cast(jsentry_pc); stack[4] = 141; const int top_of_js_entry = 5; BuildJSEntryStack(&stack[top_of_js_entry]); register_state.sp = stack; register_state.fp = stack + 2; // Put the current PC inside of the code range so it looks valid. register_state.pc = code + 30; // Put the PC in the JSEntryRange. entry_stubs.js_entry_stub.code.start = jsentry_pc; entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(unwound); CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kFPOffset], register_state.fp); CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kPCOffset], register_state.pc); CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kSPOffset], register_state.sp); CheckCalleeSavedRegisters(register_state); } // If the PC is in JSEntry then the frame might not be set up correctly, meaning // we can't unwind the stack properly. TEST(Unwind_JSEntry_Fail_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); RegisterState register_state; Code js_entry = i_isolate->heap()->builtin(Builtin::kJSEntry); byte* start = reinterpret_cast(js_entry.InstructionStart()); register_state.pc = start + 10; bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, fake_stack_base); CHECK(!unwound); // The register state should not change when unwinding fails. CHECK_NULL(register_state.fp); CHECK_NULL(register_state.sp); CHECK_EQ(start + 10, register_state.pc); } // Tries to unwind a middle frame (i.e not a JSEntry frame) first with a wrong // stack base, and then with the correct one. TEST(Unwind_StackBounds_Basic_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[1]; size_t pages_length = 1; RegisterState register_state; const size_t code_length = 10; uintptr_t code[code_length] = {0}; code_pages[0].start = code; code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t); uintptr_t stack[3]; stack[0] = reinterpret_cast(stack + 2); // saved FP. stack[1] = 202; // saved PC. stack[2] = 303; // saved SP. register_state.sp = stack; register_state.fp = stack; register_state.pc = code; void* wrong_stack_base = reinterpret_cast( reinterpret_cast(stack) - sizeof(uintptr_t)); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, wrong_stack_base); CHECK(!unwound); // Correct the stack base and unwinding should succeed. void* correct_stack_base = stack + arraysize(stack); unwound = v8::Unwinder::TryUnwindV8Frames(entry_stubs, pages_length, code_pages, ®ister_state, correct_stack_base); CHECK(unwound); } TEST(Unwind_StackBounds_WithUnwinding_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); JSEntryStubs entry_stubs = isolate->GetJSEntryStubs(); MemoryRange code_pages[1]; size_t pages_length = 1; RegisterState register_state; // Use a fake code range so that we can initialize it to 0s. const size_t code_length = 40; uintptr_t code[code_length] = {0}; code_pages[0].start = code; code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t); // Our fake stack has two frames - one C++ frame and one JS frame (on top). // The stack grows from high addresses to low addresses. uintptr_t stack[9 + kJSEntryFrameSpace]; void* stack_base = stack + arraysize(stack); stack[0] = 101; stack[1] = 111; stack[2] = 121; stack[3] = 131; stack[4] = 141; stack[5] = reinterpret_cast(stack + 9); // saved FP. const void* jsentry_pc = code + 20; stack[6] = reinterpret_cast(jsentry_pc); // JS code. stack[7] = 303; // saved SP. stack[8] = 404; const int top_of_js_entry = 9; BuildJSEntryStack(&stack[top_of_js_entry]); // Override FP and PC stack[top_of_js_entry + kFPOffset] = reinterpret_cast(stack) + (9 + kJSEntryFrameSpace + 1) * sizeof(uintptr_t); // saved FP (OOB). stack[top_of_js_entry + kPCOffset] = reinterpret_cast(code + 20); // JS code. register_state.sp = stack; register_state.fp = stack + 5; // Put the current PC inside of the code range so it looks valid. register_state.pc = code + 30; // Put the PC in the JSEntryRange. entry_stubs.js_entry_stub.code.start = jsentry_pc; entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t); // Unwind will fail because stack[9] FP points outside of the stack. bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(!unwound); // Change the return address so that it is not in range. We will not range // check the stack's FP value because we have finished unwinding and the // contents of rbp does not necessarily have to be the FP in this case. stack[top_of_js_entry + kPCOffset] = 202; unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); CHECK(unwound); CheckCalleeSavedRegisters(register_state); } TEST(PCIsInV8_BadState_Fail_CodePagesAPI) { void* pc = nullptr; size_t pages_length = 0; MemoryRange* code_pages = nullptr; CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); } TEST(PCIsInV8_ValidStateNullPC_Fail_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); void* pc = nullptr; MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); } void TestRangeBoundaries(size_t pages_length, MemoryRange* code_pages, byte* range_start, size_t range_length) { void* pc = range_start - 1; CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = range_start; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = range_start + 1; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = range_start + range_length - 1; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = range_start + range_length; CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = range_start + range_length + 1; CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); } TEST(PCIsInV8_InAllCodePages_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); for (size_t i = 0; i < pages_length; i++) { byte* range_start = const_cast(reinterpret_cast(code_pages[i].start)); size_t range_length = code_pages[i].length_in_bytes; TestRangeBoundaries(pages_length, code_pages, range_start, range_length); } } // PCIsInV8 doesn't check if the PC is in JSEntry directly. It's assumed that // the CodeRange or EmbeddedCodeRange contain JSEntry. TEST(PCIsInV8_InJSEntryRange_CodePagesAPI) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); Code js_entry = i_isolate->heap()->builtin(Builtin::kJSEntry); byte* start = reinterpret_cast(js_entry.InstructionStart()); size_t length = js_entry.InstructionSize(); void* pc = start; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = start + 1; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); pc = start + length - 1; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); } // Large code objects can be allocated in large object space. Check that this is // inside the CodeRange. TEST(PCIsInV8_LargeCodeObject_CodePagesAPI) { FLAG_allow_natives_syntax = true; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); Isolate* i_isolate = reinterpret_cast(isolate); HandleScope scope(i_isolate); // Create a big function that ends up in CODE_LO_SPACE. const int instruction_size = Page::kPageSize + 1; CHECK_GT(instruction_size, MemoryChunkLayout::MaxRegularCodeObjectSize()); std::unique_ptr instructions(new byte[instruction_size]); CodeDesc desc; desc.buffer = instructions.get(); desc.buffer_size = instruction_size; desc.instr_size = instruction_size; desc.reloc_size = 0; desc.constant_pool_size = 0; desc.unwinding_info = nullptr; desc.unwinding_info_size = 0; desc.origin = nullptr; Handle foo_code = Factory::CodeBuilder(i_isolate, desc, CodeKind::WASM_FUNCTION).Build(); CHECK(i_isolate->heap()->InSpace(*foo_code, CODE_LO_SPACE)); byte* start = reinterpret_cast(foo_code->InstructionStart()); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); void* pc = start; CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc)); } #ifdef USE_SIMULATOR // TODO(v8:10026): Make this also work without the simulator. The part that // needs modifications is getting the RegisterState. class UnwinderTestHelper { public: explicit UnwinderTestHelper(const std::string& test_function) : isolate_(CcTest::isolate()) { CHECK(!instance_); instance_ = this; v8::HandleScope scope(isolate_); v8::Local global = v8::ObjectTemplate::New(isolate_); global->Set(v8_str("TryUnwind"), v8::FunctionTemplate::New(isolate_, TryUnwind)); LocalContext env(isolate_, nullptr, global); CompileRun(v8_str(test_function.c_str())); } ~UnwinderTestHelper() { instance_ = nullptr; } private: static void TryUnwind(const v8::FunctionCallbackInfo& args) { instance_->DoTryUnwind(); } void DoTryUnwind() { // Set up RegisterState. v8::RegisterState register_state; SimulatorHelper simulator_helper; if (!simulator_helper.Init(isolate_)) return; simulator_helper.FillRegisters(®ister_state); // At this point, the PC will point to a Redirection object, which is not // in V8 as far as the unwinder is concerned. To make this work, point to // the return address, which is in V8, instead. register_state.pc = register_state.lr; JSEntryStubs entry_stubs = isolate_->GetJSEntryStubs(); MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize]; size_t pages_length = isolate_->CopyCodePages(arraysize(code_pages), code_pages); CHECK_LE(pages_length, arraysize(code_pages)); void* stack_base = reinterpret_cast(0xffffffffffffffffL); bool unwound = v8::Unwinder::TryUnwindV8Frames( entry_stubs, pages_length, code_pages, ®ister_state, stack_base); // Check that we have successfully unwound past js_entry_sp. CHECK(unwound); CHECK_GT(register_state.sp, reinterpret_cast(CcTest::i_isolate()->js_entry_sp())); } v8::Isolate* isolate_; static UnwinderTestHelper* instance_; }; UnwinderTestHelper* UnwinderTestHelper::instance_; TEST(Unwind_TwoNestedFunctions_CodePagesAPI) { i::FLAG_allow_natives_syntax = true; const char* test_script = "function test_unwinder_api_inner() {" " TryUnwind();" " return 0;" "}" "function test_unwinder_api_outer() {" " return test_unwinder_api_inner();" "}" "%NeverOptimizeFunction(test_unwinder_api_inner);" "%NeverOptimizeFunction(test_unwinder_api_outer);" "test_unwinder_api_outer();"; UnwinderTestHelper helper(test_script); } #endif #undef CHECK_EQ_VALUE_REGISTER } // namespace test_unwinder_code_pages } // namespace internal } // namespace v8