1e744a3011
That makes it easier to maintain the code---one should care less about releasing the memory as smart pointers would take care of this. Switch to ScopedVector instead Vector for the same semantics in src/builtins.cc Review URL: http://codereview.chromium.org/1737023 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4593 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
428 lines
12 KiB
C++
428 lines
12 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "debug-agent.h"
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#ifdef ENABLE_DEBUGGER_SUPPORT
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namespace v8 {
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namespace internal {
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// Public V8 debugger API message handler function. This function just delegates
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// to the debugger agent through it's data parameter.
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void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
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DebuggerAgent::instance_->DebuggerMessage(message);
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}
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// static
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DebuggerAgent* DebuggerAgent::instance_ = NULL;
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// Debugger agent main thread.
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void DebuggerAgent::Run() {
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const int kOneSecondInMicros = 1000000;
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// Allow this socket to reuse port even if still in TIME_WAIT.
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server_->SetReuseAddress(true);
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// First bind the socket to the requested port.
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bool bound = false;
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while (!bound && !terminate_) {
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bound = server_->Bind(port_);
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// If an error occurred wait a bit before retrying. The most common error
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// would be that the port is already in use so this avoids a busy loop and
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// make the agent take over the port when it becomes free.
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if (!bound) {
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PrintF("Failed to open socket on port %d, "
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"waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000);
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terminate_now_->Wait(kOneSecondInMicros);
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}
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}
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// Accept connections on the bound port.
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while (!terminate_) {
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bool ok = server_->Listen(1);
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listening_->Signal();
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if (ok) {
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// Accept the new connection.
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Socket* client = server_->Accept();
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ok = client != NULL;
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if (ok) {
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// Create and start a new session.
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CreateSession(client);
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}
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}
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}
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}
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void DebuggerAgent::Shutdown() {
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// Set the termination flag.
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terminate_ = true;
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// Signal termination and make the server exit either its listen call or its
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// binding loop. This makes sure that no new sessions can be established.
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terminate_now_->Signal();
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server_->Shutdown();
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Join();
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// Close existing session if any.
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CloseSession();
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}
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void DebuggerAgent::WaitUntilListening() {
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listening_->Wait();
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}
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void DebuggerAgent::CreateSession(Socket* client) {
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ScopedLock with(session_access_);
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// If another session is already established terminate this one.
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if (session_ != NULL) {
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static const char* message = "Remote debugging session already active\r\n";
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client->Send(message, StrLength(message));
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delete client;
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return;
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}
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// Create a new session and hook up the debug message handler.
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session_ = new DebuggerAgentSession(this, client);
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v8::Debug::SetMessageHandler2(DebuggerAgentMessageHandler);
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session_->Start();
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}
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void DebuggerAgent::CloseSession() {
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ScopedLock with(session_access_);
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// Terminate the session.
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if (session_ != NULL) {
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session_->Shutdown();
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session_->Join();
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delete session_;
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session_ = NULL;
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}
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}
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void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
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ScopedLock with(session_access_);
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// Forward the message handling to the session.
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if (session_ != NULL) {
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v8::String::Value val(message.GetJSON());
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session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val),
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val.length()));
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}
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}
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void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) {
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// Don't do anything during termination.
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if (terminate_) {
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return;
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}
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// Terminate the session.
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ScopedLock with(session_access_);
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ASSERT(session == session_);
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if (session == session_) {
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CloseSession();
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}
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}
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void DebuggerAgentSession::Run() {
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// Send the hello message.
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bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_);
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if (!ok) return;
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while (true) {
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// Read data from the debugger front end.
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SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_);
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if (*message == NULL) {
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// Session is closed.
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agent_->OnSessionClosed(this);
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return;
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}
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// Convert UTF-8 to UTF-16.
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unibrow::Utf8InputBuffer<> buf(*message,
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StrLength(*message));
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int len = 0;
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while (buf.has_more()) {
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buf.GetNext();
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len++;
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}
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ScopedVector<int16_t> temp(len + 1);
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buf.Reset(*message, StrLength(*message));
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for (int i = 0; i < len; i++) {
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temp[i] = buf.GetNext();
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}
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// Send the request received to the debugger.
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v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()),
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len);
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}
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}
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void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) {
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DebuggerAgentUtil::SendMessage(client_, message);
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}
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void DebuggerAgentSession::Shutdown() {
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// Shutdown the socket to end the blocking receive.
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client_->Shutdown();
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}
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const char* DebuggerAgentUtil::kContentLength = "Content-Length";
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int DebuggerAgentUtil::kContentLengthSize =
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StrLength(kContentLength);
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SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
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int received;
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// Read header.
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int content_length = 0;
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while (true) {
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const int kHeaderBufferSize = 80;
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char header_buffer[kHeaderBufferSize];
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int header_buffer_position = 0;
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char c = '\0'; // One character receive buffer.
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char prev_c = '\0'; // Previous character.
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// Read until CRLF.
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while (!(c == '\n' && prev_c == '\r')) {
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prev_c = c;
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received = conn->Receive(&c, 1);
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if (received <= 0) {
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PrintF("Error %d\n", Socket::LastError());
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return SmartPointer<char>();
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}
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// Add character to header buffer.
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if (header_buffer_position < kHeaderBufferSize) {
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header_buffer[header_buffer_position++] = c;
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}
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}
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// Check for end of header (empty header line).
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if (header_buffer_position == 2) { // Receive buffer contains CRLF.
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break;
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}
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// Terminate header.
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ASSERT(header_buffer_position > 1); // At least CRLF is received.
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ASSERT(header_buffer_position <= kHeaderBufferSize);
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header_buffer[header_buffer_position - 2] = '\0';
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// Split header.
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char* key = header_buffer;
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char* value = NULL;
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for (int i = 0; header_buffer[i] != '\0'; i++) {
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if (header_buffer[i] == ':') {
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header_buffer[i] = '\0';
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value = header_buffer + i + 1;
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while (*value == ' ') {
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value++;
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}
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break;
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}
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}
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// Check that key is Content-Length.
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if (strcmp(key, kContentLength) == 0) {
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// Get the content length value if present and within a sensible range.
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if (value == NULL || strlen(value) > 7) {
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return SmartPointer<char>();
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}
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for (int i = 0; value[i] != '\0'; i++) {
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// Bail out if illegal data.
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if (value[i] < '0' || value[i] > '9') {
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return SmartPointer<char>();
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}
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content_length = 10 * content_length + (value[i] - '0');
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}
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} else {
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// For now just print all other headers than Content-Length.
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PrintF("%s: %s\n", key, value != NULL ? value : "(no value)");
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}
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}
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// Return now if no body.
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if (content_length == 0) {
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return SmartPointer<char>();
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}
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// Read body.
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char* buffer = NewArray<char>(content_length + 1);
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received = ReceiveAll(conn, buffer, content_length);
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if (received < content_length) {
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PrintF("Error %d\n", Socket::LastError());
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return SmartPointer<char>();
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}
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buffer[content_length] = '\0';
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return SmartPointer<char>(buffer);
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}
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bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn,
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const char* embedding_host) {
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static const int kBufferSize = 80;
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char buffer[kBufferSize]; // Sending buffer.
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bool ok;
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int len;
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// Send the header.
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"Type: connect\r\n");
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"V8-Version: %s\r\n", v8::V8::GetVersion());
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"Protocol-Version: 1\r\n");
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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if (embedding_host != NULL) {
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"Embedding-Host: %s\r\n", embedding_host);
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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}
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"%s: 0\r\n", kContentLength);
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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// Terminate header with empty line.
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
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ok = conn->Send(buffer, len);
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if (!ok) return false;
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// No body for connect message.
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return true;
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}
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bool DebuggerAgentUtil::SendMessage(const Socket* conn,
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const Vector<uint16_t> message) {
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static const int kBufferSize = 80;
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char buffer[kBufferSize]; // Sending buffer both for header and body.
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// Calculate the message size in UTF-8 encoding.
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int utf8_len = 0;
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for (int i = 0; i < message.length(); i++) {
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utf8_len += unibrow::Utf8::Length(message[i]);
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}
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// Send the header.
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int len;
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"%s: %d\r\n", kContentLength, utf8_len);
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conn->Send(buffer, len);
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// Terminate header with empty line.
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
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conn->Send(buffer, len);
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// Send message body as UTF-8.
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int buffer_position = 0; // Current buffer position.
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for (int i = 0; i < message.length(); i++) {
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// Write next UTF-8 encoded character to buffer.
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buffer_position +=
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unibrow::Utf8::Encode(buffer + buffer_position, message[i]);
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ASSERT(buffer_position < kBufferSize);
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// Send buffer if full or last character is encoded.
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if (kBufferSize - buffer_position < 3 || i == message.length() - 1) {
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conn->Send(buffer, buffer_position);
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buffer_position = 0;
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}
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}
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return true;
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}
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bool DebuggerAgentUtil::SendMessage(const Socket* conn,
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const v8::Handle<v8::String> request) {
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static const int kBufferSize = 80;
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char buffer[kBufferSize]; // Sending buffer both for header and body.
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// Convert the request to UTF-8 encoding.
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v8::String::Utf8Value utf8_request(request);
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// Send the header.
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int len;
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
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"Content-Length: %d\r\n", utf8_request.length());
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conn->Send(buffer, len);
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// Terminate header with empty line.
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len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
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conn->Send(buffer, len);
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// Send message body as UTF-8.
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conn->Send(*utf8_request, utf8_request.length());
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return true;
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}
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// Receive the full buffer before returning unless an error occours.
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int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) {
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int total_received = 0;
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while (total_received < len) {
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int received = conn->Receive(data + total_received, len - total_received);
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if (received <= 0) {
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return total_received;
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}
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total_received += received;
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}
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return total_received;
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}
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} } // namespace v8::internal
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#endif // ENABLE_DEBUGGER_SUPPORT
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