// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_INITIALIZATION_H_ #define INCLUDE_V8_INITIALIZATION_H_ #include #include #include "v8-callbacks.h" // NOLINT(build/include_directory) #include "v8-internal.h" // NOLINT(build/include_directory) #include "v8-isolate.h" // NOLINT(build/include_directory) #include "v8-platform.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) // We reserve the V8_* prefix for macros defined in V8 public API and // assume there are no name conflicts with the embedder's code. /** * The v8 JavaScript engine. */ namespace v8 { class PageAllocator; class Platform; template class PersistentValueMapBase; /** * EntropySource is used as a callback function when v8 needs a source * of entropy. */ using EntropySource = bool (*)(unsigned char* buffer, size_t length); /** * ReturnAddressLocationResolver is used as a callback function when v8 is * resolving the location of a return address on the stack. Profilers that * change the return address on the stack can use this to resolve the stack * location to wherever the profiler stashed the original return address. * * \param return_addr_location A location on stack where a machine * return address resides. * \returns Either return_addr_location, or else a pointer to the profiler's * copy of the original return address. * * \note The resolver function must not cause garbage collection. */ using ReturnAddressLocationResolver = uintptr_t (*)(uintptr_t return_addr_location); using DcheckErrorCallback = void (*)(const char* file, int line, const char* message); /** * Container class for static utility functions. */ class V8_EXPORT V8 { public: /** * Hand startup data to V8, in case the embedder has chosen to build * V8 with external startup data. * * Note: * - By default the startup data is linked into the V8 library, in which * case this function is not meaningful. * - If this needs to be called, it needs to be called before V8 * tries to make use of its built-ins. * - To avoid unnecessary copies of data, V8 will point directly into the * given data blob, so pretty please keep it around until V8 exit. * - Compression of the startup blob might be useful, but needs to * handled entirely on the embedders' side. * - The call will abort if the data is invalid. */ static void SetSnapshotDataBlob(StartupData* startup_blob); /** Set the callback to invoke in case of Dcheck failures. */ static void SetDcheckErrorHandler(DcheckErrorCallback that); /** * Sets V8 flags from a string. */ static void SetFlagsFromString(const char* str); static void SetFlagsFromString(const char* str, size_t length); /** * Sets V8 flags from the command line. */ static void SetFlagsFromCommandLine(int* argc, char** argv, bool remove_flags); /** Get the version string. */ static const char* GetVersion(); /** * Initializes V8. This function needs to be called before the first Isolate * is created. It always returns true. */ V8_INLINE static bool Initialize() { const int kBuildConfiguration = (internal::PointerCompressionIsEnabled() ? kPointerCompression : 0) | (internal::SmiValuesAre31Bits() ? k31BitSmis : 0) | (internal::SandboxedExternalPointersAreEnabled() ? kSandboxedExternalPointers : 0) | (internal::SandboxIsEnabled() ? kSandbox : 0); return Initialize(kBuildConfiguration); } /** * Allows the host application to provide a callback which can be used * as a source of entropy for random number generators. */ static void SetEntropySource(EntropySource source); /** * Allows the host application to provide a callback that allows v8 to * cooperate with a profiler that rewrites return addresses on stack. */ static void SetReturnAddressLocationResolver( ReturnAddressLocationResolver return_address_resolver); /** * Releases any resources used by v8 and stops any utility threads * that may be running. Note that disposing v8 is permanent, it * cannot be reinitialized. * * It should generally not be necessary to dispose v8 before exiting * a process, this should happen automatically. It is only necessary * to use if the process needs the resources taken up by v8. */ static bool Dispose(); /** * Initialize the ICU library bundled with V8. The embedder should only * invoke this method when using the bundled ICU. Returns true on success. * * If V8 was compiled with the ICU data in an external file, the location * of the data file has to be provided. */ static bool InitializeICU(const char* icu_data_file = nullptr); /** * Initialize the ICU library bundled with V8. The embedder should only * invoke this method when using the bundled ICU. If V8 was compiled with * the ICU data in an external file and when the default location of that * file should be used, a path to the executable must be provided. * Returns true on success. * * The default is a file called icudtl.dat side-by-side with the executable. * * Optionally, the location of the data file can be provided to override the * default. */ static bool InitializeICUDefaultLocation(const char* exec_path, const char* icu_data_file = nullptr); /** * Initialize the external startup data. The embedder only needs to * invoke this method when external startup data was enabled in a build. * * If V8 was compiled with the startup data in an external file, then * V8 needs to be given those external files during startup. There are * three ways to do this: * - InitializeExternalStartupData(const char*) * This will look in the given directory for the file "snapshot_blob.bin". * - InitializeExternalStartupDataFromFile(const char*) * As above, but will directly use the given file name. * - Call SetSnapshotDataBlob. * This will read the blobs from the given data structure and will * not perform any file IO. */ static void InitializeExternalStartupData(const char* directory_path); static void InitializeExternalStartupDataFromFile(const char* snapshot_blob); /** * Sets the v8::Platform to use. This should be invoked before V8 is * initialized. */ static void InitializePlatform(Platform* platform); /** * Clears all references to the v8::Platform. This should be invoked after * V8 was disposed. */ static void DisposePlatform(); #if defined(V8_ENABLE_SANDBOX) /** * Initializes the V8 sandbox. * * This must be invoked after the platform was initialized but before V8 is * initialized. The sandbox is torn down during platform shutdown. * Returns true on success, false otherwise. * * TODO(saelo) Once it is no longer optional to initialize the sandbox when * compiling with V8_ENABLE_SANDBOX, the sandbox initialization will likely * happen as part of V8::Initialize, at which point this function should be * removed. */ V8_DEPRECATE_SOON( "Sandbox initialization now happens during V8::Initialize. Calling this " "function is no longer necessary.") static bool InitializeSandbox(); /** * Returns true if the sandbox is configured securely. * * If V8 cannot create a regular sandbox during initialization, for example * because not enough virtual address space can be reserved, it will instead * create a fallback sandbox that still allows it to function normally but * does not have the same security properties as a regular sandbox. This API * can be used to determine if such a fallback sandbox is being used, in * which case it will return false. */ static bool IsSandboxConfiguredSecurely(); /** * Provides access to the virtual address subspace backing the sandbox. * * This can be used to allocate pages inside the sandbox, for example to * obtain virtual memory for ArrayBuffer backing stores, which must be * located inside the sandbox. * * It should be assumed that an attacker can corrupt data inside the sandbox, * and so in particular the contents of pages allocagted in this virtual * address space, arbitrarily and concurrently. Due to this, it is * recommended to to only place pure data buffers in them. * * This function must only be called after initializing the sandbox. */ static VirtualAddressSpace* GetSandboxAddressSpace(); /** * Returns the size of the sandbox in bytes. * * This represents the size of the address space that V8 can directly address * and in which it allocates its objects. * * If the sandbox has not been initialized, or if the initialization failed, * this returns zero. */ static size_t GetSandboxSizeInBytes(); /** * Returns the size of the address space reservation backing the sandbox. * * This may be larger than the sandbox (i.e. |GetSandboxSizeInBytes()|) due * to surrounding guard regions, or may be smaller than the sandbox in case a * fallback sandbox is being used, which will use a smaller virtual address * space reservation. In the latter case this will also be different from * |GetSandboxAddressSpace()->size()| as that will cover a larger part of the * address space than what has actually been reserved. */ static size_t GetSandboxReservationSizeInBytes(); #endif // V8_ENABLE_SANDBOX /** * Activate trap-based bounds checking for WebAssembly. * * \param use_v8_signal_handler Whether V8 should install its own signal * handler or rely on the embedder's. */ static bool EnableWebAssemblyTrapHandler(bool use_v8_signal_handler); #if defined(V8_OS_WIN) /** * On Win64, by default V8 does not emit unwinding data for jitted code, * which means the OS cannot walk the stack frames and the system Structured * Exception Handling (SEH) cannot unwind through V8-generated code: * https://code.google.com/p/v8/issues/detail?id=3598. * * This function allows embedders to register a custom exception handler for * exceptions in V8-generated code. */ static void SetUnhandledExceptionCallback( UnhandledExceptionCallback callback); #endif /** * Allows the host application to provide a callback that will be called when * v8 has encountered a fatal failure to allocate memory and is about to * terminate. */ static void SetFatalMemoryErrorCallback(OOMErrorCallback callback); V8_DEPRECATED("Use OOMErrorCallback (https://crbug.com/1323177)") static void SetFatalMemoryErrorCallback(LegacyOOMErrorCallback callback); /** * Get statistics about the shared memory usage. */ static void GetSharedMemoryStatistics(SharedMemoryStatistics* statistics); private: V8(); enum BuildConfigurationFeatures { kPointerCompression = 1 << 0, k31BitSmis = 1 << 1, kSandboxedExternalPointers = 1 << 2, kSandbox = 1 << 3, }; /** * Checks that the embedder build configuration is compatible with * the V8 binary and if so initializes V8. */ static bool Initialize(int build_config); friend class Context; template friend class PersistentValueMapBase; }; } // namespace v8 #endif // INCLUDE_V8_INITIALIZATION_H_