afd49054ac
After moving inspector from blink to V8, inspector can use DebugInterface to compile and mark internal scripts. BUG=v8:5530 R=yangguo@chromium.org Review-Url: https://codereview.chromium.org/2502173002 Cr-Commit-Position: refs/heads/master@{#41087}
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_ACCESSORS_H_
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#define V8_ACCESSORS_H_
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#include "include/v8.h"
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#include "src/allocation.h"
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#include "src/globals.h"
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#include "src/handles.h"
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#include "src/property-details.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class AccessorInfo;
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// The list of accessor descriptors. This is a second-order macro
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// taking a macro to be applied to all accessor descriptor names.
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#define ACCESSOR_INFO_LIST(V) \
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V(ArgumentsIterator) \
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V(ArrayLength) \
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V(BoundFunctionLength) \
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V(BoundFunctionName) \
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V(ErrorStack) \
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V(FunctionArguments) \
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V(FunctionCaller) \
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V(FunctionName) \
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V(FunctionLength) \
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V(FunctionPrototype) \
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V(ScriptColumnOffset) \
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V(ScriptCompilationType) \
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V(ScriptContextData) \
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V(ScriptEvalFromScript) \
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V(ScriptEvalFromScriptPosition) \
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V(ScriptEvalFromFunctionName) \
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V(ScriptId) \
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V(ScriptLineOffset) \
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V(ScriptName) \
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V(ScriptSource) \
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V(ScriptType) \
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V(ScriptSourceUrl) \
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V(ScriptSourceMappingUrl) \
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V(StringLength)
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#define ACCESSOR_SETTER_LIST(V) \
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V(ArrayLengthSetter) \
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V(ErrorStackSetter) \
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V(FunctionPrototypeSetter) \
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V(ModuleNamespaceEntrySetter) \
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V(ReconfigureToDataProperty)
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// Accessors contains all predefined proxy accessors.
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class Accessors : public AllStatic {
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public:
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// Accessor descriptors.
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#define ACCESSOR_INFO_DECLARATION(name) \
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static void name##Getter( \
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v8::Local<v8::Name> name, \
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const v8::PropertyCallbackInfo<v8::Value>& info); \
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static Handle<AccessorInfo> name##Info( \
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Isolate* isolate, \
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PropertyAttributes attributes);
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ACCESSOR_INFO_LIST(ACCESSOR_INFO_DECLARATION)
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#undef ACCESSOR_INFO_DECLARATION
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#define ACCESSOR_SETTER_DECLARATION(name) \
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static void name(v8::Local<v8::Name> name, v8::Local<v8::Value> value, \
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const v8::PropertyCallbackInfo<v8::Boolean>& info);
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ACCESSOR_SETTER_LIST(ACCESSOR_SETTER_DECLARATION)
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#undef ACCESSOR_SETTER_DECLARATION
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static void ModuleNamespaceEntryGetter(
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v8::Local<v8::Name> name,
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const v8::PropertyCallbackInfo<v8::Value>& info);
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static Handle<AccessorInfo> ModuleNamespaceEntryInfo(
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Isolate* isolate, Handle<String> name, PropertyAttributes attributes);
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enum DescriptorId {
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#define ACCESSOR_INFO_DECLARATION(name) \
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k##name##Getter, \
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k##name##Setter,
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ACCESSOR_INFO_LIST(ACCESSOR_INFO_DECLARATION)
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#undef ACCESSOR_INFO_DECLARATION
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descriptorCount
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};
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// Accessor functions called directly from the runtime system.
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MUST_USE_RESULT static MaybeHandle<Object> FunctionSetPrototype(
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Handle<JSFunction> object, Handle<Object> value);
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static Handle<JSObject> FunctionGetArguments(Handle<JSFunction> object);
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// Returns true for properties that are accessors to object fields.
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// If true, *object_offset contains offset of object field.
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static bool IsJSObjectFieldAccessor(Handle<Map> map, Handle<Name> name,
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int* object_offset);
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// Create an AccessorInfo. The setter is optional (can be nullptr).
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//
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// Note that the type of setter is AccessorNameBooleanSetterCallback instead
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// of v8::AccessorNameSetterCallback. The difference is that the former can
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// set a (boolean) return value. The setter should roughly follow the same
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// conventions as many of the internal methods in objects.cc:
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// - The return value is unset iff there was an exception.
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// - If the ShouldThrow argument is true, the return value must not be false.
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typedef void (*AccessorNameBooleanSetterCallback)(
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Local<v8::Name> property, Local<v8::Value> value,
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const PropertyCallbackInfo<v8::Boolean>& info);
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static Handle<AccessorInfo> MakeAccessor(
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Isolate* isolate, Handle<Name> name, AccessorNameGetterCallback getter,
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AccessorNameBooleanSetterCallback setter, PropertyAttributes attributes);
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_ACCESSORS_H_
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