// Copyright 2007-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_GLOBAL_HANDLES_H_ #define V8_GLOBAL_HANDLES_H_ #include "list-inl.h" namespace v8 { namespace internal { // Structure for tracking global handles. // A single list keeps all the allocated global handles. // Destroyed handles stay in the list but is added to the free list. // At GC the destroyed global handles are removed from the free list // and deallocated. // Callback function on handling weak global handles. // typedef bool (*WeakSlotCallback)(Object** pointer); // An object group is treated like a single JS object: if one of object in // the group is alive, all objects in the same group are considered alive. // An object group is used to simulate object relationship in a DOM tree. class ObjectGroup : public Malloced { public: ObjectGroup() : objects_(4) {} explicit ObjectGroup(size_t capacity) : objects_(capacity) {} List objects_; }; class GlobalHandles : public AllStatic { public: // Creates a new global handle that is alive until Destroy is called. static Handle Create(Object* value); // Destroy a global handle. static void Destroy(Object** location); // Make the global handle weak and set the callback parameter for the // handle. When the garbage collector recognizes that only weak global // handles point to an object the handles are cleared and the callback // function is invoked (for each handle) with the handle and corresponding // parameter as arguments. Note: cleared means set to Smi::FromInt(0). The // reason is that Smi::FromInt(0) does not change during garage collection. static void MakeWeak(Object** location, void* parameter, WeakReferenceCallback callback); // Returns the current number of weak handles. static int NumberOfWeakHandles() { return number_of_weak_handles_; } // Returns the current number of weak handles to global objects. // These handles are also included in NumberOfWeakHandles(). static int NumberOfGlobalObjectWeakHandles() { return number_of_global_object_weak_handles_; } // Clear the weakness of a global handle. static void ClearWeakness(Object** location); // Tells whether global handle is near death. static bool IsNearDeath(Object** location); // Tells whether global handle is weak. static bool IsWeak(Object** location); // Process pending weak handles. static void PostGarbageCollectionProcessing(); // Iterates over all handles. static void IterateRoots(ObjectVisitor* v); // Iterates over all weak roots in heap. static void IterateWeakRoots(ObjectVisitor* v); // Mark the weak pointers based on the callback. static void MarkWeakRoots(WeakSlotCallback f); // Add an object group. // Should only used in GC callback function before a collection. // All groups are destroyed after a mark-compact collection. static void AddGroup(Object*** handles, size_t length); // Returns the object groups. static List* ObjectGroups(); // Remove bags, this should only happen after GC. static void RemoveObjectGroups(); // Tear down the global handle structure. static void TearDown(); #ifdef DEBUG static void PrintStats(); static void Print(); #endif private: // Internal node structure, one for each global handle. class Node; // Field always containing the number of weak and near-death handles. static int number_of_weak_handles_; // Field always containing the number of weak and near-death handles // to global objects. These objects are also included in // number_of_weak_handles_. static int number_of_global_object_weak_handles_; // Global handles are kept in a single linked list pointed to by head_. static Node* head_; static Node* head() { return head_; } static void set_head(Node* value) { head_ = value; } // Free list for DESTROYED global handles not yet deallocated. static Node* first_free_; static Node* first_free() { return first_free_; } static void set_first_free(Node* value) { first_free_ = value; } }; } } // namespace v8::internal #endif // V8_GLOBAL_HANDLES_H_