// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Flags: --allow-natives-syntax --no-use-osr function foo_pixel(a, i, v) { a[0] = v; a[i] = v; } function foo_uint16(a, i, v) { a[0] = v; a[i] = v; } function foo_uint32(a, i, v) { a[0] = v; a[i] = v; } function foo_float(a, i, v) { a[0] = v; a[i] = v; } function foo_double(a, i, v) { a[0] = v; a[i] = v; } var A1_pixel = new Uint8ClampedArray(2); var A2_pixel = new Uint8ClampedArray(2); var A3_pixel = new Uint8ClampedArray(2); var A1_uint16 = new Uint16Array(2); var A2_uint16 = new Uint16Array(2); var A3_uint16 = new Uint16Array(2); var A1_uint32 = new Uint32Array(2); var A2_uint32 = new Uint32Array(2); var A3_uint32 = new Uint32Array(2); var A1_float = new Float32Array(2); var A2_float = new Float32Array(2); var A3_float = new Float32Array(2); var A1_double = new Float64Array(2); var A2_double = new Float64Array(2); var A3_double = new Float64Array(2); foo_pixel(A1_pixel, 1, 34); foo_pixel(A2_pixel, 1, 34); %OptimizeFunctionOnNextCall(foo_pixel); foo_pixel(A3_pixel, 1, 34); foo_uint16(A1_uint16, 1, 3.4); foo_uint16(A2_uint16, 1, 3.4); %OptimizeFunctionOnNextCall(foo_uint16); foo_uint16(A3_uint16, 1, 3.4); foo_uint32(A1_uint32, 1, 3.4); foo_uint32(A2_uint32, 1, 3.4); %OptimizeFunctionOnNextCall(foo_uint32); foo_uint32(A3_uint32, 1, 3.4); foo_float(A1_float, 1, 3.4); foo_float(A2_float, 1, 3.4); %OptimizeFunctionOnNextCall(foo_float); foo_float(A3_float, 1, 3.4); foo_double(A1_double, 1, 3.4); foo_double(A2_double, 1, 3.4); %OptimizeFunctionOnNextCall(foo_double); foo_double(A3_double, 1, 3.4); assertEquals(A1_pixel[0], A3_pixel[0]); assertEquals(A1_pixel[1], A3_pixel[1]); assertEquals(A1_uint16[0], A3_uint16[0]); assertEquals(A1_uint16[1], A3_uint16[1]); assertEquals(A1_uint32[0], A3_uint32[0]); assertEquals(A1_uint32[1], A3_uint32[1]); assertEquals(A1_float[0], A3_float[0]); assertEquals(A1_float[1], A3_float[1]); assertEquals(A1_double[0], A3_double[0]); assertEquals(A1_double[1], A3_double[1]);