v8/test/cctest/compiler/graph-builder-tester.h
mstarzinger cc1e84b96c [turbofan] Remove eager frame state from all nodes.
This completely removes the ability from nodes to point directly to the
frame state representing their eager bailout point. All nodes now either
have zero or one frame state inputs. These frame states can by now be
found via checkpoints in the graph.

R=bmeurer@chromium.org
BUG=v8:5021

Review-Url: https://codereview.chromium.org/2020323004
Cr-Commit-Position: refs/heads/master@{#38282}
2016-08-03 10:39:09 +00:00

314 lines
10 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
#define V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
#include "src/compiler/common-operator.h"
#include "src/compiler/instruction-selector.h"
#include "src/compiler/linkage.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/operator-properties.h"
#include "src/compiler/pipeline.h"
#include "src/compiler/simplified-operator.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/call-tester.h"
namespace v8 {
namespace internal {
namespace compiler {
class GraphAndBuilders {
public:
explicit GraphAndBuilders(Zone* zone)
: main_graph_(new (zone) Graph(zone)),
main_common_(zone),
main_machine_(zone, MachineType::PointerRepresentation(),
InstructionSelector::SupportedMachineOperatorFlags(),
InstructionSelector::AlignmentRequirements()),
main_simplified_(zone) {}
Graph* graph() const { return main_graph_; }
Zone* zone() const { return graph()->zone(); }
CommonOperatorBuilder* common() { return &main_common_; }
MachineOperatorBuilder* machine() { return &main_machine_; }
SimplifiedOperatorBuilder* simplified() { return &main_simplified_; }
protected:
// Prefixed with main_ to avoid naming conflicts.
Graph* main_graph_;
CommonOperatorBuilder main_common_;
MachineOperatorBuilder main_machine_;
SimplifiedOperatorBuilder main_simplified_;
};
template <typename ReturnType>
class GraphBuilderTester : public HandleAndZoneScope,
public GraphAndBuilders,
public CallHelper<ReturnType> {
public:
explicit GraphBuilderTester(MachineType p0 = MachineType::None(),
MachineType p1 = MachineType::None(),
MachineType p2 = MachineType::None(),
MachineType p3 = MachineType::None(),
MachineType p4 = MachineType::None())
: GraphAndBuilders(main_zone()),
CallHelper<ReturnType>(
main_isolate(),
CSignature::New(main_zone(), MachineTypeForC<ReturnType>(), p0, p1,
p2, p3, p4)),
effect_(NULL),
return_(NULL),
parameters_(main_zone()->template NewArray<Node*>(parameter_count())) {
Begin(static_cast<int>(parameter_count()));
InitParameters();
}
virtual ~GraphBuilderTester() {}
void GenerateCode() { Generate(); }
Node* Parameter(size_t index) {
CHECK_LT(index, parameter_count());
return parameters_[index];
}
Isolate* isolate() { return main_isolate(); }
Factory* factory() { return isolate()->factory(); }
// Initialize graph and builder.
void Begin(int num_parameters) {
CHECK_NULL(graph()->start());
Node* start = graph()->NewNode(common()->Start(num_parameters + 3));
graph()->SetStart(start);
effect_ = start;
}
void Return(Node* value) {
return_ =
graph()->NewNode(common()->Return(), value, effect_, graph()->start());
effect_ = NULL;
}
// Close the graph.
void End() {
Node* end = graph()->NewNode(common()->End(1), return_);
graph()->SetEnd(end);
}
Node* PointerConstant(void* value) {
intptr_t intptr_value = reinterpret_cast<intptr_t>(value);
return kPointerSize == 8 ? NewNode(common()->Int64Constant(intptr_value))
: Int32Constant(static_cast<int>(intptr_value));
}
Node* Int32Constant(int32_t value) {
return NewNode(common()->Int32Constant(value));
}
Node* HeapConstant(Handle<HeapObject> object) {
return NewNode(common()->HeapConstant(object));
}
Node* BooleanNot(Node* a) { return NewNode(simplified()->BooleanNot(), a); }
Node* NumberEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberEqual(), a, b);
}
Node* NumberLessThan(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThan(), a, b);
}
Node* NumberLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThanOrEqual(), a, b);
}
Node* NumberAdd(Node* a, Node* b) {
return NewNode(simplified()->NumberAdd(), a, b);
}
Node* NumberSubtract(Node* a, Node* b) {
return NewNode(simplified()->NumberSubtract(), a, b);
}
Node* NumberMultiply(Node* a, Node* b) {
return NewNode(simplified()->NumberMultiply(), a, b);
}
Node* NumberDivide(Node* a, Node* b) {
return NewNode(simplified()->NumberDivide(), a, b);
}
Node* NumberModulus(Node* a, Node* b) {
return NewNode(simplified()->NumberModulus(), a, b);
}
Node* NumberToInt32(Node* a) {
return NewNode(simplified()->NumberToInt32(), a);
}
Node* NumberToUint32(Node* a) {
return NewNode(simplified()->NumberToUint32(), a);
}
Node* StringEqual(Node* a, Node* b) {
return NewNode(simplified()->StringEqual(), a, b);
}
Node* StringLessThan(Node* a, Node* b) {
return NewNode(simplified()->StringLessThan(), a, b);
}
Node* StringLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->StringLessThanOrEqual(), a, b);
}
Node* ChangeTaggedToInt32(Node* a) {
return NewNode(simplified()->ChangeTaggedToInt32(), a);
}
Node* ChangeTaggedToUint32(Node* a) {
return NewNode(simplified()->ChangeTaggedToUint32(), a);
}
Node* ChangeTaggedToFloat64(Node* a) {
return NewNode(simplified()->ChangeTaggedToFloat64(), a);
}
Node* ChangeInt32ToTagged(Node* a) {
return NewNode(simplified()->ChangeInt32ToTagged(), a);
}
Node* ChangeUint32ToTagged(Node* a) {
return NewNode(simplified()->ChangeUint32ToTagged(), a);
}
Node* ChangeFloat64ToTagged(Node* a) {
return NewNode(simplified()->ChangeFloat64ToTagged(), a);
}
Node* ChangeTaggedToBit(Node* a) {
return NewNode(simplified()->ChangeTaggedToBit(), a);
}
Node* ChangeBitToTagged(Node* a) {
return NewNode(simplified()->ChangeBitToTagged(), a);
}
Node* LoadField(const FieldAccess& access, Node* object) {
return NewNode(simplified()->LoadField(access), object);
}
Node* StoreField(const FieldAccess& access, Node* object, Node* value) {
return NewNode(simplified()->StoreField(access), object, value);
}
Node* LoadElement(const ElementAccess& access, Node* object, Node* index) {
return NewNode(simplified()->LoadElement(access), object, index);
}
Node* StoreElement(const ElementAccess& access, Node* object, Node* index,
Node* value) {
return NewNode(simplified()->StoreElement(access), object, index, value);
}
Node* NewNode(const Operator* op) {
return MakeNode(op, 0, static_cast<Node**>(NULL));
}
Node* NewNode(const Operator* op, Node* n1) { return MakeNode(op, 1, &n1); }
Node* NewNode(const Operator* op, Node* n1, Node* n2) {
Node* buffer[] = {n1, n2};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
Node* buffer[] = {n1, n2, n3};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
Node* buffer[] = {n1, n2, n3, n4};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5) {
Node* buffer[] = {n1, n2, n3, n4, n5};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5, Node* n6) {
Node* nodes[] = {n1, n2, n3, n4, n5, n6};
return MakeNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, int value_input_count,
Node** value_inputs) {
return MakeNode(op, value_input_count, value_inputs);
}
Handle<Code> GetCode() {
Generate();
return code_.ToHandleChecked();
}
protected:
Node* MakeNode(const Operator* op, int value_input_count,
Node** value_inputs) {
CHECK_EQ(op->ValueInputCount(), value_input_count);
CHECK(!OperatorProperties::HasContextInput(op));
CHECK(!OperatorProperties::HasFrameStateInput(op));
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
CHECK_LT(op->ControlInputCount(), 2);
CHECK_LT(op->EffectInputCount(), 2);
Node* result = NULL;
if (!has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs);
} else {
int input_count_with_deps = value_input_count;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = zone()->template NewArray<Node*>(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_effect) {
*current_input++ = effect_;
}
if (has_control) {
*current_input++ = graph()->start();
}
result = graph()->NewNode(op, input_count_with_deps, buffer);
if (has_effect) {
effect_ = result;
}
// This graph builder does not support control flow.
CHECK_EQ(0, op->ControlOutputCount());
}
return result;
}
virtual byte* Generate() {
if (code_.is_null()) {
Zone* zone = graph()->zone();
CallDescriptor* desc =
Linkage::GetSimplifiedCDescriptor(zone, this->csig_);
CompilationInfo info(ArrayVector("testing"), main_isolate(), main_zone());
code_ = Pipeline::GenerateCodeForTesting(&info, desc, graph());
#ifdef ENABLE_DISASSEMBLER
if (!code_.is_null() && FLAG_print_opt_code) {
OFStream os(stdout);
code_.ToHandleChecked()->Disassemble("test code", os);
}
#endif
}
return code_.ToHandleChecked()->entry();
}
void InitParameters() {
int param_count = static_cast<int>(parameter_count());
for (int i = 0; i < param_count; ++i) {
parameters_[i] = this->NewNode(common()->Parameter(i), graph()->start());
}
}
size_t parameter_count() const { return this->csig_->parameter_count(); }
private:
Node* effect_;
Node* return_;
Node** parameters_;
MaybeHandle<Code> code_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_