a2e21393ed
A FeedbackNexus is the combination of a feedback vector, a slot(s) in the vector, along with methods to query and manipulate that information in a type-correct way. A CallIC will have a CallICNexus, a LoadIC a LoadICNexus, etc., reflecting the fact that different types of ICs configure their data in unique ways. This CL limits itself to introducing and using the nexus type only for CallICs. A follow-up will use them for Load and KeyedLoadICs for the case when the --vector-ics flag is turned on. The notion of a Nexus is also embedded at the lowest level of the IC class. This makes sense because more ICs should become vector-based in the future. R=ishell@chromium.org Review URL: https://codereview.chromium.org/683933002 Cr-Commit-Position: refs/heads/master@{#24952} git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24952 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
243 lines
8.3 KiB
C++
243 lines
8.3 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/v8.h"
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#include "test/cctest/cctest.h"
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#include "src/api.h"
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#include "src/debug.h"
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#include "src/execution.h"
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#include "src/factory.h"
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#include "src/global-handles.h"
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#include "src/macro-assembler.h"
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#include "src/objects.h"
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using namespace v8::internal;
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namespace {
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TEST(VectorStructure) {
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LocalContext context;
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v8::HandleScope scope(context->GetIsolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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// Empty vectors are the empty fixed array.
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Handle<TypeFeedbackVector> vector = factory->NewTypeFeedbackVector(0, 0);
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CHECK(Handle<FixedArray>::cast(vector)
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.is_identical_to(factory->empty_fixed_array()));
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// Which can nonetheless be queried.
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CHECK_EQ(0, vector->ic_with_type_info_count());
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CHECK_EQ(0, vector->ic_generic_count());
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CHECK_EQ(0, vector->Slots());
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CHECK_EQ(0, vector->ICSlots());
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vector = factory->NewTypeFeedbackVector(1, 0);
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CHECK_EQ(1, vector->Slots());
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CHECK_EQ(0, vector->ICSlots());
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vector = factory->NewTypeFeedbackVector(0, 1);
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CHECK_EQ(0, vector->Slots());
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CHECK_EQ(1, vector->ICSlots());
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vector = factory->NewTypeFeedbackVector(3, 5);
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CHECK_EQ(3, vector->Slots());
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CHECK_EQ(5, vector->ICSlots());
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int metadata_length = vector->ic_metadata_length();
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if (!FLAG_vector_ics) {
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CHECK_EQ(0, metadata_length);
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} else {
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CHECK(metadata_length > 0);
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}
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int index = vector->GetIndex(FeedbackVectorSlot(0));
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CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + metadata_length, index);
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CHECK(FeedbackVectorSlot(0) == vector->ToSlot(index));
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index = vector->GetIndex(FeedbackVectorICSlot(0));
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CHECK_EQ(index,
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TypeFeedbackVector::kReservedIndexCount + metadata_length + 3);
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CHECK(FeedbackVectorICSlot(0) == vector->ToICSlot(index));
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CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + metadata_length + 3 + 5,
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vector->length());
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}
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// IC slots need an encoding to recognize what is in there.
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TEST(VectorICMetadata) {
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LocalContext context;
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v8::HandleScope scope(context->GetIsolate());
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if (!FLAG_vector_ics) {
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// If FLAG_vector_ics is false, we only store CALL_ICs in the vector, so
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// there is no need for metadata to describe the slots.
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return;
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}
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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Handle<TypeFeedbackVector> vector =
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factory->NewTypeFeedbackVector(10, 3 * 10);
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CHECK_EQ(10, vector->Slots());
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CHECK_EQ(3 * 10, vector->ICSlots());
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// Set metadata.
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for (int i = 0; i < 30; i++) {
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Code::Kind kind;
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if (i % 3 == 0) {
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kind = Code::CALL_IC;
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} else if (i % 3 == 1) {
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kind = Code::LOAD_IC;
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} else {
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kind = Code::KEYED_LOAD_IC;
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}
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vector->SetKind(FeedbackVectorICSlot(i), kind);
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}
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// Meanwhile set some feedback values and type feedback values to
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// verify the data structure remains intact.
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vector->change_ic_with_type_info_count(100);
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vector->change_ic_generic_count(3333);
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vector->Set(FeedbackVectorSlot(0), *vector);
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// Verify the metadata remains the same.
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for (int i = 0; i < 30; i++) {
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Code::Kind kind = vector->GetKind(FeedbackVectorICSlot(i));
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if (i % 3 == 0) {
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CHECK_EQ(Code::CALL_IC, kind);
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} else if (i % 3 == 1) {
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CHECK_EQ(Code::LOAD_IC, kind);
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} else {
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CHECK_EQ(Code::KEYED_LOAD_IC, kind);
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}
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}
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}
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TEST(VectorSlotClearing) {
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LocalContext context;
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v8::HandleScope scope(context->GetIsolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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// We only test clearing FeedbackVectorSlots, not FeedbackVectorICSlots.
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// The reason is that FeedbackVectorICSlots need a full code environment
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// to fully test (See VectorICProfilerStatistics test below).
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Handle<TypeFeedbackVector> vector = factory->NewTypeFeedbackVector(5, 0);
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// Fill with information
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vector->Set(FeedbackVectorSlot(0), Smi::FromInt(1));
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vector->Set(FeedbackVectorSlot(1), *factory->fixed_array_map());
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Handle<AllocationSite> site = factory->NewAllocationSite();
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vector->Set(FeedbackVectorSlot(2), *site);
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vector->ClearSlots(NULL);
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// The feedback vector slots are cleared. AllocationSites are granted
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// an exemption from clearing, as are smis.
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CHECK_EQ(Smi::FromInt(1), vector->Get(FeedbackVectorSlot(0)));
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CHECK_EQ(*TypeFeedbackVector::UninitializedSentinel(isolate),
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vector->Get(FeedbackVectorSlot(1)));
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CHECK(vector->Get(FeedbackVectorSlot(2))->IsAllocationSite());
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}
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TEST(VectorICProfilerStatistics) {
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if (i::FLAG_always_opt) return;
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CcTest::InitializeVM();
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LocalContext context;
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v8::HandleScope scope(context->GetIsolate());
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Isolate* isolate = CcTest::i_isolate();
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Heap* heap = isolate->heap();
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// Make sure function f has a call that uses a type feedback slot.
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CompileRun(
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"function fun() {};"
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"function f(a) { a(); } f(fun);");
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Handle<JSFunction> f = v8::Utils::OpenHandle(
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*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
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// There should be one IC.
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Code* code = f->shared()->code();
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TypeFeedbackInfo* feedback_info =
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TypeFeedbackInfo::cast(code->type_feedback_info());
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CHECK_EQ(1, feedback_info->ic_total_count());
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CHECK_EQ(0, feedback_info->ic_with_type_info_count());
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CHECK_EQ(0, feedback_info->ic_generic_count());
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TypeFeedbackVector* feedback_vector = f->shared()->feedback_vector();
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CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
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CHECK_EQ(0, feedback_vector->ic_generic_count());
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// Now send the information generic.
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CompileRun("f(Object);");
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feedback_vector = f->shared()->feedback_vector();
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CHECK_EQ(0, feedback_vector->ic_with_type_info_count());
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CHECK_EQ(1, feedback_vector->ic_generic_count());
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// A collection will make the site uninitialized again.
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heap->CollectAllGarbage(i::Heap::kNoGCFlags);
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feedback_vector = f->shared()->feedback_vector();
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CHECK_EQ(0, feedback_vector->ic_with_type_info_count());
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CHECK_EQ(0, feedback_vector->ic_generic_count());
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// The Array function is special. A call to array remains monomorphic
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// and isn't cleared by gc because an AllocationSite is being held.
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CompileRun("f(Array);");
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feedback_vector = f->shared()->feedback_vector();
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CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
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CHECK_EQ(0, feedback_vector->ic_generic_count());
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int ic_slot = FLAG_vector_ics ? 1 : 0;
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CHECK(
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feedback_vector->Get(FeedbackVectorICSlot(ic_slot))->IsAllocationSite());
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heap->CollectAllGarbage(i::Heap::kNoGCFlags);
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feedback_vector = f->shared()->feedback_vector();
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CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
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CHECK_EQ(0, feedback_vector->ic_generic_count());
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CHECK(
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feedback_vector->Get(FeedbackVectorICSlot(ic_slot))->IsAllocationSite());
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}
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TEST(VectorCallICStates) {
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if (i::FLAG_always_opt) return;
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CcTest::InitializeVM();
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LocalContext context;
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v8::HandleScope scope(context->GetIsolate());
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Isolate* isolate = CcTest::i_isolate();
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Heap* heap = isolate->heap();
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// Make sure function f has a call that uses a type feedback slot.
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CompileRun(
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"function foo() { return 17; }"
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"function f(a) { a(); } f(foo);");
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Handle<JSFunction> f = v8::Utils::OpenHandle(
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*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
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// There should be one IC.
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Handle<TypeFeedbackVector> feedback_vector =
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Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
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FeedbackVectorICSlot slot(FLAG_vector_ics ? 1 : 0);
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CallICNexus nexus(feedback_vector, slot);
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CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
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// CallIC doesn't return map feedback.
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CHECK_EQ(NULL, nexus.FindFirstMap());
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CompileRun("f(function() { return 16; })");
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CHECK_EQ(GENERIC, nexus.StateFromFeedback());
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// After a collection, state should be reset to UNINITIALIZED.
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heap->CollectAllGarbage(i::Heap::kNoGCFlags);
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CHECK_EQ(UNINITIALIZED, nexus.StateFromFeedback());
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// Array is special. It will remain monomorphic across gcs and it contains an
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// AllocationSite.
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CompileRun("f(Array)");
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CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
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CHECK(feedback_vector->Get(FeedbackVectorICSlot(slot))->IsAllocationSite());
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heap->CollectAllGarbage(i::Heap::kNoGCFlags);
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CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
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}
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}
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