06c867404b
The number of inobject properties used to be derived from the number of this property assignments in the constructor (and increased by 2 to allow for properties added later). This very often leads to wasted inobject slots. This patch reclaims some of the unused inobject space by the following method: - for each constructor function the first several objects are allocated using the initial ("generous) instance size estimation (this is called 'tracking phase'). - during the tracking phase map transitions are tracked and actual property counts are collected. - at the end of the tracking phase instance sizes in the maps are decreased if necessary (starting with the function's initial map and traversing the transition tree). - all further allocation use more realistic instance size estimation. Shrinking generously allocated objects without costly heap traversal is made possible by initializing their inobject properties with one_pointer_filler_map (instead of undefined). The initial slack for the generous allocation is increased from 2 to 6 which really helps some tests. Review URL: http://codereview.chromium.org/3329019 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5510 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
273 lines
13 KiB
C++
273 lines
13 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_BUILTINS_H_
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#define V8_BUILTINS_H_
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namespace v8 {
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namespace internal {
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// Specifies extra arguments required by a C++ builtin.
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enum BuiltinExtraArguments {
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NO_EXTRA_ARGUMENTS = 0,
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NEEDS_CALLED_FUNCTION = 1
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};
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// Define list of builtins implemented in C++.
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#define BUILTIN_LIST_C(V) \
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V(Illegal, NO_EXTRA_ARGUMENTS) \
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\
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V(EmptyFunction, NO_EXTRA_ARGUMENTS) \
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\
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V(ArrayCodeGeneric, NO_EXTRA_ARGUMENTS) \
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\
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V(ArrayPush, NO_EXTRA_ARGUMENTS) \
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V(ArrayPop, NO_EXTRA_ARGUMENTS) \
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V(ArrayShift, NO_EXTRA_ARGUMENTS) \
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V(ArrayUnshift, NO_EXTRA_ARGUMENTS) \
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V(ArraySlice, NO_EXTRA_ARGUMENTS) \
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V(ArraySplice, NO_EXTRA_ARGUMENTS) \
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V(ArrayConcat, NO_EXTRA_ARGUMENTS) \
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\
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V(HandleApiCall, NEEDS_CALLED_FUNCTION) \
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V(FastHandleApiCall, NO_EXTRA_ARGUMENTS) \
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V(HandleApiCallConstruct, NEEDS_CALLED_FUNCTION) \
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V(HandleApiCallAsFunction, NO_EXTRA_ARGUMENTS) \
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V(HandleApiCallAsConstructor, NO_EXTRA_ARGUMENTS)
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// Define list of builtins implemented in assembly.
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#define BUILTIN_LIST_A(V) \
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V(ArgumentsAdaptorTrampoline, BUILTIN, UNINITIALIZED) \
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V(JSConstructCall, BUILTIN, UNINITIALIZED) \
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V(JSConstructStubCountdown, BUILTIN, UNINITIALIZED) \
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V(JSConstructStubGeneric, BUILTIN, UNINITIALIZED) \
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V(JSConstructStubApi, BUILTIN, UNINITIALIZED) \
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V(JSEntryTrampoline, BUILTIN, UNINITIALIZED) \
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V(JSConstructEntryTrampoline, BUILTIN, UNINITIALIZED) \
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V(LazyCompile, BUILTIN, UNINITIALIZED) \
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\
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V(LoadIC_Miss, BUILTIN, UNINITIALIZED) \
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V(KeyedLoadIC_Miss, BUILTIN, UNINITIALIZED) \
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V(StoreIC_Miss, BUILTIN, UNINITIALIZED) \
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V(KeyedStoreIC_Miss, BUILTIN, UNINITIALIZED) \
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\
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V(LoadIC_Initialize, LOAD_IC, UNINITIALIZED) \
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V(LoadIC_PreMonomorphic, LOAD_IC, PREMONOMORPHIC) \
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V(LoadIC_Normal, LOAD_IC, MONOMORPHIC) \
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V(LoadIC_ArrayLength, LOAD_IC, MONOMORPHIC) \
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V(LoadIC_StringLength, LOAD_IC, MONOMORPHIC) \
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V(LoadIC_FunctionPrototype, LOAD_IC, MONOMORPHIC) \
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V(LoadIC_Megamorphic, LOAD_IC, MEGAMORPHIC) \
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\
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V(KeyedLoadIC_Initialize, KEYED_LOAD_IC, UNINITIALIZED) \
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V(KeyedLoadIC_PreMonomorphic, KEYED_LOAD_IC, PREMONOMORPHIC) \
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V(KeyedLoadIC_Generic, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_String, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalByteArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalUnsignedByteArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalShortArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalUnsignedShortArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalIntArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalUnsignedIntArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_ExternalFloatArray, KEYED_LOAD_IC, MEGAMORPHIC) \
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V(KeyedLoadIC_IndexedInterceptor, KEYED_LOAD_IC, MEGAMORPHIC) \
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\
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V(StoreIC_Initialize, STORE_IC, UNINITIALIZED) \
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V(StoreIC_ArrayLength, STORE_IC, MONOMORPHIC) \
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V(StoreIC_Normal, STORE_IC, MONOMORPHIC) \
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V(StoreIC_Megamorphic, STORE_IC, MEGAMORPHIC) \
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\
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V(KeyedStoreIC_Initialize, KEYED_STORE_IC, UNINITIALIZED) \
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V(KeyedStoreIC_Generic, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalByteArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalUnsignedByteArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalShortArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalUnsignedShortArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalIntArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalUnsignedIntArray, KEYED_STORE_IC, MEGAMORPHIC) \
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V(KeyedStoreIC_ExternalFloatArray, KEYED_STORE_IC, MEGAMORPHIC) \
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\
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/* Uses KeyedLoadIC_Initialize; must be after in list. */ \
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V(FunctionCall, BUILTIN, UNINITIALIZED) \
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V(FunctionApply, BUILTIN, UNINITIALIZED) \
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\
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V(ArrayCode, BUILTIN, UNINITIALIZED) \
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V(ArrayConstructCode, BUILTIN, UNINITIALIZED) \
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\
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V(StringConstructCode, BUILTIN, UNINITIALIZED)
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// Define list of builtins used by the debugger implemented in assembly.
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#define BUILTIN_LIST_DEBUG_A(V) \
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V(Return_DebugBreak, BUILTIN, DEBUG_BREAK) \
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V(ConstructCall_DebugBreak, BUILTIN, DEBUG_BREAK) \
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V(StubNoRegisters_DebugBreak, BUILTIN, DEBUG_BREAK) \
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V(LoadIC_DebugBreak, LOAD_IC, DEBUG_BREAK) \
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V(KeyedLoadIC_DebugBreak, KEYED_LOAD_IC, DEBUG_BREAK) \
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V(StoreIC_DebugBreak, STORE_IC, DEBUG_BREAK) \
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V(KeyedStoreIC_DebugBreak, KEYED_STORE_IC, DEBUG_BREAK) \
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V(Slot_DebugBreak, BUILTIN, DEBUG_BREAK) \
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V(PlainReturn_LiveEdit, BUILTIN, DEBUG_BREAK) \
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V(FrameDropper_LiveEdit, BUILTIN, DEBUG_BREAK)
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#else
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#define BUILTIN_LIST_DEBUG_A(V)
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#endif
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// Define list of builtins implemented in JavaScript.
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#define BUILTINS_LIST_JS(V) \
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V(EQUALS, 1) \
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V(STRICT_EQUALS, 1) \
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V(COMPARE, 2) \
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V(ADD, 1) \
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V(SUB, 1) \
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V(MUL, 1) \
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V(DIV, 1) \
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V(MOD, 1) \
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V(BIT_OR, 1) \
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V(BIT_AND, 1) \
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V(BIT_XOR, 1) \
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V(UNARY_MINUS, 0) \
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V(BIT_NOT, 0) \
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V(SHL, 1) \
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V(SAR, 1) \
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V(SHR, 1) \
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V(DELETE, 1) \
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V(IN, 1) \
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V(INSTANCE_OF, 1) \
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V(GET_KEYS, 0) \
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V(FILTER_KEY, 1) \
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V(CALL_NON_FUNCTION, 0) \
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V(CALL_NON_FUNCTION_AS_CONSTRUCTOR, 0) \
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V(TO_OBJECT, 0) \
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V(TO_NUMBER, 0) \
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V(TO_STRING, 0) \
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V(STRING_ADD_LEFT, 1) \
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V(STRING_ADD_RIGHT, 1) \
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V(APPLY_PREPARE, 1) \
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V(APPLY_OVERFLOW, 1)
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class ObjectVisitor;
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class Builtins : public AllStatic {
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public:
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// Generate all builtin code objects. Should be called once during
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// VM initialization.
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static void Setup(bool create_heap_objects);
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static void TearDown();
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// Garbage collection support.
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static void IterateBuiltins(ObjectVisitor* v);
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// Disassembler support.
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static const char* Lookup(byte* pc);
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enum Name {
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#define DEF_ENUM_C(name, ignore) name,
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#define DEF_ENUM_A(name, kind, state) name,
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BUILTIN_LIST_C(DEF_ENUM_C)
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BUILTIN_LIST_A(DEF_ENUM_A)
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BUILTIN_LIST_DEBUG_A(DEF_ENUM_A)
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#undef DEF_ENUM_C
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#undef DEF_ENUM_A
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builtin_count
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};
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enum CFunctionId {
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#define DEF_ENUM_C(name, ignore) c_##name,
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BUILTIN_LIST_C(DEF_ENUM_C)
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#undef DEF_ENUM_C
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cfunction_count
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};
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enum JavaScript {
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#define DEF_ENUM(name, ignore) name,
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BUILTINS_LIST_JS(DEF_ENUM)
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#undef DEF_ENUM
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id_count
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};
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static Code* builtin(Name name) {
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// Code::cast cannot be used here since we access builtins
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// during the marking phase of mark sweep. See IC::Clear.
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return reinterpret_cast<Code*>(builtins_[name]);
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}
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static Address builtin_address(Name name) {
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return reinterpret_cast<Address>(&builtins_[name]);
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}
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static Address c_function_address(CFunctionId id) {
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return c_functions_[id];
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}
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static const char* GetName(JavaScript id) { return javascript_names_[id]; }
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static int GetArgumentsCount(JavaScript id) { return javascript_argc_[id]; }
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static Handle<Code> GetCode(JavaScript id, bool* resolved);
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static int NumberOfJavaScriptBuiltins() { return id_count; }
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private:
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// The external C++ functions called from the code.
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static Address c_functions_[cfunction_count];
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// Note: These are always Code objects, but to conform with
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// IterateBuiltins() above which assumes Object**'s for the callback
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// function f, we use an Object* array here.
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static Object* builtins_[builtin_count];
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static const char* names_[builtin_count];
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static const char* javascript_names_[id_count];
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static int javascript_argc_[id_count];
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static void Generate_Adaptor(MacroAssembler* masm,
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CFunctionId id,
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BuiltinExtraArguments extra_args);
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static void Generate_JSConstructCall(MacroAssembler* masm);
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static void Generate_JSConstructStubCountdown(MacroAssembler* masm);
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static void Generate_JSConstructStubGeneric(MacroAssembler* masm);
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static void Generate_JSConstructStubApi(MacroAssembler* masm);
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static void Generate_JSEntryTrampoline(MacroAssembler* masm);
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static void Generate_JSConstructEntryTrampoline(MacroAssembler* masm);
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static void Generate_LazyCompile(MacroAssembler* masm);
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static void Generate_ArgumentsAdaptorTrampoline(MacroAssembler* masm);
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static void Generate_FunctionCall(MacroAssembler* masm);
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static void Generate_FunctionApply(MacroAssembler* masm);
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static void Generate_ArrayCode(MacroAssembler* masm);
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static void Generate_ArrayConstructCode(MacroAssembler* masm);
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static void Generate_StringConstructCode(MacroAssembler* masm);
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};
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} } // namespace v8::internal
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#endif // V8_BUILTINS_H_
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