// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Tests of sampler functionalities. #include "src/libsampler/sampler.h" #include "src/base/platform/platform.h" #include "src/base/platform/time.h" #include "test/cctest/cctest.h" namespace v8 { namespace sampler { namespace { class TestSamplingThread : public base::Thread { public: static const int kSamplerThreadStackSize = 64 * 1024; explicit TestSamplingThread(Sampler* sampler) : Thread(base::Thread::Options("TestSamplingThread", kSamplerThreadStackSize)), sampler_(sampler) {} // Implement Thread::Run(). void Run() override { while (sampler_->IsActive()) { sampler_->DoSample(); base::OS::Sleep(base::TimeDelta::FromMilliseconds(1)); } } private: Sampler* sampler_; }; class TestSampler : public Sampler { public: explicit TestSampler(Isolate* isolate) : Sampler(isolate) {} void SampleStack(const v8::RegisterState& regs) override { void* frames[kMaxFramesCount]; SampleInfo sample_info; isolate()->GetStackSample(regs, frames, kMaxFramesCount, &sample_info); if (is_counting_samples_) { if (sample_info.vm_state == JS) ++js_sample_count_; if (sample_info.vm_state == EXTERNAL) ++external_sample_count_; } } }; class TestApiCallbacks { public: TestApiCallbacks() = default; static void Getter(v8::Local name, const v8::PropertyCallbackInfo& info) { } static void Setter(v8::Local name, v8::Local value, const v8::PropertyCallbackInfo& info) { } }; static void RunSampler(v8::Local env, v8::Local function, v8::Local argv[], int argc, unsigned min_js_samples = 0, unsigned min_external_samples = 0) { TestSampler sampler(env->GetIsolate()); TestSamplingThread thread(&sampler); sampler.Start(); sampler.StartCountingSamples(); thread.StartSynchronously(); do { function->Call(env, env->Global(), argc, argv).ToLocalChecked(); } while (sampler.js_sample_count() < min_js_samples || sampler.external_sample_count() < min_external_samples); sampler.Stop(); thread.Join(); } } // namespace static const char* sampler_test_source = "function start(count) {\n" " for (var i = 0; i < count; i++) {\n" " var o = instance.foo;\n" " instance.foo = o + 1;\n" " }\n" "}\n"; static v8::Local GetFunction(v8::Local env, const char* name) { return env->Global() ->Get(env, v8_str(name)) .ToLocalChecked() .As(); } TEST(LibSamplerCollectSample) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local func_template = v8::FunctionTemplate::New(isolate); v8::Local instance_template = func_template->InstanceTemplate(); TestApiCallbacks accessors; v8::Local data = v8::External::New(isolate, &accessors); instance_template->SetAccessor(v8_str("foo"), &TestApiCallbacks::Getter, &TestApiCallbacks::Setter, data); v8::Local func = func_template->GetFunction(env.local()).ToLocalChecked(); v8::Local instance = func->NewInstance(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("instance"), instance).FromJust(); CompileRun(sampler_test_source); v8::Local function = GetFunction(env.local(), "start"); int32_t repeat_count = 100; v8::Local args[] = {v8::Integer::New(isolate, repeat_count)}; RunSampler(env.local(), function, args, arraysize(args), 100, 100); } #ifdef USE_SIGNALS class CountingSampler : public Sampler { public: explicit CountingSampler(Isolate* isolate) : Sampler(isolate) {} void SampleStack(const v8::RegisterState& regs) override { sample_count_++; } int sample_count() { return sample_count_; } void set_active(bool active) { SetActive(active); } void set_should_record_sample() { SetShouldRecordSample(); } private: int sample_count_ = 0; }; TEST(SamplerManager_AddRemoveSampler) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); SamplerManager* manager = SamplerManager::instance(); CountingSampler sampler1(isolate); sampler1.set_active(true); sampler1.set_should_record_sample(); CHECK_EQ(0, sampler1.sample_count()); manager->AddSampler(&sampler1); RegisterState state; manager->DoSample(state); CHECK_EQ(1, sampler1.sample_count()); sampler1.set_active(true); sampler1.set_should_record_sample(); manager->RemoveSampler(&sampler1); sampler1.set_active(false); manager->DoSample(state); CHECK_EQ(1, sampler1.sample_count()); } TEST(SamplerManager_DoesNotReAdd) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); // Add the same sampler twice, but check we only get one sample for it. SamplerManager* manager = SamplerManager::instance(); CountingSampler sampler1(isolate); sampler1.set_active(true); sampler1.set_should_record_sample(); manager->AddSampler(&sampler1); manager->AddSampler(&sampler1); RegisterState state; manager->DoSample(state); CHECK_EQ(1, sampler1.sample_count()); sampler1.set_active(false); } TEST(AtomicGuard_GetNonBlockingSuccess) { std::atomic_bool atomic{false}; { AtomicGuard guard(&atomic, false); CHECK(guard.is_success()); AtomicGuard guard2(&atomic, false); CHECK(!guard2.is_success()); } AtomicGuard guard(&atomic, false); CHECK(guard.is_success()); } TEST(AtomicGuard_GetBlockingSuccess) { std::atomic_bool atomic{false}; { AtomicGuard guard(&atomic); CHECK(guard.is_success()); AtomicGuard guard2(&atomic, false); CHECK(!guard2.is_success()); } AtomicGuard guard(&atomic); CHECK(guard.is_success()); } #endif // USE_SIGNALS } // namespace sampler } // namespace v8