// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "disassembler.h" #include "factory.h" #include "arm/simulator-arm.h" #include "arm/assembler-arm-inl.h" #include "cctest.h" using namespace v8::internal; // Define these function prototypes to match JSEntryFunction in execution.cc. typedef Object* (*F1)(int x, int p1, int p2, int p3, int p4); typedef Object* (*F2)(int x, int y, int p2, int p3, int p4); typedef Object* (*F3)(void* p, int p1, int p2, int p3, int p4); static v8::Persistent env; // The test framework does not accept flags on the command line, so we set them static void InitializeVM() { // disable compilation of natives by specifying an empty natives file FLAG_natives_file = ""; // enable generation of comments FLAG_debug_code = true; if (env.IsEmpty()) { env = v8::Context::New(); } } #define __ assm. TEST(0) { InitializeVM(); v8::HandleScope scope; Assembler assm(NULL, 0); __ add(r0, r0, Operand(r1)); __ mov(pc, Operand(lr)); CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle(Heap::undefined_value())); CHECK(code->IsCode()); #ifdef DEBUG Code::cast(code)->Print(); #endif F2 f = FUNCTION_CAST(Code::cast(code)->entry()); int res = reinterpret_cast(CALL_GENERATED_CODE(f, 3, 4, 0, 0, 0)); ::printf("f() = %d\n", res); CHECK_EQ(7, res); } TEST(1) { InitializeVM(); v8::HandleScope scope; Assembler assm(NULL, 0); Label L, C; __ mov(r1, Operand(r0)); __ mov(r0, Operand(0)); __ b(&C); __ bind(&L); __ add(r0, r0, Operand(r1)); __ sub(r1, r1, Operand(1)); __ bind(&C); __ teq(r1, Operand(0)); __ b(ne, &L); __ mov(pc, Operand(lr)); CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle(Heap::undefined_value())); CHECK(code->IsCode()); #ifdef DEBUG Code::cast(code)->Print(); #endif F1 f = FUNCTION_CAST(Code::cast(code)->entry()); int res = reinterpret_cast(CALL_GENERATED_CODE(f, 100, 0, 0, 0, 0)); ::printf("f() = %d\n", res); CHECK_EQ(5050, res); } TEST(2) { InitializeVM(); v8::HandleScope scope; Assembler assm(NULL, 0); Label L, C; __ mov(r1, Operand(r0)); __ mov(r0, Operand(1)); __ b(&C); __ bind(&L); __ mul(r0, r1, r0); __ sub(r1, r1, Operand(1)); __ bind(&C); __ teq(r1, Operand(0)); __ b(ne, &L); __ mov(pc, Operand(lr)); // some relocated stuff here, not executed __ RecordComment("dead code, just testing relocations"); __ mov(r0, Operand(Factory::true_value())); __ RecordComment("dead code, just testing immediate operands"); __ mov(r0, Operand(-1)); __ mov(r0, Operand(0xFF000000)); __ mov(r0, Operand(0xF0F0F0F0)); __ mov(r0, Operand(0xFFF0FFFF)); CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle(Heap::undefined_value())); CHECK(code->IsCode()); #ifdef DEBUG Code::cast(code)->Print(); #endif F1 f = FUNCTION_CAST(Code::cast(code)->entry()); int res = reinterpret_cast(CALL_GENERATED_CODE(f, 10, 0, 0, 0, 0)); ::printf("f() = %d\n", res); CHECK_EQ(3628800, res); } TEST(3) { InitializeVM(); v8::HandleScope scope; typedef struct { int i; char c; int16_t s; } T; T t; Assembler assm(NULL, 0); Label L, C; __ mov(ip, Operand(sp)); __ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit()); __ sub(fp, ip, Operand(4)); __ mov(r4, Operand(r0)); __ ldr(r0, MemOperand(r4, OFFSET_OF(T, i))); __ mov(r2, Operand(r0, ASR, 1)); __ str(r2, MemOperand(r4, OFFSET_OF(T, i))); __ ldrsb(r2, MemOperand(r4, OFFSET_OF(T, c))); __ add(r0, r2, Operand(r0)); __ mov(r2, Operand(r2, LSL, 2)); __ strb(r2, MemOperand(r4, OFFSET_OF(T, c))); __ ldrsh(r2, MemOperand(r4, OFFSET_OF(T, s))); __ add(r0, r2, Operand(r0)); __ mov(r2, Operand(r2, ASR, 3)); __ strh(r2, MemOperand(r4, OFFSET_OF(T, s))); __ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit()); CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle(Heap::undefined_value())); CHECK(code->IsCode()); #ifdef DEBUG Code::cast(code)->Print(); #endif F3 f = FUNCTION_CAST(Code::cast(code)->entry()); t.i = 100000; t.c = 10; t.s = 1000; int res = reinterpret_cast(CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0)); ::printf("f() = %d\n", res); CHECK_EQ(101010, res); CHECK_EQ(100000/2, t.i); CHECK_EQ(10*4, t.c); CHECK_EQ(1000/8, t.s); } TEST(4) { // Test the VFP floating point instructions. InitializeVM(); v8::HandleScope scope; typedef struct { double a; double b; double c; } T; T t; // Create a function that accepts &t, and loads, manipulates, and stores // the doubles t.a, t.b, and t.c. Assembler assm(NULL, 0); Label L, C; ASSERT(CpuFeatures::IsSupported(VFP3)); if (CpuFeatures::IsSupported(VFP3)) { CpuFeatures::Scope scope(VFP3); __ mov(ip, Operand(sp)); __ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit()); __ sub(fp, ip, Operand(4)); __ mov(r4, Operand(r0)); __ vldr(d6, r4, OFFSET_OF(T, a)); __ vldr(d7, r4, OFFSET_OF(T, b)); __ vadd(d5, d6, d7); __ vstr(d5, r4, OFFSET_OF(T, c)); __ vmov(r2, r3, d5); __ vmov(d4, r2, r3); __ vstr(d4, r4, OFFSET_OF(T, b)); __ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit()); } CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle(Heap::undefined_value())); CHECK(code->IsCode()); #ifdef DEBUG Code::cast(code)->Print(); #endif F3 f = FUNCTION_CAST(Code::cast(code)->entry()); t.a = 1.5; t.b = 2.75; t.c = 17.17; Object* dummy = CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0); USE(dummy); CHECK_EQ(4.25, t.c); CHECK_EQ(4.25, t.b); CHECK_EQ(1.5, t.a); } #undef __