6ef7ef657e
D8 now supports demote debuggign of a V8 instance with the debugger agent enabled. Running D8 with the option --remote-debugger will try to connect to a V8 debugger agent and process the debugging protocol. The command line UI is the same as for the D8 in-process debugger as the same code is used for processing the debugger JSON. Review URL: http://codereview.chromium.org/40011 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1411 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_D8_DEBUG_H_
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#define V8_D8_DEBUG_H_
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#include "d8.h"
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#include "debug.h"
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namespace v8 {
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void HandleDebugEvent(DebugEvent event,
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Handle<Object> exec_state,
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Handle<Object> event_data,
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Handle<Value> data);
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// Start the remove debugger connecting to a V8 debugger agent on the specified
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// port.
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void RunRemoteDebugger(int port);
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// Forward declerations.
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class RemoteDebuggerEvent;
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class ReceiverThread;
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// Remote debugging class.
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class RemoteDebugger {
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public:
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explicit RemoteDebugger(int port)
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: port_(port),
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event_access_(i::OS::CreateMutex()),
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event_available_(i::OS::CreateSemaphore(0)),
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head_(NULL), tail_(NULL) {}
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void Run();
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// Handle events from the subordinate threads.
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void MessageReceived(i::SmartPointer<char> message);
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void KeyboardCommand(i::SmartPointer<char> command);
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void ConnectionClosed();
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private:
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// Add new debugger event to the list.
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void AddEvent(RemoteDebuggerEvent* event);
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// Read next debugger event from the list.
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RemoteDebuggerEvent* GetEvent();
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// Handle a message from the debugged V8.
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void HandleMessageReceived(char* message);
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// Handle a keyboard command.
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void HandleKeyboardCommand(char* command);
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// Get connection to agent in debugged V8.
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i::Socket* conn() { return conn_; }
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int port_; // Port used to connect to debugger V8.
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i::Socket* conn_; // Connection to debugger agent in debugged V8.
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// Linked list of events from debugged V8 and from keyboard input. Access to
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// the list is guarded by a mutex and a semaphore signals new items in the
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// list.
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i::Mutex* event_access_;
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i::Semaphore* event_available_;
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RemoteDebuggerEvent* head_;
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RemoteDebuggerEvent* tail_;
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friend class ReceiverThread;
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};
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// Thread reading from debugged V8 instance.
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class ReceiverThread: public i::Thread {
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public:
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explicit ReceiverThread(RemoteDebugger* remote_debugger)
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: remote_debugger_(remote_debugger) {}
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~ReceiverThread() {}
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void Run();
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private:
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RemoteDebugger* remote_debugger_;
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};
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// Thread reading keyboard input.
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class KeyboardThread: public i::Thread {
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public:
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explicit KeyboardThread(RemoteDebugger* remote_debugger)
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: remote_debugger_(remote_debugger) {}
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~KeyboardThread() {}
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void Run();
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private:
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RemoteDebugger* remote_debugger_;
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};
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// Events processed by the main deubgger thread.
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class RemoteDebuggerEvent {
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public:
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RemoteDebuggerEvent(int type, i::SmartPointer<char> data)
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: type_(type), data_(data), next_(NULL) {
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ASSERT(type == kMessage || type == kKeyboard || type == kDisconnect);
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}
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static const int kMessage = 1;
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static const int kKeyboard = 2;
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static const int kDisconnect = 3;
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int type() { return type_; }
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char* data() { return *data_; }
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private:
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void set_next(RemoteDebuggerEvent* event) { next_ = event; }
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RemoteDebuggerEvent* next() { return next_; }
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int type_;
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i::SmartPointer<char> data_;
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RemoteDebuggerEvent* next_;
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friend class RemoteDebugger;
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};
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} // namespace v8
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#endif // V8_D8_DEBUG_H_
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