v8/src/transitions.h
jkummerow 233ea0eef8 Reland: Simplify and compact transitions storage
Original issue: https://codereview.chromium.org/980573002/

Simple transitions are now stored in a map's "transitions" field (as a WeakCell wrapping the target map); full TransitionArrays are used when that's not sufficient.
To encapsulate these storage format implementation details, functions for manipulating and querying transitions have been refactored to be static functions on the TransitionArray class, and take maps as inputs.

Review URL: https://codereview.chromium.org/988703002

Cr-Commit-Position: refs/heads/master@{#27044}
2015-03-06 14:08:47 +00:00

308 lines
12 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_TRANSITIONS_H_
#define V8_TRANSITIONS_H_
#include "src/checks.h"
#include "src/elements-kind.h"
#include "src/heap/heap.h"
#include "src/isolate.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
// TransitionArrays are fixed arrays used to hold map transitions for property,
// constant, and element changes. "Simple" transitions storing only a single
// property transition are stored inline (i.e. the target map is stored
// directly); otherwise a full transition array is used that has
// prototype transitions and multiple property transitons. The details related
// to property transitions are accessed in the descriptor array of the target
// map. In the case of a simple transition, the key is also read from the
// descriptor array of the target map.
//
// This class provides a static interface that operates directly on maps
// and handles the distinction between simple and full transitions storage.
//
// The full format is:
// [0] Smi(0) or fixed array of prototype transitions
// [1] Number of transitions
// [2] First transition
// [2 + number of transitions * kTransitionSize]: start of slack
class TransitionArray: public FixedArray {
public:
// Insert a new transition into |map|'s transition array, extending it
// as necessary.
static void Insert(Handle<Map> map, Handle<Name> name, Handle<Map> target,
SimpleTransitionFlag flag);
static Map* SearchTransition(Map* map, PropertyKind kind, Name* name,
PropertyAttributes attributes);
static Map* SearchSpecial(Map* map, Symbol* name);
static Handle<Map> FindTransitionToField(Handle<Map> map, Handle<Name> name);
static Handle<String> ExpectedTransitionKey(Handle<Map> map);
static Handle<Map> ExpectedTransitionTarget(Handle<Map> map) {
DCHECK(!ExpectedTransitionKey(map).is_null());
return Handle<Map>(GetSimpleTransition(map->raw_transitions()));
}
// Returns true if |raw_transition| can be overwritten with a simple
// transition (because it's either uninitialized, or has been cleared).
static inline bool CanStoreSimpleTransition(Object* raw_transition) {
return raw_transition->IsSmi() ||
(raw_transition->IsWeakCell() &&
WeakCell::cast(raw_transition)->cleared());
}
static inline bool IsSimpleTransition(Object* raw_transition) {
DCHECK(!raw_transition->IsWeakCell() ||
WeakCell::cast(raw_transition)->cleared() ||
WeakCell::cast(raw_transition)->value()->IsMap());
return raw_transition->IsWeakCell() &&
!WeakCell::cast(raw_transition)->cleared();
}
static inline Map* GetSimpleTransition(Object* raw_transition) {
DCHECK(IsSimpleTransition(raw_transition));
return Map::cast(WeakCell::cast(raw_transition)->value());
}
static inline bool IsFullTransitionArray(Object* raw_transitions) {
return raw_transitions->IsTransitionArray();
}
// The size of transition arrays are limited so they do not end up in large
// object space. Otherwise ClearNonLiveReferences would leak memory while
// applying in-place right trimming.
static bool CanHaveMoreTransitions(Handle<Map> map);
// ===== PROTOTYPE TRANSITIONS =====
// When you set the prototype of an object using the __proto__ accessor you
// need a new map for the object (the prototype is stored in the map). In
// order not to multiply maps unnecessarily we store these as transitions in
// the original map. That way we can transition to the same map if the same
// prototype is set, rather than creating a new map every time. The
// transitions are in the form of a map where the keys are prototype objects
// and the values are the maps they transition to.
// Cache format:
// 0: finger - index of the first free cell in the cache
// 1 + i: target map
static const int kMaxCachedPrototypeTransitions = 256;
static Handle<Map> PutPrototypeTransition(Handle<Map> map,
Handle<Object> prototype,
Handle<Map> target_map);
static Handle<Map> GetPrototypeTransition(Handle<Map> map,
Handle<Object> prototype);
static FixedArray* GetPrototypeTransitions(Map* map);
static int NumberOfPrototypeTransitions(FixedArray* proto_transitions) {
if (proto_transitions->length() == 0) return 0;
Object* raw = proto_transitions->get(kProtoTransitionNumberOfEntriesOffset);
return Smi::cast(raw)->value();
}
static void SetNumberOfPrototypeTransitions(FixedArray* proto_transitions,
int value);
inline FixedArray* GetPrototypeTransitions();
inline void SetPrototypeTransitions(
FixedArray* prototype_transitions,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline Object** GetPrototypeTransitionsSlot();
inline bool HasPrototypeTransitions();
// ===== ITERATION =====
typedef void (*TraverseCallback)(Map* map, void* data);
// Traverse the transition tree in postorder.
static void TraverseTransitionTree(Map* map, TraverseCallback callback,
void* data) {
// Make sure that we do not allocate in the callback.
DisallowHeapAllocation no_allocation;
TraverseTransitionTreeInternal(map, callback, data);
}
// ===== LOW-LEVEL ACCESSORS =====
// Accessors for fetching instance transition at transition number.
static inline Name* GetKey(Object* raw_transitions, int transition_number);
inline Name* GetKey(int transition_number);
inline void SetKey(int transition_number, Name* value);
inline Object** GetKeySlot(int transition_number);
int GetSortedKeyIndex(int transition_number) { return transition_number; }
Name* GetSortedKey(int transition_number) {
return GetKey(transition_number);
}
static inline Map* GetTarget(Object* raw_transitions, int transition_number);
inline Map* GetTarget(int transition_number);
inline void SetTarget(int transition_number, Map* target);
static inline PropertyDetails GetTargetDetails(Name* name, Map* target);
// Returns the number of transitions in the array.
static int NumberOfTransitions(Object* raw_transitions);
// Required for templatized Search interface.
inline int number_of_entries() { return number_of_transitions(); }
inline void SetNumberOfTransitions(int number_of_transitions);
static int Capacity(Object* raw_transitions);
// Casting.
static inline TransitionArray* cast(Object* obj);
static const int kTransitionSize = 2;
static const int kProtoTransitionHeaderSize = 1;
#if defined(DEBUG) || defined(OBJECT_PRINT)
// For our gdb macros, we should perhaps change these in the future.
void Print();
// Print all the transitions.
static void PrintTransitions(std::ostream& os, Object* transitions,
bool print_header = true); // NOLINT
#endif
#ifdef DEBUG
bool IsSortedNoDuplicates(int valid_entries = -1);
static bool IsSortedNoDuplicates(Map* map);
static bool IsConsistentWithBackPointers(Map* map);
// Returns true for a non-property transitions like elements kind, observed
// or frozen transitions.
static inline bool IsSpecialTransition(Name* name);
#endif
// Constant for denoting key was not found.
static const int kNotFound = -1;
// The maximum number of transitions we want in a transition array (should
// fit in a page).
static const int kMaxNumberOfTransitions = 1024 + 512;
private:
// Layout for full transition arrays.
static const int kPrototypeTransitionsIndex = 0;
static const int kTransitionLengthIndex = 1;
static const int kFirstIndex = 2;
// Layout of map transition entries in full transition arrays.
static const int kTransitionKey = 0;
static const int kTransitionTarget = 1;
STATIC_ASSERT(kTransitionSize == 2);
static const int kProtoTransitionNumberOfEntriesOffset = 0;
STATIC_ASSERT(kProtoTransitionHeaderSize == 1);
// Conversion from transition number to array indices.
static int ToKeyIndex(int transition_number) {
return kFirstIndex +
(transition_number * kTransitionSize) +
kTransitionKey;
}
static int ToTargetIndex(int transition_number) {
return kFirstIndex +
(transition_number * kTransitionSize) +
kTransitionTarget;
}
// Returns the fixed array length required to hold number_of_transitions
// transitions.
static int LengthFor(int number_of_transitions) {
return ToKeyIndex(number_of_transitions);
}
// Allocates a TransitionArray.
static Handle<TransitionArray> Allocate(Isolate* isolate,
int number_of_transitions,
int slack = 0);
static void EnsureHasFullTransitionArray(Handle<Map> map);
static void ReplaceTransitions(Handle<Map> map, Object* new_transitions);
// Search a transition for a given kind, property name and attributes.
int Search(PropertyKind kind, Name* name, PropertyAttributes attributes,
int* out_insertion_index = NULL);
// Search a non-property transition (like elements kind, observe or frozen
// transitions).
inline int SearchSpecial(Symbol* symbol, int* out_insertion_index = NULL) {
return SearchName(symbol, out_insertion_index);
}
// Search a first transition for a given property name.
inline int SearchName(Name* name, int* out_insertion_index = NULL);
int SearchDetails(int transition, PropertyKind kind,
PropertyAttributes attributes, int* out_insertion_index);
int number_of_transitions() {
if (length() < kFirstIndex) return 0;
return Smi::cast(get(kTransitionLengthIndex))->value();
}
static inline PropertyDetails GetSimpleTargetDetails(Map* transition) {
return transition->GetLastDescriptorDetails();
}
static inline Name* GetSimpleTransitionKey(Map* transition) {
int descriptor = transition->LastAdded();
return transition->instance_descriptors()->GetKey(descriptor);
}
static void TraverseTransitionTreeInternal(Map* map,
TraverseCallback callback,
void* data);
static void SetPrototypeTransitions(Handle<Map> map,
Handle<FixedArray> proto_transitions);
// Compares two tuples <key, kind, attributes>, returns -1 if
// tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise.
static inline int CompareKeys(Name* key1, uint32_t hash1, PropertyKind kind1,
PropertyAttributes attributes1, Name* key2,
uint32_t hash2, PropertyKind kind2,
PropertyAttributes attributes2);
// Compares keys, returns -1 if key1 is "less" than key2,
// 0 if key1 equal to key2 and 1 otherwise.
static inline int CompareNames(Name* key1, uint32_t hash1, Name* key2,
uint32_t hash2);
// Compares two details, returns -1 if details1 is "less" than details2,
// 0 if details1 equal to details2 and 1 otherwise.
static inline int CompareDetails(PropertyKind kind1,
PropertyAttributes attributes1,
PropertyKind kind2,
PropertyAttributes attributes2);
inline void NoIncrementalWriteBarrierSet(int transition_number,
Name* key,
Map* target);
// Copy a single transition from the origin array.
inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
int origin_transition,
int target_transition);
#ifdef DEBUG
static void CheckNewTransitionsAreConsistent(Handle<Map> map,
TransitionArray* old_transitions,
Object* transitions);
#endif
DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
};
} } // namespace v8::internal
#endif // V8_TRANSITIONS_H_