v8/src/isolate.cc
erik.corry@gmail.com bbcafaa2d5 Make sure we don't flush the pregenerated stubs, since they need
to be always present, so that we can call them from other stubs
without trying to generate stubs while we are generating stubs.
Review URL: http://codereview.chromium.org/8052029

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@9459 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-09-28 10:32:12 +00:00

1883 lines
60 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdlib.h>
#include "v8.h"
#include "ast.h"
#include "bootstrapper.h"
#include "codegen.h"
#include "compilation-cache.h"
#include "debug.h"
#include "deoptimizer.h"
#include "heap-profiler.h"
#include "hydrogen.h"
#include "isolate.h"
#include "lithium-allocator.h"
#include "log.h"
#include "messages.h"
#include "regexp-stack.h"
#include "runtime-profiler.h"
#include "scopeinfo.h"
#include "serialize.h"
#include "simulator.h"
#include "spaces.h"
#include "stub-cache.h"
#include "version.h"
#include "vm-state-inl.h"
namespace v8 {
namespace internal {
Atomic32 ThreadId::highest_thread_id_ = 0;
int ThreadId::AllocateThreadId() {
int new_id = NoBarrier_AtomicIncrement(&highest_thread_id_, 1);
return new_id;
}
int ThreadId::GetCurrentThreadId() {
int thread_id = Thread::GetThreadLocalInt(Isolate::thread_id_key_);
if (thread_id == 0) {
thread_id = AllocateThreadId();
Thread::SetThreadLocalInt(Isolate::thread_id_key_, thread_id);
}
return thread_id;
}
ThreadLocalTop::ThreadLocalTop() {
InitializeInternal();
// This flag may be set using v8::V8::IgnoreOutOfMemoryException()
// before an isolate is initialized. The initialize methods below do
// not touch it to preserve its value.
ignore_out_of_memory_ = false;
}
void ThreadLocalTop::InitializeInternal() {
c_entry_fp_ = 0;
handler_ = 0;
#ifdef USE_SIMULATOR
simulator_ = NULL;
#endif
js_entry_sp_ = NULL;
external_callback_ = NULL;
current_vm_state_ = EXTERNAL;
try_catch_handler_address_ = NULL;
context_ = NULL;
thread_id_ = ThreadId::Invalid();
external_caught_exception_ = false;
failed_access_check_callback_ = NULL;
save_context_ = NULL;
catcher_ = NULL;
}
void ThreadLocalTop::Initialize() {
InitializeInternal();
#ifdef USE_SIMULATOR
#ifdef V8_TARGET_ARCH_ARM
simulator_ = Simulator::current(isolate_);
#elif V8_TARGET_ARCH_MIPS
simulator_ = Simulator::current(isolate_);
#endif
#endif
thread_id_ = ThreadId::Current();
}
v8::TryCatch* ThreadLocalTop::TryCatchHandler() {
return TRY_CATCH_FROM_ADDRESS(try_catch_handler_address());
}
// Create a dummy thread that will wait forever on a semaphore. The only
// purpose for this thread is to have some stack area to save essential data
// into for use by a stacks only core dump (aka minidump).
class PreallocatedMemoryThread: public Thread {
public:
char* data() {
if (data_ready_semaphore_ != NULL) {
// Initial access is guarded until the data has been published.
data_ready_semaphore_->Wait();
delete data_ready_semaphore_;
data_ready_semaphore_ = NULL;
}
return data_;
}
unsigned length() {
if (data_ready_semaphore_ != NULL) {
// Initial access is guarded until the data has been published.
data_ready_semaphore_->Wait();
delete data_ready_semaphore_;
data_ready_semaphore_ = NULL;
}
return length_;
}
// Stop the PreallocatedMemoryThread and release its resources.
void StopThread() {
keep_running_ = false;
wait_for_ever_semaphore_->Signal();
// Wait for the thread to terminate.
Join();
if (data_ready_semaphore_ != NULL) {
delete data_ready_semaphore_;
data_ready_semaphore_ = NULL;
}
delete wait_for_ever_semaphore_;
wait_for_ever_semaphore_ = NULL;
}
protected:
// When the thread starts running it will allocate a fixed number of bytes
// on the stack and publish the location of this memory for others to use.
void Run() {
EmbeddedVector<char, 15 * 1024> local_buffer;
// Initialize the buffer with a known good value.
OS::StrNCpy(local_buffer, "Trace data was not generated.\n",
local_buffer.length());
// Publish the local buffer and signal its availability.
data_ = local_buffer.start();
length_ = local_buffer.length();
data_ready_semaphore_->Signal();
while (keep_running_) {
// This thread will wait here until the end of time.
wait_for_ever_semaphore_->Wait();
}
// Make sure we access the buffer after the wait to remove all possibility
// of it being optimized away.
OS::StrNCpy(local_buffer, "PreallocatedMemoryThread shutting down.\n",
local_buffer.length());
}
private:
PreallocatedMemoryThread()
: Thread("v8:PreallocMem"),
keep_running_(true),
wait_for_ever_semaphore_(OS::CreateSemaphore(0)),
data_ready_semaphore_(OS::CreateSemaphore(0)),
data_(NULL),
length_(0) {
}
// Used to make sure that the thread keeps looping even for spurious wakeups.
bool keep_running_;
// This semaphore is used by the PreallocatedMemoryThread to wait for ever.
Semaphore* wait_for_ever_semaphore_;
// Semaphore to signal that the data has been initialized.
Semaphore* data_ready_semaphore_;
// Location and size of the preallocated memory block.
char* data_;
unsigned length_;
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(PreallocatedMemoryThread);
};
void Isolate::PreallocatedMemoryThreadStart() {
if (preallocated_memory_thread_ != NULL) return;
preallocated_memory_thread_ = new PreallocatedMemoryThread();
preallocated_memory_thread_->Start();
}
void Isolate::PreallocatedMemoryThreadStop() {
if (preallocated_memory_thread_ == NULL) return;
preallocated_memory_thread_->StopThread();
// Done with the thread entirely.
delete preallocated_memory_thread_;
preallocated_memory_thread_ = NULL;
}
void Isolate::PreallocatedStorageInit(size_t size) {
ASSERT(free_list_.next_ == &free_list_);
ASSERT(free_list_.previous_ == &free_list_);
PreallocatedStorage* free_chunk =
reinterpret_cast<PreallocatedStorage*>(new char[size]);
free_list_.next_ = free_list_.previous_ = free_chunk;
free_chunk->next_ = free_chunk->previous_ = &free_list_;
free_chunk->size_ = size - sizeof(PreallocatedStorage);
preallocated_storage_preallocated_ = true;
}
void* Isolate::PreallocatedStorageNew(size_t size) {
if (!preallocated_storage_preallocated_) {
return FreeStoreAllocationPolicy::New(size);
}
ASSERT(free_list_.next_ != &free_list_);
ASSERT(free_list_.previous_ != &free_list_);
size = (size + kPointerSize - 1) & ~(kPointerSize - 1);
// Search for exact fit.
for (PreallocatedStorage* storage = free_list_.next_;
storage != &free_list_;
storage = storage->next_) {
if (storage->size_ == size) {
storage->Unlink();
storage->LinkTo(&in_use_list_);
return reinterpret_cast<void*>(storage + 1);
}
}
// Search for first fit.
for (PreallocatedStorage* storage = free_list_.next_;
storage != &free_list_;
storage = storage->next_) {
if (storage->size_ >= size + sizeof(PreallocatedStorage)) {
storage->Unlink();
storage->LinkTo(&in_use_list_);
PreallocatedStorage* left_over =
reinterpret_cast<PreallocatedStorage*>(
reinterpret_cast<char*>(storage + 1) + size);
left_over->size_ = storage->size_ - size - sizeof(PreallocatedStorage);
ASSERT(size + left_over->size_ + sizeof(PreallocatedStorage) ==
storage->size_);
storage->size_ = size;
left_over->LinkTo(&free_list_);
return reinterpret_cast<void*>(storage + 1);
}
}
// Allocation failure.
ASSERT(false);
return NULL;
}
// We don't attempt to coalesce.
void Isolate::PreallocatedStorageDelete(void* p) {
if (p == NULL) {
return;
}
if (!preallocated_storage_preallocated_) {
FreeStoreAllocationPolicy::Delete(p);
return;
}
PreallocatedStorage* storage = reinterpret_cast<PreallocatedStorage*>(p) - 1;
ASSERT(storage->next_->previous_ == storage);
ASSERT(storage->previous_->next_ == storage);
storage->Unlink();
storage->LinkTo(&free_list_);
}
Isolate* Isolate::default_isolate_ = NULL;
Thread::LocalStorageKey Isolate::isolate_key_;
Thread::LocalStorageKey Isolate::thread_id_key_;
Thread::LocalStorageKey Isolate::per_isolate_thread_data_key_;
Mutex* Isolate::process_wide_mutex_ = OS::CreateMutex();
Isolate::ThreadDataTable* Isolate::thread_data_table_ = NULL;
class IsolateInitializer {
public:
IsolateInitializer() {
Isolate::EnsureDefaultIsolate();
}
};
static IsolateInitializer* EnsureDefaultIsolateAllocated() {
// TODO(isolates): Use the system threading API to do this once?
static IsolateInitializer static_initializer;
return &static_initializer;
}
// This variable only needed to trigger static intialization.
static IsolateInitializer* static_initializer = EnsureDefaultIsolateAllocated();
Isolate::PerIsolateThreadData* Isolate::AllocatePerIsolateThreadData(
ThreadId thread_id) {
ASSERT(!thread_id.Equals(ThreadId::Invalid()));
PerIsolateThreadData* per_thread = new PerIsolateThreadData(this, thread_id);
{
ScopedLock lock(process_wide_mutex_);
ASSERT(thread_data_table_->Lookup(this, thread_id) == NULL);
thread_data_table_->Insert(per_thread);
ASSERT(thread_data_table_->Lookup(this, thread_id) == per_thread);
}
return per_thread;
}
Isolate::PerIsolateThreadData*
Isolate::FindOrAllocatePerThreadDataForThisThread() {
ThreadId thread_id = ThreadId::Current();
PerIsolateThreadData* per_thread = NULL;
{
ScopedLock lock(process_wide_mutex_);
per_thread = thread_data_table_->Lookup(this, thread_id);
if (per_thread == NULL) {
per_thread = AllocatePerIsolateThreadData(thread_id);
}
}
return per_thread;
}
Isolate::PerIsolateThreadData* Isolate::FindPerThreadDataForThisThread() {
ThreadId thread_id = ThreadId::Current();
PerIsolateThreadData* per_thread = NULL;
{
ScopedLock lock(process_wide_mutex_);
per_thread = thread_data_table_->Lookup(this, thread_id);
}
return per_thread;
}
void Isolate::EnsureDefaultIsolate() {
ScopedLock lock(process_wide_mutex_);
if (default_isolate_ == NULL) {
isolate_key_ = Thread::CreateThreadLocalKey();
thread_id_key_ = Thread::CreateThreadLocalKey();
per_isolate_thread_data_key_ = Thread::CreateThreadLocalKey();
thread_data_table_ = new Isolate::ThreadDataTable();
default_isolate_ = new Isolate();
}
// Can't use SetIsolateThreadLocals(default_isolate_, NULL) here
// becase a non-null thread data may be already set.
if (Thread::GetThreadLocal(isolate_key_) == NULL) {
Thread::SetThreadLocal(isolate_key_, default_isolate_);
}
}
#ifdef ENABLE_DEBUGGER_SUPPORT
Debugger* Isolate::GetDefaultIsolateDebugger() {
EnsureDefaultIsolate();
return default_isolate_->debugger();
}
#endif
StackGuard* Isolate::GetDefaultIsolateStackGuard() {
EnsureDefaultIsolate();
return default_isolate_->stack_guard();
}
void Isolate::EnterDefaultIsolate() {
EnsureDefaultIsolate();
ASSERT(default_isolate_ != NULL);
PerIsolateThreadData* data = CurrentPerIsolateThreadData();
// If not yet in default isolate - enter it.
if (data == NULL || data->isolate() != default_isolate_) {
default_isolate_->Enter();
}
}
Isolate* Isolate::GetDefaultIsolateForLocking() {
EnsureDefaultIsolate();
return default_isolate_;
}
Address Isolate::get_address_from_id(Isolate::AddressId id) {
return isolate_addresses_[id];
}
char* Isolate::Iterate(ObjectVisitor* v, char* thread_storage) {
ThreadLocalTop* thread = reinterpret_cast<ThreadLocalTop*>(thread_storage);
Iterate(v, thread);
return thread_storage + sizeof(ThreadLocalTop);
}
void Isolate::IterateThread(ThreadVisitor* v) {
v->VisitThread(this, thread_local_top());
}
void Isolate::IterateThread(ThreadVisitor* v, char* t) {
ThreadLocalTop* thread = reinterpret_cast<ThreadLocalTop*>(t);
v->VisitThread(this, thread);
}
void Isolate::Iterate(ObjectVisitor* v, ThreadLocalTop* thread) {
// Visit the roots from the top for a given thread.
Object* pending;
// The pending exception can sometimes be a failure. We can't show
// that to the GC, which only understands objects.
if (thread->pending_exception_->ToObject(&pending)) {
v->VisitPointer(&pending);
thread->pending_exception_ = pending; // In case GC updated it.
}
v->VisitPointer(&(thread->pending_message_obj_));
v->VisitPointer(BitCast<Object**>(&(thread->pending_message_script_)));
v->VisitPointer(BitCast<Object**>(&(thread->context_)));
Object* scheduled;
if (thread->scheduled_exception_->ToObject(&scheduled)) {
v->VisitPointer(&scheduled);
thread->scheduled_exception_ = scheduled;
}
for (v8::TryCatch* block = thread->TryCatchHandler();
block != NULL;
block = TRY_CATCH_FROM_ADDRESS(block->next_)) {
v->VisitPointer(BitCast<Object**>(&(block->exception_)));
v->VisitPointer(BitCast<Object**>(&(block->message_)));
}
// Iterate over pointers on native execution stack.
for (StackFrameIterator it(this, thread); !it.done(); it.Advance()) {
it.frame()->Iterate(v);
}
}
void Isolate::Iterate(ObjectVisitor* v) {
ThreadLocalTop* current_t = thread_local_top();
Iterate(v, current_t);
}
void Isolate::RegisterTryCatchHandler(v8::TryCatch* that) {
// The ARM simulator has a separate JS stack. We therefore register
// the C++ try catch handler with the simulator and get back an
// address that can be used for comparisons with addresses into the
// JS stack. When running without the simulator, the address
// returned will be the address of the C++ try catch handler itself.
Address address = reinterpret_cast<Address>(
SimulatorStack::RegisterCTryCatch(reinterpret_cast<uintptr_t>(that)));
thread_local_top()->set_try_catch_handler_address(address);
}
void Isolate::UnregisterTryCatchHandler(v8::TryCatch* that) {
ASSERT(thread_local_top()->TryCatchHandler() == that);
thread_local_top()->set_try_catch_handler_address(
reinterpret_cast<Address>(that->next_));
thread_local_top()->catcher_ = NULL;
SimulatorStack::UnregisterCTryCatch();
}
Handle<String> Isolate::StackTraceString() {
if (stack_trace_nesting_level_ == 0) {
stack_trace_nesting_level_++;
HeapStringAllocator allocator;
StringStream::ClearMentionedObjectCache();
StringStream accumulator(&allocator);
incomplete_message_ = &accumulator;
PrintStack(&accumulator);
Handle<String> stack_trace = accumulator.ToString();
incomplete_message_ = NULL;
stack_trace_nesting_level_ = 0;
return stack_trace;
} else if (stack_trace_nesting_level_ == 1) {
stack_trace_nesting_level_++;
OS::PrintError(
"\n\nAttempt to print stack while printing stack (double fault)\n");
OS::PrintError(
"If you are lucky you may find a partial stack dump on stdout.\n\n");
incomplete_message_->OutputToStdOut();
return factory()->empty_symbol();
} else {
OS::Abort();
// Unreachable
return factory()->empty_symbol();
}
}
Handle<JSArray> Isolate::CaptureCurrentStackTrace(
int frame_limit, StackTrace::StackTraceOptions options) {
// Ensure no negative values.
int limit = Max(frame_limit, 0);
Handle<JSArray> stack_trace = factory()->NewJSArray(frame_limit);
Handle<String> column_key = factory()->LookupAsciiSymbol("column");
Handle<String> line_key = factory()->LookupAsciiSymbol("lineNumber");
Handle<String> script_key = factory()->LookupAsciiSymbol("scriptName");
Handle<String> name_or_source_url_key =
factory()->LookupAsciiSymbol("nameOrSourceURL");
Handle<String> script_name_or_source_url_key =
factory()->LookupAsciiSymbol("scriptNameOrSourceURL");
Handle<String> function_key = factory()->LookupAsciiSymbol("functionName");
Handle<String> eval_key = factory()->LookupAsciiSymbol("isEval");
Handle<String> constructor_key =
factory()->LookupAsciiSymbol("isConstructor");
StackTraceFrameIterator it(this);
int frames_seen = 0;
while (!it.done() && (frames_seen < limit)) {
JavaScriptFrame* frame = it.frame();
// Set initial size to the maximum inlining level + 1 for the outermost
// function.
List<FrameSummary> frames(Compiler::kMaxInliningLevels + 1);
frame->Summarize(&frames);
for (int i = frames.length() - 1; i >= 0 && frames_seen < limit; i--) {
// Create a JSObject to hold the information for the StackFrame.
Handle<JSObject> stackFrame = factory()->NewJSObject(object_function());
Handle<JSFunction> fun = frames[i].function();
Handle<Script> script(Script::cast(fun->shared()->script()));
if (options & StackTrace::kLineNumber) {
int script_line_offset = script->line_offset()->value();
int position = frames[i].code()->SourcePosition(frames[i].pc());
int line_number = GetScriptLineNumber(script, position);
// line_number is already shifted by the script_line_offset.
int relative_line_number = line_number - script_line_offset;
if (options & StackTrace::kColumnOffset && relative_line_number >= 0) {
Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
int start = (relative_line_number == 0) ? 0 :
Smi::cast(line_ends->get(relative_line_number - 1))->value() + 1;
int column_offset = position - start;
if (relative_line_number == 0) {
// For the case where the code is on the same line as the script
// tag.
column_offset += script->column_offset()->value();
}
SetLocalPropertyNoThrow(stackFrame, column_key,
Handle<Smi>(Smi::FromInt(column_offset + 1)));
}
SetLocalPropertyNoThrow(stackFrame, line_key,
Handle<Smi>(Smi::FromInt(line_number + 1)));
}
if (options & StackTrace::kScriptName) {
Handle<Object> script_name(script->name(), this);
SetLocalPropertyNoThrow(stackFrame, script_key, script_name);
}
if (options & StackTrace::kScriptNameOrSourceURL) {
Handle<Object> script_name(script->name(), this);
Handle<JSValue> script_wrapper = GetScriptWrapper(script);
Handle<Object> property = GetProperty(script_wrapper,
name_or_source_url_key);
ASSERT(property->IsJSFunction());
Handle<JSFunction> method = Handle<JSFunction>::cast(property);
bool caught_exception;
Handle<Object> result = Execution::TryCall(method, script_wrapper, 0,
NULL, &caught_exception);
if (caught_exception) {
result = factory()->undefined_value();
}
SetLocalPropertyNoThrow(stackFrame, script_name_or_source_url_key,
result);
}
if (options & StackTrace::kFunctionName) {
Handle<Object> fun_name(fun->shared()->name(), this);
if (fun_name->ToBoolean()->IsFalse()) {
fun_name = Handle<Object>(fun->shared()->inferred_name(), this);
}
SetLocalPropertyNoThrow(stackFrame, function_key, fun_name);
}
if (options & StackTrace::kIsEval) {
int type = Smi::cast(script->compilation_type())->value();
Handle<Object> is_eval = (type == Script::COMPILATION_TYPE_EVAL) ?
factory()->true_value() : factory()->false_value();
SetLocalPropertyNoThrow(stackFrame, eval_key, is_eval);
}
if (options & StackTrace::kIsConstructor) {
Handle<Object> is_constructor = (frames[i].is_constructor()) ?
factory()->true_value() : factory()->false_value();
SetLocalPropertyNoThrow(stackFrame, constructor_key, is_constructor);
}
FixedArray::cast(stack_trace->elements())->set(frames_seen, *stackFrame);
frames_seen++;
}
it.Advance();
}
stack_trace->set_length(Smi::FromInt(frames_seen));
return stack_trace;
}
void Isolate::PrintStack() {
if (stack_trace_nesting_level_ == 0) {
stack_trace_nesting_level_++;
StringAllocator* allocator;
if (preallocated_message_space_ == NULL) {
allocator = new HeapStringAllocator();
} else {
allocator = preallocated_message_space_;
}
StringStream::ClearMentionedObjectCache();
StringStream accumulator(allocator);
incomplete_message_ = &accumulator;
PrintStack(&accumulator);
accumulator.OutputToStdOut();
InitializeLoggingAndCounters();
accumulator.Log();
incomplete_message_ = NULL;
stack_trace_nesting_level_ = 0;
if (preallocated_message_space_ == NULL) {
// Remove the HeapStringAllocator created above.
delete allocator;
}
} else if (stack_trace_nesting_level_ == 1) {
stack_trace_nesting_level_++;
OS::PrintError(
"\n\nAttempt to print stack while printing stack (double fault)\n");
OS::PrintError(
"If you are lucky you may find a partial stack dump on stdout.\n\n");
incomplete_message_->OutputToStdOut();
}
}
static void PrintFrames(StringStream* accumulator,
StackFrame::PrintMode mode) {
StackFrameIterator it;
for (int i = 0; !it.done(); it.Advance()) {
it.frame()->Print(accumulator, mode, i++);
}
}
void Isolate::PrintStack(StringStream* accumulator) {
if (!IsInitialized()) {
accumulator->Add(
"\n==== Stack trace is not available ==========================\n\n");
accumulator->Add(
"\n==== Isolate for the thread is not initialized =============\n\n");
return;
}
// The MentionedObjectCache is not GC-proof at the moment.
AssertNoAllocation nogc;
ASSERT(StringStream::IsMentionedObjectCacheClear());
// Avoid printing anything if there are no frames.
if (c_entry_fp(thread_local_top()) == 0) return;
accumulator->Add(
"\n==== Stack trace ============================================\n\n");
PrintFrames(accumulator, StackFrame::OVERVIEW);
accumulator->Add(
"\n==== Details ================================================\n\n");
PrintFrames(accumulator, StackFrame::DETAILS);
accumulator->PrintMentionedObjectCache();
accumulator->Add("=====================\n\n");
}
void Isolate::SetFailedAccessCheckCallback(
v8::FailedAccessCheckCallback callback) {
thread_local_top()->failed_access_check_callback_ = callback;
}
void Isolate::ReportFailedAccessCheck(JSObject* receiver, v8::AccessType type) {
if (!thread_local_top()->failed_access_check_callback_) return;
ASSERT(receiver->IsAccessCheckNeeded());
ASSERT(context());
// Get the data object from access check info.
JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
if (!constructor->shared()->IsApiFunction()) return;
Object* data_obj =
constructor->shared()->get_api_func_data()->access_check_info();
if (data_obj == heap_.undefined_value()) return;
HandleScope scope;
Handle<JSObject> receiver_handle(receiver);
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data());
thread_local_top()->failed_access_check_callback_(
v8::Utils::ToLocal(receiver_handle),
type,
v8::Utils::ToLocal(data));
}
enum MayAccessDecision {
YES, NO, UNKNOWN
};
static MayAccessDecision MayAccessPreCheck(Isolate* isolate,
JSObject* receiver,
v8::AccessType type) {
// During bootstrapping, callback functions are not enabled yet.
if (isolate->bootstrapper()->IsActive()) return YES;
if (receiver->IsJSGlobalProxy()) {
Object* receiver_context = JSGlobalProxy::cast(receiver)->context();
if (!receiver_context->IsContext()) return NO;
// Get the global context of current top context.
// avoid using Isolate::global_context() because it uses Handle.
Context* global_context = isolate->context()->global()->global_context();
if (receiver_context == global_context) return YES;
if (Context::cast(receiver_context)->security_token() ==
global_context->security_token())
return YES;
}
return UNKNOWN;
}
bool Isolate::MayNamedAccess(JSObject* receiver, Object* key,
v8::AccessType type) {
ASSERT(receiver->IsAccessCheckNeeded());
// The callers of this method are not expecting a GC.
AssertNoAllocation no_gc;
// Skip checks for hidden properties access. Note, we do not
// require existence of a context in this case.
if (key == heap_.hidden_symbol()) return true;
// Check for compatibility between the security tokens in the
// current lexical context and the accessed object.
ASSERT(context());
MayAccessDecision decision = MayAccessPreCheck(this, receiver, type);
if (decision != UNKNOWN) return decision == YES;
// Get named access check callback
JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
if (!constructor->shared()->IsApiFunction()) return false;
Object* data_obj =
constructor->shared()->get_api_func_data()->access_check_info();
if (data_obj == heap_.undefined_value()) return false;
Object* fun_obj = AccessCheckInfo::cast(data_obj)->named_callback();
v8::NamedSecurityCallback callback =
v8::ToCData<v8::NamedSecurityCallback>(fun_obj);
if (!callback) return false;
HandleScope scope(this);
Handle<JSObject> receiver_handle(receiver, this);
Handle<Object> key_handle(key, this);
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data(), this);
LOG(this, ApiNamedSecurityCheck(key));
bool result = false;
{
// Leaving JavaScript.
VMState state(this, EXTERNAL);
result = callback(v8::Utils::ToLocal(receiver_handle),
v8::Utils::ToLocal(key_handle),
type,
v8::Utils::ToLocal(data));
}
return result;
}
bool Isolate::MayIndexedAccess(JSObject* receiver,
uint32_t index,
v8::AccessType type) {
ASSERT(receiver->IsAccessCheckNeeded());
// Check for compatibility between the security tokens in the
// current lexical context and the accessed object.
ASSERT(context());
MayAccessDecision decision = MayAccessPreCheck(this, receiver, type);
if (decision != UNKNOWN) return decision == YES;
// Get indexed access check callback
JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
if (!constructor->shared()->IsApiFunction()) return false;
Object* data_obj =
constructor->shared()->get_api_func_data()->access_check_info();
if (data_obj == heap_.undefined_value()) return false;
Object* fun_obj = AccessCheckInfo::cast(data_obj)->indexed_callback();
v8::IndexedSecurityCallback callback =
v8::ToCData<v8::IndexedSecurityCallback>(fun_obj);
if (!callback) return false;
HandleScope scope(this);
Handle<JSObject> receiver_handle(receiver, this);
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data(), this);
LOG(this, ApiIndexedSecurityCheck(index));
bool result = false;
{
// Leaving JavaScript.
VMState state(this, EXTERNAL);
result = callback(v8::Utils::ToLocal(receiver_handle),
index,
type,
v8::Utils::ToLocal(data));
}
return result;
}
const char* const Isolate::kStackOverflowMessage =
"Uncaught RangeError: Maximum call stack size exceeded";
Failure* Isolate::StackOverflow() {
HandleScope scope;
Handle<String> key = factory()->stack_overflow_symbol();
Handle<JSObject> boilerplate =
Handle<JSObject>::cast(GetProperty(js_builtins_object(), key));
Handle<Object> exception = Copy(boilerplate);
// TODO(1240995): To avoid having to call JavaScript code to compute
// the message for stack overflow exceptions which is very likely to
// double fault with another stack overflow exception, we use a
// precomputed message.
DoThrow(*exception, NULL);
return Failure::Exception();
}
Failure* Isolate::TerminateExecution() {
DoThrow(heap_.termination_exception(), NULL);
return Failure::Exception();
}
Failure* Isolate::Throw(Object* exception, MessageLocation* location) {
DoThrow(exception, location);
return Failure::Exception();
}
Failure* Isolate::ReThrow(MaybeObject* exception, MessageLocation* location) {
bool can_be_caught_externally = false;
bool catchable_by_javascript = is_catchable_by_javascript(exception);
ShouldReportException(&can_be_caught_externally, catchable_by_javascript);
thread_local_top()->catcher_ = can_be_caught_externally ?
try_catch_handler() : NULL;
// Set the exception being re-thrown.
set_pending_exception(exception);
if (exception->IsFailure()) return exception->ToFailureUnchecked();
return Failure::Exception();
}
Failure* Isolate::ThrowIllegalOperation() {
return Throw(heap_.illegal_access_symbol());
}
void Isolate::ScheduleThrow(Object* exception) {
// When scheduling a throw we first throw the exception to get the
// error reporting if it is uncaught before rescheduling it.
Throw(exception);
thread_local_top()->scheduled_exception_ = pending_exception();
thread_local_top()->external_caught_exception_ = false;
clear_pending_exception();
}
Failure* Isolate::PromoteScheduledException() {
MaybeObject* thrown = scheduled_exception();
clear_scheduled_exception();
// Re-throw the exception to avoid getting repeated error reporting.
return ReThrow(thrown);
}
void Isolate::PrintCurrentStackTrace(FILE* out) {
StackTraceFrameIterator it(this);
while (!it.done()) {
HandleScope scope;
// Find code position if recorded in relocation info.
JavaScriptFrame* frame = it.frame();
int pos = frame->LookupCode()->SourcePosition(frame->pc());
Handle<Object> pos_obj(Smi::FromInt(pos));
// Fetch function and receiver.
Handle<JSFunction> fun(JSFunction::cast(frame->function()));
Handle<Object> recv(frame->receiver());
// Advance to the next JavaScript frame and determine if the
// current frame is the top-level frame.
it.Advance();
Handle<Object> is_top_level = it.done()
? factory()->true_value()
: factory()->false_value();
// Generate and print stack trace line.
Handle<String> line =
Execution::GetStackTraceLine(recv, fun, pos_obj, is_top_level);
if (line->length() > 0) {
line->PrintOn(out);
fprintf(out, "\n");
}
}
}
void Isolate::ComputeLocation(MessageLocation* target) {
*target = MessageLocation(Handle<Script>(heap_.empty_script()), -1, -1);
StackTraceFrameIterator it(this);
if (!it.done()) {
JavaScriptFrame* frame = it.frame();
JSFunction* fun = JSFunction::cast(frame->function());
Object* script = fun->shared()->script();
if (script->IsScript() &&
!(Script::cast(script)->source()->IsUndefined())) {
int pos = frame->LookupCode()->SourcePosition(frame->pc());
// Compute the location from the function and the reloc info.
Handle<Script> casted_script(Script::cast(script));
*target = MessageLocation(casted_script, pos, pos + 1);
}
}
}
bool Isolate::ShouldReportException(bool* can_be_caught_externally,
bool catchable_by_javascript) {
// Find the top-most try-catch handler.
StackHandler* handler =
StackHandler::FromAddress(Isolate::handler(thread_local_top()));
while (handler != NULL && !handler->is_try_catch()) {
handler = handler->next();
}
// Get the address of the external handler so we can compare the address to
// determine which one is closer to the top of the stack.
Address external_handler_address =
thread_local_top()->try_catch_handler_address();
// The exception has been externally caught if and only if there is
// an external handler which is on top of the top-most try-catch
// handler.
*can_be_caught_externally = external_handler_address != NULL &&
(handler == NULL || handler->address() > external_handler_address ||
!catchable_by_javascript);
if (*can_be_caught_externally) {
// Only report the exception if the external handler is verbose.
return try_catch_handler()->is_verbose_;
} else {
// Report the exception if it isn't caught by JavaScript code.
return handler == NULL;
}
}
void Isolate::DoThrow(MaybeObject* exception, MessageLocation* location) {
ASSERT(!has_pending_exception());
HandleScope scope;
Object* exception_object = Smi::FromInt(0);
bool is_object = exception->ToObject(&exception_object);
Handle<Object> exception_handle(exception_object);
// Determine reporting and whether the exception is caught externally.
bool catchable_by_javascript = is_catchable_by_javascript(exception);
// Only real objects can be caught by JS.
ASSERT(!catchable_by_javascript || is_object);
bool can_be_caught_externally = false;
bool should_report_exception =
ShouldReportException(&can_be_caught_externally, catchable_by_javascript);
bool report_exception = catchable_by_javascript && should_report_exception;
#ifdef ENABLE_DEBUGGER_SUPPORT
// Notify debugger of exception.
if (catchable_by_javascript) {
debugger_->OnException(exception_handle, report_exception);
}
#endif
// Generate the message.
Handle<Object> message_obj;
MessageLocation potential_computed_location;
bool try_catch_needs_message =
can_be_caught_externally &&
try_catch_handler()->capture_message_;
if (report_exception || try_catch_needs_message) {
if (location == NULL) {
// If no location was specified we use a computed one instead
ComputeLocation(&potential_computed_location);
location = &potential_computed_location;
}
if (!bootstrapper()->IsActive()) {
// It's not safe to try to make message objects or collect stack
// traces while the bootstrapper is active since the infrastructure
// may not have been properly initialized.
Handle<String> stack_trace;
if (FLAG_trace_exception) stack_trace = StackTraceString();
Handle<JSArray> stack_trace_object;
if (report_exception && capture_stack_trace_for_uncaught_exceptions_) {
stack_trace_object = CaptureCurrentStackTrace(
stack_trace_for_uncaught_exceptions_frame_limit_,
stack_trace_for_uncaught_exceptions_options_);
}
ASSERT(is_object); // Can't use the handle unless there's a real object.
message_obj = MessageHandler::MakeMessageObject("uncaught_exception",
location, HandleVector<Object>(&exception_handle, 1), stack_trace,
stack_trace_object);
}
}
// Save the message for reporting if the the exception remains uncaught.
thread_local_top()->has_pending_message_ = report_exception;
if (!message_obj.is_null()) {
thread_local_top()->pending_message_obj_ = *message_obj;
if (location != NULL) {
thread_local_top()->pending_message_script_ = *location->script();
thread_local_top()->pending_message_start_pos_ = location->start_pos();
thread_local_top()->pending_message_end_pos_ = location->end_pos();
}
}
// Do not forget to clean catcher_ if currently thrown exception cannot
// be caught. If necessary, ReThrow will update the catcher.
thread_local_top()->catcher_ = can_be_caught_externally ?
try_catch_handler() : NULL;
// NOTE: Notifying the debugger or generating the message
// may have caused new exceptions. For now, we just ignore
// that and set the pending exception to the original one.
if (is_object) {
set_pending_exception(*exception_handle);
} else {
// Failures are not on the heap so they neither need nor work with handles.
ASSERT(exception_handle->IsFailure());
set_pending_exception(exception);
}
}
bool Isolate::IsExternallyCaught() {
ASSERT(has_pending_exception());
if ((thread_local_top()->catcher_ == NULL) ||
(try_catch_handler() != thread_local_top()->catcher_)) {
// When throwing the exception, we found no v8::TryCatch
// which should care about this exception.
return false;
}
if (!is_catchable_by_javascript(pending_exception())) {
return true;
}
// Get the address of the external handler so we can compare the address to
// determine which one is closer to the top of the stack.
Address external_handler_address =
thread_local_top()->try_catch_handler_address();
ASSERT(external_handler_address != NULL);
// The exception has been externally caught if and only if there is
// an external handler which is on top of the top-most try-finally
// handler.
// There should be no try-catch blocks as they would prohibit us from
// finding external catcher in the first place (see catcher_ check above).
//
// Note, that finally clause would rethrow an exception unless it's
// aborted by jumps in control flow like return, break, etc. and we'll
// have another chances to set proper v8::TryCatch.
StackHandler* handler =
StackHandler::FromAddress(Isolate::handler(thread_local_top()));
while (handler != NULL && handler->address() < external_handler_address) {
ASSERT(!handler->is_try_catch());
if (handler->is_try_finally()) return false;
handler = handler->next();
}
return true;
}
void Isolate::ReportPendingMessages() {
ASSERT(has_pending_exception());
PropagatePendingExceptionToExternalTryCatch();
// If the pending exception is OutOfMemoryException set out_of_memory in
// the global context. Note: We have to mark the global context here
// since the GenerateThrowOutOfMemory stub cannot make a RuntimeCall to
// set it.
HandleScope scope;
if (thread_local_top_.pending_exception_ == Failure::OutOfMemoryException()) {
context()->mark_out_of_memory();
} else if (thread_local_top_.pending_exception_ ==
heap()->termination_exception()) {
// Do nothing: if needed, the exception has been already propagated to
// v8::TryCatch.
} else {
if (thread_local_top_.has_pending_message_) {
thread_local_top_.has_pending_message_ = false;
if (!thread_local_top_.pending_message_obj_->IsTheHole()) {
HandleScope scope;
Handle<Object> message_obj(thread_local_top_.pending_message_obj_);
if (thread_local_top_.pending_message_script_ != NULL) {
Handle<Script> script(thread_local_top_.pending_message_script_);
int start_pos = thread_local_top_.pending_message_start_pos_;
int end_pos = thread_local_top_.pending_message_end_pos_;
MessageLocation location(script, start_pos, end_pos);
MessageHandler::ReportMessage(this, &location, message_obj);
} else {
MessageHandler::ReportMessage(this, NULL, message_obj);
}
}
}
}
clear_pending_message();
}
void Isolate::TraceException(bool flag) {
FLAG_trace_exception = flag; // TODO(isolates): This is an unfortunate use.
}
bool Isolate::OptionalRescheduleException(bool is_bottom_call) {
ASSERT(has_pending_exception());
PropagatePendingExceptionToExternalTryCatch();
// Allways reschedule out of memory exceptions.
if (!is_out_of_memory()) {
bool is_termination_exception =
pending_exception() == heap_.termination_exception();
// Do not reschedule the exception if this is the bottom call.
bool clear_exception = is_bottom_call;
if (is_termination_exception) {
if (is_bottom_call) {
thread_local_top()->external_caught_exception_ = false;
clear_pending_exception();
return false;
}
} else if (thread_local_top()->external_caught_exception_) {
// If the exception is externally caught, clear it if there are no
// JavaScript frames on the way to the C++ frame that has the
// external handler.
ASSERT(thread_local_top()->try_catch_handler_address() != NULL);
Address external_handler_address =
thread_local_top()->try_catch_handler_address();
JavaScriptFrameIterator it;
if (it.done() || (it.frame()->sp() > external_handler_address)) {
clear_exception = true;
}
}
// Clear the exception if needed.
if (clear_exception) {
thread_local_top()->external_caught_exception_ = false;
clear_pending_exception();
return false;
}
}
// Reschedule the exception.
thread_local_top()->scheduled_exception_ = pending_exception();
clear_pending_exception();
return true;
}
void Isolate::SetCaptureStackTraceForUncaughtExceptions(
bool capture,
int frame_limit,
StackTrace::StackTraceOptions options) {
capture_stack_trace_for_uncaught_exceptions_ = capture;
stack_trace_for_uncaught_exceptions_frame_limit_ = frame_limit;
stack_trace_for_uncaught_exceptions_options_ = options;
}
bool Isolate::is_out_of_memory() {
if (has_pending_exception()) {
MaybeObject* e = pending_exception();
if (e->IsFailure() && Failure::cast(e)->IsOutOfMemoryException()) {
return true;
}
}
if (has_scheduled_exception()) {
MaybeObject* e = scheduled_exception();
if (e->IsFailure() && Failure::cast(e)->IsOutOfMemoryException()) {
return true;
}
}
return false;
}
Handle<Context> Isolate::global_context() {
GlobalObject* global = thread_local_top()->context_->global();
return Handle<Context>(global->global_context());
}
Handle<Context> Isolate::GetCallingGlobalContext() {
JavaScriptFrameIterator it;
#ifdef ENABLE_DEBUGGER_SUPPORT
if (debug_->InDebugger()) {
while (!it.done()) {
JavaScriptFrame* frame = it.frame();
Context* context = Context::cast(frame->context());
if (context->global_context() == *debug_->debug_context()) {
it.Advance();
} else {
break;
}
}
}
#endif // ENABLE_DEBUGGER_SUPPORT
if (it.done()) return Handle<Context>::null();
JavaScriptFrame* frame = it.frame();
Context* context = Context::cast(frame->context());
return Handle<Context>(context->global_context());
}
char* Isolate::ArchiveThread(char* to) {
if (RuntimeProfiler::IsEnabled() && current_vm_state() == JS) {
RuntimeProfiler::IsolateExitedJS(this);
}
memcpy(to, reinterpret_cast<char*>(thread_local_top()),
sizeof(ThreadLocalTop));
InitializeThreadLocal();
return to + sizeof(ThreadLocalTop);
}
char* Isolate::RestoreThread(char* from) {
memcpy(reinterpret_cast<char*>(thread_local_top()), from,
sizeof(ThreadLocalTop));
// This might be just paranoia, but it seems to be needed in case a
// thread_local_top_ is restored on a separate OS thread.
#ifdef USE_SIMULATOR
#ifdef V8_TARGET_ARCH_ARM
thread_local_top()->simulator_ = Simulator::current(this);
#elif V8_TARGET_ARCH_MIPS
thread_local_top()->simulator_ = Simulator::current(this);
#endif
#endif
if (RuntimeProfiler::IsEnabled() && current_vm_state() == JS) {
RuntimeProfiler::IsolateEnteredJS(this);
}
ASSERT(context() == NULL || context()->IsContext());
return from + sizeof(ThreadLocalTop);
}
Isolate::ThreadDataTable::ThreadDataTable()
: list_(NULL) {
}
Isolate::PerIsolateThreadData*
Isolate::ThreadDataTable::Lookup(Isolate* isolate,
ThreadId thread_id) {
for (PerIsolateThreadData* data = list_; data != NULL; data = data->next_) {
if (data->Matches(isolate, thread_id)) return data;
}
return NULL;
}
void Isolate::ThreadDataTable::Insert(Isolate::PerIsolateThreadData* data) {
if (list_ != NULL) list_->prev_ = data;
data->next_ = list_;
list_ = data;
}
void Isolate::ThreadDataTable::Remove(PerIsolateThreadData* data) {
if (list_ == data) list_ = data->next_;
if (data->next_ != NULL) data->next_->prev_ = data->prev_;
if (data->prev_ != NULL) data->prev_->next_ = data->next_;
delete data;
}
void Isolate::ThreadDataTable::Remove(Isolate* isolate,
ThreadId thread_id) {
PerIsolateThreadData* data = Lookup(isolate, thread_id);
if (data != NULL) {
Remove(data);
}
}
void Isolate::ThreadDataTable::RemoveAllThreads(Isolate* isolate) {
PerIsolateThreadData* data = list_;
while (data != NULL) {
PerIsolateThreadData* next = data->next_;
if (data->isolate() == isolate) Remove(data);
data = next;
}
}
#ifdef DEBUG
#define TRACE_ISOLATE(tag) \
do { \
if (FLAG_trace_isolates) { \
PrintF("Isolate %p " #tag "\n", reinterpret_cast<void*>(this)); \
} \
} while (false)
#else
#define TRACE_ISOLATE(tag)
#endif
Isolate::Isolate()
: state_(UNINITIALIZED),
entry_stack_(NULL),
stack_trace_nesting_level_(0),
incomplete_message_(NULL),
preallocated_memory_thread_(NULL),
preallocated_message_space_(NULL),
bootstrapper_(NULL),
runtime_profiler_(NULL),
compilation_cache_(NULL),
counters_(NULL),
code_range_(NULL),
// Must be initialized early to allow v8::SetResourceConstraints calls.
break_access_(OS::CreateMutex()),
debugger_initialized_(false),
// Must be initialized early to allow v8::Debug calls.
debugger_access_(OS::CreateMutex()),
logger_(NULL),
stats_table_(NULL),
stub_cache_(NULL),
deoptimizer_data_(NULL),
capture_stack_trace_for_uncaught_exceptions_(false),
stack_trace_for_uncaught_exceptions_frame_limit_(0),
stack_trace_for_uncaught_exceptions_options_(StackTrace::kOverview),
transcendental_cache_(NULL),
memory_allocator_(NULL),
keyed_lookup_cache_(NULL),
context_slot_cache_(NULL),
descriptor_lookup_cache_(NULL),
handle_scope_implementer_(NULL),
unicode_cache_(NULL),
in_use_list_(0),
free_list_(0),
preallocated_storage_preallocated_(false),
inner_pointer_to_code_cache_(NULL),
write_input_buffer_(NULL),
global_handles_(NULL),
context_switcher_(NULL),
thread_manager_(NULL),
fp_stubs_generated_(false),
string_tracker_(NULL),
regexp_stack_(NULL),
embedder_data_(NULL) {
TRACE_ISOLATE(constructor);
memset(isolate_addresses_, 0,
sizeof(isolate_addresses_[0]) * (kIsolateAddressCount + 1));
heap_.isolate_ = this;
zone_.isolate_ = this;
stack_guard_.isolate_ = this;
// ThreadManager is initialized early to support locking an isolate
// before it is entered.
thread_manager_ = new ThreadManager();
thread_manager_->isolate_ = this;
#if defined(V8_TARGET_ARCH_ARM) && !defined(__arm__) || \
defined(V8_TARGET_ARCH_MIPS) && !defined(__mips__)
simulator_initialized_ = false;
simulator_i_cache_ = NULL;
simulator_redirection_ = NULL;
#endif
#ifdef DEBUG
// heap_histograms_ initializes itself.
memset(&js_spill_information_, 0, sizeof(js_spill_information_));
memset(code_kind_statistics_, 0,
sizeof(code_kind_statistics_[0]) * Code::NUMBER_OF_KINDS);
#endif
#ifdef ENABLE_DEBUGGER_SUPPORT
debug_ = NULL;
debugger_ = NULL;
#endif
handle_scope_data_.Initialize();
#define ISOLATE_INIT_EXECUTE(type, name, initial_value) \
name##_ = (initial_value);
ISOLATE_INIT_LIST(ISOLATE_INIT_EXECUTE)
#undef ISOLATE_INIT_EXECUTE
#define ISOLATE_INIT_ARRAY_EXECUTE(type, name, length) \
memset(name##_, 0, sizeof(type) * length);
ISOLATE_INIT_ARRAY_LIST(ISOLATE_INIT_ARRAY_EXECUTE)
#undef ISOLATE_INIT_ARRAY_EXECUTE
}
void Isolate::TearDown() {
TRACE_ISOLATE(tear_down);
// Temporarily set this isolate as current so that various parts of
// the isolate can access it in their destructors without having a
// direct pointer. We don't use Enter/Exit here to avoid
// initializing the thread data.
PerIsolateThreadData* saved_data = CurrentPerIsolateThreadData();
Isolate* saved_isolate = UncheckedCurrent();
SetIsolateThreadLocals(this, NULL);
Deinit();
{ ScopedLock lock(process_wide_mutex_);
thread_data_table_->RemoveAllThreads(this);
}
if (!IsDefaultIsolate()) {
delete this;
}
// Restore the previous current isolate.
SetIsolateThreadLocals(saved_isolate, saved_data);
}
void Isolate::Deinit() {
if (state_ == INITIALIZED) {
TRACE_ISOLATE(deinit);
if (FLAG_hydrogen_stats) HStatistics::Instance()->Print();
// We must stop the logger before we tear down other components.
logger_->EnsureTickerStopped();
delete deoptimizer_data_;
deoptimizer_data_ = NULL;
if (FLAG_preemption) {
v8::Locker locker;
v8::Locker::StopPreemption();
}
builtins_.TearDown();
bootstrapper_->TearDown();
// Remove the external reference to the preallocated stack memory.
delete preallocated_message_space_;
preallocated_message_space_ = NULL;
PreallocatedMemoryThreadStop();
HeapProfiler::TearDown();
CpuProfiler::TearDown();
if (runtime_profiler_ != NULL) {
runtime_profiler_->TearDown();
delete runtime_profiler_;
runtime_profiler_ = NULL;
}
heap_.TearDown();
logger_->TearDown();
// The default isolate is re-initializable due to legacy API.
state_ = UNINITIALIZED;
}
}
void Isolate::SetIsolateThreadLocals(Isolate* isolate,
PerIsolateThreadData* data) {
Thread::SetThreadLocal(isolate_key_, isolate);
Thread::SetThreadLocal(per_isolate_thread_data_key_, data);
}
Isolate::~Isolate() {
TRACE_ISOLATE(destructor);
// Has to be called while counters_ are still alive.
zone_.DeleteKeptSegment();
delete[] assembler_spare_buffer_;
assembler_spare_buffer_ = NULL;
delete unicode_cache_;
unicode_cache_ = NULL;
delete regexp_stack_;
regexp_stack_ = NULL;
delete descriptor_lookup_cache_;
descriptor_lookup_cache_ = NULL;
delete context_slot_cache_;
context_slot_cache_ = NULL;
delete keyed_lookup_cache_;
keyed_lookup_cache_ = NULL;
delete transcendental_cache_;
transcendental_cache_ = NULL;
delete stub_cache_;
stub_cache_ = NULL;
delete stats_table_;
stats_table_ = NULL;
delete logger_;
logger_ = NULL;
delete counters_;
counters_ = NULL;
delete handle_scope_implementer_;
handle_scope_implementer_ = NULL;
delete break_access_;
break_access_ = NULL;
delete debugger_access_;
debugger_access_ = NULL;
delete compilation_cache_;
compilation_cache_ = NULL;
delete bootstrapper_;
bootstrapper_ = NULL;
delete inner_pointer_to_code_cache_;
inner_pointer_to_code_cache_ = NULL;
delete write_input_buffer_;
write_input_buffer_ = NULL;
delete context_switcher_;
context_switcher_ = NULL;
delete thread_manager_;
thread_manager_ = NULL;
delete string_tracker_;
string_tracker_ = NULL;
delete memory_allocator_;
memory_allocator_ = NULL;
delete code_range_;
code_range_ = NULL;
delete global_handles_;
global_handles_ = NULL;
delete external_reference_table_;
external_reference_table_ = NULL;
#ifdef ENABLE_DEBUGGER_SUPPORT
delete debugger_;
debugger_ = NULL;
delete debug_;
debug_ = NULL;
#endif
}
void Isolate::InitializeThreadLocal() {
thread_local_top_.isolate_ = this;
thread_local_top_.Initialize();
clear_pending_exception();
clear_pending_message();
clear_scheduled_exception();
}
void Isolate::PropagatePendingExceptionToExternalTryCatch() {
ASSERT(has_pending_exception());
bool external_caught = IsExternallyCaught();
thread_local_top_.external_caught_exception_ = external_caught;
if (!external_caught) return;
if (thread_local_top_.pending_exception_ == Failure::OutOfMemoryException()) {
// Do not propagate OOM exception: we should kill VM asap.
} else if (thread_local_top_.pending_exception_ ==
heap()->termination_exception()) {
try_catch_handler()->can_continue_ = false;
try_catch_handler()->exception_ = heap()->null_value();
} else {
// At this point all non-object (failure) exceptions have
// been dealt with so this shouldn't fail.
ASSERT(!pending_exception()->IsFailure());
try_catch_handler()->can_continue_ = true;
try_catch_handler()->exception_ = pending_exception();
if (!thread_local_top_.pending_message_obj_->IsTheHole()) {
try_catch_handler()->message_ = thread_local_top_.pending_message_obj_;
}
}
}
void Isolate::InitializeLoggingAndCounters() {
if (logger_ == NULL) {
logger_ = new Logger;
}
if (counters_ == NULL) {
counters_ = new Counters;
}
}
void Isolate::InitializeDebugger() {
#ifdef ENABLE_DEBUGGER_SUPPORT
ScopedLock lock(debugger_access_);
if (NoBarrier_Load(&debugger_initialized_)) return;
InitializeLoggingAndCounters();
debug_ = new Debug(this);
debugger_ = new Debugger(this);
Release_Store(&debugger_initialized_, true);
#endif
}
bool Isolate::Init(Deserializer* des) {
ASSERT(state_ != INITIALIZED);
ASSERT(Isolate::Current() == this);
TRACE_ISOLATE(init);
#ifdef DEBUG
// The initialization process does not handle memory exhaustion.
DisallowAllocationFailure disallow_allocation_failure;
#endif
InitializeLoggingAndCounters();
InitializeDebugger();
memory_allocator_ = new MemoryAllocator(this);
code_range_ = new CodeRange(this);
// Safe after setting Heap::isolate_, initializing StackGuard and
// ensuring that Isolate::Current() == this.
heap_.SetStackLimits();
#define ASSIGN_ELEMENT(CamelName, hacker_name) \
isolate_addresses_[Isolate::k##CamelName##Address] = \
reinterpret_cast<Address>(hacker_name##_address());
FOR_EACH_ISOLATE_ADDRESS_NAME(ASSIGN_ELEMENT)
#undef C
string_tracker_ = new StringTracker();
string_tracker_->isolate_ = this;
compilation_cache_ = new CompilationCache(this);
transcendental_cache_ = new TranscendentalCache();
keyed_lookup_cache_ = new KeyedLookupCache();
context_slot_cache_ = new ContextSlotCache();
descriptor_lookup_cache_ = new DescriptorLookupCache();
unicode_cache_ = new UnicodeCache();
inner_pointer_to_code_cache_ = new InnerPointerToCodeCache(this);
write_input_buffer_ = new StringInputBuffer();
global_handles_ = new GlobalHandles(this);
bootstrapper_ = new Bootstrapper();
handle_scope_implementer_ = new HandleScopeImplementer(this);
stub_cache_ = new StubCache(this);
regexp_stack_ = new RegExpStack();
regexp_stack_->isolate_ = this;
// Enable logging before setting up the heap
logger_->Setup();
CpuProfiler::Setup();
HeapProfiler::Setup();
// Initialize other runtime facilities
#if defined(USE_SIMULATOR)
#if defined(V8_TARGET_ARCH_ARM) || defined(V8_TARGET_ARCH_MIPS)
Simulator::Initialize(this);
#endif
#endif
{ // NOLINT
// Ensure that the thread has a valid stack guard. The v8::Locker object
// will ensure this too, but we don't have to use lockers if we are only
// using one thread.
ExecutionAccess lock(this);
stack_guard_.InitThread(lock);
}
// Setup the object heap.
const bool create_heap_objects = (des == NULL);
ASSERT(!heap_.HasBeenSetup());
if (!heap_.Setup(create_heap_objects)) {
V8::SetFatalError();
return false;
}
InitializeThreadLocal();
bootstrapper_->Initialize(create_heap_objects);
builtins_.Setup(create_heap_objects);
// Only preallocate on the first initialization.
if (FLAG_preallocate_message_memory && preallocated_message_space_ == NULL) {
// Start the thread which will set aside some memory.
PreallocatedMemoryThreadStart();
preallocated_message_space_ =
new NoAllocationStringAllocator(
preallocated_memory_thread_->data(),
preallocated_memory_thread_->length());
PreallocatedStorageInit(preallocated_memory_thread_->length() / 4);
}
if (FLAG_preemption) {
v8::Locker locker;
v8::Locker::StartPreemption(100);
}
#ifdef ENABLE_DEBUGGER_SUPPORT
debug_->Setup(create_heap_objects);
#endif
stub_cache_->Initialize(create_heap_objects);
// If we are deserializing, read the state into the now-empty heap.
if (des != NULL) {
des->Deserialize();
stub_cache_->Initialize(true);
}
// Deserializing may put strange things in the root array's copy of the
// stack guard.
heap_.SetStackLimits();
deoptimizer_data_ = new DeoptimizerData;
runtime_profiler_ = new RuntimeProfiler(this);
runtime_profiler_->Setup();
// If we are deserializing, log non-function code objects and compiled
// functions found in the snapshot.
if (des != NULL && (FLAG_log_code || FLAG_ll_prof)) {
HandleScope scope;
LOG(this, LogCodeObjects());
LOG(this, LogCompiledFunctions());
}
state_ = INITIALIZED;
return true;
}
// Initialized lazily to allow early
// v8::V8::SetAddHistogramSampleFunction calls.
StatsTable* Isolate::stats_table() {
if (stats_table_ == NULL) {
stats_table_ = new StatsTable;
}
return stats_table_;
}
void Isolate::Enter() {
Isolate* current_isolate = NULL;
PerIsolateThreadData* current_data = CurrentPerIsolateThreadData();
if (current_data != NULL) {
current_isolate = current_data->isolate_;
ASSERT(current_isolate != NULL);
if (current_isolate == this) {
ASSERT(Current() == this);
ASSERT(entry_stack_ != NULL);
ASSERT(entry_stack_->previous_thread_data == NULL ||
entry_stack_->previous_thread_data->thread_id().Equals(
ThreadId::Current()));
// Same thread re-enters the isolate, no need to re-init anything.
entry_stack_->entry_count++;
return;
}
}
// Threads can have default isolate set into TLS as Current but not yet have
// PerIsolateThreadData for it, as it requires more advanced phase of the
// initialization. For example, a thread might be the one that system used for
// static initializers - in this case the default isolate is set in TLS but
// the thread did not yet Enter the isolate. If PerisolateThreadData is not
// there, use the isolate set in TLS.
if (current_isolate == NULL) {
current_isolate = Isolate::UncheckedCurrent();
}
PerIsolateThreadData* data = FindOrAllocatePerThreadDataForThisThread();
ASSERT(data != NULL);
ASSERT(data->isolate_ == this);
EntryStackItem* item = new EntryStackItem(current_data,
current_isolate,
entry_stack_);
entry_stack_ = item;
SetIsolateThreadLocals(this, data);
// In case it's the first time some thread enters the isolate.
set_thread_id(data->thread_id());
}
void Isolate::Exit() {
ASSERT(entry_stack_ != NULL);
ASSERT(entry_stack_->previous_thread_data == NULL ||
entry_stack_->previous_thread_data->thread_id().Equals(
ThreadId::Current()));
if (--entry_stack_->entry_count > 0) return;
ASSERT(CurrentPerIsolateThreadData() != NULL);
ASSERT(CurrentPerIsolateThreadData()->isolate_ == this);
// Pop the stack.
EntryStackItem* item = entry_stack_;
entry_stack_ = item->previous_item;
PerIsolateThreadData* previous_thread_data = item->previous_thread_data;
Isolate* previous_isolate = item->previous_isolate;
delete item;
// Reinit the current thread for the isolate it was running before this one.
SetIsolateThreadLocals(previous_isolate, previous_thread_data);
}
#ifdef DEBUG
#define ISOLATE_FIELD_OFFSET(type, name, ignored) \
const intptr_t Isolate::name##_debug_offset_ = OFFSET_OF(Isolate, name##_);
ISOLATE_INIT_LIST(ISOLATE_FIELD_OFFSET)
ISOLATE_INIT_ARRAY_LIST(ISOLATE_FIELD_OFFSET)
#undef ISOLATE_FIELD_OFFSET
#endif
} } // namespace v8::internal