44247036a7
R=jochen@chromium.org Review URL: https://codereview.chromium.org/462033002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23081 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
337 lines
9.0 KiB
C++
337 lines
9.0 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef V8_EFFECTS_H_
|
|
#define V8_EFFECTS_H_
|
|
|
|
#include "src/v8.h"
|
|
|
|
#include "src/types.h"
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
|
|
// A simple struct to represent (write) effects. A write is represented as a
|
|
// modification of type bounds (e.g. of a variable).
|
|
//
|
|
// An effect can either be definite, if the write is known to have taken place,
|
|
// or 'possible', if it was optional. The difference is relevant when composing
|
|
// effects.
|
|
//
|
|
// There are two ways to compose effects: sequentially (they happen one after
|
|
// the other) or alternatively (either one or the other happens). A definite
|
|
// effect cancels out any previous effect upon sequencing. A possible effect
|
|
// merges into a previous effect, i.e., type bounds are merged. Alternative
|
|
// composition always merges bounds. It yields a possible effect if at least
|
|
// one was only possible.
|
|
struct Effect {
|
|
enum Modality { POSSIBLE, DEFINITE };
|
|
|
|
Modality modality;
|
|
Bounds bounds;
|
|
|
|
Effect() : modality(DEFINITE) {}
|
|
explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
|
|
|
|
// The unknown effect.
|
|
static Effect Unknown(Zone* zone) {
|
|
return Effect(Bounds::Unbounded(zone), POSSIBLE);
|
|
}
|
|
|
|
static Effect Forget(Zone* zone) {
|
|
return Effect(Bounds::Unbounded(zone), DEFINITE);
|
|
}
|
|
|
|
// Sequential composition, as in 'e1; e2'.
|
|
static Effect Seq(Effect e1, Effect e2, Zone* zone) {
|
|
if (e2.modality == DEFINITE) return e2;
|
|
return Effect(Bounds::Either(e1.bounds, e2.bounds, zone), e1.modality);
|
|
}
|
|
|
|
// Alternative composition, as in 'cond ? e1 : e2'.
|
|
static Effect Alt(Effect e1, Effect e2, Zone* zone) {
|
|
return Effect(
|
|
Bounds::Either(e1.bounds, e2.bounds, zone),
|
|
e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
|
|
}
|
|
};
|
|
|
|
|
|
// Classes encapsulating sets of effects on variables.
|
|
//
|
|
// Effects maps variables to effects and supports sequential and alternative
|
|
// composition.
|
|
//
|
|
// NestedEffects is an incremental representation that supports persistence
|
|
// through functional extension. It represents the map as an adjoin of a list
|
|
// of maps, whose tail can be shared.
|
|
//
|
|
// Both classes provide similar interfaces, implemented in parts through the
|
|
// EffectsMixin below (using sandwich style, to work around the style guide's
|
|
// MI restriction).
|
|
//
|
|
// We also (ab)use Effects/NestedEffects as a representation for abstract
|
|
// store typings. In that case, only definite effects are of interest.
|
|
|
|
template<class Var, class Base, class Effects>
|
|
class EffectsMixin: public Base {
|
|
public:
|
|
explicit EffectsMixin(Zone* zone) : Base(zone) {}
|
|
|
|
Effect Lookup(Var var) {
|
|
Locator locator;
|
|
return this->Find(var, &locator)
|
|
? locator.value() : Effect::Unknown(Base::zone());
|
|
}
|
|
|
|
Bounds LookupBounds(Var var) {
|
|
Effect effect = Lookup(var);
|
|
return effect.modality == Effect::DEFINITE
|
|
? effect.bounds : Bounds::Unbounded(Base::zone());
|
|
}
|
|
|
|
// Sequential composition.
|
|
void Seq(Var var, Effect effect) {
|
|
Locator locator;
|
|
if (!this->Insert(var, &locator)) {
|
|
effect = Effect::Seq(locator.value(), effect, Base::zone());
|
|
}
|
|
locator.set_value(effect);
|
|
}
|
|
|
|
void Seq(Effects that) {
|
|
SeqMerger<EffectsMixin> merge = { *this };
|
|
that.ForEach(&merge);
|
|
}
|
|
|
|
// Alternative composition.
|
|
void Alt(Var var, Effect effect) {
|
|
Locator locator;
|
|
if (!this->Insert(var, &locator)) {
|
|
effect = Effect::Alt(locator.value(), effect, Base::zone());
|
|
}
|
|
locator.set_value(effect);
|
|
}
|
|
|
|
void Alt(Effects that) {
|
|
AltWeakener<EffectsMixin> weaken = { *this, that };
|
|
this->ForEach(&weaken);
|
|
AltMerger<EffectsMixin> merge = { *this };
|
|
that.ForEach(&merge);
|
|
}
|
|
|
|
// Invalidation.
|
|
void Forget() {
|
|
Overrider override = {
|
|
Effect::Forget(Base::zone()), Effects(Base::zone()) };
|
|
this->ForEach(&override);
|
|
Seq(override.effects);
|
|
}
|
|
|
|
protected:
|
|
typedef typename Base::Locator Locator;
|
|
|
|
template<class Self>
|
|
struct SeqMerger {
|
|
void Call(Var var, Effect effect) { self.Seq(var, effect); }
|
|
Self self;
|
|
};
|
|
|
|
template<class Self>
|
|
struct AltMerger {
|
|
void Call(Var var, Effect effect) { self.Alt(var, effect); }
|
|
Self self;
|
|
};
|
|
|
|
template<class Self>
|
|
struct AltWeakener {
|
|
void Call(Var var, Effect effect) {
|
|
if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
|
|
effect.modality = Effect::POSSIBLE;
|
|
Locator locator;
|
|
self.Insert(var, &locator);
|
|
locator.set_value(effect);
|
|
}
|
|
}
|
|
Self self;
|
|
Effects other;
|
|
};
|
|
|
|
struct Overrider {
|
|
void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
|
|
Effect new_effect;
|
|
Effects effects;
|
|
};
|
|
};
|
|
|
|
|
|
template<class Var, Var kNoVar> class Effects;
|
|
template<class Var, Var kNoVar> class NestedEffectsBase;
|
|
|
|
template<class Var, Var kNoVar>
|
|
class EffectsBase {
|
|
public:
|
|
explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
|
|
|
|
bool IsEmpty() { return map_->is_empty(); }
|
|
|
|
protected:
|
|
friend class NestedEffectsBase<Var, kNoVar>;
|
|
friend class
|
|
EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
|
|
|
|
Zone* zone() { return map_->allocator().zone(); }
|
|
|
|
struct SplayTreeConfig {
|
|
typedef Var Key;
|
|
typedef Effect Value;
|
|
static const Var kNoKey = kNoVar;
|
|
static Effect NoValue() { return Effect(); }
|
|
static int Compare(int x, int y) { return y - x; }
|
|
};
|
|
typedef ZoneSplayTree<SplayTreeConfig> Mapping;
|
|
typedef typename Mapping::Locator Locator;
|
|
|
|
bool Contains(Var var) {
|
|
DCHECK(var != kNoVar);
|
|
return map_->Contains(var);
|
|
}
|
|
bool Find(Var var, Locator* locator) {
|
|
DCHECK(var != kNoVar);
|
|
return map_->Find(var, locator);
|
|
}
|
|
bool Insert(Var var, Locator* locator) {
|
|
DCHECK(var != kNoVar);
|
|
return map_->Insert(var, locator);
|
|
}
|
|
|
|
template<class Callback>
|
|
void ForEach(Callback* callback) {
|
|
return map_->ForEach(callback);
|
|
}
|
|
|
|
private:
|
|
Mapping* map_;
|
|
};
|
|
|
|
template<class Var, Var kNoVar>
|
|
const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
|
|
|
|
template<class Var, Var kNoVar>
|
|
class Effects: public
|
|
EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
|
|
public:
|
|
explicit Effects(Zone* zone)
|
|
: EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
|
|
{}
|
|
};
|
|
|
|
|
|
template<class Var, Var kNoVar>
|
|
class NestedEffectsBase {
|
|
public:
|
|
explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
|
|
|
|
template<class Callback>
|
|
void ForEach(Callback* callback) {
|
|
if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
|
|
node_->effects.ForEach(callback);
|
|
}
|
|
|
|
Effects<Var, kNoVar> Top() { return node_->effects; }
|
|
|
|
bool IsEmpty() {
|
|
for (Node* node = node_; node != NULL; node = node->previous) {
|
|
if (!node->effects.IsEmpty()) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
|
|
|
|
Zone* zone() { return node_->zone; }
|
|
|
|
void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
|
|
void pop() { node_ = node_->previous; }
|
|
bool is_empty() { return node_ == NULL; }
|
|
|
|
bool Contains(Var var) {
|
|
DCHECK(var != kNoVar);
|
|
for (Node* node = node_; node != NULL; node = node->previous) {
|
|
if (node->effects.Contains(var)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Find(Var var, Locator* locator) {
|
|
DCHECK(var != kNoVar);
|
|
for (Node* node = node_; node != NULL; node = node->previous) {
|
|
if (node->effects.Find(var, locator)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Insert(Var var, Locator* locator);
|
|
|
|
private:
|
|
struct Node: ZoneObject {
|
|
Zone* zone;
|
|
Effects<Var, kNoVar> effects;
|
|
Node* previous;
|
|
explicit Node(Zone* zone, Node* previous = NULL)
|
|
: zone(zone), effects(zone), previous(previous) {}
|
|
};
|
|
|
|
explicit NestedEffectsBase(Node* node) : node_(node) {}
|
|
|
|
Node* node_;
|
|
};
|
|
|
|
|
|
template<class Var, Var kNoVar>
|
|
bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
|
|
DCHECK(var != kNoVar);
|
|
if (!node_->effects.Insert(var, locator)) return false;
|
|
Locator shadowed;
|
|
for (Node* node = node_->previous; node != NULL; node = node->previous) {
|
|
if (node->effects.Find(var, &shadowed)) {
|
|
// Initialize with shadowed entry.
|
|
locator->set_value(shadowed.value());
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
template<class Var, Var kNoVar>
|
|
class NestedEffects: public
|
|
EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
|
|
public:
|
|
explicit NestedEffects(Zone* zone) :
|
|
EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
|
|
zone) {}
|
|
|
|
// Create an extension of the current effect set. The current set should not
|
|
// be modified while the extension is in use.
|
|
NestedEffects Push() {
|
|
NestedEffects result = *this;
|
|
result.push();
|
|
return result;
|
|
}
|
|
|
|
NestedEffects Pop() {
|
|
NestedEffects result = *this;
|
|
result.pop();
|
|
DCHECK(!this->is_empty());
|
|
return result;
|
|
}
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_EFFECTS_H_
|