0db5e7b80d
TurboFan returned null handles if compilation did not succeed. This CL changes that to a MaybeHandle to make it explicit that client code needs to handle the error. Bug: v8:7856 Change-Id: I6087e6263faa1150b9788213dd22c398b4a2fc2d Reviewed-on: https://chromium-review.googlesource.com/1104688 Commit-Queue: Sigurd Schneider <sigurds@chromium.org> Reviewed-by: Michael Starzinger <mstarzinger@chromium.org> Reviewed-by: Georg Neis <neis@chromium.org> Cr-Commit-Position: refs/heads/master@{#53824}
1424 lines
57 KiB
C++
1424 lines
57 KiB
C++
// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/assembler-inl.h"
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#include "src/base/utils/random-number-generator.h"
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#include "src/code-stub-assembler.h"
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#include "src/codegen.h"
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#include "src/compiler/code-generator.h"
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#include "src/compiler/instruction.h"
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#include "src/compiler/linkage.h"
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#include "src/isolate.h"
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#include "src/objects-inl.h"
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#include "src/optimized-compilation-info.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/code-assembler-tester.h"
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#include "test/cctest/compiler/function-tester.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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#define __ assembler.
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namespace {
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int GetSlotSizeInBytes(MachineRepresentation rep) {
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switch (rep) {
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case MachineRepresentation::kTagged:
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case MachineRepresentation::kFloat32:
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return kPointerSize;
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case MachineRepresentation::kFloat64:
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return kDoubleSize;
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case MachineRepresentation::kSimd128:
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return kSimd128Size;
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default:
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break;
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}
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UNREACHABLE();
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}
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// Forward declaration.
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Handle<Code> BuildTeardownFunction(Isolate* isolate,
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CallDescriptor* call_descriptor,
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std::vector<AllocatedOperand> parameters);
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// Build the `setup` function. It takes a code object and a FixedArray as
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// parameters and calls the former while passing it each element of the array as
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// arguments:
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// ~~~
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// FixedArray setup(CodeObject* test, FixedArray state_in) {
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// FixedArray state_out = AllocateFixedArray(state_in.length());
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// // `test` will tail-call to its first parameter which will be `teardown`.
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// return test(teardown, state_out, state_in[0], state_in[1],
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// state_in[2], ...);
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// }
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// ~~~
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//
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// This function needs to convert each element of the FixedArray to raw unboxed
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// values to pass to the `test` function. The array will have been created using
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// `GenerateInitialState()` and needs to be converted in the following way:
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//
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// | Parameter type | FixedArray element | Conversion |
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// |----------------+---------------------+------------------------------------|
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// | kTagged | Smi | None. |
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// | kFloat32 | HeapNumber | Load value and convert to Float32. |
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// | kFloat64 | HeapNumber | Load value. |
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// | kSimd128 | FixedArray<Smi>[4] | Untag each Smi and write the |
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// | | | results into lanes of a new |
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// | | | 128-bit vector. |
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//
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Handle<Code> BuildSetupFunction(Isolate* isolate,
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CallDescriptor* call_descriptor,
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std::vector<AllocatedOperand> parameters) {
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CodeAssemblerTester tester(isolate, 2, Code::BUILTIN, "setup");
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CodeStubAssembler assembler(tester.state());
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std::vector<Node*> params;
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// The first parameter is always the callee.
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params.push_back(__ Parameter(0));
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params.push_back(__ HeapConstant(
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BuildTeardownFunction(isolate, call_descriptor, parameters)));
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// First allocate the FixedArray which will hold the final results. Here we
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// should take care of all allocations, meaning we allocate HeapNumbers and
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// FixedArrays representing Simd128 values.
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Node* state_out = __ AllocateFixedArray(PACKED_ELEMENTS,
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__ IntPtrConstant(parameters.size()));
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for (int i = 0; i < static_cast<int>(parameters.size()); i++) {
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switch (parameters[i].representation()) {
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case MachineRepresentation::kTagged:
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break;
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case MachineRepresentation::kFloat32:
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case MachineRepresentation::kFloat64:
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__ StoreFixedArrayElement(state_out, i, __ AllocateHeapNumber());
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break;
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case MachineRepresentation::kSimd128: {
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Node* vector =
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__ AllocateFixedArray(PACKED_SMI_ELEMENTS, __ IntPtrConstant(4));
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for (int lane = 0; lane < 4; lane++) {
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__ StoreFixedArrayElement(vector, lane, __ SmiConstant(0));
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}
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__ StoreFixedArrayElement(state_out, i, vector);
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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params.push_back(state_out);
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// Then take each element of the initial state and pass them as arguments.
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Node* state_in = __ Parameter(1);
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for (int i = 0; i < static_cast<int>(parameters.size()); i++) {
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Node* element = __ LoadFixedArrayElement(state_in, __ IntPtrConstant(i));
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// Unbox all elements before passing them as arguments.
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switch (parameters[i].representation()) {
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// Tagged parameters are Smis, they do not need unboxing.
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case MachineRepresentation::kTagged:
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break;
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case MachineRepresentation::kFloat32:
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element = __ TruncateFloat64ToFloat32(__ LoadHeapNumberValue(element));
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break;
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case MachineRepresentation::kFloat64:
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element = __ LoadHeapNumberValue(element);
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break;
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case MachineRepresentation::kSimd128: {
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Node* vector = tester.raw_assembler_for_testing()->AddNode(
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tester.raw_assembler_for_testing()->machine()->I32x4Splat(),
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__ Int32Constant(0));
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for (int lane = 0; lane < 4; lane++) {
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TNode<Int32T> lane_value = __ LoadAndUntagToWord32FixedArrayElement(
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element, __ IntPtrConstant(lane));
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vector = tester.raw_assembler_for_testing()->AddNode(
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tester.raw_assembler_for_testing()->machine()->I32x4ReplaceLane(
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lane),
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vector, lane_value);
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}
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element = vector;
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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params.push_back(element);
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}
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__ Return(tester.raw_assembler_for_testing()->AddNode(
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tester.raw_assembler_for_testing()->common()->Call(call_descriptor),
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static_cast<int>(params.size()), params.data()));
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return tester.GenerateCodeCloseAndEscape();
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}
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// Build the `teardown` function. It takes a FixedArray as argument, fills it
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// with the rest of its parameters and returns it. The parameters need to be
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// consistent with `parameters`.
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// ~~~
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// FixedArray teardown(CodeObject* /* unused */, FixedArray result,
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// // Tagged registers.
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// Object* r0, Object* r1, ...,
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// // FP registers.
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// Float32 s0, Float64 d1, ...,
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// // Mixed stack slots.
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// Float64 mem0, Object* mem1, Float32 mem2, ...) {
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// result[0] = r0;
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// result[1] = r1;
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// ...
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// result[..] = s0;
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// ...
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// result[..] = mem0;
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// ...
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// return result;
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// }
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// ~~~
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//
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// This function needs to convert its parameters into values fit for a
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// FixedArray, essentially reverting what the `setup` function did:
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//
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// | Parameter type | Parameter value | Conversion |
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// |----------------+-------------------+--------------------------------------|
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// | kTagged | Smi or HeapNumber | None. |
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// | kFloat32 | Raw Float32 | Convert to Float64. |
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// | kFloat64 | Raw Float64 | None. |
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// | kSimd128 | Raw Simd128 | Split into 4 Word32 values and tag |
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// | | | them. |
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//
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// Note that it is possible for a `kTagged` value to go from a Smi to a
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// HeapNumber. This is because `AssembleMove` will allocate a new HeapNumber if
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// it is asked to move a FP constant to a tagged register or slot.
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//
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// Finally, it is important that this function does not call `RecordWrite` which
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// is why "setup" is in charge of all allocations and we are using
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// SKIP_WRITE_BARRIER. The reason for this is that `RecordWrite` may clobber the
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// top 64 bits of Simd128 registers. This is the case on x64, ia32 and Arm64 for
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// example.
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Handle<Code> BuildTeardownFunction(Isolate* isolate,
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CallDescriptor* call_descriptor,
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std::vector<AllocatedOperand> parameters) {
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CodeAssemblerTester tester(isolate, call_descriptor, "teardown");
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CodeStubAssembler assembler(tester.state());
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Node* result_array = __ Parameter(1);
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for (int i = 0; i < static_cast<int>(parameters.size()); i++) {
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// The first argument is not used and the second is "result_array".
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Node* param = __ Parameter(i + 2);
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switch (parameters[i].representation()) {
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case MachineRepresentation::kTagged:
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__ StoreFixedArrayElement(result_array, i, param, SKIP_WRITE_BARRIER);
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break;
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// Box FP values into HeapNumbers.
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case MachineRepresentation::kFloat32:
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param =
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tester.raw_assembler_for_testing()->ChangeFloat32ToFloat64(param);
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V8_FALLTHROUGH;
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case MachineRepresentation::kFloat64:
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__ StoreObjectFieldNoWriteBarrier(
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__ LoadFixedArrayElement(result_array, i), HeapNumber::kValueOffset,
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param, MachineRepresentation::kFloat64);
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break;
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case MachineRepresentation::kSimd128: {
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Node* vector = __ LoadFixedArrayElement(result_array, i);
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for (int lane = 0; lane < 4; lane++) {
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Node* lane_value =
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__ SmiFromInt32(tester.raw_assembler_for_testing()->AddNode(
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tester.raw_assembler_for_testing()
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->machine()
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->I32x4ExtractLane(lane),
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param));
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__ StoreFixedArrayElement(vector, lane, lane_value,
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SKIP_WRITE_BARRIER);
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}
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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__ Return(result_array);
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return tester.GenerateCodeCloseAndEscape();
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}
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// Print the content of `value`, representing the register or stack slot
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// described by `operand`.
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void PrintStateValue(std::ostream& os, Isolate* isolate, Handle<Object> value,
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AllocatedOperand operand) {
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switch (operand.representation()) {
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case MachineRepresentation::kTagged:
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if (value->IsSmi()) {
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os << Smi::cast(*value)->value();
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} else {
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os << value->Number();
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}
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break;
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case MachineRepresentation::kFloat32:
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case MachineRepresentation::kFloat64:
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os << value->Number();
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break;
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case MachineRepresentation::kSimd128: {
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FixedArray* vector = FixedArray::cast(*value);
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os << "[";
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for (int lane = 0; lane < 4; lane++) {
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os << Smi::cast(*vector->GetValueChecked<Smi>(isolate, lane))->value();
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if (lane < 3) {
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os << ", ";
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}
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}
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os << "]";
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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os << " (" << operand.representation() << " ";
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if (operand.location_kind() == AllocatedOperand::REGISTER) {
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os << "register";
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} else {
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DCHECK_EQ(operand.location_kind(), AllocatedOperand::STACK_SLOT);
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os << "stack slot";
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}
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os << ")";
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}
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bool TestSimd128Moves() {
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return CpuFeatures::SupportsWasmSimd128();
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}
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} // namespace
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#undef __
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// Representation of a test environment. It describes a set of registers, stack
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// slots and constants available to the CodeGeneratorTester to perform moves
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// with. It has the ability to randomly generate lists of moves and run the code
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// generated by the CodeGeneratorTester.
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//
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// The following representations are tested:
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// - kTagged
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// - kFloat32
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// - kFloat64
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// - kSimd128 (if supported)
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// There is no need to test using Word32 or Word64 as they are the same as
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// Tagged as far as the code generator is concerned.
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//
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// Testing the generated code is achieved by wrapping it around `setup` and
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// `teardown` functions, written using the CodeStubAssembler. The key idea here
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// is that `teardown` and the generated code share the same custom
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// CallDescriptor. This descriptor assigns parameters to either registers or
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// stack slot of a given representation and therefore essentially describes the
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// environment.
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//
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// What happens is the following:
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//
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// - The `setup` function receives a FixedArray as the initial state. It
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// unpacks it and passes each element as arguments to the generated code
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// `test`. We also pass the `teardown` function as a first argument as well
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// as a newly allocated FixedArray as a second argument which will hold the
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// final results. Thanks to the custom CallDescriptor, registers and stack
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// slots get initialised according to the content of the initial FixedArray.
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//
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// - The `test` function performs the list of moves on its parameters and
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// eventually tail-calls to its first parameter, which is the `teardown`
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// function.
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//
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// - The `teardown` function receives the final results as a FixedArray, fills
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// it with the rest of its arguments and returns it. Thanks to the
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// tail-call, this is as if the `setup` function called `teardown` directly,
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// except now moves were performed!
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//
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// .----------------setup--------------------------.
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// | Take a FixedArray as parameters with |
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// | all the initial values of registers |
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// | and stack slots. | <- CodeStubAssembler
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// | |
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// | Allocate a new FixedArray `result` with |
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// | initial values. |
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// | |
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// | Call test(teardown, result, state[0], |
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// | state[1], state[2], ...); |
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// '-----------------------------------------------'
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// |
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// V
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// .----------------test-------------------------------.
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// | - Move(param3, param42); |
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// | - Swap(param64, param4); |
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// | - Move(param2, param6); | <- CodeGeneratorTester
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// | ... |
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// | |
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// | // "teardown" is the first parameter as well as |
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// | // the callee. |
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// | TailCall teardown(teardown, result, param2, ...); |
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// '---------------------------------------------------'
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// |
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// V
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// .----------------teardown---------------------------.
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// | Fill in the incoming `result` FixedArray with all |
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// | parameters and return it. | <- CodeStubAssembler
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// '---------------------------------------------------'
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class TestEnvironment : public HandleAndZoneScope {
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public:
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// These constants may be tuned to experiment with different environments.
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static constexpr int kGeneralRegisterCount = 4;
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static constexpr int kDoubleRegisterCount = 6;
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static constexpr int kTaggedSlotCount = 64;
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static constexpr int kFloat32SlotCount = 64;
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static constexpr int kFloat64SlotCount = 64;
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static constexpr int kSimd128SlotCount = 16;
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// TODO(all): Test all types of constants (e.g. ExternalReference and
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// HeapObject).
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static constexpr int kSmiConstantCount = 4;
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static constexpr int kFloatConstantCount = 4;
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static constexpr int kDoubleConstantCount = 4;
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TestEnvironment()
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: blocks_(1, main_zone()),
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code_(main_isolate(), main_zone(), &blocks_),
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rng_(CcTest::random_number_generator()),
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supported_reps_({MachineRepresentation::kTagged,
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MachineRepresentation::kFloat32,
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MachineRepresentation::kFloat64}) {
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// Create and initialize a single empty block in blocks_.
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InstructionBlock* block = new (main_zone()) InstructionBlock(
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main_zone(), RpoNumber::FromInt(0), RpoNumber::Invalid(),
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RpoNumber::Invalid(), false, false);
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block->set_ao_number(RpoNumber::FromInt(0));
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blocks_[0] = block;
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stack_slot_count_ =
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kTaggedSlotCount + kFloat32SlotCount + kFloat64SlotCount;
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if (TestSimd128Moves()) {
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stack_slot_count_ += kSimd128SlotCount;
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supported_reps_.push_back(MachineRepresentation::kSimd128);
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}
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// The "teardown" and "test" functions share the same descriptor with the
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// following signature:
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// ~~~
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// FixedArray f(CodeObject* teardown, FixedArray preallocated_result,
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// // Tagged registers.
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// Object*, Object*, ...,
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// // FP registers.
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// Float32, Float64, Simd128, ...,
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// // Mixed stack slots.
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// Float64, Object*, Float32, Simd128, ...);
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// ~~~
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LocationSignature::Builder test_signature(
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main_zone(), 1,
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2 + kGeneralRegisterCount + kDoubleRegisterCount + stack_slot_count_);
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// The first parameter will be the code object of the "teardown"
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// function. This way, the "test" function can tail-call to it.
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test_signature.AddParam(LinkageLocation::ForRegister(
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kReturnRegister0.code(), MachineType::AnyTagged()));
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// The second parameter will be a pre-allocated FixedArray that the
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// "teardown" function will fill with result and then return. We place this
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// parameter on the first stack argument slot which is always -1. And
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// therefore slots to perform moves on start at -2.
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test_signature.AddParam(
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LinkageLocation::ForCallerFrameSlot(-1, MachineType::AnyTagged()));
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int slot_parameter_n = -2;
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const int kTotalStackParameterCount = stack_slot_count_ + 1;
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// Initialise registers.
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// Make sure that the target has enough general purpose registers to
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// generate a call to a CodeObject using this descriptor. We have reserved
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// kReturnRegister0 as the first parameter, and the call will need a
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// register to hold the CodeObject address. So the maximum number of
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// registers left to test with is the number of available registers minus 2.
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DCHECK_LE(
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kGeneralRegisterCount,
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RegisterConfiguration::Default()->num_allocatable_general_registers() -
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2);
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int32_t general_mask =
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RegisterConfiguration::Default()->allocatable_general_codes_mask();
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// kReturnRegister0 is used to hold the "teardown" code object, do not
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// generate moves using it.
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std::unique_ptr<const RegisterConfiguration> registers(
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RegisterConfiguration::RestrictGeneralRegisters(
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general_mask & ~kReturnRegister0.bit()));
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for (int i = 0; i < kGeneralRegisterCount; i++) {
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int code = registers->GetAllocatableGeneralCode(i);
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AddRegister(&test_signature, MachineRepresentation::kTagged, code);
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}
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// We assume that Double, Float and Simd128 registers alias, depending on
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// kSimpleFPAliasing. For this reason, we allocate a Float, Double and
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// Simd128 together, hence the reason why `kDoubleRegisterCount` should be a
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// multiple of 3 and 2 in case Simd128 is not supported.
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static_assert(
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((kDoubleRegisterCount % 2) == 0) && ((kDoubleRegisterCount % 3) == 0),
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"kDoubleRegisterCount should be a multiple of two and three.");
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for (int i = 0; i < kDoubleRegisterCount; i += 2) {
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if (kSimpleFPAliasing) {
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// Allocate three registers at once if kSimd128 is supported, else
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|
// allocate in pairs.
|
|
AddRegister(&test_signature, MachineRepresentation::kFloat32,
|
|
registers->GetAllocatableFloatCode(i));
|
|
AddRegister(&test_signature, MachineRepresentation::kFloat64,
|
|
registers->GetAllocatableDoubleCode(i + 1));
|
|
if (TestSimd128Moves()) {
|
|
AddRegister(&test_signature, MachineRepresentation::kSimd128,
|
|
registers->GetAllocatableSimd128Code(i + 2));
|
|
i++;
|
|
}
|
|
} else {
|
|
// Make sure we do not allocate FP registers which alias. To do this, we
|
|
// allocate three 128-bit registers and then convert two of them to a
|
|
// float and a double. With this aliasing scheme, a Simd128 register
|
|
// aliases two Double registers and four Float registers, so we need to
|
|
// scale indexes accordingly:
|
|
//
|
|
// Simd128 register: q0, q1, q2, q3, q4, q5
|
|
// | | | |
|
|
// V V V V
|
|
// Aliases: s0, d2, q2, s12, d8, q5
|
|
//
|
|
// This isn't space efficient at all but suits our need.
|
|
static_assert(
|
|
kDoubleRegisterCount < 8,
|
|
"Arm has a q8 and a d16 register but no overlapping s32 register.");
|
|
int first_simd128 = registers->GetAllocatableSimd128Code(i);
|
|
int second_simd128 = registers->GetAllocatableSimd128Code(i + 1);
|
|
AddRegister(&test_signature, MachineRepresentation::kFloat32,
|
|
first_simd128 * 4);
|
|
AddRegister(&test_signature, MachineRepresentation::kFloat64,
|
|
second_simd128 * 2);
|
|
if (TestSimd128Moves()) {
|
|
int third_simd128 = registers->GetAllocatableSimd128Code(i + 2);
|
|
AddRegister(&test_signature, MachineRepresentation::kSimd128,
|
|
third_simd128);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Initialise stack slots.
|
|
|
|
std::map<MachineRepresentation, int> slots = {
|
|
{MachineRepresentation::kTagged, kTaggedSlotCount},
|
|
{MachineRepresentation::kFloat32, kFloat32SlotCount},
|
|
{MachineRepresentation::kFloat64, kFloat64SlotCount}};
|
|
if (TestSimd128Moves()) {
|
|
slots.emplace(MachineRepresentation::kSimd128, kSimd128SlotCount);
|
|
}
|
|
|
|
// Allocate new slots until we run out of them.
|
|
while (std::any_of(slots.cbegin(), slots.cend(),
|
|
[](const std::pair<MachineRepresentation, int>& entry) {
|
|
// True if there are slots left to allocate for this
|
|
// representation.
|
|
return entry.second > 0;
|
|
})) {
|
|
// Pick a random MachineRepresentation from supported_reps_.
|
|
MachineRepresentation rep = CreateRandomMachineRepresentation();
|
|
auto entry = slots.find(rep);
|
|
DCHECK(entry != slots.end());
|
|
// We may have picked a representation for which all slots have already
|
|
// been allocated.
|
|
if (entry->second > 0) {
|
|
// Keep a map of (MachineRepresentation . std::vector<int>) with
|
|
// allocated slots to pick from for each representation.
|
|
int slot = slot_parameter_n;
|
|
slot_parameter_n -= (GetSlotSizeInBytes(rep) / kPointerSize);
|
|
AddStackSlot(&test_signature, rep, slot);
|
|
entry->second--;
|
|
}
|
|
}
|
|
|
|
// Initialise random constants.
|
|
|
|
// While constants do not know about Smis, we need to be able to
|
|
// differentiate between a pointer to a HeapNumber and a integer. For this
|
|
// reason, we make sure all integers are Smis, including constants.
|
|
for (int i = 0; i < kSmiConstantCount; i++) {
|
|
intptr_t smi_value = reinterpret_cast<intptr_t>(
|
|
Smi::FromInt(rng_->NextInt(Smi::kMaxValue)));
|
|
Constant constant = kPointerSize == 8
|
|
? Constant(static_cast<int64_t>(smi_value))
|
|
: Constant(static_cast<int32_t>(smi_value));
|
|
AddConstant(MachineRepresentation::kTagged, AllocateConstant(constant));
|
|
}
|
|
// Float and Double constants can be moved to both Tagged and FP registers
|
|
// or slots. Register them as compatible with both FP and Tagged
|
|
// destinations.
|
|
for (int i = 0; i < kFloatConstantCount; i++) {
|
|
int virtual_register =
|
|
AllocateConstant(Constant(DoubleToFloat32(rng_->NextDouble())));
|
|
AddConstant(MachineRepresentation::kTagged, virtual_register);
|
|
AddConstant(MachineRepresentation::kFloat32, virtual_register);
|
|
}
|
|
for (int i = 0; i < kDoubleConstantCount; i++) {
|
|
int virtual_register = AllocateConstant(Constant(rng_->NextDouble()));
|
|
AddConstant(MachineRepresentation::kTagged, virtual_register);
|
|
AddConstant(MachineRepresentation::kFloat64, virtual_register);
|
|
}
|
|
|
|
// The "teardown" function returns a FixedArray with the resulting state.
|
|
test_signature.AddReturn(LinkageLocation::ForRegister(
|
|
kReturnRegister0.code(), MachineType::AnyTagged()));
|
|
|
|
test_descriptor_ = new (main_zone())
|
|
CallDescriptor(CallDescriptor::kCallCodeObject, // kind
|
|
MachineType::AnyTagged(), // target MachineType
|
|
LinkageLocation::ForAnyRegister(
|
|
MachineType::AnyTagged()), // target location
|
|
test_signature.Build(), // location_sig
|
|
kTotalStackParameterCount, // stack_parameter_count
|
|
Operator::kNoProperties, // properties
|
|
kNoCalleeSaved, // callee-saved registers
|
|
kNoCalleeSaved, // callee-saved fp
|
|
CallDescriptor::kNoFlags); // flags
|
|
}
|
|
|
|
int AllocateConstant(Constant constant) {
|
|
int virtual_register = code_.NextVirtualRegister();
|
|
code_.AddConstant(virtual_register, constant);
|
|
return virtual_register;
|
|
}
|
|
|
|
// Register a constant referenced by `virtual_register` as compatible with
|
|
// `rep`.
|
|
void AddConstant(MachineRepresentation rep, int virtual_register) {
|
|
auto entry = allocated_constants_.find(rep);
|
|
if (entry == allocated_constants_.end()) {
|
|
allocated_constants_.emplace(
|
|
rep, std::vector<ConstantOperand>{ConstantOperand(virtual_register)});
|
|
} else {
|
|
entry->second.emplace_back(virtual_register);
|
|
}
|
|
}
|
|
|
|
// Register a new register or stack slot as compatible with `rep`. As opposed
|
|
// to constants, registers and stack slots are written to on `setup` and read
|
|
// from on `teardown`. Therefore they are part of the environment's layout,
|
|
// and are parameters of the `test` function.
|
|
|
|
void AddRegister(LocationSignature::Builder* test_signature,
|
|
MachineRepresentation rep, int code) {
|
|
AllocatedOperand operand(AllocatedOperand::REGISTER, rep, code);
|
|
layout_.push_back(operand);
|
|
test_signature->AddParam(LinkageLocation::ForRegister(
|
|
code, MachineType::TypeForRepresentation(rep)));
|
|
auto entry = allocated_registers_.find(rep);
|
|
if (entry == allocated_registers_.end()) {
|
|
allocated_registers_.emplace(rep, std::vector<AllocatedOperand>{operand});
|
|
} else {
|
|
entry->second.push_back(operand);
|
|
}
|
|
}
|
|
|
|
void AddStackSlot(LocationSignature::Builder* test_signature,
|
|
MachineRepresentation rep, int slot) {
|
|
AllocatedOperand operand(AllocatedOperand::STACK_SLOT, rep, slot);
|
|
layout_.push_back(operand);
|
|
test_signature->AddParam(LinkageLocation::ForCallerFrameSlot(
|
|
slot, MachineType::TypeForRepresentation(rep)));
|
|
auto entry = allocated_slots_.find(rep);
|
|
if (entry == allocated_slots_.end()) {
|
|
allocated_slots_.emplace(rep, std::vector<AllocatedOperand>{operand});
|
|
} else {
|
|
entry->second.push_back(operand);
|
|
}
|
|
}
|
|
|
|
// Generate a random initial state to test moves against. A "state" is a
|
|
// packed FixedArray with Smis and HeapNumbers, according to the layout of the
|
|
// environment.
|
|
Handle<FixedArray> GenerateInitialState() {
|
|
Handle<FixedArray> state = main_isolate()->factory()->NewFixedArray(
|
|
static_cast<int>(layout_.size()));
|
|
for (int i = 0; i < state->length(); i++) {
|
|
switch (layout_[i].representation()) {
|
|
case MachineRepresentation::kTagged:
|
|
state->set(i, Smi::FromInt(rng_->NextInt(Smi::kMaxValue)));
|
|
break;
|
|
case MachineRepresentation::kFloat32:
|
|
// HeapNumbers are Float64 values. However, we will convert it to a
|
|
// Float32 and back inside `setup` and `teardown`. Make sure the value
|
|
// we pick fits in a Float32.
|
|
state->set(
|
|
i, *main_isolate()->factory()->NewHeapNumber(
|
|
static_cast<double>(DoubleToFloat32(rng_->NextDouble()))));
|
|
break;
|
|
case MachineRepresentation::kFloat64:
|
|
state->set(
|
|
i, *main_isolate()->factory()->NewHeapNumber(rng_->NextDouble()));
|
|
break;
|
|
case MachineRepresentation::kSimd128: {
|
|
Handle<FixedArray> vector =
|
|
main_isolate()->factory()->NewFixedArray(4);
|
|
for (int lane = 0; lane < 4; lane++) {
|
|
vector->set(lane, Smi::FromInt(rng_->NextInt(Smi::kMaxValue)));
|
|
}
|
|
state->set(i, *vector);
|
|
break;
|
|
}
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
return state;
|
|
}
|
|
|
|
// Run the code generated by a CodeGeneratorTester against `state_in` and
|
|
// return a new resulting state.
|
|
Handle<FixedArray> Run(Handle<Code> test, Handle<FixedArray> state_in) {
|
|
Handle<FixedArray> state_out = main_isolate()->factory()->NewFixedArray(
|
|
static_cast<int>(layout_.size()));
|
|
{
|
|
#ifdef ENABLE_SLOW_DCHECKS
|
|
// The "setup" and "teardown" functions are relatively big, and with
|
|
// runtime assertions enabled they get so big that memory during register
|
|
// allocation becomes a problem. Temporarily disable such assertions.
|
|
bool old_enable_slow_asserts = FLAG_enable_slow_asserts;
|
|
FLAG_enable_slow_asserts = false;
|
|
#endif
|
|
Handle<Code> setup =
|
|
BuildSetupFunction(main_isolate(), test_descriptor_, layout_);
|
|
#ifdef ENABLE_SLOW_DCHECKS
|
|
FLAG_enable_slow_asserts = old_enable_slow_asserts;
|
|
#endif
|
|
// FunctionTester maintains its own HandleScope which means that its
|
|
// return value will be freed along with it. Copy the result into
|
|
// state_out.
|
|
FunctionTester ft(setup, 2);
|
|
Handle<FixedArray> result = ft.CallChecked<FixedArray>(test, state_in);
|
|
CHECK_EQ(result->length(), state_in->length());
|
|
result->CopyTo(0, *state_out, 0, result->length());
|
|
}
|
|
return state_out;
|
|
}
|
|
|
|
// For a given operand representing either a register or a stack slot, return
|
|
// what position it should live in inside a FixedArray state.
|
|
int OperandToStatePosition(const AllocatedOperand& operand) const {
|
|
// Search `layout_` for `operand`.
|
|
auto it = std::find_if(layout_.cbegin(), layout_.cend(),
|
|
[operand](const AllocatedOperand& this_operand) {
|
|
return this_operand.Equals(operand);
|
|
});
|
|
DCHECK_NE(it, layout_.cend());
|
|
return static_cast<int>(std::distance(layout_.cbegin(), it));
|
|
}
|
|
|
|
// Perform the given list of moves on `state_in` and return a newly allocated
|
|
// state with the results.
|
|
Handle<FixedArray> SimulateMoves(ParallelMove* moves,
|
|
Handle<FixedArray> state_in) {
|
|
Handle<FixedArray> state_out = main_isolate()->factory()->NewFixedArray(
|
|
static_cast<int>(layout_.size()));
|
|
// We do not want to modify `state_in` in place so perform the moves on a
|
|
// copy.
|
|
state_in->CopyTo(0, *state_out, 0, state_in->length());
|
|
for (auto move : *moves) {
|
|
int to_index =
|
|
OperandToStatePosition(AllocatedOperand::cast(move->destination()));
|
|
InstructionOperand from = move->source();
|
|
if (from.IsConstant()) {
|
|
Constant constant =
|
|
code_.GetConstant(ConstantOperand::cast(from).virtual_register());
|
|
Handle<Object> constant_value;
|
|
switch (constant.type()) {
|
|
case Constant::kInt32:
|
|
constant_value =
|
|
Handle<Smi>(reinterpret_cast<Smi*>(
|
|
static_cast<intptr_t>(constant.ToInt32())),
|
|
main_isolate());
|
|
break;
|
|
case Constant::kInt64:
|
|
constant_value =
|
|
Handle<Smi>(reinterpret_cast<Smi*>(
|
|
static_cast<intptr_t>(constant.ToInt64())),
|
|
main_isolate());
|
|
break;
|
|
case Constant::kFloat32:
|
|
constant_value = main_isolate()->factory()->NewHeapNumber(
|
|
static_cast<double>(constant.ToFloat32()));
|
|
break;
|
|
case Constant::kFloat64:
|
|
constant_value = main_isolate()->factory()->NewHeapNumber(
|
|
constant.ToFloat64().value());
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
state_out->set(to_index, *constant_value);
|
|
} else {
|
|
int from_index = OperandToStatePosition(AllocatedOperand::cast(from));
|
|
state_out->set(to_index, *state_out->GetValueChecked<Object>(
|
|
main_isolate(), from_index));
|
|
}
|
|
}
|
|
return state_out;
|
|
}
|
|
|
|
// Perform the given list of swaps on `state_in` and return a newly allocated
|
|
// state with the results.
|
|
Handle<FixedArray> SimulateSwaps(ParallelMove* swaps,
|
|
Handle<FixedArray> state_in) {
|
|
Handle<FixedArray> state_out = main_isolate()->factory()->NewFixedArray(
|
|
static_cast<int>(layout_.size()));
|
|
// We do not want to modify `state_in` in place so perform the swaps on a
|
|
// copy.
|
|
state_in->CopyTo(0, *state_out, 0, state_in->length());
|
|
for (auto swap : *swaps) {
|
|
int lhs_index =
|
|
OperandToStatePosition(AllocatedOperand::cast(swap->destination()));
|
|
int rhs_index =
|
|
OperandToStatePosition(AllocatedOperand::cast(swap->source()));
|
|
Handle<Object> lhs =
|
|
state_out->GetValueChecked<Object>(main_isolate(), lhs_index);
|
|
Handle<Object> rhs =
|
|
state_out->GetValueChecked<Object>(main_isolate(), rhs_index);
|
|
state_out->set(lhs_index, *rhs);
|
|
state_out->set(rhs_index, *lhs);
|
|
}
|
|
return state_out;
|
|
}
|
|
|
|
// Compare the given state with a reference.
|
|
void CheckState(Handle<FixedArray> actual, Handle<FixedArray> expected) {
|
|
for (int i = 0; i < static_cast<int>(layout_.size()); i++) {
|
|
Handle<Object> actual_value =
|
|
actual->GetValueChecked<Object>(main_isolate(), i);
|
|
Handle<Object> expected_value =
|
|
expected->GetValueChecked<Object>(main_isolate(), i);
|
|
if (!CompareValues(actual_value, expected_value,
|
|
layout_[i].representation())) {
|
|
std::ostringstream expected_str;
|
|
PrintStateValue(expected_str, main_isolate(), expected_value,
|
|
layout_[i]);
|
|
std::ostringstream actual_str;
|
|
PrintStateValue(actual_str, main_isolate(), actual_value, layout_[i]);
|
|
V8_Fatal(__FILE__, __LINE__, "Expected: '%s' but got '%s'",
|
|
expected_str.str().c_str(), actual_str.str().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CompareValues(Handle<Object> actual, Handle<Object> expected,
|
|
MachineRepresentation rep) {
|
|
switch (rep) {
|
|
case MachineRepresentation::kTagged:
|
|
case MachineRepresentation::kFloat32:
|
|
case MachineRepresentation::kFloat64:
|
|
return actual->StrictEquals(*expected);
|
|
case MachineRepresentation::kSimd128:
|
|
for (int lane = 0; lane < 4; lane++) {
|
|
Handle<Smi> actual_lane =
|
|
FixedArray::cast(*actual)->GetValueChecked<Smi>(main_isolate(),
|
|
lane);
|
|
Handle<Smi> expected_lane =
|
|
FixedArray::cast(*expected)->GetValueChecked<Smi>(main_isolate(),
|
|
lane);
|
|
if (!actual_lane->StrictEquals(*expected_lane)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
|
|
enum OperandConstraint {
|
|
kNone,
|
|
// Restrict operands to non-constants. This is useful when generating a
|
|
// destination.
|
|
kCannotBeConstant
|
|
};
|
|
|
|
// Generate parallel moves at random. Note that they may not be compatible
|
|
// between each other as this doesn't matter to the code generator.
|
|
ParallelMove* GenerateRandomMoves(int size) {
|
|
ParallelMove* parallel_move = new (main_zone()) ParallelMove(main_zone());
|
|
|
|
for (int i = 0; i < size;) {
|
|
MachineRepresentation rep = CreateRandomMachineRepresentation();
|
|
MoveOperands mo(CreateRandomOperand(kNone, rep),
|
|
CreateRandomOperand(kCannotBeConstant, rep));
|
|
// It isn't valid to call `AssembleMove` and `AssembleSwap` with redundant
|
|
// moves.
|
|
if (mo.IsRedundant()) continue;
|
|
parallel_move->AddMove(mo.source(), mo.destination());
|
|
// Iterate only when a move was created.
|
|
i++;
|
|
}
|
|
|
|
return parallel_move;
|
|
}
|
|
|
|
ParallelMove* GenerateRandomSwaps(int size) {
|
|
ParallelMove* parallel_move = new (main_zone()) ParallelMove(main_zone());
|
|
|
|
for (int i = 0; i < size;) {
|
|
MachineRepresentation rep = CreateRandomMachineRepresentation();
|
|
InstructionOperand lhs = CreateRandomOperand(kCannotBeConstant, rep);
|
|
InstructionOperand rhs = CreateRandomOperand(kCannotBeConstant, rep);
|
|
MoveOperands mo(lhs, rhs);
|
|
// It isn't valid to call `AssembleMove` and `AssembleSwap` with redundant
|
|
// moves.
|
|
if (mo.IsRedundant()) continue;
|
|
// Canonicalize the swap: the register operand has to be the left hand
|
|
// side.
|
|
if (lhs.IsStackSlot() || lhs.IsFPStackSlot()) {
|
|
std::swap(lhs, rhs);
|
|
}
|
|
parallel_move->AddMove(lhs, rhs);
|
|
// Iterate only when a swap was created.
|
|
i++;
|
|
}
|
|
|
|
return parallel_move;
|
|
}
|
|
|
|
MachineRepresentation CreateRandomMachineRepresentation() {
|
|
int index = rng_->NextInt(static_cast<int>(supported_reps_.size()));
|
|
return supported_reps_[index];
|
|
}
|
|
|
|
InstructionOperand CreateRandomOperand(OperandConstraint constraint,
|
|
MachineRepresentation rep) {
|
|
// Only generate a Constant if the operand is a source and we have a
|
|
// constant with a compatible representation in stock.
|
|
bool generate_constant =
|
|
(constraint != kCannotBeConstant) &&
|
|
(allocated_constants_.find(rep) != allocated_constants_.end());
|
|
switch (rng_->NextInt(generate_constant ? 3 : 2)) {
|
|
case 0:
|
|
return CreateRandomStackSlotOperand(rep);
|
|
case 1:
|
|
return CreateRandomRegisterOperand(rep);
|
|
case 2:
|
|
return CreateRandomConstant(rep);
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
AllocatedOperand CreateRandomRegisterOperand(MachineRepresentation rep) {
|
|
int index =
|
|
rng_->NextInt(static_cast<int>(allocated_registers_[rep].size()));
|
|
return allocated_registers_[rep][index];
|
|
}
|
|
|
|
AllocatedOperand CreateRandomStackSlotOperand(MachineRepresentation rep) {
|
|
int index = rng_->NextInt(static_cast<int>(allocated_slots_[rep].size()));
|
|
return allocated_slots_[rep][index];
|
|
}
|
|
|
|
ConstantOperand CreateRandomConstant(MachineRepresentation rep) {
|
|
int index =
|
|
rng_->NextInt(static_cast<int>(allocated_constants_[rep].size()));
|
|
return allocated_constants_[rep][index];
|
|
}
|
|
|
|
v8::base::RandomNumberGenerator* rng() const { return rng_; }
|
|
InstructionSequence* code() { return &code_; }
|
|
CallDescriptor* test_descriptor() { return test_descriptor_; }
|
|
int stack_slot_count() const { return stack_slot_count_; }
|
|
|
|
private:
|
|
ZoneVector<InstructionBlock*> blocks_;
|
|
InstructionSequence code_;
|
|
v8::base::RandomNumberGenerator* rng_;
|
|
// The layout describes the type of each element in the environment, in order.
|
|
std::vector<AllocatedOperand> layout_;
|
|
CallDescriptor* test_descriptor_;
|
|
// Allocated constants, registers and stack slots that we can generate moves
|
|
// with. Each per compatible representation.
|
|
std::vector<MachineRepresentation> supported_reps_;
|
|
std::map<MachineRepresentation, std::vector<ConstantOperand>>
|
|
allocated_constants_;
|
|
std::map<MachineRepresentation, std::vector<AllocatedOperand>>
|
|
allocated_registers_;
|
|
std::map<MachineRepresentation, std::vector<AllocatedOperand>>
|
|
allocated_slots_;
|
|
int stack_slot_count_;
|
|
};
|
|
|
|
// static
|
|
constexpr int TestEnvironment::kGeneralRegisterCount;
|
|
constexpr int TestEnvironment::kDoubleRegisterCount;
|
|
constexpr int TestEnvironment::kTaggedSlotCount;
|
|
constexpr int TestEnvironment::kFloat32SlotCount;
|
|
constexpr int TestEnvironment::kFloat64SlotCount;
|
|
constexpr int TestEnvironment::kSimd128SlotCount;
|
|
constexpr int TestEnvironment::kSmiConstantCount;
|
|
constexpr int TestEnvironment::kFloatConstantCount;
|
|
constexpr int TestEnvironment::kDoubleConstantCount;
|
|
|
|
// Wrapper around the CodeGenerator. Code generated by this can only be called
|
|
// using the given `TestEnvironment`.
|
|
class CodeGeneratorTester {
|
|
public:
|
|
explicit CodeGeneratorTester(TestEnvironment* environment,
|
|
int extra_stack_space = 0)
|
|
: zone_(environment->main_zone()),
|
|
info_(ArrayVector("test"), environment->main_zone(), Code::STUB),
|
|
linkage_(environment->test_descriptor()),
|
|
frame_(environment->test_descriptor()->CalculateFixedFrameSize()) {
|
|
// Pick half of the stack parameters at random and move them into spill
|
|
// slots, seperated by `extra_stack_space` bytes.
|
|
// When testing a move with stack slots using CheckAssembleMove or
|
|
// CheckAssembleSwap, we'll transparently make use of local spill slots
|
|
// instead of stack parameters for those that were picked. This allows us to
|
|
// test negative, positive, far and near ranges.
|
|
for (int i = 0; i < (environment->stack_slot_count() / 2);) {
|
|
MachineRepresentation rep =
|
|
environment->CreateRandomMachineRepresentation();
|
|
LocationOperand old_slot =
|
|
LocationOperand::cast(environment->CreateRandomStackSlotOperand(rep));
|
|
// Do not pick the same slot twice.
|
|
if (GetSpillSlot(&old_slot) != spill_slots_.end()) {
|
|
continue;
|
|
}
|
|
LocationOperand new_slot =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT, rep,
|
|
frame_.AllocateSpillSlot(GetSlotSizeInBytes(rep)));
|
|
// Artificially create space on the stack by allocating a new slot.
|
|
if (extra_stack_space > 0) {
|
|
frame_.AllocateSpillSlot(extra_stack_space);
|
|
}
|
|
spill_slots_.emplace_back(old_slot, new_slot);
|
|
i++;
|
|
}
|
|
|
|
generator_ = new CodeGenerator(
|
|
environment->main_zone(), &frame_, &linkage_, environment->code(),
|
|
&info_, environment->main_isolate(), base::Optional<OsrHelper>(),
|
|
kNoSourcePosition, nullptr, nullptr,
|
|
PoisoningMitigationLevel::kDontPoison);
|
|
|
|
// Force a frame to be created.
|
|
generator_->frame_access_state()->MarkHasFrame(true);
|
|
generator_->AssembleConstructFrame();
|
|
// TODO(all): Generate a stack check here so that we fail gracefully if the
|
|
// frame is too big.
|
|
|
|
// Move chosen stack parameters into spill slots.
|
|
for (auto move : spill_slots_) {
|
|
generator_->AssembleMove(&move.first, &move.second);
|
|
}
|
|
}
|
|
|
|
~CodeGeneratorTester() { delete generator_; }
|
|
|
|
std::vector<std::pair<LocationOperand, LocationOperand>>::iterator
|
|
GetSpillSlot(InstructionOperand* op) {
|
|
if (op->IsAnyStackSlot()) {
|
|
LocationOperand slot = LocationOperand::cast(*op);
|
|
return std::find_if(
|
|
spill_slots_.begin(), spill_slots_.end(),
|
|
[slot](
|
|
const std::pair<LocationOperand, LocationOperand>& moved_pair) {
|
|
return moved_pair.first.index() == slot.index();
|
|
});
|
|
} else {
|
|
return spill_slots_.end();
|
|
}
|
|
}
|
|
|
|
// If the operand corresponds to a spill slot, return it. Else just pass it
|
|
// through.
|
|
InstructionOperand* MaybeTranslateSlot(InstructionOperand* op) {
|
|
auto it = GetSpillSlot(op);
|
|
if (it != spill_slots_.end()) {
|
|
// The second element is the spill slot associated with op.
|
|
return &it->second;
|
|
} else {
|
|
return op;
|
|
}
|
|
}
|
|
|
|
Instruction* CreateTailCall(int stack_slot_delta) {
|
|
int optional_padding_slot = stack_slot_delta;
|
|
InstructionOperand callee[] = {
|
|
AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
kReturnRegister0.code()),
|
|
ImmediateOperand(ImmediateOperand::INLINE, -1), // poison index.
|
|
ImmediateOperand(ImmediateOperand::INLINE, optional_padding_slot),
|
|
ImmediateOperand(ImmediateOperand::INLINE, stack_slot_delta)};
|
|
Instruction* tail_call =
|
|
Instruction::New(zone_, kArchTailCallCodeObject, 0, nullptr,
|
|
arraysize(callee), callee, 0, nullptr);
|
|
return tail_call;
|
|
}
|
|
|
|
enum PushTypeFlag {
|
|
kRegisterPush = CodeGenerator::kRegisterPush,
|
|
kStackSlotPush = CodeGenerator::kStackSlotPush,
|
|
kScalarPush = CodeGenerator::kScalarPush
|
|
};
|
|
|
|
void CheckAssembleTailCallGaps(Instruction* instr,
|
|
int first_unused_stack_slot,
|
|
CodeGeneratorTester::PushTypeFlag push_type) {
|
|
generator_->AssembleTailCallBeforeGap(instr, first_unused_stack_slot);
|
|
#if defined(V8_TARGET_ARCH_ARM) || defined(V8_TARGET_ARCH_S390) || \
|
|
defined(V8_TARGET_ARCH_PPC)
|
|
// Only folding register pushes is supported on ARM.
|
|
bool supported = ((push_type & CodeGenerator::kRegisterPush) == push_type);
|
|
#elif defined(V8_TARGET_ARCH_X64) || defined(V8_TARGET_ARCH_IA32) || \
|
|
defined(V8_TARGET_ARCH_X87)
|
|
bool supported = ((push_type & CodeGenerator::kScalarPush) == push_type);
|
|
#else
|
|
bool supported = false;
|
|
#endif
|
|
if (supported) {
|
|
// Architectures supporting folding adjacent pushes should now have
|
|
// resolved all moves.
|
|
for (const auto& move :
|
|
*instr->parallel_moves()[Instruction::FIRST_GAP_POSITION]) {
|
|
CHECK(move->IsEliminated());
|
|
}
|
|
}
|
|
generator_->AssembleGaps(instr);
|
|
generator_->AssembleTailCallAfterGap(instr, first_unused_stack_slot);
|
|
}
|
|
|
|
void CheckAssembleMove(InstructionOperand* source,
|
|
InstructionOperand* destination) {
|
|
int start = generator_->tasm()->pc_offset();
|
|
generator_->AssembleMove(MaybeTranslateSlot(source),
|
|
MaybeTranslateSlot(destination));
|
|
CHECK(generator_->tasm()->pc_offset() > start);
|
|
}
|
|
|
|
void CheckAssembleSwap(InstructionOperand* source,
|
|
InstructionOperand* destination) {
|
|
int start = generator_->tasm()->pc_offset();
|
|
generator_->AssembleSwap(MaybeTranslateSlot(source),
|
|
MaybeTranslateSlot(destination));
|
|
CHECK(generator_->tasm()->pc_offset() > start);
|
|
}
|
|
|
|
Handle<Code> Finalize() {
|
|
generator_->FinishCode();
|
|
generator_->safepoints()->Emit(generator_->tasm(),
|
|
frame_.GetTotalFrameSlotCount());
|
|
return generator_->FinalizeCode().ToHandleChecked();
|
|
}
|
|
|
|
Handle<Code> FinalizeForExecuting() {
|
|
// The test environment expects us to have performed moves on stack
|
|
// parameters. However, some of them are mapped to local spill slots. They
|
|
// should be moved back into stack parameters so their values are passed
|
|
// along to the `teardown` function.
|
|
for (auto move : spill_slots_) {
|
|
generator_->AssembleMove(&move.second, &move.first);
|
|
}
|
|
|
|
InstructionSequence* sequence = generator_->code();
|
|
|
|
sequence->StartBlock(RpoNumber::FromInt(0));
|
|
// The environment expects this code to tail-call to it's first parameter
|
|
// placed in `kReturnRegister0`.
|
|
sequence->AddInstruction(Instruction::New(zone_, kArchPrepareTailCall));
|
|
|
|
// We use either zero or one slots.
|
|
int first_unused_stack_slot =
|
|
V8_TARGET_ARCH_STORES_RETURN_ADDRESS_ON_STACK ? 1 : 0;
|
|
int optional_padding_slot = first_unused_stack_slot;
|
|
InstructionOperand callee[] = {
|
|
AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
kReturnRegister0.code()),
|
|
ImmediateOperand(ImmediateOperand::INLINE, -1), // poison index.
|
|
ImmediateOperand(ImmediateOperand::INLINE, optional_padding_slot),
|
|
ImmediateOperand(ImmediateOperand::INLINE, first_unused_stack_slot)};
|
|
Instruction* tail_call =
|
|
Instruction::New(zone_, kArchTailCallCodeObject, 0, nullptr,
|
|
arraysize(callee), callee, 0, nullptr);
|
|
sequence->AddInstruction(tail_call);
|
|
sequence->EndBlock(RpoNumber::FromInt(0));
|
|
|
|
generator_->AssembleBlock(
|
|
sequence->InstructionBlockAt(RpoNumber::FromInt(0)));
|
|
|
|
return Finalize();
|
|
}
|
|
|
|
private:
|
|
Zone* zone_;
|
|
OptimizedCompilationInfo info_;
|
|
Linkage linkage_;
|
|
Frame frame_;
|
|
CodeGenerator* generator_;
|
|
// List of operands to be moved from stack parameters to spill slots.
|
|
std::vector<std::pair<LocationOperand, LocationOperand>> spill_slots_;
|
|
};
|
|
|
|
// The following fuzz tests will assemble a lot of moves, wrap them in
|
|
// executable native code and run them. In order to check that moves were
|
|
// performed correctly, we need to setup an environment with an initial state
|
|
// and get it back after the list of moves were performed.
|
|
//
|
|
// We have two components to do this: TestEnvironment and CodeGeneratorTester.
|
|
//
|
|
// The TestEnvironment is in charge of bringing up an environment consisting of
|
|
// a set of registers, stack slots and constants, with initial values in
|
|
// them. The CodeGeneratorTester is a wrapper around the CodeGenerator and its
|
|
// only purpose is to generate code for a list of moves. The TestEnvironment is
|
|
// then able to run this code against the environment and return a resulting
|
|
// state.
|
|
//
|
|
// A "state" here is a packed FixedArray with tagged values which can either be
|
|
// Smis or HeapNumbers. When calling TestEnvironment::Run(...), registers and
|
|
// stack slots will be initialised according to this FixedArray. A new
|
|
// FixedArray is returned containing values that were moved by the generated
|
|
// code.
|
|
//
|
|
// And finally, we are able to compare the resulting FixedArray against a
|
|
// reference, computed with a simulation of AssembleMove and AssembleSwap. See
|
|
// SimulateMoves and SimulateSwaps.
|
|
|
|
// Allocate space between slots to increase coverage of moves with larger
|
|
// ranges. Note that this affects how much stack is allocated when running the
|
|
// generated code. It means we have to be careful not to exceed the stack limit,
|
|
// which is lower on Windows.
|
|
#ifdef V8_OS_WIN
|
|
constexpr int kExtraSpace = 0;
|
|
#else
|
|
constexpr int kExtraSpace = 1 * KB;
|
|
#endif
|
|
|
|
TEST(FuzzAssembleMove) {
|
|
TestEnvironment env;
|
|
|
|
Handle<FixedArray> state_in = env.GenerateInitialState();
|
|
ParallelMove* moves = env.GenerateRandomMoves(1000);
|
|
|
|
Handle<FixedArray> expected = env.SimulateMoves(moves, state_in);
|
|
|
|
// Test small and potentially large ranges separately.
|
|
for (int extra_space : {0, kExtraSpace}) {
|
|
CodeGeneratorTester c(&env, extra_space);
|
|
|
|
for (auto m : *moves) {
|
|
c.CheckAssembleMove(&m->source(), &m->destination());
|
|
}
|
|
|
|
Handle<Code> test = c.FinalizeForExecuting();
|
|
if (FLAG_print_code) {
|
|
test->Print();
|
|
}
|
|
|
|
Handle<FixedArray> actual = env.Run(test, state_in);
|
|
env.CheckState(actual, expected);
|
|
}
|
|
}
|
|
|
|
TEST(FuzzAssembleSwap) {
|
|
TestEnvironment env;
|
|
|
|
Handle<FixedArray> state_in = env.GenerateInitialState();
|
|
ParallelMove* swaps = env.GenerateRandomSwaps(1000);
|
|
|
|
Handle<FixedArray> expected = env.SimulateSwaps(swaps, state_in);
|
|
|
|
// Test small and potentially large ranges separately.
|
|
for (int extra_space : {0, kExtraSpace}) {
|
|
CodeGeneratorTester c(&env, extra_space);
|
|
|
|
for (auto s : *swaps) {
|
|
c.CheckAssembleSwap(&s->source(), &s->destination());
|
|
}
|
|
|
|
Handle<Code> test = c.FinalizeForExecuting();
|
|
if (FLAG_print_code) {
|
|
test->Print();
|
|
}
|
|
|
|
Handle<FixedArray> actual = env.Run(test, state_in);
|
|
env.CheckState(actual, expected);
|
|
}
|
|
}
|
|
|
|
TEST(FuzzAssembleMoveAndSwap) {
|
|
TestEnvironment env;
|
|
|
|
Handle<FixedArray> state_in = env.GenerateInitialState();
|
|
Handle<FixedArray> expected =
|
|
env.main_isolate()->factory()->NewFixedArray(state_in->length());
|
|
|
|
// Test small and potentially large ranges separately.
|
|
for (int extra_space : {0, kExtraSpace}) {
|
|
CodeGeneratorTester c(&env, extra_space);
|
|
|
|
state_in->CopyTo(0, *expected, 0, state_in->length());
|
|
|
|
for (int i = 0; i < 1000; i++) {
|
|
// Randomly alternate between swaps and moves.
|
|
if (env.rng()->NextInt(2) == 0) {
|
|
ParallelMove* move = env.GenerateRandomMoves(1);
|
|
expected = env.SimulateMoves(move, expected);
|
|
c.CheckAssembleMove(&move->at(0)->source(),
|
|
&move->at(0)->destination());
|
|
} else {
|
|
ParallelMove* swap = env.GenerateRandomSwaps(1);
|
|
expected = env.SimulateSwaps(swap, expected);
|
|
c.CheckAssembleSwap(&swap->at(0)->source(),
|
|
&swap->at(0)->destination());
|
|
}
|
|
}
|
|
|
|
Handle<Code> test = c.FinalizeForExecuting();
|
|
if (FLAG_print_code) {
|
|
test->Print();
|
|
}
|
|
|
|
Handle<FixedArray> actual = env.Run(test, state_in);
|
|
env.CheckState(actual, expected);
|
|
}
|
|
}
|
|
|
|
TEST(AssembleTailCallGap) {
|
|
const RegisterConfiguration* conf = RegisterConfiguration::Default();
|
|
TestEnvironment env;
|
|
|
|
// This test assumes at least 4 registers are allocatable.
|
|
CHECK_LE(4, conf->num_allocatable_general_registers());
|
|
|
|
auto r0 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(0));
|
|
auto r1 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(1));
|
|
auto r2 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(2));
|
|
auto r3 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(3));
|
|
|
|
auto slot_minus_4 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -4);
|
|
auto slot_minus_3 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -3);
|
|
auto slot_minus_2 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -2);
|
|
auto slot_minus_1 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -1);
|
|
|
|
// Avoid slot 0 for architectures which use it store the return address.
|
|
int first_slot = V8_TARGET_ARCH_STORES_RETURN_ADDRESS_ON_STACK ? 1 : 0;
|
|
auto slot_0 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot);
|
|
auto slot_1 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 1);
|
|
auto slot_2 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 2);
|
|
auto slot_3 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 3);
|
|
|
|
// These tests all generate series of moves that the code generator should
|
|
// detect as adjacent pushes. Depending on the architecture, we make sure
|
|
// these moves get eliminated.
|
|
// Also, disassembling with `--print-code` is useful when debugging.
|
|
|
|
{
|
|
// Generate a series of register pushes only.
|
|
CodeGeneratorTester c(&env);
|
|
Instruction* instr = c.CreateTailCall(first_slot + 4);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r3, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r2, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r1, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r0, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kRegisterPush);
|
|
Handle<Code> code = c.Finalize();
|
|
if (FLAG_print_code) {
|
|
code->Print();
|
|
}
|
|
}
|
|
|
|
{
|
|
// Generate a series of stack pushes only.
|
|
CodeGeneratorTester c(&env);
|
|
Instruction* instr = c.CreateTailCall(first_slot + 4);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_4, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_3, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_2, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_1, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kStackSlotPush);
|
|
Handle<Code> code = c.Finalize();
|
|
if (FLAG_print_code) {
|
|
code->Print();
|
|
}
|
|
}
|
|
|
|
{
|
|
// Generate a mix of stack and register pushes.
|
|
CodeGeneratorTester c(&env);
|
|
Instruction* instr = c.CreateTailCall(first_slot + 4);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_2, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r1, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(slot_minus_1, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
env.main_zone())
|
|
->AddMove(r0, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kScalarPush);
|
|
Handle<Code> code = c.Finalize();
|
|
if (FLAG_print_code) {
|
|
code->Print();
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace compiler
|
|
} // namespace internal
|
|
} // namespace v8
|