fec6e62dfb
R=rossberg@chromium.org Review URL: https://codereview.chromium.org/333013002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21894 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
463 lines
15 KiB
C++
463 lines
15 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Declares a Simulator for ARM instructions if we are not generating a native
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// ARM binary. This Simulator allows us to run and debug ARM code generation on
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// regular desktop machines.
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// V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro,
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// which will start execution in the Simulator or forwards to the real entry
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// on a ARM HW platform.
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#ifndef V8_ARM_SIMULATOR_ARM_H_
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#define V8_ARM_SIMULATOR_ARM_H_
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#include "src/allocation.h"
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#if !defined(USE_SIMULATOR)
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// Running without a simulator on a native arm platform.
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namespace v8 {
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namespace internal {
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// When running without a simulator we call the entry directly.
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#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
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(entry(p0, p1, p2, p3, p4))
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typedef int (*arm_regexp_matcher)(String*, int, const byte*, const byte*,
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void*, int*, int, Address, int, Isolate*);
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// Call the generated regexp code directly. The code at the entry address
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// should act as a function matching the type arm_regexp_matcher.
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// The fifth argument is a dummy that reserves the space used for
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// the return address added by the ExitFrame in native calls.
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#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
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(FUNCTION_CAST<arm_regexp_matcher>(entry)( \
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p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8))
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// The stack limit beyond which we will throw stack overflow errors in
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// generated code. Because generated code on arm uses the C stack, we
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// just use the C stack limit.
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class SimulatorStack : public v8::internal::AllStatic {
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public:
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static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate,
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uintptr_t c_limit) {
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USE(isolate);
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return c_limit;
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}
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static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
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return try_catch_address;
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}
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static inline void UnregisterCTryCatch() { }
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};
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} } // namespace v8::internal
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#else // !defined(USE_SIMULATOR)
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// Running with a simulator.
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#include "src/arm/constants-arm.h"
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#include "src/assembler.h"
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#include "src/hashmap.h"
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namespace v8 {
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namespace internal {
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class CachePage {
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public:
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static const int LINE_VALID = 0;
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static const int LINE_INVALID = 1;
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static const int kPageShift = 12;
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static const int kPageSize = 1 << kPageShift;
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static const int kPageMask = kPageSize - 1;
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static const int kLineShift = 2; // The cache line is only 4 bytes right now.
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static const int kLineLength = 1 << kLineShift;
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static const int kLineMask = kLineLength - 1;
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CachePage() {
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memset(&validity_map_, LINE_INVALID, sizeof(validity_map_));
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}
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char* ValidityByte(int offset) {
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return &validity_map_[offset >> kLineShift];
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}
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char* CachedData(int offset) {
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return &data_[offset];
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}
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private:
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char data_[kPageSize]; // The cached data.
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static const int kValidityMapSize = kPageSize >> kLineShift;
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char validity_map_[kValidityMapSize]; // One byte per line.
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};
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class Simulator {
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public:
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friend class ArmDebugger;
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enum Register {
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no_reg = -1,
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r0 = 0, r1, r2, r3, r4, r5, r6, r7,
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r8, r9, r10, r11, r12, r13, r14, r15,
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num_registers,
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sp = 13,
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lr = 14,
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pc = 15,
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s0 = 0, s1, s2, s3, s4, s5, s6, s7,
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s8, s9, s10, s11, s12, s13, s14, s15,
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s16, s17, s18, s19, s20, s21, s22, s23,
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s24, s25, s26, s27, s28, s29, s30, s31,
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num_s_registers = 32,
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d0 = 0, d1, d2, d3, d4, d5, d6, d7,
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d8, d9, d10, d11, d12, d13, d14, d15,
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d16, d17, d18, d19, d20, d21, d22, d23,
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d24, d25, d26, d27, d28, d29, d30, d31,
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num_d_registers = 32,
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q0 = 0, q1, q2, q3, q4, q5, q6, q7,
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q8, q9, q10, q11, q12, q13, q14, q15,
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num_q_registers = 16
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};
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explicit Simulator(Isolate* isolate);
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~Simulator();
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// The currently executing Simulator instance. Potentially there can be one
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// for each native thread.
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static Simulator* current(v8::internal::Isolate* isolate);
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// Accessors for register state. Reading the pc value adheres to the ARM
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// architecture specification and is off by a 8 from the currently executing
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// instruction.
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void set_register(int reg, int32_t value);
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int32_t get_register(int reg) const;
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double get_double_from_register_pair(int reg);
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void set_register_pair_from_double(int reg, double* value);
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void set_dw_register(int dreg, const int* dbl);
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// Support for VFP.
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void get_d_register(int dreg, uint64_t* value);
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void set_d_register(int dreg, const uint64_t* value);
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void get_d_register(int dreg, uint32_t* value);
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void set_d_register(int dreg, const uint32_t* value);
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void get_q_register(int qreg, uint64_t* value);
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void set_q_register(int qreg, const uint64_t* value);
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void get_q_register(int qreg, uint32_t* value);
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void set_q_register(int qreg, const uint32_t* value);
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void set_s_register(int reg, unsigned int value);
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unsigned int get_s_register(int reg) const;
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void set_d_register_from_double(int dreg, const double& dbl) {
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SetVFPRegister<double, 2>(dreg, dbl);
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}
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double get_double_from_d_register(int dreg) {
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return GetFromVFPRegister<double, 2>(dreg);
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}
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void set_s_register_from_float(int sreg, const float flt) {
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SetVFPRegister<float, 1>(sreg, flt);
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}
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float get_float_from_s_register(int sreg) {
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return GetFromVFPRegister<float, 1>(sreg);
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}
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void set_s_register_from_sinteger(int sreg, const int sint) {
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SetVFPRegister<int, 1>(sreg, sint);
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}
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int get_sinteger_from_s_register(int sreg) {
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return GetFromVFPRegister<int, 1>(sreg);
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}
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// Special case of set_register and get_register to access the raw PC value.
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void set_pc(int32_t value);
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int32_t get_pc() const;
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Address get_sp() {
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return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp)));
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}
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// Accessor to the internal simulator stack area.
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uintptr_t StackLimit() const;
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// Executes ARM instructions until the PC reaches end_sim_pc.
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void Execute();
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// Call on program start.
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static void Initialize(Isolate* isolate);
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// V8 generally calls into generated JS code with 5 parameters and into
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// generated RegExp code with 7 parameters. This is a convenience function,
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// which sets up the simulator state and grabs the result on return.
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int32_t Call(byte* entry, int argument_count, ...);
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// Alternative: call a 2-argument double function.
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void CallFP(byte* entry, double d0, double d1);
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int32_t CallFPReturnsInt(byte* entry, double d0, double d1);
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double CallFPReturnsDouble(byte* entry, double d0, double d1);
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// Push an address onto the JS stack.
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uintptr_t PushAddress(uintptr_t address);
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// Pop an address from the JS stack.
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uintptr_t PopAddress();
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// Debugger input.
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void set_last_debugger_input(char* input);
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char* last_debugger_input() { return last_debugger_input_; }
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// ICache checking.
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static void FlushICache(v8::internal::HashMap* i_cache, void* start,
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size_t size);
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// Returns true if pc register contains one of the 'special_values' defined
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// below (bad_lr, end_sim_pc).
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bool has_bad_pc() const;
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// EABI variant for double arguments in use.
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bool use_eabi_hardfloat() {
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#if USE_EABI_HARDFLOAT
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return true;
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#else
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return false;
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#endif
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}
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private:
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enum special_values {
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// Known bad pc value to ensure that the simulator does not execute
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// without being properly setup.
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bad_lr = -1,
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// A pc value used to signal the simulator to stop execution. Generally
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// the lr is set to this value on transition from native C code to
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// simulated execution, so that the simulator can "return" to the native
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// C code.
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end_sim_pc = -2
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};
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// Unsupported instructions use Format to print an error and stop execution.
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void Format(Instruction* instr, const char* format);
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// Checks if the current instruction should be executed based on its
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// condition bits.
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inline bool ConditionallyExecute(Instruction* instr);
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// Helper functions to set the conditional flags in the architecture state.
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void SetNZFlags(int32_t val);
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void SetCFlag(bool val);
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void SetVFlag(bool val);
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bool CarryFrom(int32_t left, int32_t right, int32_t carry = 0);
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bool BorrowFrom(int32_t left, int32_t right);
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bool OverflowFrom(int32_t alu_out,
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int32_t left,
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int32_t right,
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bool addition);
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inline int GetCarry() {
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return c_flag_ ? 1 : 0;
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}
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// Support for VFP.
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void Compute_FPSCR_Flags(double val1, double val2);
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void Copy_FPSCR_to_APSR();
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inline double canonicalizeNaN(double value);
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// Helper functions to decode common "addressing" modes
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int32_t GetShiftRm(Instruction* instr, bool* carry_out);
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int32_t GetImm(Instruction* instr, bool* carry_out);
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int32_t ProcessPU(Instruction* instr,
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int num_regs,
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int operand_size,
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intptr_t* start_address,
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intptr_t* end_address);
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void HandleRList(Instruction* instr, bool load);
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void HandleVList(Instruction* inst);
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void SoftwareInterrupt(Instruction* instr);
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// Stop helper functions.
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inline bool isStopInstruction(Instruction* instr);
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inline bool isWatchedStop(uint32_t bkpt_code);
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inline bool isEnabledStop(uint32_t bkpt_code);
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inline void EnableStop(uint32_t bkpt_code);
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inline void DisableStop(uint32_t bkpt_code);
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inline void IncreaseStopCounter(uint32_t bkpt_code);
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void PrintStopInfo(uint32_t code);
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// Read and write memory.
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inline uint8_t ReadBU(int32_t addr);
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inline int8_t ReadB(int32_t addr);
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inline void WriteB(int32_t addr, uint8_t value);
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inline void WriteB(int32_t addr, int8_t value);
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inline uint16_t ReadHU(int32_t addr, Instruction* instr);
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inline int16_t ReadH(int32_t addr, Instruction* instr);
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// Note: Overloaded on the sign of the value.
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inline void WriteH(int32_t addr, uint16_t value, Instruction* instr);
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inline void WriteH(int32_t addr, int16_t value, Instruction* instr);
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inline int ReadW(int32_t addr, Instruction* instr);
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inline void WriteW(int32_t addr, int value, Instruction* instr);
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int32_t* ReadDW(int32_t addr);
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void WriteDW(int32_t addr, int32_t value1, int32_t value2);
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// Executing is handled based on the instruction type.
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// Both type 0 and type 1 rolled into one.
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void DecodeType01(Instruction* instr);
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void DecodeType2(Instruction* instr);
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void DecodeType3(Instruction* instr);
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void DecodeType4(Instruction* instr);
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void DecodeType5(Instruction* instr);
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void DecodeType6(Instruction* instr);
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void DecodeType7(Instruction* instr);
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// Support for VFP.
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void DecodeTypeVFP(Instruction* instr);
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void DecodeType6CoprocessorIns(Instruction* instr);
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void DecodeSpecialCondition(Instruction* instr);
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void DecodeVMOVBetweenCoreAndSinglePrecisionRegisters(Instruction* instr);
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void DecodeVCMP(Instruction* instr);
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void DecodeVCVTBetweenDoubleAndSingle(Instruction* instr);
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void DecodeVCVTBetweenFloatingPointAndInteger(Instruction* instr);
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// Executes one instruction.
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void InstructionDecode(Instruction* instr);
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// ICache.
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static void CheckICache(v8::internal::HashMap* i_cache, Instruction* instr);
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static void FlushOnePage(v8::internal::HashMap* i_cache, intptr_t start,
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int size);
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static CachePage* GetCachePage(v8::internal::HashMap* i_cache, void* page);
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// Runtime call support.
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static void* RedirectExternalReference(
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void* external_function,
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v8::internal::ExternalReference::Type type);
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// Handle arguments and return value for runtime FP functions.
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void GetFpArgs(double* x, double* y, int32_t* z);
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void SetFpResult(const double& result);
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void TrashCallerSaveRegisters();
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template<class ReturnType, int register_size>
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ReturnType GetFromVFPRegister(int reg_index);
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template<class InputType, int register_size>
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void SetVFPRegister(int reg_index, const InputType& value);
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void CallInternal(byte* entry);
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// Architecture state.
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// Saturating instructions require a Q flag to indicate saturation.
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// There is currently no way to read the CPSR directly, and thus read the Q
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// flag, so this is left unimplemented.
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int32_t registers_[16];
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bool n_flag_;
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bool z_flag_;
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bool c_flag_;
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bool v_flag_;
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// VFP architecture state.
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unsigned int vfp_registers_[num_d_registers * 2];
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bool n_flag_FPSCR_;
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bool z_flag_FPSCR_;
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bool c_flag_FPSCR_;
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bool v_flag_FPSCR_;
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// VFP rounding mode. See ARM DDI 0406B Page A2-29.
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VFPRoundingMode FPSCR_rounding_mode_;
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bool FPSCR_default_NaN_mode_;
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// VFP FP exception flags architecture state.
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bool inv_op_vfp_flag_;
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bool div_zero_vfp_flag_;
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bool overflow_vfp_flag_;
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bool underflow_vfp_flag_;
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bool inexact_vfp_flag_;
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// Simulator support.
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char* stack_;
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bool pc_modified_;
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int icount_;
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// Debugger input.
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char* last_debugger_input_;
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// Icache simulation
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v8::internal::HashMap* i_cache_;
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// Registered breakpoints.
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Instruction* break_pc_;
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Instr break_instr_;
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v8::internal::Isolate* isolate_;
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// A stop is watched if its code is less than kNumOfWatchedStops.
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// Only watched stops support enabling/disabling and the counter feature.
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static const uint32_t kNumOfWatchedStops = 256;
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// Breakpoint is disabled if bit 31 is set.
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static const uint32_t kStopDisabledBit = 1 << 31;
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// A stop is enabled, meaning the simulator will stop when meeting the
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// instruction, if bit 31 of watched_stops_[code].count is unset.
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// The value watched_stops_[code].count & ~(1 << 31) indicates how many times
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// the breakpoint was hit or gone through.
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struct StopCountAndDesc {
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uint32_t count;
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char* desc;
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};
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StopCountAndDesc watched_stops_[kNumOfWatchedStops];
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};
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// When running with the simulator transition into simulated execution at this
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// point.
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#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
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reinterpret_cast<Object*>(Simulator::current(Isolate::Current())->Call( \
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FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4))
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#define CALL_GENERATED_FP_INT(entry, p0, p1) \
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Simulator::current(Isolate::Current())->CallFPReturnsInt( \
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FUNCTION_ADDR(entry), p0, p1)
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#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
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Simulator::current(Isolate::Current())->Call( \
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entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8)
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// The simulator has its own stack. Thus it has a different stack limit from
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// the C-based native code. Setting the c_limit to indicate a very small
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// stack cause stack overflow errors, since the simulator ignores the input.
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// This is unlikely to be an issue in practice, though it might cause testing
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// trouble down the line.
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class SimulatorStack : public v8::internal::AllStatic {
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public:
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static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate,
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uintptr_t c_limit) {
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return Simulator::current(isolate)->StackLimit();
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}
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static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
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Simulator* sim = Simulator::current(Isolate::Current());
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return sim->PushAddress(try_catch_address);
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}
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static inline void UnregisterCTryCatch() {
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Simulator::current(Isolate::Current())->PopAddress();
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}
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};
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} } // namespace v8::internal
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#endif // !defined(USE_SIMULATOR)
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#endif // V8_ARM_SIMULATOR_ARM_H_
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