// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "src/init/v8.h" #include "test/cctest/cctest.h" #include "src/api/api-inl.h" #include "src/builtins/accessors.h" #include "src/heap/heap-inl.h" #include "src/objects/api-callbacks.h" #include "src/objects/objects-inl.h" #include "src/objects/property.h" #include "test/cctest/heap/heap-tester.h" #include "test/cctest/heap/heap-utils.h" namespace v8 { namespace internal { namespace heap { Handle HeapTester::TestAllocateAfterFailures() { // Similar to what the factory's retrying logic does in the last-resort case, // we wrap the allocator function in an AlwaysAllocateScope. Test that // all allocations succeed immediately without any retry. CcTest::CollectAllAvailableGarbage(); Heap* heap = CcTest::heap(); AlwaysAllocateScopeForTesting scope(heap); int size = FixedArray::SizeFor(100); // Young generation. HeapObject obj = heap->AllocateRaw(size, AllocationType::kYoung).ToObjectChecked(); // In order to pass heap verification on Isolate teardown, mark the // allocated area as a filler. heap->CreateFillerObjectAt(obj.address(), size, ClearRecordedSlots::kNo); // Old generation. heap::SimulateFullSpace(heap->old_space()); obj = heap->AllocateRaw(size, AllocationType::kOld).ToObjectChecked(); heap->CreateFillerObjectAt(obj.address(), size, ClearRecordedSlots::kNo); // Large object space. static const size_t kLargeObjectSpaceFillerLength = 3 * (Page::kPageSize / 10); static const size_t kLargeObjectSpaceFillerSize = FixedArray::SizeFor(kLargeObjectSpaceFillerLength); CHECK_GT(kLargeObjectSpaceFillerSize, static_cast(heap->old_space()->AreaSize())); while (heap->OldGenerationSpaceAvailable() > kLargeObjectSpaceFillerSize) { obj = heap->AllocateRaw(kLargeObjectSpaceFillerSize, AllocationType::kOld) .ToObjectChecked(); heap->CreateFillerObjectAt(obj.address(), size, ClearRecordedSlots::kNo); } obj = heap->AllocateRaw(kLargeObjectSpaceFillerSize, AllocationType::kOld) .ToObjectChecked(); heap->CreateFillerObjectAt(obj.address(), size, ClearRecordedSlots::kNo); // Map space. heap::SimulateFullSpace(heap->map_space()); obj = heap->AllocateRaw(Map::kSize, AllocationType::kMap).ToObjectChecked(); heap->CreateFillerObjectAt(obj.address(), Map::kSize, ClearRecordedSlots::kNo); // Code space. heap::SimulateFullSpace(heap->code_space()); size = CcTest::i_isolate()->builtins()->builtin(Builtins::kIllegal).Size(); obj = heap->AllocateRaw(size, AllocationType::kCode, AllocationOrigin::kRuntime) .ToObjectChecked(); heap->CreateFillerObjectAt(obj.address(), size, ClearRecordedSlots::kNo); return CcTest::i_isolate()->factory()->true_value(); } HEAP_TEST(StressHandles) { // For TestAllocateAfterFailures. FLAG_stress_concurrent_allocation = false; v8::HandleScope scope(CcTest::isolate()); v8::Local env = v8::Context::New(CcTest::isolate()); env->Enter(); Handle o = TestAllocateAfterFailures(); CHECK(o->IsTrue(CcTest::i_isolate())); env->Exit(); } void TestGetter( v8::Local name, const v8::PropertyCallbackInfo& info) { i::Isolate* isolate = reinterpret_cast(info.GetIsolate()); HandleScope scope(isolate); info.GetReturnValue().Set( v8::Utils::ToLocal(HeapTester::TestAllocateAfterFailures())); } void TestSetter(v8::Local name, v8::Local value, const v8::PropertyCallbackInfo& info) { UNREACHABLE(); } Handle TestAccessorInfo( Isolate* isolate, PropertyAttributes attributes) { Handle name = isolate->factory()->NewStringFromStaticChars("get"); return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter); } TEST(StressJS) { // For TestAllocateAfterFailures in TestGetter. FLAG_stress_concurrent_allocation = false; Isolate* isolate = CcTest::i_isolate(); Factory* factory = isolate->factory(); v8::HandleScope scope(CcTest::isolate()); v8::Local env = v8::Context::New(CcTest::isolate()); env->Enter(); Handle context(isolate->native_context()); Handle info = factory->NewSharedFunctionInfoForBuiltin( factory->function_string(), Builtins::kEmptyFunction); info->set_language_mode(LanguageMode::kStrict); Handle function = Factory::JSFunctionBuilder{isolate, info, context}.Build(); CHECK(!function->shared().construct_as_builtin()); // Force the creation of an initial map. factory->NewJSObject(function); // Patch the map to have an accessor for "get". Handle map(function->initial_map(), isolate); Handle instance_descriptors( map->instance_descriptors(isolate), isolate); CHECK_EQ(0, instance_descriptors->number_of_descriptors()); PropertyAttributes attrs = NONE; Handle foreign = TestAccessorInfo(isolate, attrs); Map::EnsureDescriptorSlack(isolate, map, 1); Descriptor d = Descriptor::AccessorConstant( Handle(Name::cast(foreign->name()), isolate), foreign, attrs); map->AppendDescriptor(isolate, &d); // Add the Foo constructor the global object. CHECK(env->Global() ->Set(env, v8::String::NewFromUtf8Literal(CcTest::isolate(), "Foo"), v8::Utils::CallableToLocal(function)) .FromJust()); // Call the accessor through JavaScript. v8::Local result = v8::Script::Compile(env, v8::String::NewFromUtf8Literal(CcTest::isolate(), "(new Foo).get")) .ToLocalChecked() ->Run(env) .ToLocalChecked(); CHECK_EQ(true, result->BooleanValue(CcTest::isolate())); env->Exit(); } } // namespace heap } // namespace internal } // namespace v8