// Copyright 2015 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Test the Worker API of d8. This test only makes sense with d8. A Worker // spawns a new OS thread and isolate, and runs it concurrently with the // current running thread. var workerScript = `postMessage('Starting worker'); // Set a global variable; should not be visible outside of the worker's // context. foo = 100; var c = 0; onmessage = function(m) { switch (c++) { case 0: if (m !== undefined) throw new Error('undefined'); break; case 1: if (m !== null) throw new Error('null'); break; case 2: if (m !== true) throw new Error('true'); break; case 3: if (m !== false) throw new Error('false'); break; case 4: if (m !== 100) throw new Error('Number'); break; case 5: if (m !== 'hi') throw new Error('String'); break; case 6: if (JSON.stringify(m) !== '[4,true,\"bye\"]') { throw new Error('Array'); } break; case 7: if (JSON.stringify(m) !== \"{'a':1,'b':2.5,'c':'three'}\") throw new Error('Object'); break; case 8: var ab = m; var t = new Uint32Array(ab); if (ab.byteLength !== 16) throw new Error('ArrayBuffer clone byteLength'); for (var i = 0; i < 4; ++i) if (t[i] !== i) throw new Error('ArrayBuffer clone value ' + i); break; case 9: var ab = m; var t = new Uint32Array(ab); if (ab.byteLength !== 32) throw new Error('ArrayBuffer transfer byteLength'); for (var i = 0; i < 8; ++i) if (t[i] !== i) throw new Error('ArrayBuffer transfer value ' + i); break; } if (c == 10) { postMessage('DONE'); } };`; if (this.Worker) { function createArrayBuffer(byteLength) { var ab = new ArrayBuffer(byteLength); var t = new Uint32Array(ab); for (var i = 0; i < byteLength / 4; ++i) t[i] = i; return ab; } var w = new Worker(workerScript); assertEquals("Starting worker", w.getMessage()); w.postMessage(undefined); w.postMessage(null); w.postMessage(true); w.postMessage(false); w.postMessage(100); w.postMessage("hi"); w.postMessage([4, true, "bye"]); w.postMessage({a: 1, b: 2.5, c: "three"}); // Clone ArrayBuffer var ab1 = createArrayBuffer(16); w.postMessage(ab1); assertEquals(16, ab1.byteLength); // ArrayBuffer should not be neutered. // Transfer ArrayBuffer var ab2 = createArrayBuffer(32); w.postMessage(ab2, [ab2]); assertEquals(0, ab2.byteLength); // ArrayBuffer should be neutered. assertEquals("undefined", typeof foo); // Read a message from the worker. assertEquals("DONE", w.getMessage()); w.terminate(); // Make sure that the main thread doesn't block forever in getMessage() if // the worker dies without posting a message. var w2 = new Worker(''); var msg = w2.getMessage(); assertEquals(undefined, msg); }