// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/effect-control-linearizer.h" #include "src/compiler/access-builder.h" #include "src/compiler/js-graph.h" #include "src/compiler/linkage.h" #include "src/compiler/node-properties.h" #include "src/compiler/schedule.h" #include "src/compiler/simplified-operator.h" #include "test/unittests/compiler/graph-unittest.h" #include "test/unittests/compiler/node-test-utils.h" #include "test/unittests/test-utils.h" #include "testing/gmock/include/gmock/gmock.h" namespace v8 { namespace internal { namespace compiler { class EffectControlLinearizerTest : public TypedGraphTest { public: EffectControlLinearizerTest() : TypedGraphTest(3), machine_(zone()), javascript_(zone()), simplified_(zone()), jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_, &machine_) {} JSGraph* jsgraph() { return &jsgraph_; } SimplifiedOperatorBuilder* simplified() { return &simplified_; } private: MachineOperatorBuilder machine_; JSOperatorBuilder javascript_; SimplifiedOperatorBuilder simplified_; JSGraph jsgraph_; }; namespace { BasicBlock* AddBlockToSchedule(Schedule* schedule) { BasicBlock* block = schedule->NewBasicBlock(); block->set_rpo_number(static_cast(schedule->rpo_order()->size())); schedule->rpo_order()->push_back(block); return block; } } // namespace TEST_F(EffectControlLinearizerTest, SimpleLoad) { Schedule schedule(zone()); // Create the graph. Node* heap_number = NumberConstant(0.5); Node* load = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number, graph()->start(), graph()->start()); Node* ret = graph()->NewNode(common()->Return(), load, graph()->start(), graph()->start()); // Build the basic block structure. BasicBlock* start = schedule.start(); schedule.rpo_order()->push_back(start); start->set_rpo_number(0); // Populate the basic blocks with nodes. schedule.AddNode(start, graph()->start()); schedule.AddNode(start, heap_number); schedule.AddNode(start, load); schedule.AddReturn(start, ret); // Run the state effect introducer. EffectControlLinearizer introducer(jsgraph(), &schedule, zone()); introducer.Run(); EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number, graph()->start(), graph()->start())); // The return should have reconnected effect edge to the load. EXPECT_THAT(ret, IsReturn(load, load, graph()->start())); } TEST_F(EffectControlLinearizerTest, DiamondLoad) { Schedule schedule(zone()); // Create the graph. Node* branch = graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start()); Node* if_true = graph()->NewNode(common()->IfTrue(), branch); Node* heap_number = NumberConstant(0.5); Node* vtrue = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number, graph()->start(), if_true); Node* if_false = graph()->NewNode(common()->IfFalse(), branch); Node* vfalse = Float64Constant(2); Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false); Node* phi = graph()->NewNode( common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge); Node* ret = graph()->NewNode(common()->Return(), phi, graph()->start(), merge); // Build the basic block structure. BasicBlock* start = schedule.start(); schedule.rpo_order()->push_back(start); start->set_rpo_number(0); BasicBlock* tblock = AddBlockToSchedule(&schedule); BasicBlock* fblock = AddBlockToSchedule(&schedule); BasicBlock* mblock = AddBlockToSchedule(&schedule); // Populate the basic blocks with nodes. schedule.AddNode(start, graph()->start()); schedule.AddBranch(start, branch, tblock, fblock); schedule.AddNode(tblock, if_true); schedule.AddNode(tblock, heap_number); schedule.AddNode(tblock, vtrue); schedule.AddGoto(tblock, mblock); schedule.AddNode(fblock, if_false); schedule.AddNode(fblock, vfalse); schedule.AddGoto(fblock, mblock); schedule.AddNode(mblock, merge); schedule.AddNode(mblock, phi); schedule.AddReturn(mblock, ret); // Run the state effect introducer. EffectControlLinearizer introducer(jsgraph(), &schedule, zone()); introducer.Run(); // The effect input to the return should be an effect phi with the // newly introduced effectful change operators. ASSERT_THAT( ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge)); } TEST_F(EffectControlLinearizerTest, FloatingDiamondsControlWiring) { Schedule schedule(zone()); // Create the graph and schedule. Roughly (omitting effects and unimportant // nodes): // // BLOCK 0: // r1: Start // c1: Call // b1: Branch(const0, s1) // | // +-------+------+ // | | // BLOCK 1: BLOCK 2: // t1: IfTrue(b1) f1: IfFalse(b1) // | | // +-------+------+ // | // BLOCK 3: // m1: Merge(t1, f1) // c2: IfSuccess(c1) // b2: Branch(const0 , s1) // | // +-------+------+ // | | // BLOCK 4: BLOCK 5: // t2: IfTrue(b2) f2:IfFalse(b2) // | | // +-------+------+ // | // BLOCK 6: // m2: Merge(t2, f2) // r1: Return(c1, c2) MachineType kMachineSignature[] = {MachineType::AnyTagged(), MachineType::AnyTagged()}; LinkageLocation kLocationSignature[] = {LinkageLocation::ForRegister(0), LinkageLocation::ForRegister(1)}; const CallDescriptor* kCallDescriptor = new (zone()) CallDescriptor( CallDescriptor::kCallCodeObject, MachineType::AnyTagged(), LinkageLocation::ForRegister(0), new (zone()) MachineSignature(1, 1, kMachineSignature), new (zone()) LocationSignature(1, 1, kLocationSignature), 0, Operator::kNoProperties, 0, 0, CallDescriptor::kNoFlags); Node* p0 = Parameter(0); Node* p1 = Parameter(1); Node* const0 = Int32Constant(0); Node* call = graph()->NewNode(common()->Call(kCallDescriptor), p0, p1, graph()->start(), graph()->start()); Node* if_success = graph()->NewNode(common()->IfSuccess(), call); // First Floating diamond. Node* branch1 = graph()->NewNode(common()->Branch(), const0, graph()->start()); Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1); Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1); Node* merge1 = graph()->NewNode(common()->Merge(2), if_true1, if_false1); // Second floating diamond. Node* branch2 = graph()->NewNode(common()->Branch(), const0, graph()->start()); Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2); Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2); Node* merge2 = graph()->NewNode(common()->Merge(2), if_true2, if_false2); Node* ret = graph()->NewNode(common()->Return(), call, graph()->start(), if_success); // Build the basic block structure. BasicBlock* start = schedule.start(); schedule.rpo_order()->push_back(start); start->set_rpo_number(0); BasicBlock* t1block = AddBlockToSchedule(&schedule); BasicBlock* f1block = AddBlockToSchedule(&schedule); BasicBlock* m1block = AddBlockToSchedule(&schedule); BasicBlock* t2block = AddBlockToSchedule(&schedule); BasicBlock* f2block = AddBlockToSchedule(&schedule); BasicBlock* m2block = AddBlockToSchedule(&schedule); // Populate the basic blocks with nodes. schedule.AddNode(start, graph()->start()); schedule.AddNode(start, p0); schedule.AddNode(start, p1); schedule.AddNode(start, const0); schedule.AddNode(start, call); schedule.AddBranch(start, branch1, t1block, f1block); schedule.AddNode(t1block, if_true1); schedule.AddGoto(t1block, m1block); schedule.AddNode(f1block, if_false1); schedule.AddGoto(f1block, m1block); schedule.AddNode(m1block, merge1); // The scheduler does not always put the IfSuccess node to the corresponding // call's block, simulate that here. schedule.AddNode(m1block, if_success); schedule.AddBranch(m1block, branch2, t2block, f2block); schedule.AddNode(t2block, if_true2); schedule.AddGoto(t2block, m2block); schedule.AddNode(f2block, if_false2); schedule.AddGoto(f2block, m2block); schedule.AddNode(m2block, merge2); schedule.AddReturn(m2block, ret); // Run the state effect introducer. EffectControlLinearizer introducer(jsgraph(), &schedule, zone()); introducer.Run(); // The effect input to the return should be an effect phi with the // newly introduced effectful change operators. ASSERT_THAT(ret, IsReturn(call, call, merge2)); ASSERT_THAT(branch2, IsBranch(const0, merge1)); ASSERT_THAT(branch1, IsBranch(const0, if_success)); ASSERT_THAT(if_success, IsIfSuccess(call)); } TEST_F(EffectControlLinearizerTest, LoopLoad) { Schedule schedule(zone()); // Create the graph. Node* loop = graph()->NewNode(common()->Loop(1), graph()->start()); Node* effect_phi = graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop); Node* cond = Int32Constant(0); Node* branch = graph()->NewNode(common()->Branch(), cond, loop); Node* if_true = graph()->NewNode(common()->IfTrue(), branch); Node* if_false = graph()->NewNode(common()->IfFalse(), branch); loop->AppendInput(zone(), if_false); NodeProperties::ChangeOp(loop, common()->Loop(2)); effect_phi->InsertInput(zone(), 1, effect_phi); NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2)); Node* heap_number = NumberConstant(0.5); Node* load = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number, graph()->start(), loop); Node* ret = graph()->NewNode(common()->Return(), load, effect_phi, if_true); // Build the basic block structure. BasicBlock* start = schedule.start(); schedule.rpo_order()->push_back(start); start->set_rpo_number(0); BasicBlock* lblock = AddBlockToSchedule(&schedule); BasicBlock* fblock = AddBlockToSchedule(&schedule); BasicBlock* rblock = AddBlockToSchedule(&schedule); // Populate the basic blocks with nodes. schedule.AddNode(start, graph()->start()); schedule.AddGoto(start, lblock); schedule.AddNode(lblock, loop); schedule.AddNode(lblock, effect_phi); schedule.AddNode(lblock, heap_number); schedule.AddNode(lblock, load); schedule.AddNode(lblock, cond); schedule.AddBranch(lblock, branch, rblock, fblock); schedule.AddNode(fblock, if_false); schedule.AddGoto(fblock, lblock); schedule.AddNode(rblock, if_true); schedule.AddReturn(rblock, ret); // Run the state effect introducer. EffectControlLinearizer introducer(jsgraph(), &schedule, zone()); introducer.Run(); ASSERT_THAT(ret, IsReturn(load, load, if_true)); EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number, effect_phi, loop)); } } // namespace compiler } // namespace internal } // namespace v8