12d252eb81
Adding code for maintaining (address -> name) mapping and building call trees. Review URL: http://codereview.chromium.org/910002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4131 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
311 lines
9.1 KiB
C++
311 lines
9.1 KiB
C++
// Copyright 2010 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#ifndef V8_SPLAY_TREE_INL_H_
|
|
#define V8_SPLAY_TREE_INL_H_
|
|
|
|
#include "splay-tree.h"
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
SplayTree<Config, Allocator>::~SplayTree() {
|
|
NodeDeleter deleter;
|
|
ForEachNode(&deleter);
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::Insert(const Key& key, Locator* locator) {
|
|
if (is_empty()) {
|
|
// If the tree is empty, insert the new node.
|
|
root_ = new Node(key, Config::kNoValue);
|
|
} else {
|
|
// Splay on the key to move the last node on the search path
|
|
// for the key to the root of the tree.
|
|
Splay(key);
|
|
// Ignore repeated insertions with the same key.
|
|
int cmp = Config::Compare(key, root_->key_);
|
|
if (cmp == 0) {
|
|
locator->bind(root_);
|
|
return false;
|
|
}
|
|
// Insert the new node.
|
|
Node* node = new Node(key, Config::kNoValue);
|
|
InsertInternal(cmp, node);
|
|
}
|
|
locator->bind(root_);
|
|
return true;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
void SplayTree<Config, Allocator>::InsertInternal(int cmp, Node* node) {
|
|
if (cmp > 0) {
|
|
node->left_ = root_;
|
|
node->right_ = root_->right_;
|
|
root_->right_ = NULL;
|
|
} else {
|
|
node->right_ = root_;
|
|
node->left_ = root_->left_;
|
|
root_->left_ = NULL;
|
|
}
|
|
root_ = node;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::FindInternal(const Key& key) {
|
|
if (is_empty())
|
|
return false;
|
|
Splay(key);
|
|
return Config::Compare(key, root_->key_) == 0;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) {
|
|
if (FindInternal(key)) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::FindGreatestLessThan(const Key& key,
|
|
Locator* locator) {
|
|
if (is_empty())
|
|
return false;
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
Splay(key);
|
|
// Now the result is either the root node or the greatest node in
|
|
// the left subtree.
|
|
int cmp = Config::Compare(root_->key_, key);
|
|
if (cmp <= 0) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
Node* temp = root_;
|
|
root_ = root_->left_;
|
|
bool result = FindGreatest(locator);
|
|
root_ = temp;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::FindLeastGreaterThan(const Key& key,
|
|
Locator* locator) {
|
|
if (is_empty())
|
|
return false;
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
Splay(key);
|
|
// Now the result is either the root node or the least node in
|
|
// the right subtree.
|
|
int cmp = Config::Compare(root_->key_, key);
|
|
if (cmp >= 0) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
Node* temp = root_;
|
|
root_ = root_->right_;
|
|
bool result = FindLeast(locator);
|
|
root_ = temp;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::FindGreatest(Locator* locator) {
|
|
if (is_empty())
|
|
return false;
|
|
Node* current = root_;
|
|
while (current->right_ != NULL)
|
|
current = current->right_;
|
|
locator->bind(current);
|
|
return true;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::FindLeast(Locator* locator) {
|
|
if (is_empty())
|
|
return false;
|
|
Node* current = root_;
|
|
while (current->left_ != NULL)
|
|
current = current->left_;
|
|
locator->bind(current);
|
|
return true;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::Move(const Key& old_key,
|
|
const Key& new_key) {
|
|
if (!FindInternal(old_key))
|
|
return false;
|
|
Node* node_to_move = root_;
|
|
RemoveRootNode(old_key);
|
|
Splay(new_key);
|
|
int cmp = Config::Compare(new_key, root_->key_);
|
|
if (cmp == 0) {
|
|
// A node with the target key already exists.
|
|
delete node_to_move;
|
|
return false;
|
|
}
|
|
node_to_move->key_ = new_key;
|
|
InsertInternal(cmp, node_to_move);
|
|
return true;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
bool SplayTree<Config, Allocator>::Remove(const Key& key) {
|
|
if (!FindInternal(key))
|
|
return false;
|
|
Node* node_to_remove = root_;
|
|
RemoveRootNode(key);
|
|
delete node_to_remove;
|
|
return true;
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
void SplayTree<Config, Allocator>::RemoveRootNode(const Key& key) {
|
|
if (root_->left_ == NULL) {
|
|
// No left child, so the new tree is just the right child.
|
|
root_ = root_->right_;
|
|
} else {
|
|
// Left child exists.
|
|
Node* right = root_->right_;
|
|
// Make the original left child the new root.
|
|
root_ = root_->left_;
|
|
// Splay to make sure that the new root has an empty right child.
|
|
Splay(key);
|
|
// Insert the original right child as the right child of the new
|
|
// root.
|
|
root_->right_ = right;
|
|
}
|
|
}
|
|
|
|
|
|
template<typename Config, class Allocator>
|
|
void SplayTree<Config, Allocator>::Splay(const Key& key) {
|
|
if (is_empty())
|
|
return;
|
|
Node dummy_node(Config::kNoKey, Config::kNoValue);
|
|
// Create a dummy node. The use of the dummy node is a bit
|
|
// counter-intuitive: The right child of the dummy node will hold
|
|
// the L tree of the algorithm. The left child of the dummy node
|
|
// will hold the R tree of the algorithm. Using a dummy node, left
|
|
// and right will always be nodes and we avoid special cases.
|
|
Node* dummy = &dummy_node;
|
|
Node* left = dummy;
|
|
Node* right = dummy;
|
|
Node* current = root_;
|
|
while (true) {
|
|
int cmp = Config::Compare(key, current->key_);
|
|
if (cmp < 0) {
|
|
if (current->left_ == NULL)
|
|
break;
|
|
if (Config::Compare(key, current->left_->key_) < 0) {
|
|
// Rotate right.
|
|
Node* temp = current->left_;
|
|
current->left_ = temp->right_;
|
|
temp->right_ = current;
|
|
current = temp;
|
|
if (current->left_ == NULL)
|
|
break;
|
|
}
|
|
// Link right.
|
|
right->left_ = current;
|
|
right = current;
|
|
current = current->left_;
|
|
} else if (cmp > 0) {
|
|
if (current->right_ == NULL)
|
|
break;
|
|
if (Config::Compare(key, current->right_->key_) > 0) {
|
|
// Rotate left.
|
|
Node* temp = current->right_;
|
|
current->right_ = temp->left_;
|
|
temp->left_ = current;
|
|
current = temp;
|
|
if (current->right_ == NULL)
|
|
break;
|
|
}
|
|
// Link left.
|
|
left->right_ = current;
|
|
left = current;
|
|
current = current->right_;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// Assemble.
|
|
left->right_ = current->left_;
|
|
right->left_ = current->right_;
|
|
current->left_ = dummy->right_;
|
|
current->right_ = dummy->left_;
|
|
root_ = current;
|
|
}
|
|
|
|
|
|
template <typename Config, class Allocator> template <class Callback>
|
|
void SplayTree<Config, Allocator>::ForEach(Callback* callback) {
|
|
NodeToPairAdaptor<Callback> callback_adaptor(callback);
|
|
ForEachNode(&callback_adaptor);
|
|
}
|
|
|
|
|
|
template <typename Config, class Allocator> template <class Callback>
|
|
void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) {
|
|
// Pre-allocate some space for tiny trees.
|
|
List<Node*, Allocator> nodes_to_visit(10);
|
|
if (root_ != NULL) nodes_to_visit.Add(root_);
|
|
int pos = 0;
|
|
while (pos < nodes_to_visit.length()) {
|
|
Node* node = nodes_to_visit[pos++];
|
|
if (node->left() != NULL) nodes_to_visit.Add(node->left());
|
|
if (node->right() != NULL) nodes_to_visit.Add(node->right());
|
|
callback->Call(node);
|
|
}
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_SPLAY_TREE_INL_H_
|