c7b09aac31
Along the way: - Thread isolate parameter explicitly through code that used to rely on getting it from the zone. - Canonicalize the parameter position of isolate and zone for affected code - Change Hydrogen New<> instruction templates to automatically pass isolate R=mstarzinger@chromium.org LOG=N Review URL: https://codereview.chromium.org/868883002 Cr-Commit-Position: refs/heads/master@{#26252}
295 lines
12 KiB
C++
295 lines
12 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
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#define V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
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#include "src/macro-assembler.h"
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#include "src/arm64/assembler-arm64.h"
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#include "src/arm64/assembler-arm64-inl.h"
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namespace v8 {
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namespace internal {
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#ifndef V8_INTERPRETED_REGEXP
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class RegExpMacroAssemblerARM64: public NativeRegExpMacroAssembler {
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public:
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RegExpMacroAssemblerARM64(Isolate* isolate, Zone* zone, Mode mode,
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int registers_to_save);
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virtual ~RegExpMacroAssemblerARM64();
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virtual int stack_limit_slack();
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virtual void AdvanceCurrentPosition(int by);
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virtual void AdvanceRegister(int reg, int by);
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virtual void Backtrack();
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virtual void Bind(Label* label);
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virtual void CheckAtStart(Label* on_at_start);
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virtual void CheckCharacter(unsigned c, Label* on_equal);
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virtual void CheckCharacterAfterAnd(unsigned c,
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unsigned mask,
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Label* on_equal);
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virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
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virtual void CheckCharacterLT(uc16 limit, Label* on_less);
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virtual void CheckCharacters(Vector<const uc16> str,
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int cp_offset,
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Label* on_failure,
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bool check_end_of_string);
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// A "greedy loop" is a loop that is both greedy and with a simple
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// body. It has a particularly simple implementation.
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virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
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virtual void CheckNotAtStart(Label* on_not_at_start);
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virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
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virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
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Label* on_no_match);
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virtual void CheckNotCharacter(unsigned c, Label* on_not_equal);
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virtual void CheckNotCharacterAfterAnd(unsigned c,
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unsigned mask,
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Label* on_not_equal);
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virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
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uc16 minus,
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uc16 mask,
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Label* on_not_equal);
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virtual void CheckCharacterInRange(uc16 from,
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uc16 to,
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Label* on_in_range);
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virtual void CheckCharacterNotInRange(uc16 from,
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uc16 to,
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Label* on_not_in_range);
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virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set);
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// Checks whether the given offset from the current position is before
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// the end of the string.
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virtual void CheckPosition(int cp_offset, Label* on_outside_input);
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virtual bool CheckSpecialCharacterClass(uc16 type,
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Label* on_no_match);
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virtual void Fail();
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virtual Handle<HeapObject> GetCode(Handle<String> source);
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virtual void GoTo(Label* label);
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virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
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virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
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virtual void IfRegisterEqPos(int reg, Label* if_eq);
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virtual IrregexpImplementation Implementation();
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virtual void LoadCurrentCharacter(int cp_offset,
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Label* on_end_of_input,
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bool check_bounds = true,
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int characters = 1);
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virtual void PopCurrentPosition();
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virtual void PopRegister(int register_index);
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virtual void PushBacktrack(Label* label);
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virtual void PushCurrentPosition();
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virtual void PushRegister(int register_index,
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StackCheckFlag check_stack_limit);
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virtual void ReadCurrentPositionFromRegister(int reg);
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virtual void ReadStackPointerFromRegister(int reg);
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virtual void SetCurrentPositionFromEnd(int by);
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virtual void SetRegister(int register_index, int to);
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virtual bool Succeed();
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virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
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virtual void ClearRegisters(int reg_from, int reg_to);
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virtual void WriteStackPointerToRegister(int reg);
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virtual bool CanReadUnaligned();
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// Called from RegExp if the stack-guard is triggered.
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// If the code object is relocated, the return address is fixed before
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// returning.
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static int CheckStackGuardState(Address* return_address,
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Code* re_code,
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Address re_frame,
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int start_offset,
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const byte** input_start,
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const byte** input_end);
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private:
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// Above the frame pointer - Stored registers and stack passed parameters.
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// Callee-saved registers x19-x29, where x29 is the old frame pointer.
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static const int kCalleeSavedRegisters = 0;
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// Return address.
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// It is placed above the 11 callee-saved registers.
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static const int kReturnAddress = kCalleeSavedRegisters + 11 * kPointerSize;
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static const int kSecondaryReturnAddress = kReturnAddress + kPointerSize;
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// Stack parameter placed by caller.
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static const int kIsolate = kSecondaryReturnAddress + kPointerSize;
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// Below the frame pointer.
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// Register parameters stored by setup code.
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static const int kDirectCall = kCalleeSavedRegisters - kPointerSize;
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static const int kStackBase = kDirectCall - kPointerSize;
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static const int kOutputSize = kStackBase - kPointerSize;
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static const int kInput = kOutputSize - kPointerSize;
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// When adding local variables remember to push space for them in
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// the frame in GetCode.
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static const int kSuccessCounter = kInput - kPointerSize;
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// First position register address on the stack. Following positions are
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// below it. A position is a 32 bit value.
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static const int kFirstRegisterOnStack = kSuccessCounter - kWRegSize;
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// A capture is a 64 bit value holding two position.
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static const int kFirstCaptureOnStack = kSuccessCounter - kXRegSize;
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// Initial size of code buffer.
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static const size_t kRegExpCodeSize = 1024;
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// When initializing registers to a non-position value we can unroll
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// the loop. Set the limit of registers to unroll.
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static const int kNumRegistersToUnroll = 16;
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// We are using x0 to x7 as a register cache. Each hardware register must
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// contain one capture, that is two 32 bit registers. We can cache at most
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// 16 registers.
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static const int kNumCachedRegisters = 16;
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// Load a number of characters at the given offset from the
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// current position, into the current-character register.
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void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
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// Check whether preemption has been requested.
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void CheckPreemption();
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// Check whether we are exceeding the stack limit on the backtrack stack.
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void CheckStackLimit();
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// Generate a call to CheckStackGuardState.
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void CallCheckStackGuardState(Register scratch);
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// Location of a 32 bit position register.
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MemOperand register_location(int register_index);
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// Location of a 64 bit capture, combining two position registers.
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MemOperand capture_location(int register_index, Register scratch);
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// Register holding the current input position as negative offset from
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// the end of the string.
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Register current_input_offset() { return w21; }
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// The register containing the current character after LoadCurrentCharacter.
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Register current_character() { return w22; }
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// Register holding address of the end of the input string.
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Register input_end() { return x25; }
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// Register holding address of the start of the input string.
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Register input_start() { return x26; }
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// Register holding the offset from the start of the string where we should
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// start matching.
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Register start_offset() { return w27; }
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// Pointer to the output array's first element.
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Register output_array() { return x28; }
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// Register holding the frame address. Local variables, parameters and
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// regexp registers are addressed relative to this.
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Register frame_pointer() { return fp; }
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// The register containing the backtrack stack top. Provides a meaningful
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// name to the register.
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Register backtrack_stackpointer() { return x23; }
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// Register holding pointer to the current code object.
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Register code_pointer() { return x20; }
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// Register holding the value used for clearing capture registers.
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Register non_position_value() { return w24; }
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// The top 32 bit of this register is used to store this value
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// twice. This is used for clearing more than one register at a time.
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Register twice_non_position_value() { return x24; }
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// Byte size of chars in the string to match (decided by the Mode argument)
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int char_size() { return static_cast<int>(mode_); }
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// Equivalent to a conditional branch to the label, unless the label
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// is NULL, in which case it is a conditional Backtrack.
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void BranchOrBacktrack(Condition condition, Label* to);
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// Compares reg against immmediate before calling BranchOrBacktrack.
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// It makes use of the Cbz and Cbnz instructions.
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void CompareAndBranchOrBacktrack(Register reg,
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int immediate,
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Condition condition,
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Label* to);
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inline void CallIf(Label* to, Condition condition);
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// Save and restore the link register on the stack in a way that
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// is GC-safe.
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inline void SaveLinkRegister();
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inline void RestoreLinkRegister();
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// Pushes the value of a register on the backtrack stack. Decrements the
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// stack pointer by a word size and stores the register's value there.
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inline void Push(Register source);
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// Pops a value from the backtrack stack. Reads the word at the stack pointer
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// and increments it by a word size.
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inline void Pop(Register target);
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// This state indicates where the register actually is.
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enum RegisterState {
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STACKED, // Resides in memory.
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CACHED_LSW, // Least Significant Word of a 64 bit hardware register.
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CACHED_MSW // Most Significant Word of a 64 bit hardware register.
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};
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RegisterState GetRegisterState(int register_index) {
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DCHECK(register_index >= 0);
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if (register_index >= kNumCachedRegisters) {
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return STACKED;
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} else {
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if ((register_index % 2) == 0) {
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return CACHED_LSW;
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} else {
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return CACHED_MSW;
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}
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}
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}
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// Store helper that takes the state of the register into account.
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inline void StoreRegister(int register_index, Register source);
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// Returns a hardware W register that holds the value of the capture
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// register.
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//
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// This function will try to use an existing cache register (w0-w7) for the
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// result. Otherwise, it will load the value into maybe_result.
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//
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// If the returned register is anything other than maybe_result, calling code
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// must not write to it.
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inline Register GetRegister(int register_index, Register maybe_result);
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// Returns the harware register (x0-x7) holding the value of the capture
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// register.
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// This assumes that the state of the register is not STACKED.
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inline Register GetCachedRegister(int register_index);
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Isolate* isolate() const { return masm_->isolate(); }
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MacroAssembler* masm_;
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// Which mode to generate code for (LATIN1 or UC16).
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Mode mode_;
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// One greater than maximal register index actually used.
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int num_registers_;
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// Number of registers to output at the end (the saved registers
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// are always 0..num_saved_registers_-1)
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int num_saved_registers_;
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// Labels used internally.
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Label entry_label_;
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Label start_label_;
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Label success_label_;
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Label backtrack_label_;
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Label exit_label_;
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Label check_preempt_label_;
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Label stack_overflow_label_;
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};
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#endif // V8_INTERPRETED_REGEXP
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}} // namespace v8::internal
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#endif // V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
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