// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_CODEGEN_H_ #define V8_CODEGEN_H_ #include "ast.h" #include "code-stubs.h" #include "runtime.h" // Include the declaration of the architecture defined class CodeGenerator. // The contract to the shared code is that the the CodeGenerator is a subclass // of Visitor and that the following methods are available publicly: // MakeCode // SetFunctionInfo // masm // frame // has_valid_frame // SetFrame // DeleteFrame // allocator // AddDeferred // in_spilled_code // set_in_spilled_code // // These methods are either used privately by the shared code or implemented as // shared code: // CodeGenerator // ~CodeGenerator // ProcessDeferred // ClearDeferred // GenCode // BuildBoilerplate // ComputeCallInitialize // ComputeCallInitializeInLoop // ProcessDeclarations // DeclareGlobals // FindInlineRuntimeLUT // CheckForInlineRuntimeCall // PatchInlineRuntimeEntry // GenerateFastCaseSwitchStatement // GenerateFastCaseSwitchCases // TryGenerateFastCaseSwitchStatement // GenerateFastCaseSwitchJumpTable // FastCaseSwitchMinCaseCount // FastCaseSwitchMaxOverheadFactor // CodeForFunctionPosition // CodeForReturnPosition // CodeForStatementPosition // CodeForSourcePosition // Mode to overwrite BinaryExpression values. enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT }; #if V8_TARGET_ARCH_IA32 #include "ia32/codegen-ia32.h" #elif V8_TARGET_ARCH_X64 #include "x64/codegen-x64.h" #elif V8_TARGET_ARCH_ARM #include "arm/codegen-arm.h" #endif namespace v8 { namespace internal { // Use lazy compilation; defaults to true. // NOTE: Do not remove non-lazy compilation until we can properly // install extensions with lazy compilation enabled. At the // moment, this doesn't work for the extensions in Google3, // and we can only run the tests with --nolazy. // Deferred code objects are small pieces of code that are compiled // out of line. They are used to defer the compilation of uncommon // paths thereby avoiding expensive jumps around uncommon code parts. class DeferredCode: public ZoneObject { public: explicit DeferredCode(CodeGenerator* generator); virtual ~DeferredCode() { } virtual void Generate() = 0; // Unuse the entry and exit targets, deallocating all virtual frames // held by them. It will be impossible to emit a (correct) jump // into or out of the deferred code after clearing. void Clear() { enter_.Unuse(); exit_.Unuse(); } MacroAssembler* masm() const { return masm_; } CodeGenerator* generator() const { return generator_; } // Set the virtual frame for entry to the deferred code as a // snapshot of the code generator's current frame (plus additional // results). This is optional, but should be done before branching // or jumping to the deferred code. inline void SetEntryFrame(Result* arg); JumpTarget* enter() { return &enter_; } void BindExit() { exit_.Bind(0); } void BindExit(Result* result) { exit_.Bind(result, 1); } void BindExit(Result* result0, Result* result1) { exit_.Bind(result0, result1, 2); } void BindExit(Result* result0, Result* result1, Result* result2) { exit_.Bind(result0, result1, result2, 3); } int statement_position() const { return statement_position_; } int position() const { return position_; } #ifdef DEBUG void set_comment(const char* comment) { comment_ = comment; } const char* comment() const { return comment_; } #else inline void set_comment(const char* comment) { } const char* comment() const { return ""; } #endif protected: CodeGenerator* const generator_; MacroAssembler* const masm_; JumpTarget enter_; JumpTarget exit_; private: int statement_position_; int position_; #ifdef DEBUG const char* comment_; #endif DISALLOW_COPY_AND_ASSIGN(DeferredCode); }; // RuntimeStub models code stubs calling entry points in the Runtime class. class RuntimeStub : public CodeStub { public: explicit RuntimeStub(Runtime::FunctionId id, int num_arguments) : id_(id), num_arguments_(num_arguments) { } void Generate(MacroAssembler* masm); // Disassembler support. It is useful to be able to print the name // of the runtime function called through this stub. static const char* GetNameFromMinorKey(int minor_key) { return Runtime::FunctionForId(IdField::decode(minor_key))->stub_name; } private: Runtime::FunctionId id_; int num_arguments_; class ArgumentField: public BitField {}; class IdField: public BitField {}; Major MajorKey() { return Runtime; } int MinorKey() { return IdField::encode(id_) | ArgumentField::encode(num_arguments_); } const char* GetName(); #ifdef DEBUG void Print() { PrintF("RuntimeStub (id %s)\n", Runtime::FunctionForId(id_)->name); } #endif }; class StackCheckStub : public CodeStub { public: StackCheckStub() { } void Generate(MacroAssembler* masm); private: const char* GetName() { return "StackCheckStub"; } Major MajorKey() { return StackCheck; } int MinorKey() { return 0; } }; class UnarySubStub : public CodeStub { public: UnarySubStub() { } private: Major MajorKey() { return UnarySub; } int MinorKey() { return 0; } void Generate(MacroAssembler* masm); const char* GetName() { return "UnarySubStub"; } }; class CEntryStub : public CodeStub { public: CEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, false); } protected: void GenerateBody(MacroAssembler* masm, bool is_debug_break); void GenerateCore(MacroAssembler* masm, Label* throw_normal_exception, Label* throw_out_of_memory_exception, StackFrame::Type frame_type, bool do_gc, bool always_allocate_scope); void GenerateThrowTOS(MacroAssembler* masm); void GenerateThrowOutOfMemory(MacroAssembler* masm); private: Major MajorKey() { return CEntry; } int MinorKey() { return 0; } const char* GetName() { return "CEntryStub"; } }; class CEntryDebugBreakStub : public CEntryStub { public: CEntryDebugBreakStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, true); } private: int MinorKey() { return 1; } const char* GetName() { return "CEntryDebugBreakStub"; } }; class JSEntryStub : public CodeStub { public: JSEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, false); } protected: void GenerateBody(MacroAssembler* masm, bool is_construct); private: Major MajorKey() { return JSEntry; } int MinorKey() { return 0; } const char* GetName() { return "JSEntryStub"; } }; class JSConstructEntryStub : public JSEntryStub { public: JSConstructEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, true); } private: int MinorKey() { return 1; } const char* GetName() { return "JSConstructEntryStub"; } }; class ArgumentsAccessStub: public CodeStub { public: enum Type { READ_LENGTH, READ_ELEMENT, NEW_OBJECT }; explicit ArgumentsAccessStub(Type type) : type_(type) { } private: Type type_; Major MajorKey() { return ArgumentsAccess; } int MinorKey() { return type_; } void Generate(MacroAssembler* masm); void GenerateReadLength(MacroAssembler* masm); void GenerateReadElement(MacroAssembler* masm); void GenerateNewObject(MacroAssembler* masm); const char* GetName() { return "ArgumentsAccessStub"; } #ifdef DEBUG void Print() { PrintF("ArgumentsAccessStub (type %d)\n", type_); } #endif }; } // namespace internal } // namespace v8 #endif // V8_CODEGEN_H_