// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ALLOCATION_H_ #define V8_ALLOCATION_H_ #include "include/v8-platform.h" #include "src/base/compiler-specific.h" #include "src/base/platform/platform.h" #include "src/globals.h" #include "src/v8.h" namespace v8 { namespace internal { // This file defines memory allocation functions. If a first attempt at an // allocation fails, these functions call back into the embedder, then attempt // the allocation a second time. The embedder callback must not reenter V8. // Called when allocation routines fail to allocate, even with a possible retry. // This function should not return, but should terminate the current processing. V8_EXPORT_PRIVATE void FatalProcessOutOfMemory(const char* message); // Superclass for classes managed with new & delete. class V8_EXPORT_PRIVATE Malloced { public: void* operator new(size_t size) { return New(size); } void operator delete(void* p) { Delete(p); } static void* New(size_t size); static void Delete(void* p); }; template T* NewArray(size_t size) { T* result = new (std::nothrow) T[size]; if (result == nullptr) { V8::GetCurrentPlatform()->OnCriticalMemoryPressure(); result = new (std::nothrow) T[size]; if (result == nullptr) FatalProcessOutOfMemory("NewArray"); } return result; } template ::type> T* NewArray(size_t size, T default_val) { T* result = reinterpret_cast(NewArray(sizeof(T) * size)); for (size_t i = 0; i < size; ++i) result[i] = default_val; return result; } template void DeleteArray(T* array) { delete[] array; } // The normal strdup functions use malloc. These versions of StrDup // and StrNDup uses new and calls the FatalProcessOutOfMemory handler // if allocation fails. V8_EXPORT_PRIVATE char* StrDup(const char* str); char* StrNDup(const char* str, int n); // Allocation policy for allocating in the C free store using malloc // and free. Used as the default policy for lists. class FreeStoreAllocationPolicy { public: INLINE(void* New(size_t size)) { return Malloced::New(size); } INLINE(static void Delete(void* p)) { Malloced::Delete(p); } }; void* AlignedAlloc(size_t size, size_t alignment); void AlignedFree(void *ptr); // Represents and controls an area of reserved memory. class V8_EXPORT_PRIVATE VirtualMemory { public: // Empty VirtualMemory object, controlling no reserved memory. VirtualMemory(); // Reserves virtual memory with size. explicit VirtualMemory(size_t size, void* hint); // Reserves virtual memory containing an area of the given size that // is aligned per alignment. This may not be at the position returned // by address(). VirtualMemory(size_t size, size_t alignment, void* hint); // Construct a virtual memory by assigning it some already mapped address // and size. VirtualMemory(void* address, size_t size) : address_(address), size_(size) {} // Releases the reserved memory, if any, controlled by this VirtualMemory // object. ~VirtualMemory(); // Returns whether the memory has been reserved. bool IsReserved() const { return address_ != nullptr; } // Initialize or resets an embedded VirtualMemory object. void Reset(); // Returns the start address of the reserved memory. // If the memory was reserved with an alignment, this address is not // necessarily aligned. The user might need to round it up to a multiple of // the alignment to get the start of the aligned block. void* address() const { DCHECK(IsReserved()); return address_; } void* end() const { DCHECK(IsReserved()); return reinterpret_cast(reinterpret_cast(address_) + size_); } // Returns the size of the reserved memory. The returned value is only // meaningful when IsReserved() returns true. // If the memory was reserved with an alignment, this size may be larger // than the requested size. size_t size() const { return size_; } // Commits real memory. Returns whether the operation succeeded. bool Commit(void* address, size_t size, bool is_executable); // Uncommit real memory. Returns whether the operation succeeded. bool Uncommit(void* address, size_t size); // Creates a single guard page at the given address. bool Guard(void* address); // Releases the memory after |free_start|. Returns the bytes released. size_t ReleasePartial(void* free_start); void Release(); // Assign control of the reserved region to a different VirtualMemory object. // The old object is no longer functional (IsReserved() returns false). void TakeControl(VirtualMemory* from); bool InVM(void* address, size_t size) { return (reinterpret_cast(address_) <= reinterpret_cast(address)) && ((reinterpret_cast(address_) + size_) >= (reinterpret_cast(address) + size)); } private: void* address_; // Start address of the virtual memory. size_t size_; // Size of the virtual memory. }; bool AllocVirtualMemory(size_t size, void* hint, VirtualMemory* result); bool AlignedAllocVirtualMemory(size_t size, size_t alignment, void* hint, VirtualMemory* result); } // namespace internal } // namespace v8 #endif // V8_ALLOCATION_H_