76ac8bc73b
The complexity of static type inference never really paid off, and as an analysis it didn't fit well with codegen frame propagation. Review URL: http://codereview.chromium.org/146077 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2262 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
445 lines
14 KiB
C++
445 lines
14 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "codegen-inl.h"
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#include "jump-target-inl.h"
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#include "register-allocator-inl.h"
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namespace v8 {
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namespace internal {
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// -------------------------------------------------------------------------
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// JumpTarget implementation.
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bool JumpTarget::compiling_deferred_code_ = false;
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void JumpTarget::Unuse() {
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reaching_frames_.Clear();
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merge_labels_.Clear();
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entry_frame_ = NULL;
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entry_label_.Unuse();
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}
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void JumpTarget::ComputeEntryFrame() {
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// Given: a collection of frames reaching by forward CFG edges and
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// the directionality of the block. Compute: an entry frame for the
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// block.
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Counters::compute_entry_frame.Increment();
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#ifdef DEBUG
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if (compiling_deferred_code_) {
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ASSERT(reaching_frames_.length() > 1);
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VirtualFrame* frame = reaching_frames_[0];
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bool all_identical = true;
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for (int i = 1; i < reaching_frames_.length(); i++) {
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if (!frame->Equals(reaching_frames_[i])) {
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all_identical = false;
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break;
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}
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}
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ASSERT(!all_identical || all_identical);
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}
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#endif
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// Choose an initial frame.
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VirtualFrame* initial_frame = reaching_frames_[0];
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// A list of pointers to frame elements in the entry frame. NULL
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// indicates that the element has not yet been determined.
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int length = initial_frame->element_count();
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ZoneList<FrameElement*> elements(length);
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// Initially populate the list of elements based on the initial
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// frame.
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for (int i = 0; i < length; i++) {
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FrameElement element = initial_frame->elements_[i];
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// We do not allow copies or constants in bidirectional frames.
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if (direction_ == BIDIRECTIONAL) {
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if (element.is_constant() || element.is_copy()) {
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elements.Add(NULL);
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continue;
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}
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}
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elements.Add(&initial_frame->elements_[i]);
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}
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// Compute elements based on the other reaching frames.
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if (reaching_frames_.length() > 1) {
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for (int i = 0; i < length; i++) {
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FrameElement* element = elements[i];
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for (int j = 1; j < reaching_frames_.length(); j++) {
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// Element computation is monotonic: new information will not
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// change our decision about undetermined or invalid elements.
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if (element == NULL || !element->is_valid()) break;
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element = element->Combine(&reaching_frames_[j]->elements_[i]);
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}
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elements[i] = element;
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}
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}
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// Build the new frame. A freshly allocated frame has memory elements
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// for the parameters and some platform-dependent elements (e.g.,
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// return address). Replace those first.
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entry_frame_ = new VirtualFrame();
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int index = 0;
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for (; index < entry_frame_->element_count(); index++) {
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FrameElement* target = elements[index];
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// If the element is determined, set it now. Count registers. Mark
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// elements as copied exactly when they have a copy. Undetermined
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// elements are initially recorded as if in memory.
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if (target != NULL) {
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entry_frame_->elements_[index] = *target;
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InitializeEntryElement(index, target);
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}
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}
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// Then fill in the rest of the frame with new elements.
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for (; index < length; index++) {
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FrameElement* target = elements[index];
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if (target == NULL) {
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entry_frame_->elements_.Add(FrameElement::MemoryElement());
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} else {
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entry_frame_->elements_.Add(*target);
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InitializeEntryElement(index, target);
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}
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}
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// Allocate any still-undetermined frame elements to registers or
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// memory, from the top down.
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for (int i = length - 1; i >= 0; i--) {
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if (elements[i] == NULL) {
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// Loop over all the reaching frames to check whether the element
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// is synced on all frames and to count the registers it occupies.
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bool is_synced = true;
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RegisterFile candidate_registers;
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int best_count = kMinInt;
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int best_reg_num = RegisterAllocator::kInvalidRegister;
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for (int j = 0; j < reaching_frames_.length(); j++) {
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FrameElement element = reaching_frames_[j]->elements_[i];
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is_synced = is_synced && element.is_synced();
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if (element.is_register() && !entry_frame_->is_used(element.reg())) {
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// Count the register occurrence and remember it if better
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// than the previous best.
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int num = RegisterAllocator::ToNumber(element.reg());
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candidate_registers.Use(num);
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if (candidate_registers.count(num) > best_count) {
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best_count = candidate_registers.count(num);
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best_reg_num = num;
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}
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}
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}
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// If the value is synced on all frames, put it in memory. This
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// costs nothing at the merge code but will incur a
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// memory-to-register move when the value is needed later.
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if (is_synced) {
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// Already recorded as a memory element.
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continue;
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}
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// Try to put it in a register. If there was no best choice
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// consider any free register.
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if (best_reg_num == RegisterAllocator::kInvalidRegister) {
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for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
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if (!entry_frame_->is_used(j)) {
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best_reg_num = j;
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break;
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}
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}
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}
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if (best_reg_num != RegisterAllocator::kInvalidRegister) {
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// If there was a register choice, use it. Preserve the copied
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// flag on the element.
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bool is_copied = entry_frame_->elements_[i].is_copied();
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Register reg = RegisterAllocator::ToRegister(best_reg_num);
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entry_frame_->elements_[i] =
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FrameElement::RegisterElement(reg,
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FrameElement::NOT_SYNCED);
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if (is_copied) entry_frame_->elements_[i].set_copied();
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entry_frame_->set_register_location(reg, i);
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}
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}
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}
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// The stack pointer is at the highest synced element or the base of
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// the expression stack.
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int stack_pointer = length - 1;
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while (stack_pointer >= entry_frame_->expression_base_index() &&
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!entry_frame_->elements_[stack_pointer].is_synced()) {
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stack_pointer--;
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}
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entry_frame_->stack_pointer_ = stack_pointer;
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}
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void JumpTarget::Jump() {
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DoJump();
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}
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void JumpTarget::Jump(Result* arg) {
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ASSERT(cgen()->has_valid_frame());
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cgen()->frame()->Push(arg);
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DoJump();
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}
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void JumpTarget::Branch(Condition cc, Hint hint) {
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DoBranch(cc, hint);
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}
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#ifdef DEBUG
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#define DECLARE_ARGCHECK_VARS(name) \
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Result::Type name##_type = name->type(); \
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Register name##_reg = name->is_register() ? name->reg() : no_reg
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#define ASSERT_ARGCHECK(name) \
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ASSERT(name->type() == name##_type); \
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ASSERT(!name->is_register() || name->reg().is(name##_reg))
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#else
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#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
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#define ASSERT_ARGCHECK(name) do {} while (false)
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#endif
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void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
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ASSERT(cgen()->has_valid_frame());
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg);
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cgen()->frame()->Push(arg);
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DoBranch(cc, hint);
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*arg = cgen()->frame()->Pop();
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ASSERT_ARGCHECK(arg);
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}
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void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
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ASSERT(cgen()->has_valid_frame());
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int count = cgen()->frame()->height() - expected_height_;
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if (count > 0) {
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// We negate and branch here rather than using DoBranch's negate
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// and branch. This gives us a hook to remove statement state
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// from the frame.
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JumpTarget fall_through;
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// Branch to fall through will not negate, because it is a
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// forward-only target.
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fall_through.Branch(NegateCondition(cc), NegateHint(hint));
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Jump(arg); // May emit merge code here.
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fall_through.Bind();
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} else {
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DECLARE_ARGCHECK_VARS(arg);
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cgen()->frame()->Push(arg);
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DoBranch(cc, hint);
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*arg = cgen()->frame()->Pop();
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ASSERT_ARGCHECK(arg);
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}
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}
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#undef DECLARE_ARGCHECK_VARS
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#undef ASSERT_ARGCHECK
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void JumpTarget::Bind() {
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DoBind();
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}
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void JumpTarget::Bind(Result* arg) {
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if (cgen()->has_valid_frame()) {
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cgen()->frame()->Push(arg);
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}
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DoBind();
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*arg = cgen()->frame()->Pop();
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}
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void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
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ASSERT(reaching_frames_.length() == merge_labels_.length());
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ASSERT(entry_frame_ == NULL);
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Label fresh;
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merge_labels_.Add(fresh);
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reaching_frames_.Add(frame);
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}
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// -------------------------------------------------------------------------
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// BreakTarget implementation.
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void BreakTarget::set_direction(Directionality direction) {
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JumpTarget::set_direction(direction);
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ASSERT(cgen()->has_valid_frame());
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expected_height_ = cgen()->frame()->height();
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}
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void BreakTarget::CopyTo(BreakTarget* destination) {
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ASSERT(destination != NULL);
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destination->direction_ = direction_;
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destination->reaching_frames_.Rewind(0);
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destination->reaching_frames_.AddAll(reaching_frames_);
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destination->merge_labels_.Rewind(0);
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destination->merge_labels_.AddAll(merge_labels_);
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destination->entry_frame_ = entry_frame_;
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destination->entry_label_ = entry_label_;
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destination->expected_height_ = expected_height_;
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}
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void BreakTarget::Jump() {
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ASSERT(cgen()->has_valid_frame());
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// Drop leftover statement state from the frame before merging.
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cgen()->frame()->ForgetElements(cgen()->frame()->height() - expected_height_);
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DoJump();
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}
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void BreakTarget::Jump(Result* arg) {
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ASSERT(cgen()->has_valid_frame());
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// Drop leftover statement state from the frame before merging.
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cgen()->frame()->ForgetElements(cgen()->frame()->height() - expected_height_);
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cgen()->frame()->Push(arg);
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DoJump();
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}
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void BreakTarget::Branch(Condition cc, Hint hint) {
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ASSERT(cgen()->has_valid_frame());
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int count = cgen()->frame()->height() - expected_height_;
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if (count > 0) {
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// We negate and branch here rather than using DoBranch's negate
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// and branch. This gives us a hook to remove statement state
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// from the frame.
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JumpTarget fall_through;
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// Branch to fall through will not negate, because it is a
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// forward-only target.
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fall_through.Branch(NegateCondition(cc), NegateHint(hint));
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Jump(); // May emit merge code here.
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fall_through.Bind();
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} else {
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DoBranch(cc, hint);
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}
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}
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void BreakTarget::Bind() {
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#ifdef DEBUG
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// All the forward-reaching frames should have been adjusted at the
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// jumps to this target.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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ASSERT(reaching_frames_[i] == NULL ||
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reaching_frames_[i]->height() == expected_height_);
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}
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#endif
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// Drop leftover statement state from the frame before merging, even
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// on the fall through. This is so we can bind the return target
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// with state on the frame.
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if (cgen()->has_valid_frame()) {
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int count = cgen()->frame()->height() - expected_height_;
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cgen()->frame()->ForgetElements(count);
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}
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DoBind();
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}
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void BreakTarget::Bind(Result* arg) {
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#ifdef DEBUG
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// All the forward-reaching frames should have been adjusted at the
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// jumps to this target.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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ASSERT(reaching_frames_[i] == NULL ||
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reaching_frames_[i]->height() == expected_height_ + 1);
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}
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#endif
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// Drop leftover statement state from the frame before merging, even
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// on the fall through. This is so we can bind the return target
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// with state on the frame.
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if (cgen()->has_valid_frame()) {
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int count = cgen()->frame()->height() - expected_height_;
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cgen()->frame()->ForgetElements(count);
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cgen()->frame()->Push(arg);
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}
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DoBind();
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*arg = cgen()->frame()->Pop();
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}
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// -------------------------------------------------------------------------
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// ShadowTarget implementation.
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ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
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ASSERT(shadowed != NULL);
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other_target_ = shadowed;
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#ifdef DEBUG
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is_shadowing_ = true;
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#endif
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// While shadowing this shadow target saves the state of the original.
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shadowed->CopyTo(this);
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// The original's state is reset.
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shadowed->Unuse();
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ASSERT(cgen()->has_valid_frame());
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shadowed->set_expected_height(cgen()->frame()->height());
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}
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void ShadowTarget::StopShadowing() {
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ASSERT(is_shadowing_);
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// The states of this target, which was shadowed, and the original
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// target, which was shadowing, are swapped.
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BreakTarget temp;
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other_target_->CopyTo(&temp);
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CopyTo(other_target_);
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temp.CopyTo(this);
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temp.Unuse();
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#ifdef DEBUG
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is_shadowing_ = false;
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#endif
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}
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} } // namespace v8::internal
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