// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "include/libplatform/libplatform.h" #include "include/v8-context.h" #include "include/v8-initialization.h" #include "include/v8-isolate.h" #include "include/v8-local-handle.h" #include "include/v8-primitive.h" #include "include/v8-script.h" int main(int argc, char* argv[]) { // Initialize V8. v8::V8::InitializeICUDefaultLocation(argv[0]); v8::V8::InitializeExternalStartupData(argv[0]); std::unique_ptr platform = v8::platform::NewDefaultPlatform(); v8::V8::InitializePlatform(platform.get()); #ifdef V8_SANDBOX if (!v8::V8::InitializeSandbox()) { fprintf(stderr, "Error initializing the V8 sandbox\n"); return 1; } #endif v8::V8::Initialize(); // Create a new Isolate and make it the current one. v8::Isolate::CreateParams create_params; create_params.array_buffer_allocator = v8::ArrayBuffer::Allocator::NewDefaultAllocator(); v8::Isolate* isolate = v8::Isolate::New(create_params); { v8::Isolate::Scope isolate_scope(isolate); // Create a stack-allocated handle scope. v8::HandleScope handle_scope(isolate); // Create a new context. v8::Local context = v8::Context::New(isolate); // Enter the context for compiling and running the hello world script. v8::Context::Scope context_scope(context); { // Create a string containing the JavaScript source code. v8::Local source = v8::String::NewFromUtf8Literal(isolate, "'Hello' + ', World!'"); // Compile the source code. v8::Local script = v8::Script::Compile(context, source).ToLocalChecked(); // Run the script to get the result. v8::Local result = script->Run(context).ToLocalChecked(); // Convert the result to an UTF8 string and print it. v8::String::Utf8Value utf8(isolate, result); printf("%s\n", *utf8); } { // Use the JavaScript API to generate a WebAssembly module. // // |bytes| contains the binary format for the following module: // // (func (export "add") (param i32 i32) (result i32) // get_local 0 // get_local 1 // i32.add) // const char csource[] = R"( let bytes = new Uint8Array([ 0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x07, 0x01, 0x60, 0x02, 0x7f, 0x7f, 0x01, 0x7f, 0x03, 0x02, 0x01, 0x00, 0x07, 0x07, 0x01, 0x03, 0x61, 0x64, 0x64, 0x00, 0x00, 0x0a, 0x09, 0x01, 0x07, 0x00, 0x20, 0x00, 0x20, 0x01, 0x6a, 0x0b ]); let module = new WebAssembly.Module(bytes); let instance = new WebAssembly.Instance(module); instance.exports.add(3, 4); )"; // Create a string containing the JavaScript source code. v8::Local source = v8::String::NewFromUtf8Literal(isolate, csource); // Compile the source code. v8::Local script = v8::Script::Compile(context, source).ToLocalChecked(); // Run the script to get the result. v8::Local result = script->Run(context).ToLocalChecked(); // Convert the result to a uint32 and print it. uint32_t number = result->Uint32Value(context).ToChecked(); printf("3 + 4 = %u\n", number); } } // Dispose the isolate and tear down V8. isolate->Dispose(); v8::V8::Dispose(); v8::V8::DisposePlatform(); delete create_params.array_buffer_allocator; return 0; }