// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "ast.h" #include "deoptimizer.h" #include "frames-inl.h" #include "full-codegen.h" #include "lazy-instance.h" #include "mark-compact.h" #include "safepoint-table.h" #include "scopeinfo.h" #include "string-stream.h" #include "vm-state-inl.h" #include "allocation-inl.h" namespace v8 { namespace internal { ReturnAddressLocationResolver StackFrame::return_address_location_resolver_ = NULL; // Iterator that supports traversing the stack handlers of a // particular frame. Needs to know the top of the handler chain. class StackHandlerIterator BASE_EMBEDDED { public: StackHandlerIterator(const StackFrame* frame, StackHandler* handler) : limit_(frame->fp()), handler_(handler) { // Make sure the handler has already been unwound to this frame. ASSERT(frame->sp() <= handler->address()); } StackHandler* handler() const { return handler_; } bool done() { return handler_ == NULL || handler_->address() > limit_; } void Advance() { ASSERT(!done()); handler_ = handler_->next(); } private: const Address limit_; StackHandler* handler_; }; // ------------------------------------------------------------------------- #define INITIALIZE_SINGLETON(type, field) field##_(this), StackFrameIteratorBase::StackFrameIteratorBase(Isolate* isolate, bool can_access_heap_objects) : isolate_(isolate), STACK_FRAME_TYPE_LIST(INITIALIZE_SINGLETON) frame_(NULL), handler_(NULL), can_access_heap_objects_(can_access_heap_objects) { } #undef INITIALIZE_SINGLETON StackFrameIterator::StackFrameIterator(Isolate* isolate) : StackFrameIteratorBase(isolate, true) { Reset(isolate->thread_local_top()); } StackFrameIterator::StackFrameIterator(Isolate* isolate, ThreadLocalTop* t) : StackFrameIteratorBase(isolate, true) { Reset(t); } void StackFrameIterator::Advance() { ASSERT(!done()); // Compute the state of the calling frame before restoring // callee-saved registers and unwinding handlers. This allows the // frame code that computes the caller state to access the top // handler and the value of any callee-saved register if needed. StackFrame::State state; StackFrame::Type type = frame_->GetCallerState(&state); // Unwind handlers corresponding to the current frame. StackHandlerIterator it(frame_, handler_); while (!it.done()) it.Advance(); handler_ = it.handler(); // Advance to the calling frame. frame_ = SingletonFor(type, &state); // When we're done iterating over the stack frames, the handler // chain must have been completely unwound. ASSERT(!done() || handler_ == NULL); } void StackFrameIterator::Reset(ThreadLocalTop* top) { StackFrame::State state; StackFrame::Type type = ExitFrame::GetStateForFramePointer( Isolate::c_entry_fp(top), &state); handler_ = StackHandler::FromAddress(Isolate::handler(top)); if (SingletonFor(type) == NULL) return; frame_ = SingletonFor(type, &state); } StackFrame* StackFrameIteratorBase::SingletonFor(StackFrame::Type type, StackFrame::State* state) { if (type == StackFrame::NONE) return NULL; StackFrame* result = SingletonFor(type); ASSERT(result != NULL); result->state_ = *state; return result; } StackFrame* StackFrameIteratorBase::SingletonFor(StackFrame::Type type) { #define FRAME_TYPE_CASE(type, field) \ case StackFrame::type: result = &field##_; break; StackFrame* result = NULL; switch (type) { case StackFrame::NONE: return NULL; STACK_FRAME_TYPE_LIST(FRAME_TYPE_CASE) default: break; } return result; #undef FRAME_TYPE_CASE } // ------------------------------------------------------------------------- JavaScriptFrameIterator::JavaScriptFrameIterator( Isolate* isolate, StackFrame::Id id) : iterator_(isolate) { while (!done()) { Advance(); if (frame()->id() == id) return; } } void JavaScriptFrameIterator::Advance() { do { iterator_.Advance(); } while (!iterator_.done() && !iterator_.frame()->is_java_script()); } void JavaScriptFrameIterator::AdvanceToArgumentsFrame() { if (!frame()->has_adapted_arguments()) return; iterator_.Advance(); ASSERT(iterator_.frame()->is_arguments_adaptor()); } // ------------------------------------------------------------------------- StackTraceFrameIterator::StackTraceFrameIterator(Isolate* isolate) : JavaScriptFrameIterator(isolate) { if (!done() && !IsValidFrame()) Advance(); } void StackTraceFrameIterator::Advance() { while (true) { JavaScriptFrameIterator::Advance(); if (done()) return; if (IsValidFrame()) return; } } bool StackTraceFrameIterator::IsValidFrame() { if (!frame()->function()->IsJSFunction()) return false; Object* script = frame()->function()->shared()->script(); // Don't show functions from native scripts to user. return (script->IsScript() && Script::TYPE_NATIVE != Script::cast(script)->type()->value()); } // ------------------------------------------------------------------------- SafeStackFrameIterator::SafeStackFrameIterator( Isolate* isolate, Address fp, Address sp, Address js_entry_sp) : StackFrameIteratorBase(isolate, false), low_bound_(sp), high_bound_(js_entry_sp), top_frame_type_(StackFrame::NONE), external_callback_scope_(isolate->external_callback_scope()) { StackFrame::State state; StackFrame::Type type; ThreadLocalTop* top = isolate->thread_local_top(); if (IsValidTop(top)) { type = ExitFrame::GetStateForFramePointer(Isolate::c_entry_fp(top), &state); top_frame_type_ = type; } else if (IsValidStackAddress(fp)) { ASSERT(fp != NULL); state.fp = fp; state.sp = sp; state.pc_address = StackFrame::ResolveReturnAddressLocation( reinterpret_cast
(StandardFrame::ComputePCAddress(fp))); // StackFrame::ComputeType will read both kContextOffset and kMarkerOffset, // we check only that kMarkerOffset is within the stack bounds and do // compile time check that kContextOffset slot is pushed on the stack before // kMarkerOffset. STATIC_ASSERT(StandardFrameConstants::kMarkerOffset < StandardFrameConstants::kContextOffset); Address frame_marker = fp + StandardFrameConstants::kMarkerOffset; if (IsValidStackAddress(frame_marker)) { type = StackFrame::ComputeType(this, &state); top_frame_type_ = type; } else { // Mark the frame as JAVA_SCRIPT if we cannot determine its type. // The frame anyways will be skipped. type = StackFrame::JAVA_SCRIPT; // Top frame is incomplete so we cannot reliably determine its type. top_frame_type_ = StackFrame::NONE; } } else { return; } if (SingletonFor(type) == NULL) return; frame_ = SingletonFor(type, &state); if (frame_ == NULL) return; Advance(); if (frame_ != NULL && !frame_->is_exit() && external_callback_scope_ != NULL && external_callback_scope_->scope_address() < frame_->fp()) { // Skip top ExternalCallbackScope if we already advanced to a JS frame // under it. Sampler will anyways take this top external callback. external_callback_scope_ = external_callback_scope_->previous(); } } bool SafeStackFrameIterator::IsValidTop(ThreadLocalTop* top) const { Address c_entry_fp = Isolate::c_entry_fp(top); if (!IsValidExitFrame(c_entry_fp)) return false; // There should be at least one JS_ENTRY stack handler. Address handler = Isolate::handler(top); if (handler == NULL) return false; // Check that there are no js frames on top of the native frames. return c_entry_fp < handler; } void SafeStackFrameIterator::AdvanceOneFrame() { ASSERT(!done()); StackFrame* last_frame = frame_; Address last_sp = last_frame->sp(), last_fp = last_frame->fp(); // Before advancing to the next stack frame, perform pointer validity tests. if (!IsValidFrame(last_frame) || !IsValidCaller(last_frame)) { frame_ = NULL; return; } // Advance to the previous frame. StackFrame::State state; StackFrame::Type type = frame_->GetCallerState(&state); frame_ = SingletonFor(type, &state); if (frame_ == NULL) return; // Check that we have actually moved to the previous frame in the stack. if (frame_->sp() < last_sp || frame_->fp() < last_fp) { frame_ = NULL; } } bool SafeStackFrameIterator::IsValidFrame(StackFrame* frame) const { return IsValidStackAddress(frame->sp()) && IsValidStackAddress(frame->fp()); } bool SafeStackFrameIterator::IsValidCaller(StackFrame* frame) { StackFrame::State state; if (frame->is_entry() || frame->is_entry_construct()) { // See EntryFrame::GetCallerState. It computes the caller FP address // and calls ExitFrame::GetStateForFramePointer on it. We need to be // sure that caller FP address is valid. Address caller_fp = Memory::Address_at( frame->fp() + EntryFrameConstants::kCallerFPOffset); if (!IsValidExitFrame(caller_fp)) return false; } else if (frame->is_arguments_adaptor()) { // See ArgumentsAdaptorFrame::GetCallerStackPointer. It assumes that // the number of arguments is stored on stack as Smi. We need to check // that it really an Smi. Object* number_of_args = reinterpret_cast(code);
pc = holder->instruction_start() + pc_offset;
*pc_address = pc;
}
}
void StackFrame::SetReturnAddressLocationResolver(
ReturnAddressLocationResolver resolver) {
ASSERT(return_address_location_resolver_ == NULL);
return_address_location_resolver_ = resolver;
}
StackFrame::Type StackFrame::ComputeType(const StackFrameIteratorBase* iterator,
State* state) {
ASSERT(state->fp != NULL);
if (StandardFrame::IsArgumentsAdaptorFrame(state->fp)) {
return ARGUMENTS_ADAPTOR;
}
// The marker and function offsets overlap. If the marker isn't a
// smi then the frame is a JavaScript frame -- and the marker is
// really the function.
const int offset = StandardFrameConstants::kMarkerOffset;
Object* marker = Memory::Object_at(state->fp + offset);
if (!marker->IsSmi()) {
// If we're using a "safe" stack iterator, we treat optimized
// frames as normal JavaScript frames to avoid having to look
// into the heap to determine the state. This is safe as long
// as nobody tries to GC...
if (!iterator->can_access_heap_objects_) return JAVA_SCRIPT;
Code::Kind kind = GetContainingCode(iterator->isolate(),
*(state->pc_address))->kind();
ASSERT(kind == Code::FUNCTION || kind == Code::OPTIMIZED_FUNCTION);
return (kind == Code::OPTIMIZED_FUNCTION) ? OPTIMIZED : JAVA_SCRIPT;
}
return static_cast(Smi::cast(marker)->value());
}
#ifdef DEBUG
bool StackFrame::can_access_heap_objects() const {
return iterator_->can_access_heap_objects_;
}
#endif
StackFrame::Type StackFrame::GetCallerState(State* state) const {
ComputeCallerState(state);
return ComputeType(iterator_, state);
}
Address StackFrame::UnpaddedFP() const {
#if V8_TARGET_ARCH_IA32
if (!is_optimized()) return fp();
int32_t alignment_state = Memory::int32_at(
fp() + JavaScriptFrameConstants::kDynamicAlignmentStateOffset);
return (alignment_state == kAlignmentPaddingPushed) ?
(fp() + kPointerSize) : fp();
#else
return fp();
#endif
}
Code* EntryFrame::unchecked_code() const {
return HEAP->js_entry_code();
}
void EntryFrame::ComputeCallerState(State* state) const {
GetCallerState(state);
}
void EntryFrame::SetCallerFp(Address caller_fp) {
const int offset = EntryFrameConstants::kCallerFPOffset;
Memory::Address_at(this->fp() + offset) = caller_fp;
}
StackFrame::Type EntryFrame::GetCallerState(State* state) const {
const int offset = EntryFrameConstants::kCallerFPOffset;
Address fp = Memory::Address_at(this->fp() + offset);
return ExitFrame::GetStateForFramePointer(fp, state);
}
Code* EntryConstructFrame::unchecked_code() const {
return HEAP->js_construct_entry_code();
}
Object*& ExitFrame::code_slot() const {
const int offset = ExitFrameConstants::kCodeOffset;
return Memory::Object_at(fp() + offset);
}
Code* ExitFrame::unchecked_code() const {
return reinterpret_cast(code_slot());
}
void ExitFrame::ComputeCallerState(State* state) const {
// Set up the caller state.
state->sp = caller_sp();
state->fp = Memory::Address_at(fp() + ExitFrameConstants::kCallerFPOffset);
state->pc_address = ResolveReturnAddressLocation(
reinterpret_cast(fp() + ExitFrameConstants::kCallerPCOffset));
}
void ExitFrame::SetCallerFp(Address caller_fp) {
Memory::Address_at(fp() + ExitFrameConstants::kCallerFPOffset) = caller_fp;
}
void ExitFrame::Iterate(ObjectVisitor* v) const {
// The arguments are traversed as part of the expression stack of
// the calling frame.
IteratePc(v, pc_address(), LookupCode());
v->VisitPointer(&code_slot());
}
Address ExitFrame::GetCallerStackPointer() const {
return fp() + ExitFrameConstants::kCallerSPDisplacement;
}
StackFrame::Type ExitFrame::GetStateForFramePointer(Address fp, State* state) {
if (fp == 0) return NONE;
Address sp = ComputeStackPointer(fp);
FillState(fp, sp, state);
ASSERT(*state->pc_address != NULL);
return EXIT;
}
Address ExitFrame::ComputeStackPointer(Address fp) {
return Memory::Address_at(fp + ExitFrameConstants::kSPOffset);
}
void ExitFrame::FillState(Address fp, Address sp, State* state) {
state->sp = sp;
state->fp = fp;
state->pc_address = ResolveReturnAddressLocation(
reinterpret_cast(sp - 1 * kPCOnStackSize));
}
Address StandardFrame::GetExpressionAddress(int n) const {
const int offset = StandardFrameConstants::kExpressionsOffset;
return fp() + offset - n * kPointerSize;
}
Object* StandardFrame::GetExpression(Address fp, int index) {
return Memory::Object_at(GetExpressionAddress(fp, index));
}
Address StandardFrame::GetExpressionAddress(Address fp, int n) {
const int offset = StandardFrameConstants::kExpressionsOffset;
return fp + offset - n * kPointerSize;
}
int StandardFrame::ComputeExpressionsCount() const {
const int offset =
StandardFrameConstants::kExpressionsOffset + kPointerSize;
Address base = fp() + offset;
Address limit = sp();
ASSERT(base >= limit); // stack grows downwards
// Include register-allocated locals in number of expressions.
return static_cast((base - limit) / kPointerSize);
}
void StandardFrame::ComputeCallerState(State* state) const {
state->sp = caller_sp();
state->fp = caller_fp();
state->pc_address = ResolveReturnAddressLocation(
reinterpret_cast(ComputePCAddress(fp())));
}
void StandardFrame::SetCallerFp(Address caller_fp) {
Memory::Address_at(fp() + StandardFrameConstants::kCallerFPOffset) =
caller_fp;
}
bool StandardFrame::IsExpressionInsideHandler(int n) const {
Address address = GetExpressionAddress(n);
for (StackHandlerIterator it(this, top_handler()); !it.done(); it.Advance()) {
if (it.handler()->includes(address)) return true;
}
return false;
}
void StandardFrame::IterateCompiledFrame(ObjectVisitor* v) const {
// Make sure that we're not doing "safe" stack frame iteration. We cannot
// possibly find pointers in optimized frames in that state.
ASSERT(can_access_heap_objects());
// Compute the safepoint information.
unsigned stack_slots = 0;
SafepointEntry safepoint_entry;
Code* code = StackFrame::GetSafepointData(
isolate(), pc(), &safepoint_entry, &stack_slots);
unsigned slot_space = stack_slots * kPointerSize;
// Visit the outgoing parameters.
Object** parameters_base = &Memory::Object_at(sp());
Object** parameters_limit = &Memory::Object_at(
fp() + JavaScriptFrameConstants::kFunctionOffset - slot_space);
// Visit the parameters that may be on top of the saved registers.
if (safepoint_entry.argument_count() > 0) {
v->VisitPointers(parameters_base,
parameters_base + safepoint_entry.argument_count());
parameters_base += safepoint_entry.argument_count();
}
// Skip saved double registers.
if (safepoint_entry.has_doubles()) {
// Number of doubles not known at snapshot time.
ASSERT(!Serializer::enabled());
parameters_base += DoubleRegister::NumAllocatableRegisters() *
kDoubleSize / kPointerSize;
}
// Visit the registers that contain pointers if any.
if (safepoint_entry.HasRegisters()) {
for (int i = kNumSafepointRegisters - 1; i >=0; i--) {
if (safepoint_entry.HasRegisterAt(i)) {
int reg_stack_index = MacroAssembler::SafepointRegisterStackIndex(i);
v->VisitPointer(parameters_base + reg_stack_index);
}
}
// Skip the words containing the register values.
parameters_base += kNumSafepointRegisters;
}
// We're done dealing with the register bits.
uint8_t* safepoint_bits = safepoint_entry.bits();
safepoint_bits += kNumSafepointRegisters >> kBitsPerByteLog2;
// Visit the rest of the parameters.
v->VisitPointers(parameters_base, parameters_limit);
// Visit pointer spill slots and locals.
for (unsigned index = 0; index < stack_slots; index++) {
int byte_index = index >> kBitsPerByteLog2;
int bit_index = index & (kBitsPerByte - 1);
if ((safepoint_bits[byte_index] & (1U << bit_index)) != 0) {
v->VisitPointer(parameters_limit + index);
}
}
// Visit the return address in the callee and incoming arguments.
IteratePc(v, pc_address(), code);
// Visit the context in stub frame and JavaScript frame.
// Visit the function in JavaScript frame.
Object** fixed_base = &Memory::Object_at(
fp() + StandardFrameConstants::kMarkerOffset);
Object** fixed_limit = &Memory::Object_at(fp());
v->VisitPointers(fixed_base, fixed_limit);
}
void StubFrame::Iterate(ObjectVisitor* v) const {
IterateCompiledFrame(v);
}
Code* StubFrame::unchecked_code() const {
return static_cast(isolate()->FindCodeObject(pc()));
}
Address StubFrame::GetCallerStackPointer() const {
return fp() + ExitFrameConstants::kCallerSPDisplacement;
}
int StubFrame::GetNumberOfIncomingArguments() const {
return 0;
}
void OptimizedFrame::Iterate(ObjectVisitor* v) const {
#ifdef DEBUG
// Make sure that optimized frames do not contain any stack handlers.
StackHandlerIterator it(this, top_handler());
ASSERT(it.done());
#endif
IterateCompiledFrame(v);
}
void JavaScriptFrame::SetParameterValue(int index, Object* value) const {
Memory::Object_at(GetParameterSlot(index)) = value;
}
bool JavaScriptFrame::IsConstructor() const {
Address fp = caller_fp();
if (has_adapted_arguments()) {
// Skip the arguments adaptor frame and look at the real caller.
fp = Memory::Address_at(fp + StandardFrameConstants::kCallerFPOffset);
}
return IsConstructFrame(fp);
}
int JavaScriptFrame::GetArgumentsLength() const {
// If there is an arguments adaptor frame get the arguments length from it.
if (has_adapted_arguments()) {
return Smi::cast(GetExpression(caller_fp(), 0))->value();
} else {
return GetNumberOfIncomingArguments();
}
}
Code* JavaScriptFrame::unchecked_code() const {
return function()->code();
}
int JavaScriptFrame::GetNumberOfIncomingArguments() const {
ASSERT(can_access_heap_objects() &&
isolate()->heap()->gc_state() == Heap::NOT_IN_GC);
return function()->shared()->formal_parameter_count();
}
Address JavaScriptFrame::GetCallerStackPointer() const {
return fp() + StandardFrameConstants::kCallerSPOffset;
}
void JavaScriptFrame::GetFunctions(List* functions) {
ASSERT(functions->length() == 0);
functions->Add(function());
}
void JavaScriptFrame::Summarize(List* functions) {
ASSERT(functions->length() == 0);
Code* code_pointer = LookupCode();
int offset = static_cast(pc() - code_pointer->address());
FrameSummary summary(receiver(),
function(),
code_pointer,
offset,
IsConstructor());
functions->Add(summary);
}
void JavaScriptFrame::PrintTop(Isolate* isolate,
FILE* file,
bool print_args,
bool print_line_number) {
// constructor calls
HandleScope scope(isolate);
DisallowHeapAllocation no_allocation;
JavaScriptFrameIterator it(isolate);
while (!it.done()) {
if (it.frame()->is_java_script()) {
JavaScriptFrame* frame = it.frame();
if (frame->IsConstructor()) PrintF(file, "new ");
// function name
JSFunction* fun = frame->function();
fun->PrintName();
Code* js_code = frame->unchecked_code();
Address pc = frame->pc();
int code_offset =
static_cast(pc - js_code->instruction_start());
PrintF("+%d", code_offset);
SharedFunctionInfo* shared = fun->shared();
if (print_line_number) {
Code* code = Code::cast(
v8::internal::Isolate::Current()->FindCodeObject(pc));
int source_pos = code->SourcePosition(pc);
Object* maybe_script = shared->script();
if (maybe_script->IsScript()) {
Handle