// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Flags: --allow-natives-syntax var ab = new ArrayBuffer(8); var i_view = new Int32Array(ab); i_view[0] = %GetHoleNaNUpper() i_view[1] = %GetHoleNaNLower(); var f_view = new Float64Array(ab); var fixed_double_elements = new Float64Array(1); fixed_double_elements[0] = f_view[0]; function A(src) { this.x = src[0]; } new A(fixed_double_elements); new A(fixed_double_elements); %OptimizeFunctionOnNextCall(A); var obj = new A(fixed_double_elements); function move_x(dst, obj) { dst[0] = obj.x; } var doubles = [0.5]; move_x(doubles, obj); move_x(doubles, obj); %OptimizeFunctionOnNextCall(move_x); move_x(doubles, obj); assertTrue(doubles[0] !== undefined);