v8/src/factory.cc
sgjesse@chromium.org d498361c5f Add more debugging information to scripts compiled through eval.
Scripts now have a compilation type which can be host, eval or JSON. Host scripts are compiled through the API, eval scripts are compiled through call to evan and JSON scripts are compiled as a result of calling JSON.parse.

For scripts scripts compiled through eval the JavaScript function in top of the stack and the pc offset into the code is stored in the script object. This makes it possible to calculate the source position of the eval call later when requested. This information can be obtained through the script mirror object and is part of the script mirror JSON serialization for the debugger protocol.

Moved the enumeration ScripType into class Script and remamed to Type. The new compilation type enumeration is also inside the class Script.

This information is now shown when using the scripts command in he developer shell debugger.
Review URL: http://codereview.chromium.org/119108

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2119 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-06-08 10:47:49 +00:00

914 lines
31 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "debug.h"
#include "execution.h"
#include "factory.h"
#include "macro-assembler.h"
namespace v8 {
namespace internal {
Handle<FixedArray> Factory::NewFixedArray(int size, PretenureFlag pretenure) {
ASSERT(0 <= size);
CALL_HEAP_FUNCTION(Heap::AllocateFixedArray(size, pretenure), FixedArray);
}
Handle<FixedArray> Factory::NewFixedArrayWithHoles(int size) {
ASSERT(0 <= size);
CALL_HEAP_FUNCTION(Heap::AllocateFixedArrayWithHoles(size), FixedArray);
}
Handle<Dictionary> Factory::NewDictionary(int at_least_space_for) {
ASSERT(0 <= at_least_space_for);
CALL_HEAP_FUNCTION(Dictionary::Allocate(at_least_space_for), Dictionary);
}
Handle<DescriptorArray> Factory::NewDescriptorArray(int number_of_descriptors) {
ASSERT(0 <= number_of_descriptors);
CALL_HEAP_FUNCTION(DescriptorArray::Allocate(number_of_descriptors),
DescriptorArray);
}
// Symbols are created in the old generation (data space).
Handle<String> Factory::LookupSymbol(Vector<const char> string) {
CALL_HEAP_FUNCTION(Heap::LookupSymbol(string), String);
}
Handle<String> Factory::NewStringFromAscii(Vector<const char> string,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::AllocateStringFromAscii(string, pretenure), String);
}
Handle<String> Factory::NewStringFromUtf8(Vector<const char> string,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::AllocateStringFromUtf8(string, pretenure), String);
}
Handle<String> Factory::NewStringFromTwoByte(Vector<const uc16> string) {
CALL_HEAP_FUNCTION(Heap::AllocateStringFromTwoByte(string), String);
}
Handle<String> Factory::NewRawTwoByteString(int length,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::AllocateRawTwoByteString(length, pretenure), String);
}
Handle<String> Factory::NewConsString(Handle<String> first,
Handle<String> second) {
if (first->length() == 0) return second;
if (second->length() == 0) return first;
CALL_HEAP_FUNCTION(Heap::AllocateConsString(*first, *second), String);
}
Handle<String> Factory::NewStringSlice(Handle<String> str,
int begin,
int end) {
CALL_HEAP_FUNCTION(str->Slice(begin, end), String);
}
Handle<String> Factory::NewExternalStringFromAscii(
ExternalAsciiString::Resource* resource) {
CALL_HEAP_FUNCTION(Heap::AllocateExternalStringFromAscii(resource), String);
}
Handle<String> Factory::NewExternalStringFromTwoByte(
ExternalTwoByteString::Resource* resource) {
CALL_HEAP_FUNCTION(Heap::AllocateExternalStringFromTwoByte(resource), String);
}
Handle<Context> Factory::NewGlobalContext() {
CALL_HEAP_FUNCTION(Heap::AllocateGlobalContext(), Context);
}
Handle<Context> Factory::NewFunctionContext(int length,
Handle<JSFunction> closure) {
CALL_HEAP_FUNCTION(Heap::AllocateFunctionContext(length, *closure), Context);
}
Handle<Context> Factory::NewWithContext(Handle<Context> previous,
Handle<JSObject> extension,
bool is_catch_context) {
CALL_HEAP_FUNCTION(Heap::AllocateWithContext(*previous,
*extension,
is_catch_context),
Context);
}
Handle<Struct> Factory::NewStruct(InstanceType type) {
CALL_HEAP_FUNCTION(Heap::AllocateStruct(type), Struct);
}
Handle<AccessorInfo> Factory::NewAccessorInfo() {
Handle<AccessorInfo> info =
Handle<AccessorInfo>::cast(NewStruct(ACCESSOR_INFO_TYPE));
info->set_flag(0); // Must clear the flag, it was initialized as undefined.
return info;
}
Handle<Script> Factory::NewScript(Handle<String> source) {
// Generate id for this script.
int id;
if (Heap::last_script_id()->IsUndefined()) {
// Script ids start from one.
id = 1;
} else {
// Increment id, wrap when positive smi is exhausted.
id = Smi::cast(Heap::last_script_id())->value();
id++;
if (!Smi::IsValid(id)) {
id = 0;
}
}
Heap::SetLastScriptId(Smi::FromInt(id));
// Create and initialize script object.
Handle<Proxy> wrapper = Factory::NewProxy(0, TENURED);
Handle<Script> script = Handle<Script>::cast(NewStruct(SCRIPT_TYPE));
script->set_source(*source);
script->set_name(Heap::undefined_value());
script->set_id(Heap::last_script_id());
script->set_line_offset(Smi::FromInt(0));
script->set_column_offset(Smi::FromInt(0));
script->set_data(Heap::undefined_value());
script->set_context_data(Heap::undefined_value());
script->set_type(Smi::FromInt(Script::TYPE_NORMAL));
script->set_compilation_type(Smi::FromInt(Script::COMPILATION_TYPE_HOST));
script->set_wrapper(*wrapper);
script->set_line_ends(Heap::undefined_value());
script->set_eval_from_function(Heap::undefined_value());
script->set_eval_from_instructions_offset(Smi::FromInt(0));
return script;
}
Handle<Proxy> Factory::NewProxy(Address addr, PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::AllocateProxy(addr, pretenure), Proxy);
}
Handle<Proxy> Factory::NewProxy(const AccessorDescriptor* desc) {
return NewProxy((Address) desc, TENURED);
}
Handle<ByteArray> Factory::NewByteArray(int length, PretenureFlag pretenure) {
ASSERT(0 <= length);
CALL_HEAP_FUNCTION(Heap::AllocateByteArray(length, pretenure), ByteArray);
}
Handle<Map> Factory::NewMap(InstanceType type, int instance_size) {
CALL_HEAP_FUNCTION(Heap::AllocateMap(type, instance_size), Map);
}
Handle<JSObject> Factory::NewFunctionPrototype(Handle<JSFunction> function) {
CALL_HEAP_FUNCTION(Heap::AllocateFunctionPrototype(*function), JSObject);
}
Handle<Map> Factory::CopyMapDropDescriptors(Handle<Map> src) {
CALL_HEAP_FUNCTION(src->CopyDropDescriptors(), Map);
}
Handle<Map> Factory::CopyMap(Handle<Map> src,
int extra_inobject_properties) {
Handle<Map> copy = CopyMapDropDescriptors(src);
// Check that we do not overflow the instance size when adding the
// extra inobject properties.
int instance_size_delta = extra_inobject_properties * kPointerSize;
int max_instance_size_delta =
JSObject::kMaxInstanceSize - copy->instance_size();
if (instance_size_delta > max_instance_size_delta) {
// If the instance size overflows, we allocate as many properties
// as we can as inobject properties.
instance_size_delta = max_instance_size_delta;
extra_inobject_properties = max_instance_size_delta >> kPointerSizeLog2;
}
// Adjust the map with the extra inobject properties.
int inobject_properties =
copy->inobject_properties() + extra_inobject_properties;
copy->set_inobject_properties(inobject_properties);
copy->set_unused_property_fields(inobject_properties);
copy->set_instance_size(copy->instance_size() + instance_size_delta);
return copy;
}
Handle<Map> Factory::CopyMapDropTransitions(Handle<Map> src) {
CALL_HEAP_FUNCTION(src->CopyDropTransitions(), Map);
}
Handle<FixedArray> Factory::CopyFixedArray(Handle<FixedArray> array) {
CALL_HEAP_FUNCTION(array->Copy(), FixedArray);
}
Handle<JSFunction> Factory::BaseNewFunctionFromBoilerplate(
Handle<JSFunction> boilerplate,
Handle<Map> function_map) {
ASSERT(boilerplate->IsBoilerplate());
ASSERT(!boilerplate->has_initial_map());
ASSERT(!boilerplate->has_prototype());
ASSERT(boilerplate->properties() == Heap::empty_fixed_array());
ASSERT(boilerplate->elements() == Heap::empty_fixed_array());
CALL_HEAP_FUNCTION(Heap::AllocateFunction(*function_map,
boilerplate->shared(),
Heap::the_hole_value()),
JSFunction);
}
Handle<JSFunction> Factory::NewFunctionFromBoilerplate(
Handle<JSFunction> boilerplate,
Handle<Context> context) {
Handle<JSFunction> result =
BaseNewFunctionFromBoilerplate(boilerplate, Top::function_map());
result->set_context(*context);
int number_of_literals = boilerplate->NumberOfLiterals();
Handle<FixedArray> literals =
Factory::NewFixedArray(number_of_literals, TENURED);
if (number_of_literals > 0) {
// Store the object, regexp and array functions in the literals
// array prefix. These functions will be used when creating
// object, regexp and array literals in this function.
literals->set(JSFunction::kLiteralGlobalContextIndex,
context->global_context());
}
result->set_literals(*literals);
ASSERT(!result->IsBoilerplate());
return result;
}
Handle<Object> Factory::NewNumber(double value,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::NumberFromDouble(value, pretenure), Object);
}
Handle<Object> Factory::NewNumberFromInt(int value) {
CALL_HEAP_FUNCTION(Heap::NumberFromInt32(value), Object);
}
Handle<Object> Factory::NewNumberFromUint(uint32_t value) {
CALL_HEAP_FUNCTION(Heap::NumberFromUint32(value), Object);
}
Handle<JSObject> Factory::NewNeanderObject() {
CALL_HEAP_FUNCTION(Heap::AllocateJSObjectFromMap(Heap::neander_map()),
JSObject);
}
Handle<Object> Factory::NewTypeError(const char* type,
Vector< Handle<Object> > args) {
return NewError("MakeTypeError", type, args);
}
Handle<Object> Factory::NewTypeError(Handle<String> message) {
return NewError("$TypeError", message);
}
Handle<Object> Factory::NewRangeError(const char* type,
Vector< Handle<Object> > args) {
return NewError("MakeRangeError", type, args);
}
Handle<Object> Factory::NewRangeError(Handle<String> message) {
return NewError("$RangeError", message);
}
Handle<Object> Factory::NewSyntaxError(const char* type, Handle<JSArray> args) {
return NewError("MakeSyntaxError", type, args);
}
Handle<Object> Factory::NewSyntaxError(Handle<String> message) {
return NewError("$SyntaxError", message);
}
Handle<Object> Factory::NewReferenceError(const char* type,
Vector< Handle<Object> > args) {
return NewError("MakeReferenceError", type, args);
}
Handle<Object> Factory::NewReferenceError(Handle<String> message) {
return NewError("$ReferenceError", message);
}
Handle<Object> Factory::NewError(const char* maker, const char* type,
Vector< Handle<Object> > args) {
v8::HandleScope scope; // Instantiate a closeable HandleScope for EscapeFrom.
Handle<FixedArray> array = Factory::NewFixedArray(args.length());
for (int i = 0; i < args.length(); i++) {
array->set(i, *args[i]);
}
Handle<JSArray> object = Factory::NewJSArrayWithElements(array);
Handle<Object> result = NewError(maker, type, object);
return result.EscapeFrom(&scope);
}
Handle<Object> Factory::NewEvalError(const char* type,
Vector< Handle<Object> > args) {
return NewError("MakeEvalError", type, args);
}
Handle<Object> Factory::NewError(const char* type,
Vector< Handle<Object> > args) {
return NewError("MakeError", type, args);
}
Handle<Object> Factory::NewError(const char* maker,
const char* type,
Handle<JSArray> args) {
Handle<String> make_str = Factory::LookupAsciiSymbol(maker);
Handle<JSFunction> fun =
Handle<JSFunction>(
JSFunction::cast(
Top::builtins()->GetProperty(*make_str)));
Handle<Object> type_obj = Factory::LookupAsciiSymbol(type);
Object** argv[2] = { type_obj.location(),
Handle<Object>::cast(args).location() };
// Invoke the JavaScript factory method. If an exception is thrown while
// running the factory method, use the exception as the result.
bool caught_exception;
Handle<Object> result = Execution::TryCall(fun,
Top::builtins(),
2,
argv,
&caught_exception);
return result;
}
Handle<Object> Factory::NewError(Handle<String> message) {
return NewError("$Error", message);
}
Handle<Object> Factory::NewError(const char* constructor,
Handle<String> message) {
Handle<String> constr = Factory::LookupAsciiSymbol(constructor);
Handle<JSFunction> fun =
Handle<JSFunction>(
JSFunction::cast(
Top::builtins()->GetProperty(*constr)));
Object** argv[1] = { Handle<Object>::cast(message).location() };
// Invoke the JavaScript factory method. If an exception is thrown while
// running the factory method, use the exception as the result.
bool caught_exception;
Handle<Object> result = Execution::TryCall(fun,
Top::builtins(),
1,
argv,
&caught_exception);
return result;
}
Handle<JSFunction> Factory::NewFunction(Handle<String> name,
InstanceType type,
int instance_size,
Handle<Code> code,
bool force_initial_map) {
// Allocate the function
Handle<JSFunction> function = NewFunction(name, the_hole_value());
function->set_code(*code);
if (force_initial_map ||
type != JS_OBJECT_TYPE ||
instance_size != JSObject::kHeaderSize) {
Handle<Map> initial_map = NewMap(type, instance_size);
Handle<JSObject> prototype = NewFunctionPrototype(function);
initial_map->set_prototype(*prototype);
function->set_initial_map(*initial_map);
initial_map->set_constructor(*function);
} else {
ASSERT(!function->has_initial_map());
ASSERT(!function->has_prototype());
}
return function;
}
Handle<JSFunction> Factory::NewFunctionBoilerplate(Handle<String> name,
int number_of_literals,
bool contains_array_literal,
Handle<Code> code) {
Handle<JSFunction> function = NewFunctionBoilerplate(name);
function->set_code(*code);
int literals_array_size = number_of_literals;
// If the function contains object, regexp or array literals,
// allocate extra space for a literals array prefix containing the
// object, regexp and array constructor functions.
if (number_of_literals > 0 || contains_array_literal) {
literals_array_size += JSFunction::kLiteralsPrefixSize;
}
Handle<FixedArray> literals =
Factory::NewFixedArray(literals_array_size, TENURED);
function->set_literals(*literals);
ASSERT(!function->has_initial_map());
ASSERT(!function->has_prototype());
return function;
}
Handle<JSFunction> Factory::NewFunctionBoilerplate(Handle<String> name) {
Handle<SharedFunctionInfo> shared = NewSharedFunctionInfo(name);
CALL_HEAP_FUNCTION(Heap::AllocateFunction(Heap::boilerplate_function_map(),
*shared,
Heap::the_hole_value()),
JSFunction);
}
Handle<JSFunction> Factory::NewFunctionWithPrototype(Handle<String> name,
InstanceType type,
int instance_size,
Handle<JSObject> prototype,
Handle<Code> code,
bool force_initial_map) {
// Allocate the function
Handle<JSFunction> function = NewFunction(name, prototype);
function->set_code(*code);
if (force_initial_map ||
type != JS_OBJECT_TYPE ||
instance_size != JSObject::kHeaderSize) {
Handle<Map> initial_map = NewMap(type, instance_size);
function->set_initial_map(*initial_map);
initial_map->set_constructor(*function);
}
// Set function.prototype and give the prototype a constructor
// property that refers to the function.
SetPrototypeProperty(function, prototype);
SetProperty(prototype, Factory::constructor_symbol(), function, DONT_ENUM);
return function;
}
Handle<Code> Factory::NewCode(const CodeDesc& desc,
ZoneScopeInfo* sinfo,
Code::Flags flags,
Handle<Object> self_ref) {
CALL_HEAP_FUNCTION(Heap::CreateCode(desc, sinfo, flags, self_ref), Code);
}
Handle<Code> Factory::CopyCode(Handle<Code> code) {
CALL_HEAP_FUNCTION(Heap::CopyCode(*code), Code);
}
static inline Object* DoCopyInsert(DescriptorArray* array,
String* key,
Object* value,
PropertyAttributes attributes) {
CallbacksDescriptor desc(key, value, attributes);
Object* obj = array->CopyInsert(&desc, REMOVE_TRANSITIONS);
return obj;
}
// Allocate the new array.
Handle<DescriptorArray> Factory::CopyAppendProxyDescriptor(
Handle<DescriptorArray> array,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(DoCopyInsert(*array, *key, *value, attributes),
DescriptorArray);
}
Handle<String> Factory::SymbolFromString(Handle<String> value) {
CALL_HEAP_FUNCTION(Heap::LookupSymbol(*value), String);
}
Handle<DescriptorArray> Factory::CopyAppendCallbackDescriptors(
Handle<DescriptorArray> array,
Handle<Object> descriptors) {
v8::NeanderArray callbacks(descriptors);
int nof_callbacks = callbacks.length();
Handle<DescriptorArray> result =
NewDescriptorArray(array->number_of_descriptors() + nof_callbacks);
// Number of descriptors added to the result so far.
int descriptor_count = 0;
// Copy the descriptors from the array.
DescriptorWriter w(*result);
for (DescriptorReader r(*array); !r.eos(); r.advance()) {
if (!r.IsNullDescriptor()) {
w.WriteFrom(&r);
}
descriptor_count++;
}
// Number of duplicates detected.
int duplicates = 0;
// Fill in new callback descriptors. Process the callbacks from
// back to front so that the last callback with a given name takes
// precedence over previously added callbacks with that name.
for (int i = nof_callbacks - 1; i >= 0; i--) {
Handle<AccessorInfo> entry =
Handle<AccessorInfo>(AccessorInfo::cast(callbacks.get(i)));
// Ensure the key is a symbol before writing into the instance descriptor.
Handle<String> key =
SymbolFromString(Handle<String>(String::cast(entry->name())));
// Check if a descriptor with this name already exists before writing.
if (result->LinearSearch(*key, descriptor_count) ==
DescriptorArray::kNotFound) {
CallbacksDescriptor desc(*key, *entry, entry->property_attributes());
w.Write(&desc);
descriptor_count++;
} else {
duplicates++;
}
}
// If duplicates were detected, allocate a result of the right size
// and transfer the elements.
if (duplicates > 0) {
Handle<DescriptorArray> new_result =
NewDescriptorArray(result->number_of_descriptors() - duplicates);
DescriptorWriter w(*new_result);
DescriptorReader r(*result);
while (!w.eos()) {
w.WriteFrom(&r);
r.advance();
}
result = new_result;
}
// Sort the result before returning.
result->Sort();
return result;
}
Handle<JSObject> Factory::NewJSObject(Handle<JSFunction> constructor,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(Heap::AllocateJSObject(*constructor, pretenure), JSObject);
}
Handle<JSObject> Factory::NewJSObjectFromMap(Handle<Map> map) {
CALL_HEAP_FUNCTION(Heap::AllocateJSObjectFromMap(*map, NOT_TENURED),
JSObject);
}
Handle<JSArray> Factory::NewJSArray(int length,
PretenureFlag pretenure) {
Handle<JSObject> obj = NewJSObject(Top::array_function(), pretenure);
CALL_HEAP_FUNCTION(Handle<JSArray>::cast(obj)->Initialize(length), JSArray);
}
Handle<JSArray> Factory::NewJSArrayWithElements(Handle<FixedArray> elements,
PretenureFlag pretenure) {
Handle<JSArray> result =
Handle<JSArray>::cast(NewJSObject(Top::array_function(), pretenure));
result->SetContent(*elements);
return result;
}
Handle<SharedFunctionInfo> Factory::NewSharedFunctionInfo(Handle<String> name) {
CALL_HEAP_FUNCTION(Heap::AllocateSharedFunctionInfo(*name),
SharedFunctionInfo);
}
Handle<Dictionary> Factory::DictionaryAtNumberPut(Handle<Dictionary> dictionary,
uint32_t key,
Handle<Object> value) {
CALL_HEAP_FUNCTION(dictionary->AtNumberPut(key, *value), Dictionary);
}
Handle<JSFunction> Factory::NewFunctionHelper(Handle<String> name,
Handle<Object> prototype) {
Handle<SharedFunctionInfo> function_share = NewSharedFunctionInfo(name);
CALL_HEAP_FUNCTION(Heap::AllocateFunction(*Top::function_map(),
*function_share,
*prototype),
JSFunction);
}
Handle<JSFunction> Factory::NewFunction(Handle<String> name,
Handle<Object> prototype) {
Handle<JSFunction> fun = NewFunctionHelper(name, prototype);
fun->set_context(Top::context()->global_context());
return fun;
}
Handle<Object> Factory::ToObject(Handle<Object> object,
Handle<Context> global_context) {
CALL_HEAP_FUNCTION(object->ToObject(*global_context), Object);
}
#ifdef ENABLE_DEBUGGER_SUPPORT
Handle<DebugInfo> Factory::NewDebugInfo(Handle<SharedFunctionInfo> shared) {
// Get the original code of the function.
Handle<Code> code(shared->code());
// Create a copy of the code before allocating the debug info object to avoid
// allocation while setting up the debug info object.
Handle<Code> original_code(*Factory::CopyCode(code));
// Allocate initial fixed array for active break points before allocating the
// debug info object to avoid allocation while setting up the debug info
// object.
Handle<FixedArray> break_points(
Factory::NewFixedArray(Debug::kEstimatedNofBreakPointsInFunction));
// Create and set up the debug info object. Debug info contains function, a
// copy of the original code, the executing code and initial fixed array for
// active break points.
Handle<DebugInfo> debug_info =
Handle<DebugInfo>::cast(Factory::NewStruct(DEBUG_INFO_TYPE));
debug_info->set_shared(*shared);
debug_info->set_original_code(*original_code);
debug_info->set_code(*code);
debug_info->set_break_points(*break_points);
// Link debug info to function.
shared->set_debug_info(*debug_info);
return debug_info;
}
#endif
Handle<JSObject> Factory::NewArgumentsObject(Handle<Object> callee,
int length) {
CALL_HEAP_FUNCTION(Heap::AllocateArgumentsObject(*callee, length), JSObject);
}
Handle<JSFunction> Factory::CreateApiFunction(
Handle<FunctionTemplateInfo> obj, ApiInstanceType instance_type) {
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::HandleApiCall));
int internal_field_count = 0;
if (!obj->instance_template()->IsUndefined()) {
Handle<ObjectTemplateInfo> instance_template =
Handle<ObjectTemplateInfo>(
ObjectTemplateInfo::cast(obj->instance_template()));
internal_field_count =
Smi::cast(instance_template->internal_field_count())->value();
}
int instance_size = kPointerSize * internal_field_count;
InstanceType type = INVALID_TYPE;
switch (instance_type) {
case JavaScriptObject:
type = JS_OBJECT_TYPE;
instance_size += JSObject::kHeaderSize;
break;
case InnerGlobalObject:
type = JS_GLOBAL_OBJECT_TYPE;
instance_size += JSGlobalObject::kSize;
break;
case OuterGlobalObject:
type = JS_GLOBAL_PROXY_TYPE;
instance_size += JSGlobalProxy::kSize;
break;
default:
break;
}
ASSERT(type != INVALID_TYPE);
Handle<JSFunction> result =
Factory::NewFunction(Factory::empty_symbol(),
type,
instance_size,
code,
true);
// Set class name.
Handle<Object> class_name = Handle<Object>(obj->class_name());
if (class_name->IsString()) {
result->shared()->set_instance_class_name(*class_name);
result->shared()->set_name(*class_name);
}
Handle<Map> map = Handle<Map>(result->initial_map());
// Mark as undetectable if needed.
if (obj->undetectable()) {
map->set_is_undetectable();
}
// Mark as hidden for the __proto__ accessor if needed.
if (obj->hidden_prototype()) {
map->set_is_hidden_prototype();
}
// Mark as needs_access_check if needed.
if (obj->needs_access_check()) {
map->set_is_access_check_needed(true);
}
// Set interceptor information in the map.
if (!obj->named_property_handler()->IsUndefined()) {
map->set_has_named_interceptor();
}
if (!obj->indexed_property_handler()->IsUndefined()) {
map->set_has_indexed_interceptor();
}
// Set instance call-as-function information in the map.
if (!obj->instance_call_handler()->IsUndefined()) {
map->set_has_instance_call_handler();
}
result->shared()->set_function_data(*obj);
result->shared()->DontAdaptArguments();
// Recursively copy parent templates' accessors, 'data' may be modified.
Handle<DescriptorArray> array =
Handle<DescriptorArray>(map->instance_descriptors());
while (true) {
Handle<Object> props = Handle<Object>(obj->property_accessors());
if (!props->IsUndefined()) {
array = Factory::CopyAppendCallbackDescriptors(array, props);
}
Handle<Object> parent = Handle<Object>(obj->parent_template());
if (parent->IsUndefined()) break;
obj = Handle<FunctionTemplateInfo>::cast(parent);
}
if (!array->IsEmpty()) {
map->set_instance_descriptors(*array);
}
return result;
}
Handle<MapCache> Factory::NewMapCache(int at_least_space_for) {
CALL_HEAP_FUNCTION(MapCache::Allocate(at_least_space_for), MapCache);
}
static Object* UpdateMapCacheWith(Context* context,
FixedArray* keys,
Map* map) {
Object* result = MapCache::cast(context->map_cache())->Put(keys, map);
if (!result->IsFailure()) context->set_map_cache(MapCache::cast(result));
return result;
}
Handle<MapCache> Factory::AddToMapCache(Handle<Context> context,
Handle<FixedArray> keys,
Handle<Map> map) {
CALL_HEAP_FUNCTION(UpdateMapCacheWith(*context, *keys, *map), MapCache);
}
Handle<Map> Factory::ObjectLiteralMapFromCache(Handle<Context> context,
Handle<FixedArray> keys) {
if (context->map_cache()->IsUndefined()) {
// Allocate the new map cache for the global context.
Handle<MapCache> new_cache = NewMapCache(24);
context->set_map_cache(*new_cache);
}
// Check to see whether there is a matching element in the cache.
Handle<MapCache> cache =
Handle<MapCache>(MapCache::cast(context->map_cache()));
Handle<Object> result = Handle<Object>(cache->Lookup(*keys));
if (result->IsMap()) return Handle<Map>::cast(result);
// Create a new map and add it to the cache.
Handle<Map> map =
CopyMap(Handle<Map>(context->object_function()->initial_map()),
keys->length());
AddToMapCache(context, keys, map);
return Handle<Map>(map);
}
void Factory::SetRegExpAtomData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
Handle<Object> data) {
Handle<FixedArray> store = NewFixedArray(JSRegExp::kAtomDataSize);
store->set(JSRegExp::kTagIndex, Smi::FromInt(type));
store->set(JSRegExp::kSourceIndex, *source);
store->set(JSRegExp::kFlagsIndex, Smi::FromInt(flags.value()));
store->set(JSRegExp::kAtomPatternIndex, *data);
regexp->set_data(*store);
}
void Factory::SetRegExpIrregexpData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
int capture_count) {
Handle<FixedArray> store = NewFixedArray(JSRegExp::kIrregexpDataSize);
store->set(JSRegExp::kTagIndex, Smi::FromInt(type));
store->set(JSRegExp::kSourceIndex, *source);
store->set(JSRegExp::kFlagsIndex, Smi::FromInt(flags.value()));
store->set(JSRegExp::kIrregexpASCIICodeIndex, Heap::the_hole_value());
store->set(JSRegExp::kIrregexpUC16CodeIndex, Heap::the_hole_value());
store->set(JSRegExp::kIrregexpMaxRegisterCountIndex, Smi::FromInt(0));
store->set(JSRegExp::kIrregexpCaptureCountIndex,
Smi::FromInt(capture_count));
regexp->set_data(*store);
}
void Factory::ConfigureInstance(Handle<FunctionTemplateInfo> desc,
Handle<JSObject> instance,
bool* pending_exception) {
// Configure the instance by adding the properties specified by the
// instance template.
Handle<Object> instance_template = Handle<Object>(desc->instance_template());
if (!instance_template->IsUndefined()) {
Execution::ConfigureInstance(instance,
instance_template,
pending_exception);
} else {
*pending_exception = false;
}
}
} } // namespace v8::internal