v8/src/jump-target.cc
fschneider@chromium.org dbe99e405a Introduce number type information in the virtual frame.
Each frame element gets a new attribute with number type information. A frame element can be: 

- smi 
- heap number 
- number (i.e. either of the above) 
- or something else. 

The type information is propagated along with all virtual frame operations. 
Results popped from the frame carry the number information with them.

Two optimizations in the code generator make use of the new 
information: 
- GenericBinaryOpSyub omits map checks if input operands are numbers. 
- Boolean conversion for numbers: Emit inline code for converting a number (smi or heap number) to boolean. Do not emit call to ToBoolean stub in this case.


Review URL: http://codereview.chromium.org/545007

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3861 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-02-15 14:24:38 +00:00

428 lines
14 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "jump-target-inl.h"
#include "register-allocator-inl.h"
namespace v8 {
namespace internal {
// -------------------------------------------------------------------------
// JumpTarget implementation.
bool JumpTarget::compiling_deferred_code_ = false;
void JumpTarget::Unuse() {
reaching_frames_.Clear();
merge_labels_.Clear();
entry_frame_ = NULL;
entry_label_.Unuse();
}
void JumpTarget::ComputeEntryFrame() {
// Given: a collection of frames reaching by forward CFG edges and
// the directionality of the block. Compute: an entry frame for the
// block.
Counters::compute_entry_frame.Increment();
#ifdef DEBUG
if (compiling_deferred_code_) {
ASSERT(reaching_frames_.length() > 1);
VirtualFrame* frame = reaching_frames_[0];
bool all_identical = true;
for (int i = 1; i < reaching_frames_.length(); i++) {
if (!frame->Equals(reaching_frames_[i])) {
all_identical = false;
break;
}
}
ASSERT(!all_identical || all_identical);
}
#endif
// Choose an initial frame.
VirtualFrame* initial_frame = reaching_frames_[0];
// A list of pointers to frame elements in the entry frame. NULL
// indicates that the element has not yet been determined.
int length = initial_frame->element_count();
ZoneList<FrameElement*> elements(length);
// Initially populate the list of elements based on the initial
// frame.
for (int i = 0; i < length; i++) {
FrameElement element = initial_frame->elements_[i];
// We do not allow copies or constants in bidirectional frames.
if (direction_ == BIDIRECTIONAL) {
if (element.is_constant() || element.is_copy()) {
elements.Add(NULL);
continue;
}
}
elements.Add(&initial_frame->elements_[i]);
}
// Compute elements based on the other reaching frames.
if (reaching_frames_.length() > 1) {
for (int i = 0; i < length; i++) {
FrameElement* element = elements[i];
for (int j = 1; j < reaching_frames_.length(); j++) {
// Element computation is monotonic: new information will not
// change our decision about undetermined or invalid elements.
if (element == NULL || !element->is_valid()) break;
element = element->Combine(&reaching_frames_[j]->elements_[i]);
FrameElement* other = &reaching_frames_[j]->elements_[i];
if (element != NULL && !element->is_copy()) {
ASSERT(other != NULL);
ASSERT(!other->is_copy());
// We overwrite the number information of one of the incoming frames.
// This is safe because we only use the frame for emitting merge code.
// The number information of incoming frames is not used anymore.
element->set_number_info(NumberInfo::Combine(element->number_info(),
other->number_info()));
}
}
elements[i] = element;
}
}
// Build the new frame. A freshly allocated frame has memory elements
// for the parameters and some platform-dependent elements (e.g.,
// return address). Replace those first.
entry_frame_ = new VirtualFrame();
int index = 0;
for (; index < entry_frame_->element_count(); index++) {
FrameElement* target = elements[index];
// If the element is determined, set it now. Count registers. Mark
// elements as copied exactly when they have a copy. Undetermined
// elements are initially recorded as if in memory.
if (target != NULL) {
ASSERT(!target->is_copy()); // These initial elements are never copies.
entry_frame_->elements_[index] = *target;
InitializeEntryElement(index, target);
}
}
// Then fill in the rest of the frame with new elements.
for (; index < length; index++) {
FrameElement* target = elements[index];
if (target == NULL) {
entry_frame_->elements_.Add(
FrameElement::MemoryElement(NumberInfo::kUninitialized));
} else {
entry_frame_->elements_.Add(*target);
InitializeEntryElement(index, target);
}
}
// Allocate any still-undetermined frame elements to registers or
// memory, from the top down.
for (int i = length - 1; i >= 0; i--) {
if (elements[i] == NULL) {
// Loop over all the reaching frames to check whether the element
// is synced on all frames and to count the registers it occupies.
bool is_synced = true;
RegisterFile candidate_registers;
int best_count = kMinInt;
int best_reg_num = RegisterAllocator::kInvalidRegister;
NumberInfo::Type info = NumberInfo::kUninitialized;
for (int j = 0; j < reaching_frames_.length(); j++) {
FrameElement element = reaching_frames_[j]->elements_[i];
if (direction_ == BIDIRECTIONAL) {
info = NumberInfo::kUnknown;
} else if (!element.is_copy()) {
info = NumberInfo::Combine(info, element.number_info());
} else {
// New elements will not be copies, so get number information from
// backing element in the reaching frame.
info = NumberInfo::Combine(info,
reaching_frames_[j]->elements_[element.index()].number_info());
}
is_synced = is_synced && element.is_synced();
if (element.is_register() && !entry_frame_->is_used(element.reg())) {
// Count the register occurrence and remember it if better
// than the previous best.
int num = RegisterAllocator::ToNumber(element.reg());
candidate_registers.Use(num);
if (candidate_registers.count(num) > best_count) {
best_count = candidate_registers.count(num);
best_reg_num = num;
}
}
}
// We must have a number type information now (not for copied elements).
ASSERT(entry_frame_->elements_[i].is_copy()
|| info != NumberInfo::kUninitialized);
// If the value is synced on all frames, put it in memory. This
// costs nothing at the merge code but will incur a
// memory-to-register move when the value is needed later.
if (is_synced) {
// Already recorded as a memory element.
// Set combined number info.
entry_frame_->elements_[i].set_number_info(info);
continue;
}
// Try to put it in a register. If there was no best choice
// consider any free register.
if (best_reg_num == RegisterAllocator::kInvalidRegister) {
for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
if (!entry_frame_->is_used(j)) {
best_reg_num = j;
break;
}
}
}
if (best_reg_num != RegisterAllocator::kInvalidRegister) {
// If there was a register choice, use it. Preserve the copied
// flag on the element.
bool is_copied = entry_frame_->elements_[i].is_copied();
Register reg = RegisterAllocator::ToRegister(best_reg_num);
entry_frame_->elements_[i] =
FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED,
NumberInfo::kUninitialized);
if (is_copied) entry_frame_->elements_[i].set_copied();
entry_frame_->set_register_location(reg, i);
}
// Set combined number info.
entry_frame_->elements_[i].set_number_info(info);
}
}
// If we have incoming backward edges assert we forget all number information.
#ifdef DEBUG
if (direction_ == BIDIRECTIONAL) {
for (int i = 0; i < length; ++i) {
if (!entry_frame_->elements_[i].is_copy()) {
ASSERT(entry_frame_->elements_[i].number_info() ==
NumberInfo::kUnknown);
}
}
}
#endif
// The stack pointer is at the highest synced element or the base of
// the expression stack.
int stack_pointer = length - 1;
while (stack_pointer >= entry_frame_->expression_base_index() &&
!entry_frame_->elements_[stack_pointer].is_synced()) {
stack_pointer--;
}
entry_frame_->stack_pointer_ = stack_pointer;
}
void JumpTarget::Jump() {
DoJump();
}
void JumpTarget::Jump(Result* arg) {
ASSERT(cgen()->has_valid_frame());
cgen()->frame()->Push(arg);
DoJump();
}
void JumpTarget::Branch(Condition cc, Hint hint) {
DoBranch(cc, hint);
}
#ifdef DEBUG
#define DECLARE_ARGCHECK_VARS(name) \
Result::Type name##_type = name->type(); \
Register name##_reg = name->is_register() ? name->reg() : no_reg
#define ASSERT_ARGCHECK(name) \
ASSERT(name->type() == name##_type); \
ASSERT(!name->is_register() || name->reg().is(name##_reg))
#else
#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
#define ASSERT_ARGCHECK(name) do {} while (false)
#endif
void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
ASSERT(cgen()->has_valid_frame());
// We want to check that non-frame registers at the call site stay in
// the same registers on the fall-through branch.
DECLARE_ARGCHECK_VARS(arg);
cgen()->frame()->Push(arg);
DoBranch(cc, hint);
*arg = cgen()->frame()->Pop();
ASSERT_ARGCHECK(arg);
}
void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
if (count > 0) {
// We negate and branch here rather than using DoBranch's negate
// and branch. This gives us a hook to remove statement state
// from the frame.
JumpTarget fall_through;
// Branch to fall through will not negate, because it is a
// forward-only target.
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
Jump(arg); // May emit merge code here.
fall_through.Bind();
} else {
DECLARE_ARGCHECK_VARS(arg);
cgen()->frame()->Push(arg);
DoBranch(cc, hint);
*arg = cgen()->frame()->Pop();
ASSERT_ARGCHECK(arg);
}
}
#undef DECLARE_ARGCHECK_VARS
#undef ASSERT_ARGCHECK
void JumpTarget::Bind() {
DoBind();
}
void JumpTarget::Bind(Result* arg) {
if (cgen()->has_valid_frame()) {
cgen()->frame()->Push(arg);
}
DoBind();
*arg = cgen()->frame()->Pop();
}
void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
ASSERT(reaching_frames_.length() == merge_labels_.length());
ASSERT(entry_frame_ == NULL);
Label fresh;
merge_labels_.Add(fresh);
reaching_frames_.Add(frame);
}
// -------------------------------------------------------------------------
// BreakTarget implementation.
void BreakTarget::set_direction(Directionality direction) {
JumpTarget::set_direction(direction);
ASSERT(cgen()->has_valid_frame());
expected_height_ = cgen()->frame()->height();
}
void BreakTarget::CopyTo(BreakTarget* destination) {
ASSERT(destination != NULL);
destination->direction_ = direction_;
destination->reaching_frames_.Rewind(0);
destination->reaching_frames_.AddAll(reaching_frames_);
destination->merge_labels_.Rewind(0);
destination->merge_labels_.AddAll(merge_labels_);
destination->entry_frame_ = entry_frame_;
destination->entry_label_ = entry_label_;
destination->expected_height_ = expected_height_;
}
void BreakTarget::Branch(Condition cc, Hint hint) {
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
if (count > 0) {
// We negate and branch here rather than using DoBranch's negate
// and branch. This gives us a hook to remove statement state
// from the frame.
JumpTarget fall_through;
// Branch to fall through will not negate, because it is a
// forward-only target.
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
Jump(); // May emit merge code here.
fall_through.Bind();
} else {
DoBranch(cc, hint);
}
}
// -------------------------------------------------------------------------
// ShadowTarget implementation.
ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
ASSERT(shadowed != NULL);
other_target_ = shadowed;
#ifdef DEBUG
is_shadowing_ = true;
#endif
// While shadowing this shadow target saves the state of the original.
shadowed->CopyTo(this);
// The original's state is reset.
shadowed->Unuse();
ASSERT(cgen()->has_valid_frame());
shadowed->set_expected_height(cgen()->frame()->height());
}
void ShadowTarget::StopShadowing() {
ASSERT(is_shadowing_);
// The states of this target, which was shadowed, and the original
// target, which was shadowing, are swapped.
BreakTarget temp;
other_target_->CopyTo(&temp);
CopyTo(other_target_);
temp.CopyTo(this);
temp.Unuse();
#ifdef DEBUG
is_shadowing_ = false;
#endif
}
} } // namespace v8::internal