064ee3c835
Reason for revert: Data race: https://ci.chromium.org/p/v8/builders/ci/V8%20Linux64%20TSAN/34121 It was assume that MockPlatform runs everything on 1 thread. However, MockPlatform::PostJob previously would schedule the job through TestPlatform, which eventually posts concurrent tasks, thus causing data race. Fix: Manually calling NewDefaultJobHandle and passing the MockPlatform ensures the jobs also run sequentially. Additional change: - CancelAndDetach is now called in ~CompilationStateImpl() to make sure it's called in sequence with ScheduleCompileJobForNewUnits Original CL description: To avoid keeping around a list of job handles, CancelAndDetach() is used in CancelCompilation. Dependency on WasmEngine is handled by a barrier that waits on all jobs to finish. Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2498659 Commit-Queue: Jakob Kummerow <jkummerow@chromium.org> Reviewed-by: Ulan Degenbaev <ulan@chromium.org> Reviewed-by: Clemens Backes <clemensb@chromium.org> Reviewed-by: Jakob Kummerow <jkummerow@chromium.org> Cr-Original-Commit-Position: refs/heads/master@{#71074} Change-Id: Ie9556f7f96f6fb9a61ada0e5cbd58d4fb4a0f571 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2559137 Commit-Queue: Etienne Pierre-Doray <etiennep@chromium.org> Reviewed-by: Andreas Haas <ahaas@chromium.org> Cr-Commit-Position: refs/heads/master@{#71459}
425 lines
18 KiB
C++
425 lines
18 KiB
C++
// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_WASM_WASM_ENGINE_H_
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#define V8_WASM_WASM_ENGINE_H_
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#include <algorithm>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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#include "src/base/platform/condition-variable.h"
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#include "src/base/platform/mutex.h"
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#include "src/tasks/cancelable-task.h"
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#include "src/tasks/operations-barrier.h"
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#include "src/wasm/wasm-code-manager.h"
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#include "src/wasm/wasm-tier.h"
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#include "src/zone/accounting-allocator.h"
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namespace v8 {
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namespace internal {
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class AsmWasmData;
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class CodeTracer;
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class CompilationStatistics;
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class HeapNumber;
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class WasmInstanceObject;
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class WasmModuleObject;
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class JSArrayBuffer;
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namespace wasm {
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#ifdef V8_ENABLE_WASM_GDB_REMOTE_DEBUGGING
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namespace gdb_server {
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class GdbServer;
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} // namespace gdb_server
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#endif // V8_ENABLE_WASM_GDB_REMOTE_DEBUGGING
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class AsyncCompileJob;
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class ErrorThrower;
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struct ModuleWireBytes;
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class WasmFeatures;
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class V8_EXPORT_PRIVATE CompilationResultResolver {
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public:
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virtual void OnCompilationSucceeded(Handle<WasmModuleObject> result) = 0;
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virtual void OnCompilationFailed(Handle<Object> error_reason) = 0;
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virtual ~CompilationResultResolver() = default;
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};
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class V8_EXPORT_PRIVATE InstantiationResultResolver {
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public:
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virtual void OnInstantiationSucceeded(Handle<WasmInstanceObject> result) = 0;
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virtual void OnInstantiationFailed(Handle<Object> error_reason) = 0;
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virtual ~InstantiationResultResolver() = default;
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};
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// Native modules cached by their wire bytes.
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class NativeModuleCache {
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public:
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struct Key {
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// Store the prefix hash as part of the key for faster lookup, and to
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// quickly check existing prefixes for streaming compilation.
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size_t prefix_hash;
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Vector<const uint8_t> bytes;
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bool operator==(const Key& other) const {
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bool eq = bytes == other.bytes;
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DCHECK_IMPLIES(eq, prefix_hash == other.prefix_hash);
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return eq;
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}
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bool operator<(const Key& other) const {
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if (prefix_hash != other.prefix_hash) {
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DCHECK_IMPLIES(!bytes.empty() && !other.bytes.empty(),
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bytes != other.bytes);
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return prefix_hash < other.prefix_hash;
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}
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if (bytes.size() != other.bytes.size()) {
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return bytes.size() < other.bytes.size();
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}
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// Fast path when the base pointers are the same.
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// Also handles the {nullptr} case which would be UB for memcmp.
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if (bytes.begin() == other.bytes.begin()) {
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DCHECK_EQ(prefix_hash, other.prefix_hash);
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return false;
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}
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DCHECK_NOT_NULL(bytes.begin());
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DCHECK_NOT_NULL(other.bytes.begin());
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return memcmp(bytes.begin(), other.bytes.begin(), bytes.size()) < 0;
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}
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};
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std::shared_ptr<NativeModule> MaybeGetNativeModule(
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ModuleOrigin origin, Vector<const uint8_t> wire_bytes);
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bool GetStreamingCompilationOwnership(size_t prefix_hash);
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void StreamingCompilationFailed(size_t prefix_hash);
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std::shared_ptr<NativeModule> Update(
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std::shared_ptr<NativeModule> native_module, bool error);
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void Erase(NativeModule* native_module);
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bool empty() { return map_.empty(); }
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static size_t WireBytesHash(Vector<const uint8_t> bytes);
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// Hash the wire bytes up to the code section header. Used as a heuristic to
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// avoid streaming compilation of modules that are likely already in the
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// cache. See {GetStreamingCompilationOwnership}. Assumes that the bytes have
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// already been validated.
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static size_t PrefixHash(Vector<const uint8_t> wire_bytes);
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private:
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// Each key points to the corresponding native module's wire bytes, so they
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// should always be valid as long as the native module is alive. When
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// the native module dies, {FreeNativeModule} deletes the entry from the
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// map, so that we do not leave any dangling key pointing to an expired
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// weak_ptr. This also serves as a way to regularly clean up the map, which
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// would otherwise accumulate expired entries.
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// A {nullopt} value is inserted to indicate that this native module is
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// currently being created in some thread, and that other threads should wait
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// before trying to get it from the cache.
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// By contrast, an expired {weak_ptr} indicates that the native module died
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// and will soon be cleaned up from the cache.
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std::map<Key, base::Optional<std::weak_ptr<NativeModule>>> map_;
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base::Mutex mutex_;
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// This condition variable is used to synchronize threads compiling the same
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// module. Only one thread will create the {NativeModule}. Other threads
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// will wait on this variable until the first thread wakes them up.
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base::ConditionVariable cache_cv_;
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};
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// The central data structure that represents an engine instance capable of
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// loading, instantiating, and executing Wasm code.
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class V8_EXPORT_PRIVATE WasmEngine {
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public:
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WasmEngine();
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WasmEngine(const WasmEngine&) = delete;
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WasmEngine& operator=(const WasmEngine&) = delete;
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~WasmEngine();
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// Synchronously validates the given bytes that represent an encoded Wasm
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// module.
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bool SyncValidate(Isolate* isolate, const WasmFeatures& enabled,
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const ModuleWireBytes& bytes);
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// Synchronously compiles the given bytes that represent a translated
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// asm.js module.
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MaybeHandle<AsmWasmData> SyncCompileTranslatedAsmJs(
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Isolate* isolate, ErrorThrower* thrower, const ModuleWireBytes& bytes,
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Vector<const byte> asm_js_offset_table_bytes,
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Handle<HeapNumber> uses_bitset, LanguageMode language_mode);
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Handle<WasmModuleObject> FinalizeTranslatedAsmJs(
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Isolate* isolate, Handle<AsmWasmData> asm_wasm_data,
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Handle<Script> script);
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// Synchronously compiles the given bytes that represent an encoded Wasm
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// module.
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MaybeHandle<WasmModuleObject> SyncCompile(Isolate* isolate,
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const WasmFeatures& enabled,
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ErrorThrower* thrower,
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const ModuleWireBytes& bytes);
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// Synchronously instantiate the given Wasm module with the given imports.
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// If the module represents an asm.js module, then the supplied {memory}
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// should be used as the memory of the instance.
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MaybeHandle<WasmInstanceObject> SyncInstantiate(
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Isolate* isolate, ErrorThrower* thrower,
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Handle<WasmModuleObject> module_object, MaybeHandle<JSReceiver> imports,
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MaybeHandle<JSArrayBuffer> memory);
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// Begin an asynchronous compilation of the given bytes that represent an
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// encoded Wasm module.
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// The {is_shared} flag indicates if the bytes backing the module could
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// be shared across threads, i.e. could be concurrently modified.
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void AsyncCompile(Isolate* isolate, const WasmFeatures& enabled,
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std::shared_ptr<CompilationResultResolver> resolver,
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const ModuleWireBytes& bytes, bool is_shared,
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const char* api_method_name_for_errors);
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// Begin an asynchronous instantiation of the given Wasm module.
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void AsyncInstantiate(Isolate* isolate,
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std::unique_ptr<InstantiationResultResolver> resolver,
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Handle<WasmModuleObject> module_object,
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MaybeHandle<JSReceiver> imports);
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std::shared_ptr<StreamingDecoder> StartStreamingCompilation(
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Isolate* isolate, const WasmFeatures& enabled, Handle<Context> context,
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const char* api_method_name,
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std::shared_ptr<CompilationResultResolver> resolver);
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// Compiles the function with the given index at a specific compilation tier.
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// Errors are stored internally in the CompilationState.
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// This is mostly used for testing to force a function into a specific tier.
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void CompileFunction(Isolate* isolate, NativeModule* native_module,
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uint32_t function_index, ExecutionTier tier);
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void TierDownAllModulesPerIsolate(Isolate* isolate);
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void TierUpAllModulesPerIsolate(Isolate* isolate);
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// Exports the sharable parts of the given module object so that they can be
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// transferred to a different Context/Isolate using the same engine.
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std::shared_ptr<NativeModule> ExportNativeModule(
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Handle<WasmModuleObject> module_object);
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// Imports the shared part of a module from a different Context/Isolate using
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// the the same engine, recreating a full module object in the given Isolate.
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Handle<WasmModuleObject> ImportNativeModule(
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Isolate* isolate, std::shared_ptr<NativeModule> shared_module,
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Vector<const char> source_url);
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WasmCodeManager* code_manager() { return &code_manager_; }
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AccountingAllocator* allocator() { return &allocator_; }
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// Compilation statistics for TurboFan compilations.
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CompilationStatistics* GetOrCreateTurboStatistics();
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// Prints the gathered compilation statistics, then resets them.
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void DumpAndResetTurboStatistics();
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// Used to redirect tracing output from {stdout} to a file.
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CodeTracer* GetCodeTracer();
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// Remove {job} from the list of active compile jobs.
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std::unique_ptr<AsyncCompileJob> RemoveCompileJob(AsyncCompileJob* job);
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// Returns true if at least one AsyncCompileJob that belongs to the given
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// Isolate is currently running.
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bool HasRunningCompileJob(Isolate* isolate);
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// Deletes all AsyncCompileJobs that belong to the given context. All
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// compilation is aborted, no more callbacks will be triggered. This is used
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// when a context is disposed, e.g. because of browser navigation.
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void DeleteCompileJobsOnContext(Handle<Context> context);
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// Deletes all AsyncCompileJobs that belong to the given Isolate. All
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// compilation is aborted, no more callbacks will be triggered. This is used
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// for tearing down an isolate, or to clean it up to be reused.
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void DeleteCompileJobsOnIsolate(Isolate* isolate);
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// Manage the set of Isolates that use this WasmEngine.
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void AddIsolate(Isolate* isolate);
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void RemoveIsolate(Isolate* isolate);
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// Trigger code logging for the given code objects in all Isolates which have
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// access to the NativeModule containing this code. This method can be called
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// from background threads.
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void LogCode(Vector<WasmCode*>);
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// Enable code logging for the given Isolate. Initially, code logging is
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// enabled if {WasmCode::ShouldBeLogged(Isolate*)} returns true during
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// {AddIsolate}.
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void EnableCodeLogging(Isolate*);
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// This is called from the foreground thread of the Isolate to log all
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// outstanding code objects (added via {LogCode}).
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void LogOutstandingCodesForIsolate(Isolate*);
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// Create a new NativeModule. The caller is responsible for its
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// lifetime. The native module will be given some memory for code,
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// which will be page size aligned. The size of the initial memory
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// is determined by {code_size_estimate}. The native module may later request
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// more memory.
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// TODO(wasm): isolate is only required here for CompilationState.
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std::shared_ptr<NativeModule> NewNativeModule(
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Isolate* isolate, const WasmFeatures& enabled_features,
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std::shared_ptr<const WasmModule> module, size_t code_size_estimate);
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// Try getting a cached {NativeModule}, or get ownership for its creation.
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// Return {nullptr} if no {NativeModule} exists for these bytes. In this case,
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// a {nullopt} entry is added to let other threads know that a {NativeModule}
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// for these bytes is currently being created. The caller should eventually
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// call {UpdateNativeModuleCache} to update the entry and wake up other
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// threads. The {wire_bytes}' underlying array should be valid at least until
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// the call to {UpdateNativeModuleCache}.
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std::shared_ptr<NativeModule> MaybeGetNativeModule(
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ModuleOrigin origin, Vector<const uint8_t> wire_bytes, Isolate* isolate);
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// Replace the temporary {nullopt} with the new native module, or
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// erase it if any error occurred. Wake up blocked threads waiting for this
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// module.
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// To avoid a deadlock on the main thread between synchronous and streaming
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// compilation, two compilation jobs might compile the same native module at
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// the same time. In this case the first call to {UpdateNativeModuleCache}
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// will insert the native module in the cache, and the last call will discard
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// its {native_module} argument and replace it with the existing entry.
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// Return true in the former case, and false in the latter.
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bool UpdateNativeModuleCache(bool error,
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std::shared_ptr<NativeModule>* native_module,
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Isolate* isolate);
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// Register this prefix hash for a streaming compilation job.
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// If the hash is not in the cache yet, the function returns true and the
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// caller owns the compilation of this module.
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// Otherwise another compilation job is currently preparing or has already
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// prepared a module with the same prefix hash. The caller should wait until
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// the stream is finished and call {MaybeGetNativeModule} to either get the
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// module from the cache or get ownership for the compilation of these bytes.
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bool GetStreamingCompilationOwnership(size_t prefix_hash);
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// Remove the prefix hash from the cache when compilation failed. If
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// compilation succeeded, {UpdateNativeModuleCache} should be called instead.
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void StreamingCompilationFailed(size_t prefix_hash);
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void FreeNativeModule(NativeModule*);
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// Sample the code size of the given {NativeModule} in all isolates that have
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// access to it. Call this after top-tier compilation finished.
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// This will spawn foreground tasks that do *not* keep the NativeModule alive.
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void SampleTopTierCodeSizeInAllIsolates(const std::shared_ptr<NativeModule>&);
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// Called by each Isolate to report its live code for a GC cycle. First
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// version reports an externally determined set of live code (might be empty),
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// second version gets live code from the execution stack of that isolate.
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void ReportLiveCodeForGC(Isolate*, Vector<WasmCode*>);
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void ReportLiveCodeFromStackForGC(Isolate*);
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// Add potentially dead code. The occurrence in the set of potentially dead
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// code counts as a reference, and is decremented on the next GC.
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// Returns {true} if the code was added to the set of potentially dead code,
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// {false} if an entry already exists. The ref count is *unchanged* in any
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// case.
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V8_WARN_UNUSED_RESULT bool AddPotentiallyDeadCode(WasmCode*);
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// Free dead code.
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using DeadCodeMap = std::unordered_map<NativeModule*, std::vector<WasmCode*>>;
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void FreeDeadCode(const DeadCodeMap&);
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void FreeDeadCodeLocked(const DeadCodeMap&);
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Handle<Script> GetOrCreateScript(Isolate*,
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const std::shared_ptr<NativeModule>&,
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Vector<const char> source_url = {});
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// Returns a barrier allowing background compile operations if valid and
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// preventing this object from being destroyed.
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std::shared_ptr<OperationsBarrier> GetBarrierForBackgroundCompile();
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// Call on process start and exit.
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static void InitializeOncePerProcess();
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static void GlobalTearDown();
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// Returns a reference to the WasmEngine shared by the entire process. Try to
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// use {Isolate::wasm_engine} instead if it is available, which encapsulates
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// engine lifetime decisions during Isolate bootstrapping.
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static std::shared_ptr<WasmEngine> GetWasmEngine();
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private:
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struct CurrentGCInfo;
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struct IsolateInfo;
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struct NativeModuleInfo;
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AsyncCompileJob* CreateAsyncCompileJob(
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Isolate* isolate, const WasmFeatures& enabled,
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std::unique_ptr<byte[]> bytes_copy, size_t length,
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Handle<Context> context, const char* api_method_name,
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std::shared_ptr<CompilationResultResolver> resolver);
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void TriggerGC(int8_t gc_sequence_index);
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// Remove an isolate from the outstanding isolates of the current GC. Returns
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// true if the isolate was still outstanding, false otherwise. Hold {mutex_}
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// when calling this method.
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bool RemoveIsolateFromCurrentGC(Isolate*);
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// Finish a GC if there are no more outstanding isolates. Hold {mutex_} when
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// calling this method.
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void PotentiallyFinishCurrentGC();
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WasmCodeManager code_manager_;
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AccountingAllocator allocator_;
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#ifdef V8_ENABLE_WASM_GDB_REMOTE_DEBUGGING
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// Implements a GDB-remote stub for WebAssembly debugging.
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std::unique_ptr<gdb_server::GdbServer> gdb_server_;
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#endif // V8_ENABLE_WASM_GDB_REMOTE_DEBUGGING
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// This mutex protects all information which is mutated concurrently or
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// fields that are initialized lazily on the first access.
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base::Mutex mutex_;
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//////////////////////////////////////////////////////////////////////////////
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// Protected by {mutex_}:
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// We use an AsyncCompileJob as the key for itself so that we can delete the
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// job from the map when it is finished.
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std::unordered_map<AsyncCompileJob*, std::unique_ptr<AsyncCompileJob>>
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async_compile_jobs_;
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std::unique_ptr<CompilationStatistics> compilation_stats_;
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std::unique_ptr<CodeTracer> code_tracer_;
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// Set of isolates which use this WasmEngine.
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std::unordered_map<Isolate*, std::unique_ptr<IsolateInfo>> isolates_;
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// Set of native modules managed by this engine.
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std::unordered_map<NativeModule*, std::unique_ptr<NativeModuleInfo>>
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native_modules_;
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std::shared_ptr<OperationsBarrier> operations_barrier_{
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std::make_shared<OperationsBarrier>()};
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// Size of code that became dead since the last GC. If this exceeds a certain
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// threshold, a new GC is triggered.
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size_t new_potentially_dead_code_size_ = 0;
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// If an engine-wide GC is currently running, this pointer stores information
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// about that.
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std::unique_ptr<CurrentGCInfo> current_gc_info_;
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NativeModuleCache native_module_cache_;
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// End of fields protected by {mutex_}.
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//////////////////////////////////////////////////////////////////////////////
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};
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} // namespace wasm
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} // namespace internal
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} // namespace v8
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#endif // V8_WASM_WASM_ENGINE_H_
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