681c15eb4e
The flag was introduced to support console debugger in Chrome. That debugger was replaced by DevTools long time ago and the flag is always true now. BUG=None LOG=Y R=yangguo@chromium.org Review URL: https://codereview.chromium.org/220743003 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@20393 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1022 lines
32 KiB
C++
1022 lines
32 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "execution.h"
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#include "bootstrapper.h"
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#include "codegen.h"
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#include "deoptimizer.h"
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#include "isolate-inl.h"
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#include "vm-state-inl.h"
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namespace v8 {
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namespace internal {
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StackGuard::StackGuard()
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: isolate_(NULL) {
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}
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void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) {
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ASSERT(isolate_ != NULL);
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// Ignore attempts to interrupt when interrupts are postponed.
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if (should_postpone_interrupts(lock)) return;
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thread_local_.jslimit_ = kInterruptLimit;
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thread_local_.climit_ = kInterruptLimit;
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isolate_->heap()->SetStackLimits();
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}
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void StackGuard::reset_limits(const ExecutionAccess& lock) {
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ASSERT(isolate_ != NULL);
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thread_local_.jslimit_ = thread_local_.real_jslimit_;
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thread_local_.climit_ = thread_local_.real_climit_;
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isolate_->heap()->SetStackLimits();
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}
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static Handle<Object> Invoke(bool is_construct,
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Handle<JSFunction> function,
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Handle<Object> receiver,
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int argc,
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Handle<Object> args[],
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bool* has_pending_exception) {
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Isolate* isolate = function->GetIsolate();
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// Entering JavaScript.
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VMState<JS> state(isolate);
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CHECK(AllowJavascriptExecution::IsAllowed(isolate));
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if (!ThrowOnJavascriptExecution::IsAllowed(isolate)) {
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isolate->ThrowIllegalOperation();
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*has_pending_exception = true;
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isolate->ReportPendingMessages();
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return Handle<Object>();
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}
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// Placeholder for return value.
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MaybeObject* value = reinterpret_cast<Object*>(kZapValue);
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typedef Object* (*JSEntryFunction)(byte* entry,
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Object* function,
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Object* receiver,
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int argc,
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Object*** args);
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Handle<Code> code = is_construct
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? isolate->factory()->js_construct_entry_code()
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: isolate->factory()->js_entry_code();
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// Convert calls on global objects to be calls on the global
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// receiver instead to avoid having a 'this' pointer which refers
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// directly to a global object.
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if (receiver->IsGlobalObject()) {
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Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
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receiver = Handle<JSObject>(global->global_receiver());
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}
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// Make sure that the global object of the context we're about to
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// make the current one is indeed a global object.
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ASSERT(function->context()->global_object()->IsGlobalObject());
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{
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// Save and restore context around invocation and block the
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// allocation of handles without explicit handle scopes.
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SaveContext save(isolate);
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SealHandleScope shs(isolate);
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JSEntryFunction stub_entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
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// Call the function through the right JS entry stub.
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byte* function_entry = function->code()->entry();
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JSFunction* func = *function;
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Object* recv = *receiver;
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Object*** argv = reinterpret_cast<Object***>(args);
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value =
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CALL_GENERATED_CODE(stub_entry, function_entry, func, recv, argc, argv);
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}
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#ifdef VERIFY_HEAP
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value->Verify();
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#endif
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// Update the pending exception flag and return the value.
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*has_pending_exception = value->IsException();
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ASSERT(*has_pending_exception == isolate->has_pending_exception());
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if (*has_pending_exception) {
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isolate->ReportPendingMessages();
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// Reset stepping state when script exits with uncaught exception.
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if (isolate->debugger()->IsDebuggerActive()) {
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isolate->debug()->ClearStepping();
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}
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#endif // ENABLE_DEBUGGER_SUPPORT
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return Handle<Object>();
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} else {
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isolate->clear_pending_message();
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}
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return Handle<Object>(value->ToObjectUnchecked(), isolate);
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}
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Handle<Object> Execution::Call(Isolate* isolate,
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Handle<Object> callable,
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Handle<Object> receiver,
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int argc,
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Handle<Object> argv[],
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bool* pending_exception,
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bool convert_receiver) {
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*pending_exception = false;
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if (!callable->IsJSFunction()) {
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callable = TryGetFunctionDelegate(isolate, callable, pending_exception);
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if (*pending_exception) return callable;
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}
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Handle<JSFunction> func = Handle<JSFunction>::cast(callable);
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// In sloppy mode, convert receiver.
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if (convert_receiver && !receiver->IsJSReceiver() &&
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!func->shared()->native() &&
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func->shared()->strict_mode() == SLOPPY) {
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if (receiver->IsUndefined() || receiver->IsNull()) {
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Object* global = func->context()->global_object()->global_receiver();
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// Under some circumstances, 'global' can be the JSBuiltinsObject
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// In that case, don't rewrite. (FWIW, the same holds for
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// GetIsolate()->global_object()->global_receiver().)
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if (!global->IsJSBuiltinsObject()) {
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receiver = Handle<Object>(global, func->GetIsolate());
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}
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} else {
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receiver = ToObject(isolate, receiver, pending_exception);
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}
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if (*pending_exception) return callable;
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}
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return Invoke(false, func, receiver, argc, argv, pending_exception);
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}
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Handle<Object> Execution::New(Handle<JSFunction> func,
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int argc,
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Handle<Object> argv[],
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bool* pending_exception) {
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return Invoke(true, func, func->GetIsolate()->global_object(), argc, argv,
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pending_exception);
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}
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Handle<Object> Execution::TryCall(Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Handle<Object> args[],
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bool* caught_exception) {
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// Enter a try-block while executing the JavaScript code. To avoid
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// duplicate error printing it must be non-verbose. Also, to avoid
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// creating message objects during stack overflow we shouldn't
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// capture messages.
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v8::TryCatch catcher;
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catcher.SetVerbose(false);
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catcher.SetCaptureMessage(false);
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*caught_exception = false;
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// Get isolate now, because handle might be persistent
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// and get destroyed in the next call.
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Isolate* isolate = func->GetIsolate();
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Handle<Object> result = Invoke(false, func, receiver, argc, args,
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caught_exception);
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if (*caught_exception) {
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ASSERT(catcher.HasCaught());
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ASSERT(isolate->has_pending_exception());
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ASSERT(isolate->external_caught_exception());
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if (isolate->pending_exception() ==
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isolate->heap()->termination_exception()) {
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result = isolate->factory()->termination_exception();
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} else {
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result = v8::Utils::OpenHandle(*catcher.Exception());
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}
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isolate->OptionalRescheduleException(true);
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}
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ASSERT(!isolate->has_pending_exception());
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ASSERT(!isolate->external_caught_exception());
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return result;
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}
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Handle<Object> Execution::GetFunctionDelegate(Isolate* isolate,
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Handle<Object> object) {
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ASSERT(!object->IsJSFunction());
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Factory* factory = isolate->factory();
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a function.
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// If object is a function proxy, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_function_delegate());
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}
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return factory->undefined_value();
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}
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Handle<Object> Execution::TryGetFunctionDelegate(Isolate* isolate,
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Handle<Object> object,
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bool* has_pending_exception) {
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ASSERT(!object->IsJSFunction());
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// If object is a function proxy, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_function_delegate());
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}
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// If the Object doesn't have an instance-call handler we should
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// throw a non-callable exception.
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i::Handle<i::Object> error_obj = isolate->factory()->NewTypeError(
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"called_non_callable", i::HandleVector<i::Object>(&object, 1));
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isolate->Throw(*error_obj);
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*has_pending_exception = true;
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return isolate->factory()->undefined_value();
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}
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Handle<Object> Execution::GetConstructorDelegate(Isolate* isolate,
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Handle<Object> object) {
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ASSERT(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a constructor.
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// If object is a function proxies, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_constructor_delegate());
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}
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return isolate->factory()->undefined_value();
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}
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Handle<Object> Execution::TryGetConstructorDelegate(
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Isolate* isolate,
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Handle<Object> object,
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bool* has_pending_exception) {
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ASSERT(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a constructor.
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// If object is a function proxies, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_constructor_delegate());
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}
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// If the Object doesn't have an instance-call handler we should
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// throw a non-callable exception.
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i::Handle<i::Object> error_obj = isolate->factory()->NewTypeError(
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"called_non_callable", i::HandleVector<i::Object>(&object, 1));
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isolate->Throw(*error_obj);
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*has_pending_exception = true;
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return isolate->factory()->undefined_value();
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}
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void Execution::RunMicrotasks(Isolate* isolate) {
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ASSERT(isolate->microtask_pending());
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bool threw = false;
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Execution::Call(
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isolate,
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isolate->run_microtasks(),
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isolate->factory()->undefined_value(),
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0,
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NULL,
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&threw);
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ASSERT(!threw);
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}
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void Execution::EnqueueMicrotask(Isolate* isolate, Handle<Object> microtask) {
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bool threw = false;
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Handle<Object> args[] = { microtask };
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Execution::Call(
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isolate,
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isolate->enqueue_external_microtask(),
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isolate->factory()->undefined_value(),
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1,
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args,
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&threw);
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ASSERT(!threw);
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}
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bool StackGuard::IsStackOverflow() {
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ExecutionAccess access(isolate_);
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return (thread_local_.jslimit_ != kInterruptLimit &&
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thread_local_.climit_ != kInterruptLimit);
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}
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void StackGuard::EnableInterrupts() {
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ExecutionAccess access(isolate_);
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if (has_pending_interrupts(access)) {
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set_interrupt_limits(access);
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}
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}
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void StackGuard::SetStackLimit(uintptr_t limit) {
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ExecutionAccess access(isolate_);
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// If the current limits are special (e.g. due to a pending interrupt) then
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// leave them alone.
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uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit);
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if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
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thread_local_.jslimit_ = jslimit;
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}
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if (thread_local_.climit_ == thread_local_.real_climit_) {
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thread_local_.climit_ = limit;
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}
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thread_local_.real_climit_ = limit;
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thread_local_.real_jslimit_ = jslimit;
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}
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void StackGuard::DisableInterrupts() {
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ExecutionAccess access(isolate_);
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reset_limits(access);
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}
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bool StackGuard::ShouldPostponeInterrupts() {
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ExecutionAccess access(isolate_);
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return should_postpone_interrupts(access);
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}
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bool StackGuard::IsInterrupted() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & INTERRUPT) != 0;
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}
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void StackGuard::Interrupt() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= INTERRUPT;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsPreempted() {
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ExecutionAccess access(isolate_);
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return thread_local_.interrupt_flags_ & PREEMPT;
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}
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void StackGuard::Preempt() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= PREEMPT;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsTerminateExecution() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & TERMINATE) != 0;
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}
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void StackGuard::CancelTerminateExecution() {
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ExecutionAccess access(isolate_);
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Continue(TERMINATE);
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isolate_->CancelTerminateExecution();
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}
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void StackGuard::TerminateExecution() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= TERMINATE;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsGCRequest() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & GC_REQUEST) != 0;
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}
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void StackGuard::RequestGC() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= GC_REQUEST;
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if (thread_local_.postpone_interrupts_nesting_ == 0) {
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thread_local_.jslimit_ = thread_local_.climit_ = kInterruptLimit;
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isolate_->heap()->SetStackLimits();
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}
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}
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bool StackGuard::IsInstallCodeRequest() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & INSTALL_CODE) != 0;
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}
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void StackGuard::RequestInstallCode() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= INSTALL_CODE;
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if (thread_local_.postpone_interrupts_nesting_ == 0) {
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thread_local_.jslimit_ = thread_local_.climit_ = kInterruptLimit;
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isolate_->heap()->SetStackLimits();
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}
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}
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bool StackGuard::IsFullDeopt() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & FULL_DEOPT) != 0;
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}
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void StackGuard::FullDeopt() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= FULL_DEOPT;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsDeoptMarkedAllocationSites() {
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ExecutionAccess access(isolate_);
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return (thread_local_.interrupt_flags_ & DEOPT_MARKED_ALLOCATION_SITES) != 0;
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}
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void StackGuard::DeoptMarkedAllocationSites() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= DEOPT_MARKED_ALLOCATION_SITES;
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set_interrupt_limits(access);
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}
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#ifdef ENABLE_DEBUGGER_SUPPORT
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bool StackGuard::IsDebugBreak() {
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ExecutionAccess access(isolate_);
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return thread_local_.interrupt_flags_ & DEBUGBREAK;
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}
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void StackGuard::DebugBreak() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= DEBUGBREAK;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsDebugCommand() {
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ExecutionAccess access(isolate_);
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return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
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}
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void StackGuard::DebugCommand() {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
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set_interrupt_limits(access);
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}
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#endif
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void StackGuard::Continue(InterruptFlag after_what) {
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ExecutionAccess access(isolate_);
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thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
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if (!should_postpone_interrupts(access) && !has_pending_interrupts(access)) {
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reset_limits(access);
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}
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}
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void StackGuard::RequestInterrupt(InterruptCallback callback, void* data) {
|
|
ExecutionAccess access(isolate_);
|
|
thread_local_.interrupt_flags_ |= API_INTERRUPT;
|
|
thread_local_.interrupt_callback_ = callback;
|
|
thread_local_.interrupt_callback_data_ = data;
|
|
set_interrupt_limits(access);
|
|
}
|
|
|
|
|
|
void StackGuard::ClearInterrupt() {
|
|
thread_local_.interrupt_callback_ = 0;
|
|
thread_local_.interrupt_callback_data_ = 0;
|
|
Continue(API_INTERRUPT);
|
|
}
|
|
|
|
|
|
bool StackGuard::IsAPIInterrupt() {
|
|
ExecutionAccess access(isolate_);
|
|
return thread_local_.interrupt_flags_ & API_INTERRUPT;
|
|
}
|
|
|
|
|
|
void StackGuard::InvokeInterruptCallback() {
|
|
InterruptCallback callback = 0;
|
|
void* data = 0;
|
|
|
|
{
|
|
ExecutionAccess access(isolate_);
|
|
callback = thread_local_.interrupt_callback_;
|
|
data = thread_local_.interrupt_callback_data_;
|
|
thread_local_.interrupt_callback_ = NULL;
|
|
thread_local_.interrupt_callback_data_ = NULL;
|
|
}
|
|
|
|
if (callback != NULL) {
|
|
VMState<EXTERNAL> state(isolate_);
|
|
HandleScope handle_scope(isolate_);
|
|
callback(reinterpret_cast<v8::Isolate*>(isolate_), data);
|
|
}
|
|
}
|
|
|
|
|
|
char* StackGuard::ArchiveStackGuard(char* to) {
|
|
ExecutionAccess access(isolate_);
|
|
OS::MemCopy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
|
|
ThreadLocal blank;
|
|
|
|
// Set the stack limits using the old thread_local_.
|
|
// TODO(isolates): This was the old semantics of constructing a ThreadLocal
|
|
// (as the ctor called SetStackLimits, which looked at the
|
|
// current thread_local_ from StackGuard)-- but is this
|
|
// really what was intended?
|
|
isolate_->heap()->SetStackLimits();
|
|
thread_local_ = blank;
|
|
|
|
return to + sizeof(ThreadLocal);
|
|
}
|
|
|
|
|
|
char* StackGuard::RestoreStackGuard(char* from) {
|
|
ExecutionAccess access(isolate_);
|
|
OS::MemCopy(
|
|
reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
|
|
isolate_->heap()->SetStackLimits();
|
|
return from + sizeof(ThreadLocal);
|
|
}
|
|
|
|
|
|
void StackGuard::FreeThreadResources() {
|
|
Isolate::PerIsolateThreadData* per_thread =
|
|
isolate_->FindOrAllocatePerThreadDataForThisThread();
|
|
per_thread->set_stack_limit(thread_local_.real_climit_);
|
|
}
|
|
|
|
|
|
void StackGuard::ThreadLocal::Clear() {
|
|
real_jslimit_ = kIllegalLimit;
|
|
jslimit_ = kIllegalLimit;
|
|
real_climit_ = kIllegalLimit;
|
|
climit_ = kIllegalLimit;
|
|
nesting_ = 0;
|
|
postpone_interrupts_nesting_ = 0;
|
|
interrupt_flags_ = 0;
|
|
interrupt_callback_ = NULL;
|
|
interrupt_callback_data_ = NULL;
|
|
}
|
|
|
|
|
|
bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) {
|
|
bool should_set_stack_limits = false;
|
|
if (real_climit_ == kIllegalLimit) {
|
|
// Takes the address of the limit variable in order to find out where
|
|
// the top of stack is right now.
|
|
const uintptr_t kLimitSize = FLAG_stack_size * KB;
|
|
uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
|
|
ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
|
|
real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
|
|
jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
|
|
real_climit_ = limit;
|
|
climit_ = limit;
|
|
should_set_stack_limits = true;
|
|
}
|
|
nesting_ = 0;
|
|
postpone_interrupts_nesting_ = 0;
|
|
interrupt_flags_ = 0;
|
|
interrupt_callback_ = NULL;
|
|
interrupt_callback_data_ = NULL;
|
|
return should_set_stack_limits;
|
|
}
|
|
|
|
|
|
void StackGuard::ClearThread(const ExecutionAccess& lock) {
|
|
thread_local_.Clear();
|
|
isolate_->heap()->SetStackLimits();
|
|
}
|
|
|
|
|
|
void StackGuard::InitThread(const ExecutionAccess& lock) {
|
|
if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits();
|
|
Isolate::PerIsolateThreadData* per_thread =
|
|
isolate_->FindOrAllocatePerThreadDataForThisThread();
|
|
uintptr_t stored_limit = per_thread->stack_limit();
|
|
// You should hold the ExecutionAccess lock when you call this.
|
|
if (stored_limit != 0) {
|
|
SetStackLimit(stored_limit);
|
|
}
|
|
}
|
|
|
|
|
|
// --- C a l l s t o n a t i v e s ---
|
|
|
|
#define RETURN_NATIVE_CALL(name, args, has_pending_exception) \
|
|
do { \
|
|
Handle<Object> argv[] = args; \
|
|
ASSERT(has_pending_exception != NULL); \
|
|
return Call(isolate, \
|
|
isolate->name##_fun(), \
|
|
isolate->js_builtins_object(), \
|
|
ARRAY_SIZE(argv), argv, \
|
|
has_pending_exception); \
|
|
} while (false)
|
|
|
|
|
|
Handle<Object> Execution::ToNumber(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_number, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToString(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_string, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToDetailString(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_detail_string, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToObject(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
if (obj->IsSpecObject()) return obj;
|
|
RETURN_NATIVE_CALL(to_object, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToInteger(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_integer, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToUint32(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_uint32, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::ToInt32(
|
|
Isolate* isolate, Handle<Object> obj, bool* exc) {
|
|
RETURN_NATIVE_CALL(to_int32, { obj }, exc);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::NewDate(Isolate* isolate, double time, bool* exc) {
|
|
Handle<Object> time_obj = isolate->factory()->NewNumber(time);
|
|
RETURN_NATIVE_CALL(create_date, { time_obj }, exc);
|
|
}
|
|
|
|
|
|
#undef RETURN_NATIVE_CALL
|
|
|
|
|
|
Handle<JSRegExp> Execution::NewJSRegExp(Handle<String> pattern,
|
|
Handle<String> flags,
|
|
bool* exc) {
|
|
Handle<JSFunction> function = Handle<JSFunction>(
|
|
pattern->GetIsolate()->native_context()->regexp_function());
|
|
Handle<Object> re_obj = RegExpImpl::CreateRegExpLiteral(
|
|
function, pattern, flags, exc);
|
|
if (*exc) return Handle<JSRegExp>();
|
|
return Handle<JSRegExp>::cast(re_obj);
|
|
}
|
|
|
|
|
|
Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
|
|
Isolate* isolate = string->GetIsolate();
|
|
Factory* factory = isolate->factory();
|
|
|
|
int int_index = static_cast<int>(index);
|
|
if (int_index < 0 || int_index >= string->length()) {
|
|
return factory->undefined_value();
|
|
}
|
|
|
|
Handle<Object> char_at = Object::GetProperty(
|
|
isolate->js_builtins_object(), factory->char_at_string());
|
|
if (!char_at->IsJSFunction()) {
|
|
return factory->undefined_value();
|
|
}
|
|
|
|
bool caught_exception;
|
|
Handle<Object> index_object = factory->NewNumberFromInt(int_index);
|
|
Handle<Object> index_arg[] = { index_object };
|
|
Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
|
|
string,
|
|
ARRAY_SIZE(index_arg),
|
|
index_arg,
|
|
&caught_exception);
|
|
if (caught_exception) {
|
|
return factory->undefined_value();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
Handle<JSFunction> Execution::InstantiateFunction(
|
|
Handle<FunctionTemplateInfo> data,
|
|
bool* exc) {
|
|
Isolate* isolate = data->GetIsolate();
|
|
if (!data->do_not_cache()) {
|
|
// Fast case: see if the function has already been instantiated
|
|
int serial_number = Smi::cast(data->serial_number())->value();
|
|
Handle<JSObject> cache(isolate->native_context()->function_cache());
|
|
Handle<Object> elm =
|
|
Object::GetElementNoExceptionThrown(isolate, cache, serial_number);
|
|
if (elm->IsJSFunction()) return Handle<JSFunction>::cast(elm);
|
|
}
|
|
// The function has not yet been instantiated in this context; do it.
|
|
Handle<Object> args[] = { data };
|
|
Handle<Object> result = Call(isolate,
|
|
isolate->instantiate_fun(),
|
|
isolate->js_builtins_object(),
|
|
ARRAY_SIZE(args),
|
|
args,
|
|
exc);
|
|
if (*exc) return Handle<JSFunction>::null();
|
|
return Handle<JSFunction>::cast(result);
|
|
}
|
|
|
|
|
|
Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
|
|
bool* exc) {
|
|
Isolate* isolate = data->GetIsolate();
|
|
if (data->property_list()->IsUndefined() &&
|
|
!data->constructor()->IsUndefined()) {
|
|
// Initialization to make gcc happy.
|
|
Object* result = NULL;
|
|
{
|
|
HandleScope scope(isolate);
|
|
Handle<FunctionTemplateInfo> cons_template =
|
|
Handle<FunctionTemplateInfo>(
|
|
FunctionTemplateInfo::cast(data->constructor()));
|
|
Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
Handle<Object> value = New(cons, 0, NULL, exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
result = *value;
|
|
}
|
|
ASSERT(!*exc);
|
|
return Handle<JSObject>(JSObject::cast(result));
|
|
} else {
|
|
Handle<Object> args[] = { data };
|
|
Handle<Object> result = Call(isolate,
|
|
isolate->instantiate_fun(),
|
|
isolate->js_builtins_object(),
|
|
ARRAY_SIZE(args),
|
|
args,
|
|
exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
return Handle<JSObject>::cast(result);
|
|
}
|
|
}
|
|
|
|
|
|
void Execution::ConfigureInstance(Isolate* isolate,
|
|
Handle<Object> instance,
|
|
Handle<Object> instance_template,
|
|
bool* exc) {
|
|
Handle<Object> args[] = { instance, instance_template };
|
|
Execution::Call(isolate,
|
|
isolate->configure_instance_fun(),
|
|
isolate->js_builtins_object(),
|
|
ARRAY_SIZE(args),
|
|
args,
|
|
exc);
|
|
}
|
|
|
|
|
|
Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
|
|
Handle<JSFunction> fun,
|
|
Handle<Object> pos,
|
|
Handle<Object> is_global) {
|
|
Isolate* isolate = fun->GetIsolate();
|
|
Handle<Object> args[] = { recv, fun, pos, is_global };
|
|
bool caught_exception;
|
|
Handle<Object> result = TryCall(isolate->get_stack_trace_line_fun(),
|
|
isolate->js_builtins_object(),
|
|
ARRAY_SIZE(args),
|
|
args,
|
|
&caught_exception);
|
|
if (caught_exception || !result->IsString()) {
|
|
return isolate->factory()->empty_string();
|
|
}
|
|
|
|
return Handle<String>::cast(result);
|
|
}
|
|
|
|
|
|
static Object* RuntimePreempt(Isolate* isolate) {
|
|
// Clear the preempt request flag.
|
|
isolate->stack_guard()->Continue(PREEMPT);
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
if (isolate->debug()->InDebugger()) {
|
|
// If currently in the debugger don't do any actual preemption but record
|
|
// that preemption occoured while in the debugger.
|
|
isolate->debug()->PreemptionWhileInDebugger();
|
|
} else {
|
|
// Perform preemption.
|
|
v8::Unlocker unlocker(reinterpret_cast<v8::Isolate*>(isolate));
|
|
Thread::YieldCPU();
|
|
}
|
|
#else
|
|
{ // NOLINT
|
|
// Perform preemption.
|
|
v8::Unlocker unlocker(reinterpret_cast<v8::Isolate*>(isolate));
|
|
Thread::YieldCPU();
|
|
}
|
|
#endif
|
|
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
Object* Execution::DebugBreakHelper(Isolate* isolate) {
|
|
// Just continue if breaks are disabled.
|
|
if (isolate->debug()->disable_break()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
// Ignore debug break during bootstrapping.
|
|
if (isolate->bootstrapper()->IsActive()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
// Ignore debug break if debugger is not active.
|
|
if (!isolate->debugger()->IsDebuggerActive()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
StackLimitCheck check(isolate);
|
|
if (check.HasOverflowed()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
{
|
|
JavaScriptFrameIterator it(isolate);
|
|
ASSERT(!it.done());
|
|
Object* fun = it.frame()->function();
|
|
if (fun && fun->IsJSFunction()) {
|
|
// Don't stop in builtin functions.
|
|
if (JSFunction::cast(fun)->IsBuiltin()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
|
|
// Don't stop in debugger functions.
|
|
if (isolate->debug()->IsDebugGlobal(global)) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Collect the break state before clearing the flags.
|
|
bool debug_command_only =
|
|
isolate->stack_guard()->IsDebugCommand() &&
|
|
!isolate->stack_guard()->IsDebugBreak();
|
|
|
|
// Clear the debug break request flag.
|
|
isolate->stack_guard()->Continue(DEBUGBREAK);
|
|
|
|
ProcessDebugMessages(isolate, debug_command_only);
|
|
|
|
// Return to continue execution.
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
|
|
void Execution::ProcessDebugMessages(Isolate* isolate,
|
|
bool debug_command_only) {
|
|
// Clear the debug command request flag.
|
|
isolate->stack_guard()->Continue(DEBUGCOMMAND);
|
|
|
|
StackLimitCheck check(isolate);
|
|
if (check.HasOverflowed()) {
|
|
return;
|
|
}
|
|
|
|
HandleScope scope(isolate);
|
|
// Enter the debugger. Just continue if we fail to enter the debugger.
|
|
EnterDebugger debugger(isolate);
|
|
if (debugger.FailedToEnter()) {
|
|
return;
|
|
}
|
|
|
|
// Notify the debug event listeners. Indicate auto continue if the break was
|
|
// a debug command break.
|
|
isolate->debugger()->OnDebugBreak(isolate->factory()->undefined_value(),
|
|
debug_command_only);
|
|
}
|
|
#endif
|
|
|
|
MaybeObject* Execution::HandleStackGuardInterrupt(Isolate* isolate) {
|
|
StackGuard* stack_guard = isolate->stack_guard();
|
|
if (stack_guard->ShouldPostponeInterrupts()) {
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
if (stack_guard->IsAPIInterrupt()) {
|
|
stack_guard->InvokeInterruptCallback();
|
|
stack_guard->Continue(API_INTERRUPT);
|
|
}
|
|
|
|
if (stack_guard->IsGCRequest()) {
|
|
isolate->heap()->CollectAllGarbage(Heap::kNoGCFlags,
|
|
"StackGuard GC request");
|
|
stack_guard->Continue(GC_REQUEST);
|
|
}
|
|
|
|
isolate->counters()->stack_interrupts()->Increment();
|
|
isolate->counters()->runtime_profiler_ticks()->Increment();
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
if (stack_guard->IsDebugBreak() || stack_guard->IsDebugCommand()) {
|
|
DebugBreakHelper(isolate);
|
|
}
|
|
#endif
|
|
if (stack_guard->IsPreempted()) RuntimePreempt(isolate);
|
|
if (stack_guard->IsTerminateExecution()) {
|
|
stack_guard->Continue(TERMINATE);
|
|
return isolate->TerminateExecution();
|
|
}
|
|
if (stack_guard->IsInterrupted()) {
|
|
stack_guard->Continue(INTERRUPT);
|
|
return isolate->StackOverflow();
|
|
}
|
|
if (stack_guard->IsFullDeopt()) {
|
|
stack_guard->Continue(FULL_DEOPT);
|
|
Deoptimizer::DeoptimizeAll(isolate);
|
|
}
|
|
if (stack_guard->IsDeoptMarkedAllocationSites()) {
|
|
stack_guard->Continue(DEOPT_MARKED_ALLOCATION_SITES);
|
|
isolate->heap()->DeoptMarkedAllocationSites();
|
|
}
|
|
if (stack_guard->IsInstallCodeRequest()) {
|
|
ASSERT(isolate->concurrent_recompilation_enabled());
|
|
stack_guard->Continue(INSTALL_CODE);
|
|
isolate->optimizing_compiler_thread()->InstallOptimizedFunctions();
|
|
}
|
|
isolate->runtime_profiler()->OptimizeNow();
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
} } // namespace v8::internal
|