// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_LIVEEDIT_H_ #define V8_LIVEEDIT_H_ // Live Edit feature implementation. // User should be able to change script on already running VM. This feature // matches hot swap features in other frameworks. // // The basic use-case is when user spots some mistake in function body // from debugger and wishes to change the algorithm without restart. // // A single change always has a form of a simple replacement (in pseudo-code): // script.source[positions, positions+length] = new_string; // Implementation first determines, which function's body includes this // change area. Then both old and new versions of script are fully compiled // in order to analyze, whether the function changed its outer scope // expectations (or number of parameters). If it didn't, function's code is // patched with a newly compiled code. If it did change, enclosing function // gets patched. All inner functions are left untouched, whatever happened // to them in a new script version. However, new version of code will // instantiate newly compiled functions. #include "src/allocation.h" #include "src/compiler.h" namespace v8 { namespace internal { // This class collects some specific information on structure of functions // in a particular script. It gets called from compiler all the time, but // actually records any data only when liveedit operation is in process; // in any other time this class is very cheap. // // The primary interest of the Tracker is to record function scope structures // in order to analyze whether function code maybe safely patched (with new // code successfully reading existing data from function scopes). The Tracker // also collects compiled function codes. class LiveEditFunctionTracker { public: explicit LiveEditFunctionTracker(Isolate* isolate, FunctionLiteral* fun); ~LiveEditFunctionTracker(); void RecordFunctionInfo(Handle info, FunctionLiteral* lit, Zone* zone); void RecordRootFunctionInfo(Handle code); static bool IsActive(Isolate* isolate); private: Isolate* isolate_; }; class LiveEdit : AllStatic { public: // Describes how exactly a frame has been dropped from stack. enum FrameDropMode { // No frame has been dropped. FRAMES_UNTOUCHED, // The top JS frame had been calling IC stub. IC stub mustn't be called now. FRAME_DROPPED_IN_IC_CALL, // The top JS frame had been calling debug break slot stub. Patch the // address this stub jumps to in the end. FRAME_DROPPED_IN_DEBUG_SLOT_CALL, // The top JS frame had been calling some C++ function. The return address // gets patched automatically. FRAME_DROPPED_IN_DIRECT_CALL, FRAME_DROPPED_IN_RETURN_CALL, CURRENTLY_SET_MODE }; static void InitializeThreadLocal(Debug* debug); static bool SetAfterBreakTarget(Debug* debug); MUST_USE_RESULT static MaybeHandle GatherCompileInfo( Handle