v8/test/cctest/test-heap.cc
erik.corry@gmail.com 1d0f872ef9 Fix full code generator to not use --debug-code if it is in
mksnapshot or a VM that is booted from a snapshot.  --debug-code
can still have an effect on stub and optimized code and it still
works on the full code generator when running without snapshots.

The deoptimizer generates full-code-generator code and relies on it having
the same layout as last time.  This means that the code the full code
generator makes for the snapshot should be the same as the code it makes
later.  This change makes the full code generator create more consistent
code between mksnapshot time and run time.

This is a bug fix and a step towards making the snapshot code more robust.
Review URL: https://chromiumcodereview.appspot.com/10834085

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12239 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-07-31 14:59:32 +00:00

2028 lines
63 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
#include <stdlib.h>
#include "v8.h"
#include "execution.h"
#include "factory.h"
#include "macro-assembler.h"
#include "global-handles.h"
#include "cctest.h"
using namespace v8::internal;
static v8::Persistent<v8::Context> env;
static void InitializeVM() {
if (env.IsEmpty()) env = v8::Context::New();
v8::HandleScope scope;
env->Enter();
}
static void CheckMap(Map* map, int type, int instance_size) {
CHECK(map->IsHeapObject());
#ifdef DEBUG
CHECK(HEAP->Contains(map));
#endif
CHECK_EQ(HEAP->meta_map(), map->map());
CHECK_EQ(type, map->instance_type());
CHECK_EQ(instance_size, map->instance_size());
}
TEST(HeapMaps) {
InitializeVM();
CheckMap(HEAP->meta_map(), MAP_TYPE, Map::kSize);
CheckMap(HEAP->heap_number_map(), HEAP_NUMBER_TYPE, HeapNumber::kSize);
CheckMap(HEAP->fixed_array_map(), FIXED_ARRAY_TYPE, kVariableSizeSentinel);
CheckMap(HEAP->string_map(), STRING_TYPE, kVariableSizeSentinel);
}
static void CheckOddball(Object* obj, const char* string) {
CHECK(obj->IsOddball());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckSmi(int value, const char* string) {
bool exc;
Object* print_string =
*Execution::ToString(Handle<Object>(Smi::FromInt(value)), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckNumber(double value, const char* string) {
Object* obj = HEAP->NumberFromDouble(value)->ToObjectChecked();
CHECK(obj->IsNumber());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckFindCodeObject() {
// Test FindCodeObject
#define __ assm.
Assembler assm(Isolate::Current(), NULL, 0);
__ nop(); // supported on all architectures
CodeDesc desc;
assm.GetCode(&desc);
Object* code = HEAP->CreateCode(
desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(HEAP->undefined_value()))->ToObjectChecked();
CHECK(code->IsCode());
HeapObject* obj = HeapObject::cast(code);
Address obj_addr = obj->address();
for (int i = 0; i < obj->Size(); i += kPointerSize) {
Object* found = HEAP->FindCodeObject(obj_addr + i);
CHECK_EQ(code, found);
}
Object* copy = HEAP->CreateCode(
desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(HEAP->undefined_value()))->ToObjectChecked();
CHECK(copy->IsCode());
HeapObject* obj_copy = HeapObject::cast(copy);
Object* not_right = HEAP->FindCodeObject(obj_copy->address() +
obj_copy->Size() / 2);
CHECK(not_right != code);
}
TEST(HeapObjects) {
InitializeVM();
v8::HandleScope sc;
Object* value = HEAP->NumberFromDouble(1.000123)->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(1.000123, value->Number());
value = HEAP->NumberFromDouble(1.0)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1.0, value->Number());
value = HEAP->NumberFromInt32(1024)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1024.0, value->Number());
value = HEAP->NumberFromInt32(Smi::kMinValue)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMinValue, Smi::cast(value)->value());
value = HEAP->NumberFromInt32(Smi::kMaxValue)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMaxValue, Smi::cast(value)->value());
#ifndef V8_TARGET_ARCH_X64
// TODO(lrn): We need a NumberFromIntptr function in order to test this.
value = HEAP->NumberFromInt32(Smi::kMinValue - 1)->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(Smi::kMinValue - 1), value->Number());
#endif
MaybeObject* maybe_value =
HEAP->NumberFromUint32(static_cast<uint32_t>(Smi::kMaxValue) + 1);
value = maybe_value->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(static_cast<uint32_t>(Smi::kMaxValue) + 1),
value->Number());
// nan oddball checks
CHECK(HEAP->nan_value()->IsNumber());
CHECK(isnan(HEAP->nan_value()->Number()));
Handle<String> s = FACTORY->NewStringFromAscii(CStrVector("fisk hest "));
CHECK(s->IsString());
CHECK_EQ(10, s->length());
String* object_symbol = String::cast(HEAP->Object_symbol());
CHECK(
Isolate::Current()->context()->global()->HasLocalProperty(object_symbol));
// Check ToString for oddballs
CheckOddball(HEAP->true_value(), "true");
CheckOddball(HEAP->false_value(), "false");
CheckOddball(HEAP->null_value(), "null");
CheckOddball(HEAP->undefined_value(), "undefined");
// Check ToString for Smis
CheckSmi(0, "0");
CheckSmi(42, "42");
CheckSmi(-42, "-42");
// Check ToString for Numbers
CheckNumber(1.1, "1.1");
CheckFindCodeObject();
}
TEST(Tagging) {
InitializeVM();
int request = 24;
CHECK_EQ(request, static_cast<int>(OBJECT_POINTER_ALIGN(request)));
CHECK(Smi::FromInt(42)->IsSmi());
CHECK(Failure::RetryAfterGC(NEW_SPACE)->IsFailure());
CHECK_EQ(NEW_SPACE,
Failure::RetryAfterGC(NEW_SPACE)->allocation_space());
CHECK_EQ(OLD_POINTER_SPACE,
Failure::RetryAfterGC(OLD_POINTER_SPACE)->allocation_space());
CHECK(Failure::Exception()->IsFailure());
CHECK(Smi::FromInt(Smi::kMinValue)->IsSmi());
CHECK(Smi::FromInt(Smi::kMaxValue)->IsSmi());
}
TEST(GarbageCollection) {
InitializeVM();
v8::HandleScope sc;
// Check GC.
HEAP->CollectGarbage(NEW_SPACE);
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<String> prop_namex = FACTORY->LookupAsciiSymbol("theSlotx");
Handle<String> obj_name = FACTORY->LookupAsciiSymbol("theObject");
{
v8::HandleScope inner_scope;
// Allocate a function and keep it in global object's property.
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Isolate::Current()->context()->global()->SetProperty(
*name, *function, NONE, kNonStrictMode)->ToObjectChecked();
// Allocate an object. Unrooted after leaving the scope.
Handle<JSObject> obj = FACTORY->NewJSObject(function);
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*prop_namex, Smi::FromInt(24), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
CHECK_EQ(Smi::FromInt(24), obj->GetProperty(*prop_namex));
}
HEAP->CollectGarbage(NEW_SPACE);
// Function should be alive.
CHECK(Isolate::Current()->context()->global()->HasLocalProperty(*name));
// Check function is retained.
Object* func_value = Isolate::Current()->context()->global()->
GetProperty(*name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
{
HandleScope inner_scope;
// Allocate another object, make it reachable from global.
Handle<JSObject> obj = FACTORY->NewJSObject(function);
Isolate::Current()->context()->global()->SetProperty(
*obj_name, *obj, NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
}
// After gc, it should survive.
HEAP->CollectGarbage(NEW_SPACE);
CHECK(Isolate::Current()->context()->global()->HasLocalProperty(*obj_name));
CHECK(Isolate::Current()->context()->global()->
GetProperty(*obj_name)->ToObjectChecked()->IsJSObject());
Object* obj = Isolate::Current()->context()->global()->
GetProperty(*obj_name)->ToObjectChecked();
JSObject* js_obj = JSObject::cast(obj);
CHECK_EQ(Smi::FromInt(23), js_obj->GetProperty(*prop_name));
}
static void VerifyStringAllocation(const char* string) {
v8::HandleScope scope;
Handle<String> s = FACTORY->NewStringFromUtf8(CStrVector(string));
CHECK_EQ(StrLength(string), s->length());
for (int index = 0; index < s->length(); index++) {
CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index));
}
}
TEST(String) {
InitializeVM();
VerifyStringAllocation("a");
VerifyStringAllocation("ab");
VerifyStringAllocation("abc");
VerifyStringAllocation("abcd");
VerifyStringAllocation("fiskerdrengen er paa havet");
}
TEST(LocalHandles) {
InitializeVM();
v8::HandleScope scope;
const char* name = "Kasper the spunky";
Handle<String> string = FACTORY->NewStringFromAscii(CStrVector(name));
CHECK_EQ(StrLength(name), string->length());
}
TEST(GlobalHandles) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
Handle<Object> h1;
Handle<Object> h2;
Handle<Object> h3;
Handle<Object> h4;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
h3 = global_handles->Create(*i);
h4 = global_handles->Create(*u);
}
// after gc, it should survive
HEAP->CollectGarbage(NEW_SPACE);
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK((*h3)->IsString());
CHECK((*h4)->IsHeapNumber());
CHECK_EQ(*h3, *h1);
global_handles->Destroy(h1.location());
global_handles->Destroy(h3.location());
CHECK_EQ(*h4, *h2);
global_handles->Destroy(h2.location());
global_handles->Destroy(h4.location());
}
static bool WeakPointerCleared = false;
static void TestWeakGlobalHandleCallback(v8::Persistent<v8::Value> handle,
void* id) {
if (1234 == reinterpret_cast<intptr_t>(id)) WeakPointerCleared = true;
handle.Dispose();
}
TEST(WeakGlobalHandlesScavenge) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
}
global_handles->MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scavenge treats weak pointers as normal roots.
HEAP->PerformScavenge();
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK(!WeakPointerCleared);
CHECK(!global_handles->IsNearDeath(h2.location()));
CHECK(!global_handles->IsNearDeath(h1.location()));
global_handles->Destroy(h1.location());
global_handles->Destroy(h2.location());
}
TEST(WeakGlobalHandlesMark) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
}
HEAP->CollectGarbage(OLD_POINTER_SPACE);
HEAP->CollectGarbage(NEW_SPACE);
// Make sure the object is promoted.
global_handles->MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
CHECK(!GlobalHandles::IsNearDeath(h2.location()));
HEAP->CollectGarbage(OLD_POINTER_SPACE);
CHECK((*h1)->IsString());
CHECK(WeakPointerCleared);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
global_handles->Destroy(h1.location());
}
TEST(DeleteWeakGlobalHandle) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
h = global_handles->Create(*i);
}
global_handles->MakeWeak(h.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scanvenge does not recognize weak reference.
HEAP->PerformScavenge();
CHECK(!WeakPointerCleared);
// Mark-compact treats weak reference properly.
HEAP->CollectGarbage(OLD_POINTER_SPACE);
CHECK(WeakPointerCleared);
}
static const char* not_so_random_string_table[] = {
"abstract",
"boolean",
"break",
"byte",
"case",
"catch",
"char",
"class",
"const",
"continue",
"debugger",
"default",
"delete",
"do",
"double",
"else",
"enum",
"export",
"extends",
"false",
"final",
"finally",
"float",
"for",
"function",
"goto",
"if",
"implements",
"import",
"in",
"instanceof",
"int",
"interface",
"long",
"native",
"new",
"null",
"package",
"private",
"protected",
"public",
"return",
"short",
"static",
"super",
"switch",
"synchronized",
"this",
"throw",
"throws",
"transient",
"true",
"try",
"typeof",
"var",
"void",
"volatile",
"while",
"with",
0
};
static void CheckSymbols(const char** strings) {
for (const char* string = *strings; *strings != 0; string = *strings++) {
Object* a;
MaybeObject* maybe_a = HEAP->LookupAsciiSymbol(string);
// LookupAsciiSymbol may return a failure if a GC is needed.
if (!maybe_a->ToObject(&a)) continue;
CHECK(a->IsSymbol());
Object* b;
MaybeObject* maybe_b = HEAP->LookupAsciiSymbol(string);
if (!maybe_b->ToObject(&b)) continue;
CHECK_EQ(b, a);
CHECK(String::cast(b)->IsEqualTo(CStrVector(string)));
}
}
TEST(SymbolTable) {
InitializeVM();
CheckSymbols(not_so_random_string_table);
CheckSymbols(not_so_random_string_table);
}
TEST(FunctionAllocation) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = FACTORY->NewJSObject(function);
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check that we can add properties to function objects.
function->SetProperty(
*prop_name, Smi::FromInt(24), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(24), function->GetProperty(*prop_name));
}
TEST(ObjectProperties) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(HEAP->Object_symbol());
Object* raw_object = Isolate::Current()->context()->global()->
GetProperty(object_symbol)->ToObjectChecked();
JSFunction* object_function = JSFunction::cast(raw_object);
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = FACTORY->NewJSObject(constructor);
Handle<String> first = FACTORY->LookupAsciiSymbol("first");
Handle<String> second = FACTORY->LookupAsciiSymbol("second");
// check for empty
CHECK(!obj->HasLocalProperty(*first));
// add first
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
// delete first
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
// add first and then second
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete first and then second
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*second));
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// add first and then second
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete second and then first
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// check string and symbol match
const char* string1 = "fisk";
Handle<String> s1 = FACTORY->NewStringFromAscii(CStrVector(string1));
obj->SetProperty(
*s1, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
Handle<String> s1_symbol = FACTORY->LookupAsciiSymbol(string1);
CHECK(obj->HasLocalProperty(*s1_symbol));
// check symbol and string match
const char* string2 = "fugl";
Handle<String> s2_symbol = FACTORY->LookupAsciiSymbol(string2);
obj->SetProperty(
*s2_symbol, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
Handle<String> s2 = FACTORY->NewStringFromAscii(CStrVector(string2));
CHECK(obj->HasLocalProperty(*s2));
}
TEST(JSObjectMaps) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = FACTORY->NewJSObject(function);
// Set a propery
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check the map has changed
CHECK(*initial_map != obj->map());
}
TEST(JSArray) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("Array");
Object* raw_object = Isolate::Current()->context()->global()->
GetProperty(*name)->ToObjectChecked();
Handle<JSFunction> function = Handle<JSFunction>(
JSFunction::cast(raw_object));
// Allocate the object.
Handle<JSObject> object = FACTORY->NewJSObject(function);
Handle<JSArray> array = Handle<JSArray>::cast(object);
// We just initialized the VM, no heap allocation failure yet.
array->Initialize(0)->ToObjectChecked();
// Set array length to 0.
array->SetElementsLength(Smi::FromInt(0))->ToObjectChecked();
CHECK_EQ(Smi::FromInt(0), array->length());
// Must be in fast mode.
CHECK(array->HasFastSmiOrObjectElements());
// array[length] = name.
array->SetElement(0, *name, NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(1), array->length());
CHECK_EQ(array->GetElement(0), *name);
// Set array length with larger than smi value.
Handle<Object> length =
FACTORY->NewNumberFromUint(static_cast<uint32_t>(Smi::kMaxValue) + 1);
array->SetElementsLength(*length)->ToObjectChecked();
uint32_t int_length = 0;
CHECK(length->ToArrayIndex(&int_length));
CHECK_EQ(*length, array->length());
CHECK(array->HasDictionaryElements()); // Must be in slow mode.
// array[length] = name.
array->SetElement(int_length, *name, NONE, kNonStrictMode)->ToObjectChecked();
uint32_t new_int_length = 0;
CHECK(array->length()->ToArrayIndex(&new_int_length));
CHECK_EQ(static_cast<double>(int_length), new_int_length - 1);
CHECK_EQ(array->GetElement(int_length), *name);
CHECK_EQ(array->GetElement(0), *name);
}
TEST(JSObjectCopy) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(HEAP->Object_symbol());
Object* raw_object = Isolate::Current()->context()->global()->
GetProperty(object_symbol)->ToObjectChecked();
JSFunction* object_function = JSFunction::cast(raw_object);
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = FACTORY->NewJSObject(constructor);
Handle<String> first = FACTORY->LookupAsciiSymbol("first");
Handle<String> second = FACTORY->LookupAsciiSymbol("second");
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetElement(0, *first, NONE, kNonStrictMode)->ToObjectChecked();
obj->SetElement(1, *second, NONE, kNonStrictMode)->ToObjectChecked();
// Make the clone.
Handle<JSObject> clone = Copy(obj);
CHECK(!clone.is_identical_to(obj));
CHECK_EQ(obj->GetElement(0), clone->GetElement(0));
CHECK_EQ(obj->GetElement(1), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*second));
// Flip the values.
clone->SetProperty(
*first, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
clone->SetProperty(
*second, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
clone->SetElement(0, *second, NONE, kNonStrictMode)->ToObjectChecked();
clone->SetElement(1, *first, NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(obj->GetElement(1), clone->GetElement(0));
CHECK_EQ(obj->GetElement(0), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*second));
}
TEST(StringAllocation) {
InitializeVM();
const unsigned char chars[] = { 0xe5, 0xa4, 0xa7 };
for (int length = 0; length < 100; length++) {
v8::HandleScope scope;
char* non_ascii = NewArray<char>(3 * length + 1);
char* ascii = NewArray<char>(length + 1);
non_ascii[3 * length] = 0;
ascii[length] = 0;
for (int i = 0; i < length; i++) {
ascii[i] = 'a';
non_ascii[3 * i] = chars[0];
non_ascii[3 * i + 1] = chars[1];
non_ascii[3 * i + 2] = chars[2];
}
Handle<String> non_ascii_sym =
FACTORY->LookupSymbol(Vector<const char>(non_ascii, 3 * length));
CHECK_EQ(length, non_ascii_sym->length());
Handle<String> ascii_sym =
FACTORY->LookupSymbol(Vector<const char>(ascii, length));
CHECK_EQ(length, ascii_sym->length());
Handle<String> non_ascii_str =
FACTORY->NewStringFromUtf8(Vector<const char>(non_ascii, 3 * length));
non_ascii_str->Hash();
CHECK_EQ(length, non_ascii_str->length());
Handle<String> ascii_str =
FACTORY->NewStringFromUtf8(Vector<const char>(ascii, length));
ascii_str->Hash();
CHECK_EQ(length, ascii_str->length());
DeleteArray(non_ascii);
DeleteArray(ascii);
}
}
static int ObjectsFoundInHeap(Handle<Object> objs[], int size) {
// Count the number of objects found in the heap.
int found_count = 0;
HeapIterator iterator;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
for (int i = 0; i < size; i++) {
if (*objs[i] == obj) {
found_count++;
}
}
}
return found_count;
}
TEST(Iteration) {
InitializeVM();
v8::HandleScope scope;
// Array of objects to scan haep for.
const int objs_count = 6;
Handle<Object> objs[objs_count];
int next_objs_index = 0;
// Allocate a JS array to OLD_POINTER_SPACE and NEW_SPACE
objs[next_objs_index++] = FACTORY->NewJSArray(10);
objs[next_objs_index++] = FACTORY->NewJSArray(10,
FAST_HOLEY_ELEMENTS,
TENURED);
// Allocate a small string to OLD_DATA_SPACE and NEW_SPACE
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector("abcdefghij"));
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector("abcdefghij"), TENURED);
// Allocate a large string (for large object space).
int large_size = Page::kMaxNonCodeHeapObjectSize + 1;
char* str = new char[large_size];
for (int i = 0; i < large_size - 1; ++i) str[i] = 'a';
str[large_size - 1] = '\0';
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector(str), TENURED);
delete[] str;
// Add a Map object to look for.
objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map());
CHECK_EQ(objs_count, next_objs_index);
CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count));
}
TEST(EmptyHandleEscapeFrom) {
InitializeVM();
v8::HandleScope scope;
Handle<JSObject> runaway;
{
v8::HandleScope nested;
Handle<JSObject> empty;
runaway = empty.EscapeFrom(&nested);
}
CHECK(runaway.is_null());
}
static int LenFromSize(int size) {
return (size - FixedArray::kHeaderSize) / kPointerSize;
}
TEST(Regression39128) {
// Test case for crbug.com/39128.
InitializeVM();
// Increase the chance of 'bump-the-pointer' allocation in old space.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
v8::HandleScope scope;
// The plan: create JSObject which references objects in new space.
// Then clone this object (forcing it to go into old space) and check
// that region dirty marks are updated correctly.
// Step 1: prepare a map for the object. We add 1 inobject property to it.
Handle<JSFunction> object_ctor(
Isolate::Current()->global_context()->object_function());
CHECK(object_ctor->has_initial_map());
Handle<Map> object_map(object_ctor->initial_map());
// Create a map with single inobject property.
Handle<Map> my_map = FACTORY->CopyMap(object_map, 1);
int n_properties = my_map->inobject_properties();
CHECK_GT(n_properties, 0);
int object_size = my_map->instance_size();
// Step 2: allocate a lot of objects so to almost fill new space: we need
// just enough room to allocate JSObject and thus fill the newspace.
int allocation_amount = Min(FixedArray::kMaxSize,
HEAP->MaxObjectSizeInNewSpace());
int allocation_len = LenFromSize(allocation_amount);
NewSpace* new_space = HEAP->new_space();
Address* top_addr = new_space->allocation_top_address();
Address* limit_addr = new_space->allocation_limit_address();
while ((*limit_addr - *top_addr) > allocation_amount) {
CHECK(!HEAP->always_allocate());
Object* array = HEAP->AllocateFixedArray(allocation_len)->ToObjectChecked();
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
}
// Step 3: now allocate fixed array and JSObject to fill the whole new space.
int to_fill = static_cast<int>(*limit_addr - *top_addr - object_size);
int fixed_array_len = LenFromSize(to_fill);
CHECK(fixed_array_len < FixedArray::kMaxLength);
CHECK(!HEAP->always_allocate());
Object* array = HEAP->AllocateFixedArray(fixed_array_len)->ToObjectChecked();
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
Object* object = HEAP->AllocateJSObjectFromMap(*my_map)->ToObjectChecked();
CHECK(new_space->Contains(object));
JSObject* jsobject = JSObject::cast(object);
CHECK_EQ(0, FixedArray::cast(jsobject->elements())->length());
CHECK_EQ(0, jsobject->properties()->length());
// Create a reference to object in new space in jsobject.
jsobject->FastPropertyAtPut(-1, array);
CHECK_EQ(0, static_cast<int>(*limit_addr - *top_addr));
// Step 4: clone jsobject, but force always allocate first to create a clone
// in old pointer space.
Address old_pointer_space_top = HEAP->old_pointer_space()->top();
AlwaysAllocateScope aa_scope;
Object* clone_obj = HEAP->CopyJSObject(jsobject)->ToObjectChecked();
JSObject* clone = JSObject::cast(clone_obj);
if (clone->address() != old_pointer_space_top) {
// Alas, got allocated from free list, we cannot do checks.
return;
}
CHECK(HEAP->old_pointer_space()->Contains(clone->address()));
}
TEST(TestCodeFlushing) {
i::FLAG_allow_natives_syntax = true;
// If we do not flush code this test is invalid.
if (!FLAG_flush_code) return;
InitializeVM();
v8::HandleScope scope;
const char* source = "function foo() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo()";
Handle<String> foo_name = FACTORY->LookupAsciiSymbol("foo");
// This compile will add the code to the compilation cache.
{ v8::HandleScope scope;
CompileRun(source);
}
// Check function is compiled.
Object* func_value = Isolate::Current()->context()->global()->
GetProperty(*foo_name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
// TODO(1609) Currently incremental marker does not support code flushing.
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
CHECK(function->shared()->is_compiled());
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
// foo should no longer be in the compilation cache
CHECK(!function->shared()->is_compiled() || function->IsOptimized());
CHECK(!function->is_compiled() || function->IsOptimized());
// Call foo to get it recompiled.
CompileRun("foo()");
CHECK(function->shared()->is_compiled());
CHECK(function->is_compiled());
}
// Count the number of global contexts in the weak list of global contexts.
int CountGlobalContexts() {
int count = 0;
Object* object = HEAP->global_contexts_list();
while (!object->IsUndefined()) {
count++;
object = Context::cast(object)->get(Context::NEXT_CONTEXT_LINK);
}
return count;
}
// Count the number of user functions in the weak list of optimized
// functions attached to a global context.
static int CountOptimizedUserFunctions(v8::Handle<v8::Context> context) {
int count = 0;
Handle<Context> icontext = v8::Utils::OpenHandle(*context);
Object* object = icontext->get(Context::OPTIMIZED_FUNCTIONS_LIST);
while (object->IsJSFunction() && !JSFunction::cast(object)->IsBuiltin()) {
count++;
object = JSFunction::cast(object)->next_function_link();
}
return count;
}
TEST(TestInternalWeakLists) {
v8::V8::Initialize();
static const int kNumTestContexts = 10;
v8::HandleScope scope;
v8::Persistent<v8::Context> ctx[kNumTestContexts];
CHECK_EQ(0, CountGlobalContexts());
// Create a number of global contests which gets linked together.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i] = v8::Context::New();
bool opt = (FLAG_always_opt && i::V8::UseCrankshaft());
CHECK_EQ(i + 1, CountGlobalContexts());
ctx[i]->Enter();
// Create a handle scope so no function objects get stuch in the outer
// handle scope
v8::HandleScope scope;
const char* source = "function f1() { };"
"function f2() { };"
"function f3() { };"
"function f4() { };"
"function f5() { };";
CompileRun(source);
CHECK_EQ(0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f1()");
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f2()");
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f3()");
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f4()");
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f5()");
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[i]));
// Remove function f1, and
CompileRun("f1=null");
// Scavenge treats these references as strong.
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[i]));
}
// Mark compact handles the weak references.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
// Get rid of f3 and f5 in the same way.
CompileRun("f3=null");
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
}
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f5=null");
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
}
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[i]));
ctx[i]->Exit();
}
// Force compilation cache cleanup.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Dispose the global contexts one by one.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i].Dispose();
ctx[i].Clear();
// Scavenge treats these references as strong.
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(kNumTestContexts - i, CountGlobalContexts());
}
// Mark compact handles the weak references.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(kNumTestContexts - i - 1, CountGlobalContexts());
}
CHECK_EQ(0, CountGlobalContexts());
}
// Count the number of global contexts in the weak list of global contexts
// causing a GC after the specified number of elements.
static int CountGlobalContextsWithGC(int n) {
int count = 0;
Handle<Object> object(HEAP->global_contexts_list());
while (!object->IsUndefined()) {
count++;
if (count == n) HEAP->CollectAllGarbage(Heap::kNoGCFlags);
object =
Handle<Object>(Context::cast(*object)->get(Context::NEXT_CONTEXT_LINK));
}
return count;
}
// Count the number of user functions in the weak list of optimized
// functions attached to a global context causing a GC after the
// specified number of elements.
static int CountOptimizedUserFunctionsWithGC(v8::Handle<v8::Context> context,
int n) {
int count = 0;
Handle<Context> icontext = v8::Utils::OpenHandle(*context);
Handle<Object> object(icontext->get(Context::OPTIMIZED_FUNCTIONS_LIST));
while (object->IsJSFunction() &&
!Handle<JSFunction>::cast(object)->IsBuiltin()) {
count++;
if (count == n) HEAP->CollectAllGarbage(Heap::kNoGCFlags);
object = Handle<Object>(
Object::cast(JSFunction::cast(*object)->next_function_link()));
}
return count;
}
TEST(TestInternalWeakListsTraverseWithGC) {
v8::V8::Initialize();
static const int kNumTestContexts = 10;
v8::HandleScope scope;
v8::Persistent<v8::Context> ctx[kNumTestContexts];
CHECK_EQ(0, CountGlobalContexts());
// Create an number of contexts and check the length of the weak list both
// with and without GCs while iterating the list.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i] = v8::Context::New();
CHECK_EQ(i + 1, CountGlobalContexts());
CHECK_EQ(i + 1, CountGlobalContextsWithGC(i / 2 + 1));
}
bool opt = (FLAG_always_opt && i::V8::UseCrankshaft());
// Compile a number of functions the length of the weak list of optimized
// functions both with and without GCs while iterating the list.
ctx[0]->Enter();
const char* source = "function f1() { };"
"function f2() { };"
"function f3() { };"
"function f4() { };"
"function f5() { };";
CompileRun(source);
CHECK_EQ(0, CountOptimizedUserFunctions(ctx[0]));
CompileRun("f1()");
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f2()");
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f3()");
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f4()");
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 2));
CompileRun("f5()");
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 4));
ctx[0]->Exit();
}
TEST(TestSizeOfObjects) {
v8::V8::Initialize();
// Get initial heap size after several full GCs, which will stabilize
// the heap size and return with sweeping finished completely.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(HEAP->old_pointer_space()->IsSweepingComplete());
int initial_size = static_cast<int>(HEAP->SizeOfObjects());
{
// Allocate objects on several different old-space pages so that
// lazy sweeping kicks in for subsequent GC runs.
AlwaysAllocateScope always_allocate;
int filler_size = static_cast<int>(FixedArray::SizeFor(8192));
for (int i = 1; i <= 100; i++) {
HEAP->AllocateFixedArray(8192, TENURED)->ToObjectChecked();
CHECK_EQ(initial_size + i * filler_size,
static_cast<int>(HEAP->SizeOfObjects()));
}
}
// The heap size should go back to initial size after a full GC, even
// though sweeping didn't finish yet.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Normally sweeping would not be complete here, but no guarantees.
CHECK_EQ(initial_size, static_cast<int>(HEAP->SizeOfObjects()));
// Advancing the sweeper step-wise should not change the heap size.
while (!HEAP->old_pointer_space()->IsSweepingComplete()) {
HEAP->old_pointer_space()->AdvanceSweeper(KB);
CHECK_EQ(initial_size, static_cast<int>(HEAP->SizeOfObjects()));
}
}
TEST(TestSizeOfObjectsVsHeapIteratorPrecision) {
InitializeVM();
HEAP->EnsureHeapIsIterable();
intptr_t size_of_objects_1 = HEAP->SizeOfObjects();
HeapIterator iterator;
intptr_t size_of_objects_2 = 0;
for (HeapObject* obj = iterator.next();
obj != NULL;
obj = iterator.next()) {
size_of_objects_2 += obj->Size();
}
// Delta must be within 5% of the larger result.
// TODO(gc): Tighten this up by distinguishing between byte
// arrays that are real and those that merely mark free space
// on the heap.
if (size_of_objects_1 > size_of_objects_2) {
intptr_t delta = size_of_objects_1 - size_of_objects_2;
PrintF("Heap::SizeOfObjects: %" V8_PTR_PREFIX "d, "
"Iterator: %" V8_PTR_PREFIX "d, "
"delta: %" V8_PTR_PREFIX "d\n",
size_of_objects_1, size_of_objects_2, delta);
CHECK_GT(size_of_objects_1 / 20, delta);
} else {
intptr_t delta = size_of_objects_2 - size_of_objects_1;
PrintF("Heap::SizeOfObjects: %" V8_PTR_PREFIX "d, "
"Iterator: %" V8_PTR_PREFIX "d, "
"delta: %" V8_PTR_PREFIX "d\n",
size_of_objects_1, size_of_objects_2, delta);
CHECK_GT(size_of_objects_2 / 20, delta);
}
}
static void FillUpNewSpace(NewSpace* new_space) {
// Fill up new space to the point that it is completely full. Make sure
// that the scavenger does not undo the filling.
v8::HandleScope scope;
AlwaysAllocateScope always_allocate;
LinearAllocationScope allocate_linearly;
intptr_t available = new_space->EffectiveCapacity() - new_space->Size();
intptr_t number_of_fillers = (available / FixedArray::SizeFor(32)) - 1;
for (intptr_t i = 0; i < number_of_fillers; i++) {
CHECK(HEAP->InNewSpace(*FACTORY->NewFixedArray(32, NOT_TENURED)));
}
}
TEST(GrowAndShrinkNewSpace) {
InitializeVM();
NewSpace* new_space = HEAP->new_space();
if (HEAP->ReservedSemiSpaceSize() == HEAP->InitialSemiSpaceSize()) {
// The max size cannot exceed the reserved size, since semispaces must be
// always within the reserved space. We can't test new space growing and
// shrinking if the reserved size is the same as the minimum (initial) size.
return;
}
// Explicitly growing should double the space capacity.
intptr_t old_capacity, new_capacity;
old_capacity = new_space->Capacity();
new_space->Grow();
new_capacity = new_space->Capacity();
CHECK(2 * old_capacity == new_capacity);
old_capacity = new_space->Capacity();
FillUpNewSpace(new_space);
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
// Explicitly shrinking should not affect space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
// Let the scavenger empty the new space.
HEAP->CollectGarbage(NEW_SPACE);
CHECK_LE(new_space->Size(), old_capacity);
// Explicitly shrinking should halve the space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == 2 * new_capacity);
// Consecutive shrinking should not affect space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_space->Shrink();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
}
TEST(CollectingAllAvailableGarbageShrinksNewSpace) {
InitializeVM();
if (HEAP->ReservedSemiSpaceSize() == HEAP->InitialSemiSpaceSize()) {
// The max size cannot exceed the reserved size, since semispaces must be
// always within the reserved space. We can't test new space growing and
// shrinking if the reserved size is the same as the minimum (initial) size.
return;
}
v8::HandleScope scope;
NewSpace* new_space = HEAP->new_space();
intptr_t old_capacity, new_capacity;
old_capacity = new_space->Capacity();
new_space->Grow();
new_capacity = new_space->Capacity();
CHECK(2 * old_capacity == new_capacity);
FillUpNewSpace(new_space);
HEAP->CollectAllAvailableGarbage();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
}
static int NumberOfGlobalObjects() {
int count = 0;
HeapIterator iterator;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
if (obj->IsGlobalObject()) count++;
}
return count;
}
// Test that we don't embed maps from foreign contexts into
// optimized code.
TEST(LeakGlobalContextViaMap) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = {x: 42}");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() { return o.x; }"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
// Test that we don't embed functions from foreign contexts into
// optimized code.
TEST(LeakGlobalContextViaFunction) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = function() { return 42; }");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f(x) { return x(); }"
"for (var i = 0; i < 10; ++i) f(o);"
"%OptimizeFunctionOnNextCall(f);"
"f(o);");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(LeakGlobalContextViaMapKeyed) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = [42, 43]");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() { return o[0]; }"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(LeakGlobalContextViaMapProto) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = { y: 42}");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() {"
" var p = {x: 42};"
" p.__proto__ = o;"
" return p.x;"
"}"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(InstanceOfStubWriteBarrier) {
i::FLAG_allow_natives_syntax = true;
#ifdef DEBUG
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function foo () { }"
"function mkbar () { return new (new Function(\"\")) (); }"
"function f (x) { return (x instanceof foo); }"
"function g () { f(mkbar()); }"
"f(new foo()); f(new foo());"
"%OptimizeFunctionOnNextCall(f);"
"f(new foo()); g();");
}
IncrementalMarking* marking = HEAP->incremental_marking();
marking->Abort();
marking->Start();
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
while (!Marking::IsBlack(Marking::MarkBitFrom(f->code())) &&
!marking->IsStopped()) {
// Discard any pending GC requests otherwise we will get GC when we enter
// code below.
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsMarking());
{
v8::HandleScope scope;
v8::Handle<v8::Object> global = v8::Context::GetCurrent()->Global();
v8::Handle<v8::Function> g =
v8::Handle<v8::Function>::Cast(global->Get(v8_str("g")));
g->Call(global, 0, NULL);
}
HEAP->incremental_marking()->set_should_hurry(true);
HEAP->CollectGarbage(OLD_POINTER_SPACE);
}
TEST(PrototypeTransitionClearing) {
InitializeVM();
v8::HandleScope scope;
CompileRun(
"var base = {};"
"var live = [];"
"for (var i = 0; i < 10; i++) {"
" var object = {};"
" var prototype = {};"
" object.__proto__ = prototype;"
" if (i >= 3) live.push(object, prototype);"
"}");
Handle<JSObject> baseObject =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("base"))));
// Verify that only dead prototype transitions are cleared.
CHECK_EQ(10, baseObject->map()->NumberOfProtoTransitions());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
const int transitions = 10 - 3;
CHECK_EQ(transitions, baseObject->map()->NumberOfProtoTransitions());
// Verify that prototype transitions array was compacted.
FixedArray* trans = baseObject->map()->GetPrototypeTransitions();
for (int i = 0; i < transitions; i++) {
int j = Map::kProtoTransitionHeaderSize +
i * Map::kProtoTransitionElementsPerEntry;
CHECK(trans->get(j + Map::kProtoTransitionMapOffset)->IsMap());
Object* proto = trans->get(j + Map::kProtoTransitionPrototypeOffset);
CHECK(proto->IsTheHole() || proto->IsJSObject());
}
// Make sure next prototype is placed on an old-space evacuation candidate.
Handle<JSObject> prototype;
PagedSpace* space = HEAP->old_pointer_space();
do {
prototype = FACTORY->NewJSArray(32 * KB, FAST_HOLEY_ELEMENTS, TENURED);
} while (space->FirstPage() == space->LastPage() ||
!space->LastPage()->Contains(prototype->address()));
// Add a prototype on an evacuation candidate and verify that transition
// clearing correctly records slots in prototype transition array.
i::FLAG_always_compact = true;
Handle<Map> map(baseObject->map());
CHECK(!space->LastPage()->Contains(
map->GetPrototypeTransitions()->address()));
CHECK(space->LastPage()->Contains(prototype->address()));
baseObject->SetPrototype(*prototype, false)->ToObjectChecked();
CHECK(map->GetPrototypeTransition(*prototype)->IsMap());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(map->GetPrototypeTransition(*prototype)->IsMap());
}
TEST(ResetSharedFunctionInfoCountersDuringIncrementalMarking) {
i::FLAG_allow_natives_syntax = true;
#ifdef DEBUG
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function f () {"
" var s = 0;"
" for (var i = 0; i < 100; i++) s += i;"
" return s;"
"}"
"f(); f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
}
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
IncrementalMarking* marking = HEAP->incremental_marking();
marking->Abort();
marking->Start();
// The following two calls will increment HEAP->global_ic_age().
const int kLongIdlePauseInMs = 1000;
v8::V8::ContextDisposedNotification();
v8::V8::IdleNotification(kLongIdlePauseInMs);
while (!marking->IsStopped() && !marking->IsComplete()) {
marking->Step(1 * MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
if (!marking->IsStopped() || marking->should_hurry()) {
// We don't normally finish a GC via Step(), we normally finish by
// setting the stack guard and then do the final steps in the stack
// guard interrupt. But here we didn't ask for that, and there is no
// JS code running to trigger the interrupt, so we explicitly finalize
// here.
HEAP->CollectAllGarbage(Heap::kNoGCFlags,
"Test finalizing incremental mark-sweep");
}
CHECK_EQ(HEAP->global_ic_age(), f->shared()->ic_age());
CHECK_EQ(0, f->shared()->opt_count());
CHECK_EQ(0, f->shared()->code()->profiler_ticks());
}
TEST(ResetSharedFunctionInfoCountersDuringMarkSweep) {
i::FLAG_allow_natives_syntax = true;
#ifdef DEBUG
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function f () {"
" var s = 0;"
" for (var i = 0; i < 100; i++) s += i;"
" return s;"
"}"
"f(); f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
}
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
HEAP->incremental_marking()->Abort();
// The following two calls will increment HEAP->global_ic_age().
// Since incremental marking is off, IdleNotification will do full GC.
const int kLongIdlePauseInMs = 1000;
v8::V8::ContextDisposedNotification();
v8::V8::IdleNotification(kLongIdlePauseInMs);
CHECK_EQ(HEAP->global_ic_age(), f->shared()->ic_age());
CHECK_EQ(0, f->shared()->opt_count());
CHECK_EQ(0, f->shared()->code()->profiler_ticks());
}
// Test that HAllocateObject will always return an object in new-space.
TEST(OptimizedAllocationAlwaysInNewSpace) {
i::FLAG_allow_natives_syntax = true;
InitializeVM();
if (!i::V8::UseCrankshaft() || i::FLAG_always_opt) return;
v8::HandleScope scope;
FillUpNewSpace(HEAP->new_space());
AlwaysAllocateScope always_allocate;
v8::Local<v8::Value> res = CompileRun(
"function c(x) {"
" this.x = x;"
" for (var i = 0; i < 32; i++) {"
" this['x' + i] = x;"
" }"
"}"
"function f(x) { return new c(x); };"
"f(1); f(2); f(3);"
"%OptimizeFunctionOnNextCall(f);"
"f(4);");
CHECK_EQ(4, res->ToObject()->GetRealNamedProperty(v8_str("x"))->Int32Value());
Handle<JSObject> o =
v8::Utils::OpenHandle(*v8::Handle<v8::Object>::Cast(res));
CHECK(HEAP->InNewSpace(*o));
}
static int CountMapTransitions(Map* map) {
return map->transitions()->number_of_transitions();
}
// Test that map transitions are cleared and maps are collected with
// incremental marking as well.
TEST(Regress1465) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_trace_incremental_marking = true;
InitializeVM();
v8::HandleScope scope;
#define TRANSITION_COUNT 256
for (int i = 0; i < TRANSITION_COUNT; i++) {
EmbeddedVector<char, 64> buffer;
OS::SNPrintF(buffer, "var o = new Object; o.prop%d = %d;", i, i);
CompileRun(buffer.start());
}
CompileRun("var root = new Object;");
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// Count number of live transitions before marking.
int transitions_before = CountMapTransitions(root->map());
CompileRun("%DebugPrint(root);");
CHECK_EQ(TRANSITION_COUNT, transitions_before);
// Go through all incremental marking steps in one swoop.
IncrementalMarking* marking = HEAP->incremental_marking();
CHECK(marking->IsStopped());
marking->Start();
CHECK(marking->IsMarking());
while (!marking->IsComplete()) {
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsComplete());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(marking->IsStopped());
// Count number of live transitions after marking. Note that one transition
// is left, because 'o' still holds an instance of one transition target.
int transitions_after = CountMapTransitions(root->map());
CompileRun("%DebugPrint(root);");
CHECK_EQ(1, transitions_after);
}
TEST(Regress2143a) {
i::FLAG_collect_maps = true;
i::FLAG_incremental_marking = true;
InitializeVM();
v8::HandleScope scope;
// Prepare a map transition from the root object together with a yet
// untransitioned root object.
CompileRun("var root = new Object;"
"root.foo = 0;"
"root = new Object;");
// Go through all incremental marking steps in one swoop.
IncrementalMarking* marking = HEAP->incremental_marking();
CHECK(marking->IsStopped());
marking->Start();
CHECK(marking->IsMarking());
while (!marking->IsComplete()) {
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsComplete());
// Compile a StoreIC that performs the prepared map transition. This
// will restart incremental marking and should make sure the root is
// marked grey again.
CompileRun("function f(o) {"
" o.foo = 0;"
"}"
"f(new Object);"
"f(root);");
// This bug only triggers with aggressive IC clearing.
HEAP->AgeInlineCaches();
// Explicitly request GC to perform final marking step and sweeping.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(marking->IsStopped());
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// The root object should be in a sane state.
CHECK(root->IsJSObject());
CHECK(root->map()->IsMap());
}
TEST(Regress2143b) {
i::FLAG_collect_maps = true;
i::FLAG_incremental_marking = true;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
// Prepare a map transition from the root object together with a yet
// untransitioned root object.
CompileRun("var root = new Object;"
"root.foo = 0;"
"root = new Object;");
// Go through all incremental marking steps in one swoop.
IncrementalMarking* marking = HEAP->incremental_marking();
CHECK(marking->IsStopped());
marking->Start();
CHECK(marking->IsMarking());
while (!marking->IsComplete()) {
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsComplete());
// Compile an optimized LStoreNamedField that performs the prepared
// map transition. This will restart incremental marking and should
// make sure the root is marked grey again.
CompileRun("function f(o) {"
" o.foo = 0;"
"}"
"f(new Object);"
"f(new Object);"
"%OptimizeFunctionOnNextCall(f);"
"f(root);"
"%DeoptimizeFunction(f);");
// This bug only triggers with aggressive IC clearing.
HEAP->AgeInlineCaches();
// Explicitly request GC to perform final marking step and sweeping.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(marking->IsStopped());
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// The root object should be in a sane state.
CHECK(root->IsJSObject());
CHECK(root->map()->IsMap());
}
// Implemented in the test-alloc.cc test suite.
void SimulateFullSpace(PagedSpace* space);
TEST(ReleaseOverReservedPages) {
i::FLAG_trace_gc = true;
// The optimizer can allocate stuff, messing up the test.
i::FLAG_crankshaft = false;
i::FLAG_always_opt = false;
InitializeVM();
v8::HandleScope scope;
static const int number_of_test_pages = 20;
// Prepare many pages with low live-bytes count.
PagedSpace* old_pointer_space = HEAP->old_pointer_space();
CHECK_EQ(1, old_pointer_space->CountTotalPages());
for (int i = 0; i < number_of_test_pages; i++) {
AlwaysAllocateScope always_allocate;
SimulateFullSpace(old_pointer_space);
FACTORY->NewFixedArray(1, TENURED);
}
CHECK_EQ(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
// Triggering one GC will cause a lot of garbage to be discovered but
// even spread across all allocated pages.
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered for preparation");
CHECK_EQ(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
// Triggering subsequent GCs should cause at least half of the pages
// to be released to the OS after at most two cycles.
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered by test 1");
CHECK_GE(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered by test 2");
CHECK_GE(number_of_test_pages + 1, old_pointer_space->CountTotalPages() * 2);
// Triggering a last-resort GC should cause all pages to be released
// to the OS so that other processes can seize the memory.
HEAP->CollectAllAvailableGarbage("triggered really hard");
CHECK_EQ(1, old_pointer_space->CountTotalPages());
}
TEST(Regress2237) {
InitializeVM();
v8::HandleScope scope;
Handle<String> slice(HEAP->empty_string());
{
// Generate a parent that lives in new-space.
v8::HandleScope inner_scope;
const char* c = "This text is long enough to trigger sliced strings.";
Handle<String> s = FACTORY->NewStringFromAscii(CStrVector(c));
CHECK(s->IsSeqAsciiString());
CHECK(HEAP->InNewSpace(*s));
// Generate a sliced string that is based on the above parent and
// lives in old-space.
FillUpNewSpace(HEAP->new_space());
AlwaysAllocateScope always_allocate;
Handle<String> t;
// TODO(mstarzinger): Unfortunately FillUpNewSpace() still leaves
// some slack, so we need to allocate a few sliced strings.
for (int i = 0; i < 16; i++) {
t = FACTORY->NewProperSubString(s, 5, 35);
}
CHECK(t->IsSlicedString());
CHECK(!HEAP->InNewSpace(*t));
*slice.location() = *t.location();
}
CHECK(SlicedString::cast(*slice)->parent()->IsSeqAsciiString());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(SlicedString::cast(*slice)->parent()->IsSeqAsciiString());
}
#ifdef OBJECT_PRINT
TEST(PrintSharedFunctionInfo) {
InitializeVM();
v8::HandleScope scope;
const char* source = "f = function() { return 987654321; }\n"
"g = function() { return 123456789; }\n";
CompileRun(source);
Handle<JSFunction> g =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("g"))));
AssertNoAllocation no_alloc;
g->shared()->PrintLn();
}
#endif // OBJECT_PRINT
TEST(Regress2211) {
InitializeVM();
v8::HandleScope scope;
v8::Handle<v8::String> value = v8_str("val string");
Smi* hash = Smi::FromInt(321);
Heap* heap = Isolate::Current()->heap();
for (int i = 0; i < 2; i++) {
// Store identity hash first and common hidden property second.
v8::Handle<v8::Object> obj = v8::Object::New();
Handle<JSObject> internal_obj = v8::Utils::OpenHandle(*obj);
CHECK(internal_obj->HasFastProperties());
// In the first iteration, set hidden value first and identity hash second.
// In the second iteration, reverse the order.
if (i == 0) obj->SetHiddenValue(v8_str("key string"), value);
MaybeObject* maybe_obj = internal_obj->SetIdentityHash(hash,
ALLOW_CREATION);
CHECK(!maybe_obj->IsFailure());
if (i == 1) obj->SetHiddenValue(v8_str("key string"), value);
// Check values.
CHECK_EQ(hash,
internal_obj->GetHiddenProperty(heap->identity_hash_symbol()));
CHECK(value->Equals(obj->GetHiddenValue(v8_str("key string"))));
// Check size.
DescriptorArray* descriptors = internal_obj->map()->instance_descriptors();
ObjectHashTable* hashtable = ObjectHashTable::cast(
internal_obj->FastPropertyAt(descriptors->GetFieldIndex(0)));
// HashTable header (5) and 4 initial entries (8).
CHECK_LE(hashtable->SizeFor(hashtable->length()), 13 * kPointerSize);
}
}