v8/test/unittests/compiler-dispatcher/optimizing-compile-dispatcher-unittest.cc
rmcilroy 1fc93f2e2d [Compiler] Enable use of seperate zones for parsing and compiling.
In order to allow parallel compilation of eager inner functions, we need to
seperate the zone used for parsing (which will be shared between all the
parallel compile jobs) and the zone used for compilation. This CL changes
CompilationInfo to require a zone (which can be different from the zone in
ParseInfo). We then seal the ParseInfo zone after parsing and analysis is done
to prevent any further allocation in that zone, so that it can be shared
(read-only) with the parallel compile jobs.

BUG=v8:5203

Review-Url: https://codereview.chromium.org/2645403002
Cr-Commit-Position: refs/heads/master@{#43089}
2017-02-10 09:55:22 +00:00

96 lines
2.8 KiB
C++

// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler-dispatcher/optimizing-compile-dispatcher.h"
#include "src/base/atomic-utils.h"
#include "src/base/platform/semaphore.h"
#include "src/compilation-info.h"
#include "src/compiler.h"
#include "src/handles.h"
#include "src/isolate.h"
#include "src/objects-inl.h"
#include "src/parsing/parse-info.h"
#include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace internal {
typedef TestWithContext OptimizingCompileDispatcherTest;
namespace {
class BlockingCompilationJob : public CompilationJob {
public:
BlockingCompilationJob(Isolate* isolate, Handle<JSFunction> function)
: CompilationJob(isolate, &info_, "BlockingCompilationJob",
State::kReadyToExecute),
parse_info_(handle(function->shared())),
info_(parse_info_.zone(), &parse_info_, function),
blocking_(false),
semaphore_(0) {}
~BlockingCompilationJob() override = default;
bool IsBlocking() const { return blocking_.Value(); }
void Signal() { semaphore_.Signal(); }
// CompilationJob implementation.
Status PrepareJobImpl() override {
UNREACHABLE();
return FAILED;
}
Status ExecuteJobImpl() override {
blocking_.SetValue(true);
semaphore_.Wait();
blocking_.SetValue(false);
return SUCCEEDED;
}
Status FinalizeJobImpl() override { return SUCCEEDED; }
private:
ParseInfo parse_info_;
CompilationInfo info_;
base::AtomicValue<bool> blocking_;
base::Semaphore semaphore_;
DISALLOW_COPY_AND_ASSIGN(BlockingCompilationJob);
};
} // namespace
TEST_F(OptimizingCompileDispatcherTest, Construct) {
OptimizingCompileDispatcher dispatcher(i_isolate());
ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
ASSERT_TRUE(dispatcher.IsQueueAvailable());
}
TEST_F(OptimizingCompileDispatcherTest, NonBlockingFlush) {
Handle<JSFunction> fun = Handle<JSFunction>::cast(
RunJS(isolate(), "function f() { function g() {}; return g;}; f();"));
BlockingCompilationJob* job = new BlockingCompilationJob(i_isolate(), fun);
OptimizingCompileDispatcher dispatcher(i_isolate());
ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
ASSERT_TRUE(dispatcher.IsQueueAvailable());
dispatcher.QueueForOptimization(job);
// Busy-wait for the job to run on a background thread.
while (!job->IsBlocking()) {
}
// Should not block.
dispatcher.Flush(OptimizingCompileDispatcher::BlockingBehavior::kDontBlock);
// Unblock the job & finish.
job->Signal();
dispatcher.Stop();
}
} // namespace internal
} // namespace v8