// Copyright 2006-2008 Google Inc. All Rights Reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include "v8.h" #include "compiler.h" #include "execution.h" #include "factory.h" #include "platform.h" #include "top.h" #include "cctest.h" using namespace v8::internal; static v8::Persistent env; static void InitializeVM() { if (env.IsEmpty()) { v8::HandleScope scope; const char* extensions[] = { "v8/print", "v8/gc" }; v8::ExtensionConfiguration config(2, extensions); env = v8::Context::New(&config); } v8::HandleScope scope; env->Enter(); } static Object* GetGlobalProperty(const char* name) { Handle symbol = Factory::LookupAsciiSymbol(name); return Top::context()->global()->GetProperty(*symbol); } static void SetGlobalProperty(const char* name, Object* value) { Handle object(value); Handle symbol = Factory::LookupAsciiSymbol(name); Handle global(Top::context()->global()); SetProperty(global, symbol, object, NONE); } static Handle Compile(const char* source) { Handle source_code(Factory::NewStringFromUtf8(CStrVector(source))); Handle boilerplate = Compiler::Compile(source_code, Handle(), 0, 0, NULL, NULL); return Factory::NewFunctionFromBoilerplate(boilerplate, Top::global_context()); } static double Inc(int x) { const char* source = "result = %d + 1;"; char buffer[512]; OS::SNPrintF(buffer, sizeof(buffer), source, x); Handle fun = Compile(buffer); if (fun.is_null()) return -1; bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); return GetGlobalProperty("result")->Number(); } TEST(Inc) { InitializeVM(); v8::HandleScope scope; CHECK_EQ(4.0, Inc(3)); } static double Add(int x, int y) { Handle fun = Compile("result = x + y;"); if (fun.is_null()) return -1; SetGlobalProperty("x", Smi::FromInt(x)); SetGlobalProperty("y", Smi::FromInt(y)); bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); return GetGlobalProperty("result")->Number(); } TEST(Add) { InitializeVM(); v8::HandleScope scope; CHECK_EQ(5.0, Add(2, 3)); } static double Abs(int x) { Handle fun = Compile("if (x < 0) result = -x; else result = x;"); if (fun.is_null()) return -1; SetGlobalProperty("x", Smi::FromInt(x)); bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); return GetGlobalProperty("result")->Number(); } TEST(Abs) { InitializeVM(); v8::HandleScope scope; CHECK_EQ(3.0, Abs(-3)); } static double Sum(int n) { Handle fun = Compile("s = 0; while (n > 0) { s += n; n -= 1; }; result = s;"); if (fun.is_null()) return -1; SetGlobalProperty("n", Smi::FromInt(n)); bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); return GetGlobalProperty("result")->Number(); } TEST(Sum) { InitializeVM(); v8::HandleScope scope; CHECK_EQ(5050.0, Sum(100)); } TEST(Print) { InitializeVM(); v8::HandleScope scope; const char* source = "for (n = 0; n < 100; ++n) print(n, 1, 2);"; Handle fun = Compile(source); if (fun.is_null()) return; bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); } // The following test method stems from my coding efforts today. It // tests all the functionality I have added to the compiler today TEST(Stuff) { InitializeVM(); v8::HandleScope scope; const char* source = "r = 0;\n" "a = new Object;\n" "if (a == a) r+=1;\n" // 1 "if (a != new Object()) r+=2;\n" // 2 "a.x = 42;\n" "if (a.x == 42) r+=4;\n" // 4 "function foo() { var x = 87; return x; }\n" "if (foo() == 87) r+=8;\n" // 8 "function bar() { var x; x = 99; return x; }\n" "if (bar() == 99) r+=16;\n" // 16 "function baz() { var x = 1, y, z = 2; y = 3; return x + y + z; }\n" "if (baz() == 6) r+=32;\n" // 32 "function Cons0() { this.x = 42; this.y = 87; }\n" "if (new Cons0().x == 42) r+=64;\n" // 64 "if (new Cons0().y == 87) r+=128;\n" // 128 "function Cons2(x, y) { this.sum = x + y; }\n" "if (new Cons2(3,4).sum == 7) r+=256;"; // 256 Handle fun = Compile(source); CHECK(!fun.is_null()); bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); CHECK_EQ(511.0, GetGlobalProperty("r")->Number()); } TEST(UncaughtThrow) { InitializeVM(); v8::HandleScope scope; const char* source = "throw 42;"; Handle fun = Compile(source); CHECK(!fun.is_null()); bool has_pending_exception; Handle global(Top::context()->global()); Handle result = Execution::Call(fun, global, 0, NULL, &has_pending_exception); CHECK(has_pending_exception); CHECK_EQ(42.0, Top::pending_exception()->Number()); } // Tests calling a builtin function from C/C++ code, and the builtin function // performs GC. It creates a stack frame looks like following: // | C (PerformGC) | // | JS-to-C | // | JS | // | C-to-JS | TEST(C2JSFrames) { InitializeVM(); v8::HandleScope scope; const char* source = "function foo(a) { gc(), print(a); }"; Handle fun0 = Compile(source); CHECK(!fun0.is_null()); // Run the generated code to populate the global object with 'foo'. bool has_pending_exception; Handle global(Top::context()->global()); Execution::Call(fun0, global, 0, NULL, &has_pending_exception); CHECK(!has_pending_exception); Handle fun1 = Handle( Top::context()->global()->GetProperty( *Factory::LookupAsciiSymbol("foo"))); CHECK(fun1->IsJSFunction()); Object** argv[1] = { Handle::cast(Factory::LookupAsciiSymbol("hello")).location() }; Execution::Call(Handle::cast(fun1), global, 1, argv, &has_pending_exception); CHECK(!has_pending_exception); }