d5d45c611a
For simplicity this CL includes a first crude conversion of tickprocessor.mjs. Later CLs will introduce more ES6 syntax and clean up more code. Bug: v8:10667 Change-Id: Ief2ca623f5562114fb976a95d156e2ab3f961114 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2611252 Reviewed-by: Sathya Gunasekaran <gsathya@chromium.org> Commit-Queue: Camillo Bruni <cbruni@chromium.org> Cr-Commit-Position: refs/heads/master@{#72013}
301 lines
8.7 KiB
JavaScript
301 lines
8.7 KiB
JavaScript
// Copyright 2009 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
/**
|
|
* Constructs a Splay tree. A splay tree is a self-balancing binary
|
|
* search tree with the additional property that recently accessed
|
|
* elements are quick to access again. It performs basic operations
|
|
* such as insertion, look-up and removal in O(log(n)) amortized time.
|
|
*
|
|
* @constructor
|
|
*/
|
|
export class SplayTree {
|
|
|
|
/**
|
|
* Pointer to the root node of the tree.
|
|
*
|
|
* @type {SplayTreeNode}
|
|
* @private
|
|
*/
|
|
root_ = null;
|
|
|
|
|
|
/**
|
|
* @return {boolean} Whether the tree is empty.
|
|
*/
|
|
isEmpty() {
|
|
return !this.root_;
|
|
}
|
|
|
|
/**
|
|
* Inserts a node into the tree with the specified key and value if
|
|
* the tree does not already contain a node with the specified key. If
|
|
* the value is inserted, it becomes the root of the tree.
|
|
*
|
|
* @param {number} key Key to insert into the tree.
|
|
* @param {*} value Value to insert into the tree.
|
|
*/
|
|
insert(key, value) {
|
|
if (this.isEmpty()) {
|
|
this.root_ = new SplayTreeNode(key, value);
|
|
return;
|
|
}
|
|
// Splay on the key to move the last node on the search path for
|
|
// the key to the root of the tree.
|
|
this.splay_(key);
|
|
if (this.root_.key == key) return;
|
|
|
|
const node = new SplayTreeNode(key, value);
|
|
if (key > this.root_.key) {
|
|
node.left = this.root_;
|
|
node.right = this.root_.right;
|
|
this.root_.right = null;
|
|
} else {
|
|
node.right = this.root_;
|
|
node.left = this.root_.left;
|
|
this.root_.left = null;
|
|
}
|
|
this.root_ = node;
|
|
}
|
|
|
|
/**
|
|
* Removes a node with the specified key from the tree if the tree
|
|
* contains a node with this key. The removed node is returned. If the
|
|
* key is not found, an exception is thrown.
|
|
*
|
|
* @param {number} key Key to find and remove from the tree.
|
|
* @return {SplayTreeNode} The removed node.
|
|
*/
|
|
remove(key) {
|
|
if (this.isEmpty()) {
|
|
throw Error(`Key not found: ${key}`);
|
|
}
|
|
this.splay_(key);
|
|
if (this.root_.key != key) {
|
|
throw Error(`Key not found: ${key}`);
|
|
}
|
|
const removed = this.root_;
|
|
if (!this.root_.left) {
|
|
this.root_ = this.root_.right;
|
|
} else {
|
|
const { right } = this.root_;
|
|
this.root_ = this.root_.left;
|
|
// Splay to make sure that the new root has an empty right child.
|
|
this.splay_(key);
|
|
// Insert the original right child as the right child of the new
|
|
// root.
|
|
this.root_.right = right;
|
|
}
|
|
return removed;
|
|
}
|
|
|
|
/**
|
|
* Returns the node having the specified key or null if the tree doesn't contain
|
|
* a node with the specified key.
|
|
*
|
|
* @param {number} key Key to find in the tree.
|
|
* @return {SplayTreeNode} Node having the specified key.
|
|
*/
|
|
find(key) {
|
|
if (this.isEmpty()) return null;
|
|
this.splay_(key);
|
|
return this.root_.key == key ? this.root_ : null;
|
|
}
|
|
|
|
/**
|
|
* @return {SplayTreeNode} Node having the minimum key value.
|
|
*/
|
|
findMin() {
|
|
if (this.isEmpty()) return null;
|
|
let current = this.root_;
|
|
while (current.left) {
|
|
current = current.left;
|
|
}
|
|
return current;
|
|
}
|
|
|
|
/**
|
|
* @return {SplayTreeNode} Node having the maximum key value.
|
|
*/
|
|
findMax(opt_startNode) {
|
|
if (this.isEmpty()) return null;
|
|
let current = opt_startNode || this.root_;
|
|
while (current.right) {
|
|
current = current.right;
|
|
}
|
|
return current;
|
|
}
|
|
|
|
/**
|
|
* @return {SplayTreeNode} Node having the maximum key value that
|
|
* is less or equal to the specified key value.
|
|
*/
|
|
findGreatestLessThan(key) {
|
|
if (this.isEmpty()) return null;
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
this.splay_(key);
|
|
// Now the result is either the root node or the greatest node in
|
|
// the left subtree.
|
|
if (this.root_.key <= key) {
|
|
return this.root_;
|
|
} else if (this.root_.left) {
|
|
return this.findMax(this.root_.left);
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return {Array<*>} An array containing all the values of tree's nodes paired
|
|
* with keys.
|
|
*/
|
|
exportKeysAndValues() {
|
|
const result = [];
|
|
this.traverse_(function(node) { result.push([node.key, node.value]); });
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @return {Array<*>} An array containing all the values of tree's nodes.
|
|
*/
|
|
exportValues() {
|
|
const result = [];
|
|
this.traverse_(function(node) { result.push(node.value); });
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Perform the splay operation for the given key. Moves the node with
|
|
* the given key to the top of the tree. If no node has the given
|
|
* key, the last node on the search path is moved to the top of the
|
|
* tree. This is the simplified top-down splaying algorithm from:
|
|
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
|
|
*
|
|
* @param {number} key Key to splay the tree on.
|
|
* @private
|
|
*/
|
|
splay_(key) {
|
|
if (this.isEmpty()) return;
|
|
// Create a dummy node. The use of the dummy node is a bit
|
|
// counter-intuitive: The right child of the dummy node will hold
|
|
// the L tree of the algorithm. The left child of the dummy node
|
|
// will hold the R tree of the algorithm. Using a dummy node, left
|
|
// and right will always be nodes and we avoid special cases.
|
|
let dummy, left, right;
|
|
dummy = left = right = new SplayTreeNode(null, null);
|
|
let current = this.root_;
|
|
while (true) {
|
|
if (key < current.key) {
|
|
if (!current.left) {
|
|
break;
|
|
}
|
|
if (key < current.left.key) {
|
|
// Rotate right.
|
|
const tmp = current.left;
|
|
current.left = tmp.right;
|
|
tmp.right = current;
|
|
current = tmp;
|
|
if (!current.left) {
|
|
break;
|
|
}
|
|
}
|
|
// Link right.
|
|
right.left = current;
|
|
right = current;
|
|
current = current.left;
|
|
} else if (key > current.key) {
|
|
if (!current.right) {
|
|
break;
|
|
}
|
|
if (key > current.right.key) {
|
|
// Rotate left.
|
|
const tmp = current.right;
|
|
current.right = tmp.left;
|
|
tmp.left = current;
|
|
current = tmp;
|
|
if (!current.right) {
|
|
break;
|
|
}
|
|
}
|
|
// Link left.
|
|
left.right = current;
|
|
left = current;
|
|
current = current.right;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// Assemble.
|
|
left.right = current.left;
|
|
right.left = current.right;
|
|
current.left = dummy.right;
|
|
current.right = dummy.left;
|
|
this.root_ = current;
|
|
}
|
|
|
|
/**
|
|
* Performs a preorder traversal of the tree.
|
|
*
|
|
* @param {function(SplayTreeNode)} f Visitor function.
|
|
* @private
|
|
*/
|
|
traverse_(f) {
|
|
const nodesToVisit = [this.root_];
|
|
while (nodesToVisit.length > 0) {
|
|
const node = nodesToVisit.shift();
|
|
if (node == null) {
|
|
continue;
|
|
}
|
|
f(node);
|
|
nodesToVisit.push(node.left);
|
|
nodesToVisit.push(node.right);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Constructs a Splay tree node.
|
|
*
|
|
* @param {number} key Key.
|
|
* @param {*} value Value.
|
|
*/
|
|
class SplayTreeNode {
|
|
constructor(key, value) {
|
|
this.key = key;
|
|
this.value = value;
|
|
/**
|
|
* @type {SplayTreeNode}
|
|
*/
|
|
this.left = null;
|
|
/**
|
|
* @type {SplayTreeNode}
|
|
*/
|
|
this.right = null;
|
|
}
|
|
}; |