1a88569639
Using RW to update code perturbs SMC snooping on some CPUs. This reland fixes Apple Silicon and jitless by forcing the flag off. Change-Id: Ie2cc2e4fac333cad24a129e59cbcb6b13590d6d8 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2759515 Commit-Queue: Toon Verwaest <verwaest@chromium.org> Auto-Submit: Toon Verwaest <verwaest@chromium.org> Reviewed-by: Hannes Payer <hpayer@chromium.org> Reviewed-by: Michael Lippautz <mlippautz@chromium.org> Cr-Commit-Position: refs/heads/master@{#73425}
710 lines
24 KiB
C++
710 lines
24 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_V8_PLATFORM_H_
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#define V8_V8_PLATFORM_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h> // For abort.
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#include <memory>
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#include <string>
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace v8 {
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class Isolate;
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// Valid priorities supported by the task scheduling infrastructure.
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enum class TaskPriority : uint8_t {
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/**
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* Best effort tasks are not critical for performance of the application. The
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* platform implementation should preempt such tasks if higher priority tasks
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* arrive.
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*/
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kBestEffort,
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/**
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* User visible tasks are long running background tasks that will
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* improve performance and memory usage of the application upon completion.
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* Example: background compilation and garbage collection.
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*/
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kUserVisible,
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/**
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* User blocking tasks are highest priority tasks that block the execution
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* thread (e.g. major garbage collection). They must be finished as soon as
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* possible.
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*/
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kUserBlocking,
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};
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/**
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* A Task represents a unit of work.
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*/
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class Task {
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public:
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virtual ~Task() = default;
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virtual void Run() = 0;
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};
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/**
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* An IdleTask represents a unit of work to be performed in idle time.
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* The Run method is invoked with an argument that specifies the deadline in
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* seconds returned by MonotonicallyIncreasingTime().
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* The idle task is expected to complete by this deadline.
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*/
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class IdleTask {
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public:
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virtual ~IdleTask() = default;
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virtual void Run(double deadline_in_seconds) = 0;
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};
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/**
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* A TaskRunner allows scheduling of tasks. The TaskRunner may still be used to
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* post tasks after the isolate gets destructed, but these tasks may not get
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* executed anymore. All tasks posted to a given TaskRunner will be invoked in
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* sequence. Tasks can be posted from any thread.
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*/
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class TaskRunner {
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public:
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/**
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* Schedules a task to be invoked by this TaskRunner. The TaskRunner
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* implementation takes ownership of |task|.
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*/
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virtual void PostTask(std::unique_ptr<Task> task) = 0;
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/**
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* Schedules a task to be invoked by this TaskRunner. The TaskRunner
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* implementation takes ownership of |task|. The |task| cannot be nested
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* within other task executions.
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*
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* Tasks which shouldn't be interleaved with JS execution must be posted with
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* |PostNonNestableTask| or |PostNonNestableDelayedTask|. This is because the
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* embedder may process tasks in a callback which is called during JS
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* execution.
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*
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* In particular, tasks which execute JS must be non-nestable, since JS
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* execution is not allowed to nest.
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*
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* Requires that |TaskRunner::NonNestableTasksEnabled()| is true.
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*/
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virtual void PostNonNestableTask(std::unique_ptr<Task> task) {}
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/**
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* Schedules a task to be invoked by this TaskRunner. The task is scheduled
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* after the given number of seconds |delay_in_seconds|. The TaskRunner
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* implementation takes ownership of |task|.
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*/
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virtual void PostDelayedTask(std::unique_ptr<Task> task,
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double delay_in_seconds) = 0;
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/**
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* Schedules a task to be invoked by this TaskRunner. The task is scheduled
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* after the given number of seconds |delay_in_seconds|. The TaskRunner
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* implementation takes ownership of |task|. The |task| cannot be nested
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* within other task executions.
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*
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* Tasks which shouldn't be interleaved with JS execution must be posted with
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* |PostNonNestableTask| or |PostNonNestableDelayedTask|. This is because the
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* embedder may process tasks in a callback which is called during JS
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* execution.
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*
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* In particular, tasks which execute JS must be non-nestable, since JS
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* execution is not allowed to nest.
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*
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* Requires that |TaskRunner::NonNestableDelayedTasksEnabled()| is true.
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*/
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virtual void PostNonNestableDelayedTask(std::unique_ptr<Task> task,
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double delay_in_seconds) {}
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/**
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* Schedules an idle task to be invoked by this TaskRunner. The task is
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* scheduled when the embedder is idle. Requires that
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* |TaskRunner::IdleTasksEnabled()| is true. Idle tasks may be reordered
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* relative to other task types and may be starved for an arbitrarily long
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* time if no idle time is available. The TaskRunner implementation takes
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* ownership of |task|.
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*/
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virtual void PostIdleTask(std::unique_ptr<IdleTask> task) = 0;
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/**
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* Returns true if idle tasks are enabled for this TaskRunner.
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*/
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virtual bool IdleTasksEnabled() = 0;
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/**
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* Returns true if non-nestable tasks are enabled for this TaskRunner.
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*/
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virtual bool NonNestableTasksEnabled() const { return false; }
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/**
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* Returns true if non-nestable delayed tasks are enabled for this TaskRunner.
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*/
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virtual bool NonNestableDelayedTasksEnabled() const { return false; }
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TaskRunner() = default;
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virtual ~TaskRunner() = default;
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TaskRunner(const TaskRunner&) = delete;
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TaskRunner& operator=(const TaskRunner&) = delete;
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};
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/**
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* Delegate that's passed to Job's worker task, providing an entry point to
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* communicate with the scheduler.
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*/
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class JobDelegate {
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public:
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/**
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* Returns true if this thread should return from the worker task on the
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* current thread ASAP. Workers should periodically invoke ShouldYield (or
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* YieldIfNeeded()) as often as is reasonable.
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*/
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virtual bool ShouldYield() = 0;
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/**
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* Notifies the scheduler that max concurrency was increased, and the number
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* of worker should be adjusted accordingly. See Platform::PostJob() for more
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* details.
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*/
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virtual void NotifyConcurrencyIncrease() = 0;
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/**
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* Returns a task_id unique among threads currently running this job, such
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* that GetTaskId() < worker count. To achieve this, the same task_id may be
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* reused by a different thread after a worker_task returns.
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*/
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virtual uint8_t GetTaskId() = 0;
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/**
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* Returns true if the current task is called from the thread currently
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* running JobHandle::Join().
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* TODO(etiennep): Make pure virtual once custom embedders implement it.
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*/
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virtual bool IsJoiningThread() const { return false; }
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};
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/**
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* Handle returned when posting a Job. Provides methods to control execution of
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* the posted Job.
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*/
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class JobHandle {
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public:
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virtual ~JobHandle() = default;
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/**
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* Notifies the scheduler that max concurrency was increased, and the number
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* of worker should be adjusted accordingly. See Platform::PostJob() for more
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* details.
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*/
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virtual void NotifyConcurrencyIncrease() = 0;
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/**
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* Contributes to the job on this thread. Doesn't return until all tasks have
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* completed and max concurrency becomes 0. When Join() is called and max
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* concurrency reaches 0, it should not increase again. This also promotes
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* this Job's priority to be at least as high as the calling thread's
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* priority.
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*/
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virtual void Join() = 0;
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/**
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* Forces all existing workers to yield ASAP. Waits until they have all
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* returned from the Job's callback before returning.
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*/
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virtual void Cancel() = 0;
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/*
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* Forces all existing workers to yield ASAP but doesn’t wait for them.
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* Warning, this is dangerous if the Job's callback is bound to or has access
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* to state which may be deleted after this call.
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* TODO(etiennep): Cleanup once implemented by all embedders.
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*/
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virtual void CancelAndDetach() { Cancel(); }
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/**
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* Returns true if there's any work pending or any worker running.
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*/
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virtual bool IsActive() = 0;
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// TODO(etiennep): Clean up once all overrides are removed.
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V8_DEPRECATED("Use !IsActive() instead.")
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virtual bool IsCompleted() { return !IsActive(); }
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/**
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* Returns true if associated with a Job and other methods may be called.
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* Returns false after Join() or Cancel() was called. This may return true
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* even if no workers are running and IsCompleted() returns true
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*/
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virtual bool IsValid() = 0;
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// TODO(etiennep): Clean up once all overrides are removed.
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V8_DEPRECATED("Use IsValid() instead.")
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virtual bool IsRunning() { return IsValid(); }
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/**
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* Returns true if job priority can be changed.
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*/
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virtual bool UpdatePriorityEnabled() const { return false; }
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/**
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* Update this Job's priority.
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*/
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virtual void UpdatePriority(TaskPriority new_priority) {}
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};
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/**
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* A JobTask represents work to run in parallel from Platform::PostJob().
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*/
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class JobTask {
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public:
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virtual ~JobTask() = default;
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virtual void Run(JobDelegate* delegate) = 0;
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/**
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* Controls the maximum number of threads calling Run() concurrently, given
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* the number of threads currently assigned to this job and executing Run().
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* Run() is only invoked if the number of threads previously running Run() was
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* less than the value returned. Since GetMaxConcurrency() is a leaf function,
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* it must not call back any JobHandle methods.
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*/
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virtual size_t GetMaxConcurrency(size_t worker_count) const = 0;
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// TODO(1114823): Clean up once all overrides are removed.
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V8_DEPRECATED("Use the version that takes |worker_count|.")
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virtual size_t GetMaxConcurrency() const { return 0; }
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};
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/**
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* The interface represents complex arguments to trace events.
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*/
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class ConvertableToTraceFormat {
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public:
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virtual ~ConvertableToTraceFormat() = default;
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/**
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* Append the class info to the provided |out| string. The appended
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* data must be a valid JSON object. Strings must be properly quoted, and
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* escaped. There is no processing applied to the content after it is
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* appended.
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*/
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virtual void AppendAsTraceFormat(std::string* out) const = 0;
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};
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/**
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* V8 Tracing controller.
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*
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* Can be implemented by an embedder to record trace events from V8.
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*/
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class TracingController {
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public:
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virtual ~TracingController() = default;
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// In Perfetto mode, trace events are written using Perfetto's Track Event
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// API directly without going through the embedder. However, it is still
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// possible to observe tracing being enabled and disabled.
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#if !defined(V8_USE_PERFETTO)
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/**
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* Called by TRACE_EVENT* macros, don't call this directly.
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* The name parameter is a category group for example:
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* TRACE_EVENT0("v8,parse", "V8.Parse")
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* The pointer returned points to a value with zero or more of the bits
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* defined in CategoryGroupEnabledFlags.
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**/
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virtual const uint8_t* GetCategoryGroupEnabled(const char* name) {
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static uint8_t no = 0;
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return &no;
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}
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/**
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* Adds a trace event to the platform tracing system. These function calls are
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* usually the result of a TRACE_* macro from trace_event_common.h when
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* tracing and the category of the particular trace are enabled. It is not
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* advisable to call these functions on their own; they are really only meant
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* to be used by the trace macros. The returned handle can be used by
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* UpdateTraceEventDuration to update the duration of COMPLETE events.
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*/
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virtual uint64_t AddTraceEvent(
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char phase, const uint8_t* category_enabled_flag, const char* name,
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const char* scope, uint64_t id, uint64_t bind_id, int32_t num_args,
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const char** arg_names, const uint8_t* arg_types,
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const uint64_t* arg_values,
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std::unique_ptr<ConvertableToTraceFormat>* arg_convertables,
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unsigned int flags) {
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return 0;
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}
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virtual uint64_t AddTraceEventWithTimestamp(
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char phase, const uint8_t* category_enabled_flag, const char* name,
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const char* scope, uint64_t id, uint64_t bind_id, int32_t num_args,
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const char** arg_names, const uint8_t* arg_types,
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const uint64_t* arg_values,
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std::unique_ptr<ConvertableToTraceFormat>* arg_convertables,
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unsigned int flags, int64_t timestamp) {
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return 0;
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}
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/**
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* Sets the duration field of a COMPLETE trace event. It must be called with
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* the handle returned from AddTraceEvent().
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**/
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virtual void UpdateTraceEventDuration(const uint8_t* category_enabled_flag,
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const char* name, uint64_t handle) {}
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#endif // !defined(V8_USE_PERFETTO)
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class TraceStateObserver {
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public:
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virtual ~TraceStateObserver() = default;
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virtual void OnTraceEnabled() = 0;
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virtual void OnTraceDisabled() = 0;
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};
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/** Adds tracing state change observer. */
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virtual void AddTraceStateObserver(TraceStateObserver*) {}
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/** Removes tracing state change observer. */
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virtual void RemoveTraceStateObserver(TraceStateObserver*) {}
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};
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/**
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* A V8 memory page allocator.
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*
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* Can be implemented by an embedder to manage large host OS allocations.
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*/
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class PageAllocator {
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public:
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virtual ~PageAllocator() = default;
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/**
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* Gets the page granularity for AllocatePages and FreePages. Addresses and
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* lengths for those calls should be multiples of AllocatePageSize().
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*/
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virtual size_t AllocatePageSize() = 0;
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/**
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* Gets the page granularity for SetPermissions and ReleasePages. Addresses
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* and lengths for those calls should be multiples of CommitPageSize().
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*/
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virtual size_t CommitPageSize() = 0;
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/**
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* Sets the random seed so that GetRandomMmapAddr() will generate repeatable
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* sequences of random mmap addresses.
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*/
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virtual void SetRandomMmapSeed(int64_t seed) = 0;
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/**
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* Returns a randomized address, suitable for memory allocation under ASLR.
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* The address will be aligned to AllocatePageSize.
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*/
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virtual void* GetRandomMmapAddr() = 0;
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/**
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* Memory permissions.
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*/
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enum Permission {
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kNoAccess,
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kRead,
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kReadWrite,
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kReadWriteExecute,
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kReadExecute,
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// Set this when reserving memory that will later require kReadWriteExecute
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// permissions. The resulting behavior is platform-specific, currently
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// this is used to set the MAP_JIT flag on Apple Silicon.
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// TODO(jkummerow): Remove this when Wasm has a platform-independent
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// w^x implementation.
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kNoAccessWillJitLater
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};
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/**
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* Allocates memory in range with the given alignment and permission.
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*/
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virtual void* AllocatePages(void* address, size_t length, size_t alignment,
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Permission permissions) = 0;
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/**
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* Frees memory in a range that was allocated by a call to AllocatePages.
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*/
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virtual bool FreePages(void* address, size_t length) = 0;
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/**
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* Releases memory in a range that was allocated by a call to AllocatePages.
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*/
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virtual bool ReleasePages(void* address, size_t length,
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size_t new_length) = 0;
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/**
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* Sets permissions on pages in an allocated range.
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*/
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virtual bool SetPermissions(void* address, size_t length,
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Permission permissions) = 0;
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/**
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* Frees memory in the given [address, address + size) range. address and size
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* should be operating system page-aligned. The next write to this
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* memory area brings the memory transparently back.
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*/
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virtual bool DiscardSystemPages(void* address, size_t size) { return true; }
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/**
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* INTERNAL ONLY: This interface has not been stabilised and may change
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* without notice from one release to another without being deprecated first.
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*/
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class SharedMemoryMapping {
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public:
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// Implementations are expected to free the shared memory mapping in the
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// destructor.
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virtual ~SharedMemoryMapping() = default;
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virtual void* GetMemory() const = 0;
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};
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/**
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* INTERNAL ONLY: This interface has not been stabilised and may change
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* without notice from one release to another without being deprecated first.
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*/
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class SharedMemory {
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public:
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// Implementations are expected to free the shared memory in the destructor.
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virtual ~SharedMemory() = default;
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virtual std::unique_ptr<SharedMemoryMapping> RemapTo(
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void* new_address) const = 0;
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virtual void* GetMemory() const = 0;
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virtual size_t GetSize() const = 0;
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};
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/**
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* INTERNAL ONLY: This interface has not been stabilised and may change
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* without notice from one release to another without being deprecated first.
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*
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* Reserve pages at a fixed address returning whether the reservation is
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* possible. The reserved memory is detached from the PageAllocator and so
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* should not be freed by it. It's intended for use with
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* SharedMemory::RemapTo, where ~SharedMemoryMapping would free the memory.
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*/
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virtual bool ReserveForSharedMemoryMapping(void* address, size_t size) {
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return false;
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}
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/**
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* INTERNAL ONLY: This interface has not been stabilised and may change
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* without notice from one release to another without being deprecated first.
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*
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* Allocates shared memory pages. Not all PageAllocators need support this and
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* so this method need not be overridden.
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* Allocates a new read-only shared memory region of size |length| and copies
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* the memory at |original_address| into it.
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*/
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virtual std::unique_ptr<SharedMemory> AllocateSharedPages(
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size_t length, const void* original_address) {
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return {};
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}
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/**
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* INTERNAL ONLY: This interface has not been stabilised and may change
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* without notice from one release to another without being deprecated first.
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*
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* If not overridden and changed to return true, V8 will not attempt to call
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* AllocateSharedPages or RemapSharedPages. If overridden, AllocateSharedPages
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* and RemapSharedPages must also be overridden.
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*/
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virtual bool CanAllocateSharedPages() { return false; }
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};
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/**
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* V8 Platform abstraction layer.
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*
|
||
* The embedder has to provide an implementation of this interface before
|
||
* initializing the rest of V8.
|
||
*/
|
||
class Platform {
|
||
public:
|
||
virtual ~Platform() = default;
|
||
|
||
/**
|
||
* Allows the embedder to manage memory page allocations.
|
||
*/
|
||
virtual PageAllocator* GetPageAllocator() {
|
||
// TODO(bbudge) Make this abstract after all embedders implement this.
|
||
return nullptr;
|
||
}
|
||
|
||
/**
|
||
* Enables the embedder to respond in cases where V8 can't allocate large
|
||
* blocks of memory. V8 retries the failed allocation once after calling this
|
||
* method. On success, execution continues; otherwise V8 exits with a fatal
|
||
* error.
|
||
* Embedder overrides of this function must NOT call back into V8.
|
||
*/
|
||
virtual void OnCriticalMemoryPressure() {
|
||
// TODO(bbudge) Remove this when embedders override the following method.
|
||
// See crbug.com/634547.
|
||
}
|
||
|
||
/**
|
||
* Enables the embedder to respond in cases where V8 can't allocate large
|
||
* memory regions. The |length| parameter is the amount of memory needed.
|
||
* Returns true if memory is now available. Returns false if no memory could
|
||
* be made available. V8 will retry allocations until this method returns
|
||
* false.
|
||
*
|
||
* Embedder overrides of this function must NOT call back into V8.
|
||
*/
|
||
virtual bool OnCriticalMemoryPressure(size_t length) { return false; }
|
||
|
||
/**
|
||
* Gets the number of worker threads used by
|
||
* Call(BlockingTask)OnWorkerThread(). This can be used to estimate the number
|
||
* of tasks a work package should be split into. A return value of 0 means
|
||
* that there are no worker threads available. Note that a value of 0 won't
|
||
* prohibit V8 from posting tasks using |CallOnWorkerThread|.
|
||
*/
|
||
virtual int NumberOfWorkerThreads() = 0;
|
||
|
||
/**
|
||
* Returns a TaskRunner which can be used to post a task on the foreground.
|
||
* The TaskRunner's NonNestableTasksEnabled() must be true. This function
|
||
* should only be called from a foreground thread.
|
||
*/
|
||
virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner(
|
||
Isolate* isolate) = 0;
|
||
|
||
/**
|
||
* Schedules a task to be invoked on a worker thread.
|
||
*/
|
||
virtual void CallOnWorkerThread(std::unique_ptr<Task> task) = 0;
|
||
|
||
/**
|
||
* Schedules a task that blocks the main thread to be invoked with
|
||
* high-priority on a worker thread.
|
||
*/
|
||
virtual void CallBlockingTaskOnWorkerThread(std::unique_ptr<Task> task) {
|
||
// Embedders may optionally override this to process these tasks in a high
|
||
// priority pool.
|
||
CallOnWorkerThread(std::move(task));
|
||
}
|
||
|
||
/**
|
||
* Schedules a task to be invoked with low-priority on a worker thread.
|
||
*/
|
||
virtual void CallLowPriorityTaskOnWorkerThread(std::unique_ptr<Task> task) {
|
||
// Embedders may optionally override this to process these tasks in a low
|
||
// priority pool.
|
||
CallOnWorkerThread(std::move(task));
|
||
}
|
||
|
||
/**
|
||
* Schedules a task to be invoked on a worker thread after |delay_in_seconds|
|
||
* expires.
|
||
*/
|
||
virtual void CallDelayedOnWorkerThread(std::unique_ptr<Task> task,
|
||
double delay_in_seconds) = 0;
|
||
|
||
/**
|
||
* Returns true if idle tasks are enabled for the given |isolate|.
|
||
*/
|
||
virtual bool IdleTasksEnabled(Isolate* isolate) { return false; }
|
||
|
||
/**
|
||
* Posts |job_task| to run in parallel. Returns a JobHandle associated with
|
||
* the Job, which can be joined or canceled.
|
||
* This avoids degenerate cases:
|
||
* - Calling CallOnWorkerThread() for each work item, causing significant
|
||
* overhead.
|
||
* - Fixed number of CallOnWorkerThread() calls that split the work and might
|
||
* run for a long time. This is problematic when many components post
|
||
* "num cores" tasks and all expect to use all the cores. In these cases,
|
||
* the scheduler lacks context to be fair to multiple same-priority requests
|
||
* and/or ability to request lower priority work to yield when high priority
|
||
* work comes in.
|
||
* A canonical implementation of |job_task| looks like:
|
||
* class MyJobTask : public JobTask {
|
||
* public:
|
||
* MyJobTask(...) : worker_queue_(...) {}
|
||
* // JobTask:
|
||
* void Run(JobDelegate* delegate) override {
|
||
* while (!delegate->ShouldYield()) {
|
||
* // Smallest unit of work.
|
||
* auto work_item = worker_queue_.TakeWorkItem(); // Thread safe.
|
||
* if (!work_item) return;
|
||
* ProcessWork(work_item);
|
||
* }
|
||
* }
|
||
*
|
||
* size_t GetMaxConcurrency() const override {
|
||
* return worker_queue_.GetSize(); // Thread safe.
|
||
* }
|
||
* };
|
||
* auto handle = PostJob(TaskPriority::kUserVisible,
|
||
* std::make_unique<MyJobTask>(...));
|
||
* handle->Join();
|
||
*
|
||
* PostJob() and methods of the returned JobHandle/JobDelegate, must never be
|
||
* called while holding a lock that could be acquired by JobTask::Run or
|
||
* JobTask::GetMaxConcurrency -- that could result in a deadlock. This is
|
||
* because [1] JobTask::GetMaxConcurrency may be invoked while holding
|
||
* internal lock (A), hence JobTask::GetMaxConcurrency can only use a lock (B)
|
||
* if that lock is *never* held while calling back into JobHandle from any
|
||
* thread (A=>B/B=>A deadlock) and [2] JobTask::Run or
|
||
* JobTask::GetMaxConcurrency may be invoked synchronously from JobHandle
|
||
* (B=>JobHandle::foo=>B deadlock).
|
||
*
|
||
* A sufficient PostJob() implementation that uses the default Job provided in
|
||
* libplatform looks like:
|
||
* std::unique_ptr<JobHandle> PostJob(
|
||
* TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
|
||
* return v8::platform::NewDefaultJobHandle(
|
||
* this, priority, std::move(job_task), NumberOfWorkerThreads());
|
||
* }
|
||
*/
|
||
virtual std::unique_ptr<JobHandle> PostJob(
|
||
TaskPriority priority, std::unique_ptr<JobTask> job_task) = 0;
|
||
|
||
/**
|
||
* Monotonically increasing time in seconds from an arbitrary fixed point in
|
||
* the past. This function is expected to return at least
|
||
* millisecond-precision values. For this reason,
|
||
* it is recommended that the fixed point be no further in the past than
|
||
* the epoch.
|
||
**/
|
||
virtual double MonotonicallyIncreasingTime() = 0;
|
||
|
||
/**
|
||
* Current wall-clock time in milliseconds since epoch.
|
||
* This function is expected to return at least millisecond-precision values.
|
||
*/
|
||
virtual double CurrentClockTimeMillis() = 0;
|
||
|
||
typedef void (*StackTracePrinter)();
|
||
|
||
/**
|
||
* Returns a function pointer that print a stack trace of the current stack
|
||
* on invocation. Disables printing of the stack trace if nullptr.
|
||
*/
|
||
virtual StackTracePrinter GetStackTracePrinter() { return nullptr; }
|
||
|
||
/**
|
||
* Returns an instance of a v8::TracingController. This must be non-nullptr.
|
||
*/
|
||
virtual TracingController* GetTracingController() = 0;
|
||
|
||
/**
|
||
* Tells the embedder to generate and upload a crashdump during an unexpected
|
||
* but non-critical scenario.
|
||
*/
|
||
virtual void DumpWithoutCrashing() {}
|
||
|
||
protected:
|
||
/**
|
||
* Default implementation of current wall-clock time in milliseconds
|
||
* since epoch. Useful for implementing |CurrentClockTimeMillis| if
|
||
* nothing special needed.
|
||
*/
|
||
V8_EXPORT static double SystemClockTimeMillis();
|
||
};
|
||
|
||
} // namespace v8
|
||
|
||
#endif // V8_V8_PLATFORM_H_
|